So GGG confirmed after this video was made that Hellhound does not reserve spirit. This is big because you can potentially use costly supports on it for free. The new plan is life stacker Infernalist with giga-spirit pool
We know that Hellhound does not reserve spirit. It’s shown in background footage from Empy’s video he released right after the live stream. ruclips.net/video/iDuNnwzXXeo/видео.htmlsi=kR6va1D1-szc0WWF (10:12) you can see that the spirit bar doesn’t move.
Thanks. I was hoping that was the case, otherwise it's pretty cheesy that other classes can be better than Witch for minions. I hope the third Ascendancy for Witch is more minion oriented like Necro.
@@witpicklesLoads of stuff will change in early access I’m sure. Seems extremely unlikely that GGG would allow other classes to surpass the Witch in minion play. Imagine if a Sorc were better than a Ranger with a bow. It’d be dumb.
@@witpickles That's the dumbest logic ever to say about something. By that thinking we can say "Maybe the witch will be deleted from the game before release or in future patch we never know."
Based and Gemlingpilled! Feels like a lot of people focused on DPS underestimate how many skillpoints for survivability they can save if they get to stack STR.
altered flesh is good because most hits that we strugle with have penetration and if you convert the damage you remove it. In poe2 you also remove bonuses from the initial type.
dslily mentioned that there's also a 'some armor applies to fire damage' node on the tree, looks pretty sick with the flesh honestly I just wouldn't take the life->spirit node and then you get some sick tank
Altered Flesh is not break even, it's one of the most powerful defensive nodes in the game. You could either annoint a Unnatural Resilience or travel down there for 90% max fire res. Travelling over there offers a bunch of excellent defensive nodes (like Heatproofing, Made to Last, Prism Guard, Ancient Aegis, Fleshcrafting) and like ~6 jewel slots. Titan's Hulking Form will get nerfed for sure, once it happens you gonna have a terrible ascendancy class for your summoner.
You still get 80% cold and lightning damage so you need those resistences the same way. Only for the 20% converted do you get some sort of improvement IF you are able to get super high fire res.
Gemling legionnaire will be by far the most flexible build to go for. It can do basically anything besides deep spellcasting. My ranged, strength or dex builds will all be good with this ascendency. The strength stacking will be super important for survivability.
@@Kuzushi42also having a second archmage support and being able to use all coloured gems with your int stack. Add that to possible quality and gem levels and I think it will absolutely be in the running for Archmage.
I'm thinking outloud so Kripp is saying I have to go down to the gemling area for summoner but "do I"? Is the thought stacking life regen and needing minion life regen a requirement? That can't be the case that is mandatory. I was thinking of going MoM so why do I need life regen? Also discipline aura gives minions ES based on mana. I'm just thinking of Mana stacking to make my minions tanky and with Infernalist now you can with the HP reserve nodes. I'm no PoE vet so maybe I'm missing a lot just theorycrafting. Also if Im infernalist I'm probably reserving 50% HP so why do I want to go down to those nodes or want life regen? I feel like infernalist is all about ES or Mana builds. Also not sure what we can do with the Necromancy node where our minions get our Amulets stats instead of the witch. Could be some powerful tinkering and synergy there.
Life regen on minions has been a convenient and simple way to keep minions alive in the past but you right, discipline aura and other mechanics can be used too!
I believe you can play a minion-like build with Warbringer and Ancestral Warrior Totem meta gem, causing your totems to attack with the socketed attack skill, alongside the Answered Call ascendancy node which makes the same totem spawn Ancestral Spirits to fight for you. Then instead of dealing damage your character can focus on breaking the enemys' armor and causing other debuffs in order to boost the damage your totem/minions deal.
Yeah was looking at that and thinking of doing it like old Summon Reaper Jugg. But that might be second or third build want to just double two hand Titan
Yeah this is what I'm gambling on. If it all falls apart I can just focus 100% on totems or warcries or maybe there's even some retaliation block shenanigans you can do with those block nodes.
Since the ancestor is considered a minion you can prob buff it with shouts too, as well as explode corpses and maybe create your own corpses somehow. So you get big time clear + buffed minions + mobility and defense. However juggling totem limit and minions might be hard.
