(synthetik 2) what if the maro had a really slow firerate

Поделиться
HTML-код
  • Опубликовано: 21 дек 2024

Комментарии • 7

  • @너우누리
    @너우누리 9 часов назад +2

    Will we see an update before the year is out?

    • @risbolla
      @risbolla  9 часов назад +1

      unlikely

    • @toitactu
      @toitactu 7 часов назад

      No. shrike posted an update saying we will see the BETA (NOT THE RELEASE) next year.
      of course they said things before, but i would say that his statement means 100% we're NOT getting an update this year and there is some chance that is less than 100% but greater than 0 that we get a beta next year in january (after the orthodox christmas which is January 7th)

    • @toitactu
      @toitactu 7 часов назад

      @@risbolla you can't link in youtube comments but shrike said definitely not this year (even though a month ago it was definitely this year).
      I said it to the OP but his statement means definitely NO to this year, and maybe in January we get a Beta

  • @toitactu
    @toitactu 9 часов назад

    dude i really like how you were using shots to trigger the enemies and pull them to you. I gotta start doing that, i think that really evens out some engagements where there really isn't any good cover and the enemies just like massively alpha strike you when you trigger them.
    dawg i am so glad you switched the ammo back, i have complained about this endlessly, I actually got into a huge argument with Shrike about it, but nerfing things and balancing them out by adding percentages just doesn't work mathematically. In particular, nerfs to firerate are just super toxic and very easy to demonstrate (as you did with the seeking ammo with the -65(!!!!!!!)% reduction to firerate. It just doesn't make any sense if you do the math, even a +65% buff to damage doesn't off set a -65% reduction in speed because reductions in percentage are not equivalent to increases to percentage. It seems like it does at low percentages but the difference grows greater the larger the difference as it approaches 50%. So a 50% reduction in a firerate for most weapons would need a 100% increase in damage to compensate because 50% of something is half, but an equivalent boost in damage is only 150%.
    Nice run though. Really impressed how you dodged all the balls at the end and the blue triangle beam (which i sitll don't know what it does, i usually die too fast rofl)

    • @risbolla
      @risbolla  8 часов назад +1

      yeah exactly, at -65% firerate you get a third of the firerate for a 65% damage increase to each shot that lands, so 0.35*1.65=0.58, you are almost halving your damage. the only upside is conceivably a slightly better ammo economy, which tends to be a non-issue as long as you are hitting your shots
      i do not actually know exactly how the last defender "beam" works. i think it does do damage, but only in certain places which are not reflective of the actual graphical representation of it. i think it only hits if you are far back on the stage, and maybe you also need to have low or no shields

    • @toitactu
      @toitactu 7 часов назад

      @@risbolla see i did a slightly more sophisticated back of the napkin like you did but shrike literally said that I must a nobel prize winner in order to estimate damage without knowing the drop off, heat, reload speed etc etc which is like dude, comeon i'm not saying it exactly but the general estimate of the damage isn't even close to a buff, why go down this road? but dude still talks shit about me and math to this day...sadge