Simple Camera Rig Tutorial for 3ds max

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  • Опубликовано: 28 янв 2025

Комментарии • 18

  • @sMw89
    @sMw89 11 лет назад +1

    Thank you, this is a life saver! Before this i was trying it through assigning a path to a camera, which led to so many difficulties, since i have a giant building and lots of orbits around objects. Thanks again!

  • @JoelHoweDotCom
    @JoelHoweDotCom  12 лет назад +1

    Glad to hear that this helped. Thanks for watching!

  • @JoelHoweDotCom
    @JoelHoweDotCom  11 лет назад

    I would assign the upnode control of the camera to the point that is the target of the lookat constraint. That would allow rotations of the point to roll the camera. Great question!

  • @ashishsharma-rs6mn
    @ashishsharma-rs6mn 8 лет назад +1

    Thank you very much, you literally save my life and time.... Very easy and helpful tutorial.
    Thanks for sharing...

  • @JoelHoweDotCom
    @JoelHoweDotCom  11 лет назад

    Keyframe the position and rotation of the parent dummy, and then you can also keyframe the camera along its axis to dolly the camera, and you can also key the position of the LookAt dummy.

  • @skipperay
    @skipperay 11 лет назад

    In using VRay camera, you cannot tilt your camera using the helper - you should roll it in VRay camera view . Also by looking left and right, it is wiser to rotate helper from top view.

  • @lirimhoxha9464
    @lirimhoxha9464 11 лет назад

    What should I do if I want to slightly rotate in the X-axes to get a nice angle - how can I do that? Any idea ? btw this tutorial really helped me. Thank You

  • @kumagzter
    @kumagzter 6 лет назад

    hi, I like your this tutorial but I'm having trouble with the point helper. It is making an arc motion even though I animated it on a straight path. thanks

  • @matthiaswegger
    @matthiaswegger 8 лет назад

    great tip - thank you! question - how would i add an orientation control (angles) to this rig for camera rolling functionality?

    • @JoelHoweDotCom
      @JoelHoweDotCom  8 лет назад +1

      Good question! Check out the LookAt constraint for the camera in the motion tab of the command panel. I am guessing the "upnode" is set to be the world, but you could change that to say the point that the camera is looking at. Then any rotations of the point (rolling) would be seen in the camera as well.

  • @viniciusdeoliveiraroman
    @viniciusdeoliveiraroman 8 лет назад

    Thank you man, great tutorial.

  • @emilydonnelly9150
    @emilydonnelly9150 11 лет назад

    Thanks, this helped a lot!

  • @SystemsDevel
    @SystemsDevel 11 лет назад

    Hey Joel nice tutorial!

  • @SPX9987
    @SPX9987 2 года назад

    thank you

  • @princesseblack
    @princesseblack 8 лет назад

    thanks! great tutorial!

  • @SystemsDevel
    @SystemsDevel 11 лет назад

    what exactly should i key when animating it?

  • @JoelHoweDotCom
    @JoelHoweDotCom  11 лет назад

    Thanks!

  • @bullmonkey
    @bullmonkey 6 лет назад

    Good tutorial. Not too brief and not too drawn out. If you had a sexy voice it would have been a straight 10/10.