Really interesting thoughts havent thought of alot of these. Dont think Less cost will apply to spirit reserve because inspiriration states the same wording and spirit reserve is no cost kinda. but like that the note would be so bad at that point. South of the Merc tree there is a minion cluster + allies cluster. So theres definitly a early minion boost after the EVA/ARM notes
from what i know, spirit isn't cost at all, it doesn't even get multiplied by support gems if any. The cost multiplier, more or less, only affect the mana cost/life cost
But it's nuts that the node comes with a downside just for 30% less mana/hp costs. It sounds nuts that it affects spirit but it's equally mad that node is only life/mana costs while also increasing attribute costs.
Honestly even if the Infernalist's dog costs spirit, can't you just go life -> spirit and flame -> high flame fire to allies? I'm still on the infernalist train :)
Kripp has the "I've been testing this god damn game for years and I can't ever say anything about it" energy. Hope you're doing well, bud. Looking forward to your PoE 2 content.
Minion death can explode with support gems right? Doesnt that mean u dnt have to build survivebility for minions? Just respown them and let them explode. Then u can use passive points for damage
Spirit Reservation minions that auto revive have a 4-second revive timer. If any minion dies it restarts the timer. So if your minions chain die in under 4 seconds, you wont get any back for a while. It's not generally advised to explode those. Better to target the temporary minions.
Personally, I'm considering between Infernal>Blood Mage>Gemling>Chronomancer; *IF* Dark Pact is still a thing in PoE2 might actually put Blood Mage first too.
Shoot i was definitely going gemling minions, but chronomancer does look cool. With temporal chains on top of that 20% slow with a chill would be crazy.
Dog is free. Also demon form, as your last major ascendency for infernalist (first being the damage taken as, second more spirit, third dog) is useful to turn on and off, as one of the effects it has is +4 to skill gems while its up. Popping that before you cast your duration spells is big, then just turn it off before the stacks go to high.
i feel like the 50% passive skills thing and the armour node will go well with dual wielding 2h axes and 2h swords. you can get bonus to dual wielding AND two handed in both warrior bracket and duelist bracket plus life leech+ and life leech instant. You can also convert evasion into more armour and also a major thorns node (care that theres a smaller thorns node in duelist section and a stronger thorns node almost in Templar section
Titan summoner sounds epic to me. Like King Leoric, wielding a massive Zweihander between your skelly friends ❤ Makes me feel like the LotR scene where Aragorn goes: “for Frodo” and then charges forward with his army
Do you think Gemling is viable for an Archmage Mana stacker? The travel distance made me think it was not an option, but after seeing your path up to minion nodes I'm starting to think it could be?
wrong. the most likely do, because the wording most likelyx did not change from poe 1. in the presentation, jonathan also talks about three kinds of notes + w/o attribute ndes, the ascendency is never worth it.
The Gemling cost passive could be super nice if it reduced spirit reservation. If it just reduce mana cost on cast it would be the most boring thing in the entire game.
How many small skillnodes with minion dmg are witch only nodes (they said there are different starting nodes depending on classes)? How strong is the defense from bloodmage in comparison to other ascendancies (double life, maybe only option for spell dmg life leech, 25% of dmg as DoT)?
Best summon is bind spectre. Because you can bind all non unique enemies. And if they had modifiers they retain those. But they do reserve a lot of spirit.
@@cyruslupercal9493 you can't say what the best summon is because the game isn't out yet. It does seem likely that a good specter will be hard to beat, but we have no way of knowing that for sure. This is a very, very different game from PoE1 and assumptions based on what worked in the first may not be valid in the second. Hellhound, not costing spirit, with 5 support gems attached could certainly be stronger than the best specter in the game. It will be fun to find out, that's for sure.
I don't agree with krip on gemling at all, its way to much pathing to get to the good minion nodes, if you want that one node in the south just grab it on your neck. No one is going to spend 15+ travel nodes to get it.
As a Witch you are gonna want to go near the Merc area anyway, so the only thing that's different is the order in which you get some nodes. Witch = Early power / Merc = Early survivability
@@hotohoriytasuki Naa I think most witches will reserve most of their life and instead focus on mind over mana and ES for their defences. To get to the merc starting area you have to path right down past templar and past maruder, its so much travel and mostly low quality nodes on the way. The only real question for what is best summoner is how much evasion can you get on a chest if you min max it, 3000/15 for example is 200. So that could make invoker fairly decent assuming 3000 evasion chests exist.
What if discipline scepters start dropping at level 75 you are going to play with no recovery on your minions till end game, because the only minion sustain nodes are by merc.
