(synthetik 2) manipulating rng

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  • Опубликовано: 21 дек 2024

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  • @toitactu
    @toitactu 3 дня назад +1

    i was kind of watching this in the background, the pistol was ridiculous, i'm not sure how you got that OP, i rewound it a bit but the attachments were ridiculous lol.
    I'm not sure if that laser shotgun was in fact better than the pistol, that was hilarious

    • @risbolla
      @risbolla  3 дня назад +1

      yeah it gave me some nutty attachments. the laser "shotgun" is usually just a rifle, but it rolled the multi-laser array perk which would ordinarily give it a 3% chance to fire a burst. adjusted for my luck modifier at this point in the game, a 100% chance

    • @toitactu
      @toitactu 3 дня назад

      @ oh wow that’s wild i never got that gun!
      I was looking through my compendium and i was thinking if the game would need better off with like a third of the variants and like 75% of the guns. I haven’t gotten anywhere close to everything, feels like it’s too hard to find all the him and him variants in a game about guns lol
      Especially the variants, so many of them are sadly not very memorable or impactful. You could easily get rid of a third and spread them out to other variables to make them more impactful