@@alistairbolden6340 The instances of chaos damage that you will find will do x2 the damage on your small energy shield pool and Mind over Matter is not gonna offset 50-75% of life reserved, specially if by endgame characters that don't stack strength like the Gemling get 2.5-3k max. You are not gonna have a 3k evasion chest at level 65-70, it's just not going to happen. When you say most witches will reserve most of their life all I read is ``Most of witches will have big problems dealing with the phys damage taken as chaos from Altered Flesh and they will die a lot without being able to progress through the atlas´´. Remember that now you can only die once and that path gets blocked permanently if you don't just reset the entire atlas. Imo Chronomancer is way more interesting since you can stack a lot of slow from different sources and make your minions more effective.
@@Lungfisher Your minions revive themselves when they die... also there are cleric minions that heal each other and your other minions if you want sustain for some reason just take some of them.
Yea even if it was nerfed by 50% and gave 25% to passives that still would be a good node. It's current str and scaling seem cracked. Although maybe they want melee to feel good finally for at least a bit.
Kinda wish they had more minion options on Bloodmage as feel kinda forced to have to take infernalist even though not what I wish to choose as minion build.
@@ZerFayt As usual with GGG they never showcase min/max gear in their builds. They want a showcase, no a zoom fest. Ofc we aren't hitting the levels of poe1, but it still remains true.
Can't wait for Kripp to do some POE2 videos getting hundred of thousands of views. Just to go back to hearthstone getting not even fraction of that. I respect it tho i guess.
I saw from Kay's video the minion skills granted by the sceptre skills reserve no spirit but they only give like fixed amount of minions, like 2 but its 0 spirit cost
This might be too early to say but the removal of a full minion based ascendancy is starting to feel pointless since rather than having multiple viable options what we currently have isn’t diverse enough. Right now it feels like we are left frankenstein-ing with what we have to get a worse version of a minion based ascendancy… just my opinion
I was so hyped to play an all out minion build because that’s the only class I ever play an any game. Seeing as to there really isn’t a minion build in this game I’ll have to pass on it.
So we are going to create a Witch character, put the starter spectre to the chest, then create a Mercenary character pick up the spectre from the chest. Then, you can level a minion Mercenary from get go. Or just buy on from PoE trade or something. lol
+1 to all skills is not good enough to be worth a point. Lifesprig in PoE2 gives +3 all skills and its a level 16 levelling unique. I saw a playtest where someone dropped a +5 (element) skills staff in Act 2, someone else dropped a +2 Cold Skills magic staff from the boss of the first level (also proving that +skills is a suffix). Some of my math comparing info about the basic "shoot bow" skill at different levels suggests that a skill only stacks +9% more damage per level.
In PoE 1 at least, +x gems are always multiplicative when it comes to minions. The general rule of thumb is every monster level is roughly 6% more damage and 10% more life over the previous level, and each gem level usually corresponds to 2 monster levels. While the numbers will likely be different in PoE2, the way in which they scale will likely be the same. It doesn't matter how many other sources of +gem levels there are, 12.36% more damage is still 12.36% more damage.
You want the +1 to go over the theatrical cap of the tree + gear to hopefully take a breakthrough in the scaling of some gems. For some gems, usually minions, 1 level over the cap can be massive.
@@vincentFGC i counted vaguely 40 small passives notes around minion notables. but i dont think u can get them all. think more like 30. still that means u get the power of 15 small passives extra. they are like 4%as or 10% damage or minion life. sound quite ok to me. also titan can switch build easy if minions suck. cheers . 1 more day
depends on how tanky minions are. We basically know minion survivibility is quite bad. 20% slow equals monsters dealing 20% less damage. Witch in turn can be seen as your minions taking 20% less damage. So yera if minions really keel over like there noting this could be a way bigger boon then poeple think. To get the same effect u would need to get 20% more spirit / minion life . Trough an other acandacy class just to be able to soak up simular amount of damage/ uptime
To note on the infernalist, you could go mostly strength because you can remove the mana as a resource from its pyromantic pact, ignoring energy shield as well and focusing on max life and life regen or leech. I definately see the vision with it for minions, but it's also hard to say the max life to spirit is viable, given we don't know what max hp pools will look like yet or how hard it'll be. If max hp is 2k, it gives 80 spirit, if max hp is 5k it gives 200 spirit, and if max hp is 10k it gives 400 spirit, which is the same as dual wielding scepters at max roll. It's hard to say for now until it's tested. Also, why is kripp so focused on the pet? You can just not get the pet and get aura's or something better. save your ascendancy points.
You can't go mostly strength, because you have intelligence gems with intelligence supports which you need a lot of intelligence for. Gemling Legionnaire can bypass that and go almost pure strength.
@@Zenbubbles Right but my point was to stack the minimum needed then go str after also of note, gemling legionaire cannot use that effect for gear, so you'll still need to stack minimum int for scepters for example or for other gear. It falls less into that issue since it can double stats, but still has to do it as well.
If you never built a str stacking in poe1, I can see why you think how you do. But I will tell you it's not cost effective to do as you think it should be unless there is an item that uses your str for minions ie. Baron. Those do not provide survivability just to pump life in general. No one has figured out how to solve the problem yet
@@Antiquated-Ether Well then you should be lecturing kripp on that, because his idea is strength stacking. AFAIK the only stats given by int is mana, str is hp, and dex is accuracy in poe 2. Yes, an item can change the stat priority, but without knowing what items are in game why would I focus on that for speculation? The best way to stack HP in PoE 2 is str stacking, you don't get it from your skill trees like PoE 1. STR seems to be the BEST way to get HP in PoE 2, better than gear, better than skill tree.
He misunderstood a LOT of mechanics when reading this. The Hellhoud does not cost spirit. The Demon form adds 4 to spell levels, which includes minions, lowering their spirit cost. The HP totals are going to be higher than he is anticipating. The HP rolls on gear can scale pretty high. This means the Beidat's Will will provide much more spirit than he anticipates. The hellhound spreads ignite, which a few spells scale more damage off of. Gemling Legionnair does not reduce spirit reservation. A reservation is not a cost. You also don't "Need" that node he was indicating. There are tons of ways a witch can regen/life leech without having to cross to the opposite side of the skill tree. The same can not be said for wanting to run a minion Legionnair.
@@fortigan2174 Minions, at least the ones we've seen, do not have the spell tag and this will not be directly boosted by the demon form. However, it may still be worth using for minions because the minion buff skills, pain offering/bone offering, are spells. Edit: I believe raise zombies are spells actually, so if a helmet like The Baron re-appears this could be cracked
@@rgjs4537 Specter is listed as a spell, though the skeletons are not. Much of the database info is also older info that may no longer be valid. We'll find out for sure on launch day.
Ok but dosent demon form give plus 4 levels to all skills? so wouldnt that effect ur minion dmg or am i missing somthing there? I could see demon horde being very strong if so.
pretty missinformed on the hellhound + altered flesh is super strong, shows you lack some build-experience :P in POE1. getting high fire res is easy and if you e.g. equip smth like ivory tower (chaos damage cant pass through + you get more Es for reserved life) the synergy with 2,3,4 is just insane. so much damage reduction here + risk-free spirit, Es and mana gain.
Also thought about chronomancer even before they revealed all nodes, but after reveal decided to play gemling because they already pre-nerfed him (from 12% to 10%), and there's no way that they checked all minion/skill interaction and with +2 support gems and 10% quantity is insane for minions build, I would take 1 2 4 5.
@@Lungfisher not sure about that. with blood witch u could stack life and u get spell leech, but it didnt look super early game viable to me cuz of crit. Stormweaver sorceress with arcane surge, mana stack and taking MoM -> eventually grabbing CI seems ridiculous. U can get like 10k ES and 4k mana in endgame without too much investment from what ive heard.
Blood Magic will NOT circumvent Sanguimancy because it is based off the BASE mana cost. Minion Kills confirmed to proc Life Essence drops for Bloodmage, which can "overflow" you HP up to double max, which can add to Crit damage by 1% for every 40 current HP. Demon Form adds 4 levels to your spells, which includes minions, making them cost less spirit. Hellhound confirmed by Dev to NOT cost spirit. Many Support Skills don't have a cost multiplier. Of the ones that do, they are mostly very low. The spirit reserves will not skyrocket with support gems. Demon Form adds 4 levels to your spells, which includes minions. Advanced Thaumaturgy for the Gemling Legionnaire does not affect Spirt. That is a RESERVE, not a Cost. 2 different mechanics.
@@Atson3003 who confirmed this? Source? Because it alters the cost, it does not change the inherent base cost of the skill. Even if it did work that way, the skill would still cost life because of Blood Magic, just not mana, so it won't circumvent the life cost.
@@fortigan2174Assuming Dreamcore is correct and the wording does seem to indicate he is, your base mana cost is converted to life cost, then a life cost is added based on the base mana cost, which is 0 So basically, say your skill has a mana cost of 10 it goes 10 mana -> 10 life + base mana cost (0) = 10 The point of blood mage is that it does not actually increase the life cost further and solves your mana with no downside
@@Atson3003 See, this was my point. Dreamcore is not an official source and is basing it on the assumption that it works like an armor piece does in POE1. There is no guarantee the mechanics are the same for an Ascendency in POE2. We won't know for sure until launch.
So the infernalist take is super wrong. The dog is free, confirmed by devs, and 100 spirit, if you *only* get 100 spirit, is more than any other source, basically. socketables that give spirit give 15 spirit. This is worth 6+ sockets if you ONLY have 2500 life, which if you're building for it, you almost certainly will have. Then, the demon form - someone linked that a not-max-level version gives you +4 spell gem levels while you have it on. Not all minions are spells, but spectres are, and zombies are, for example - there are going to be ones out there that will hugely benefit from this, since it's likely minions will still scale really well with levels. Completely missed the boat on this one.
Unlike in PoE1 you no longer reserve mana for auras and other buffs. You reserve a different resource called spirit. And minions that are permanent also reserve spirit (they also automaticly re-summon after some time).
as a long-time minion player, I disagree. I eventually disliked being forced to go necro or templar for minion builds, shifting minion power out of ascendancies and into gear means we'll be able to see much more diverse and creative minion builds.
what are we supposed to do about the whole POB situation? POB is RIP forever unless GGG buys it out and gives it to us. Same for all 3rd party tools that link via your session ID. Why is no one even talking about it??? I can live without anything else -but how TF do you play POE without POB???
I'm actually kinda happy about this if the Gemling turns out to be the best minion build. One of my only complaints about PoE is that I can't be a male necromancer and the Necro ascendancy is pretty much hands down the best for minions there. So at least here, I can play as a Gemling instead.
This all looks upsetting as a minion player. I want a straight up minion specific class. I do not want to be forced to play a hybrid whatever. That is really awful. I really really hope I'm not stuck playing POE1 until they disconnect the servers....
So GGG confirmed after this video was made that Hellhound does not reserve spirit. This is big because you can potentially use costly supports on it for free. The new plan is life stacker Infernalist with giga-spirit pool
How are you life stacking with no life nodes on the tree? Strength stack?
@@U.x.a. life on gear
@@U.x.a. ye, 150 int rest streght nodes + there actually ARE life nodes on the tree, but they add % life not flat amounts
Game over
Thanks Kripp, we are glad you are trying to make a comeback. Best to you !
Minion Ascendancies? You mean FRIEND builds?
ascendancy skills dont cost spirit, the dog is free
it would be crazy to make the hell hound cost spirit unless you could have many of them and only 1 was free
Yep, it's been confirmed by a dev.
You can add 2-3-4 hounds...so if its free how the hell does that work ??? Is there a MAX amount of hellhounds?
The real question is how tanky is it? Does it just evaporate unless you invest heavily into minion health?
@@PotusTrump47 You can't add more hounds because it is not a spirit reserve minion. The max is 1.
The nostalgia is real. Watching a kripp vid on poe almost 12 years later.
We know that Hellhound does not reserve spirit. It’s shown in background footage from Empy’s video he released right after the live stream. ruclips.net/video/iDuNnwzXXeo/видео.htmlsi=kR6va1D1-szc0WWF (10:12) you can see that the spirit bar doesn’t move.
Thanks. I was hoping that was the case, otherwise it's pretty cheesy that other classes can be better than Witch for minions. I hope the third Ascendancy for Witch is more minion oriented like Necro.
Or maybe it does on release. You cant know what happens on release, or even after a patch.
@@witpicklesLoads of stuff will change in early access I’m sure. Seems extremely unlikely that GGG would allow other classes to surpass the Witch in minion play. Imagine if a Sorc were better than a Ranger with a bow. It’d be dumb.
@@witpickles That's the dumbest logic ever to say about something. By that thinking we can say "Maybe the witch will be deleted from the game before release or in future patch we never know."
@@witpickles it's been confirmed that doggo doesnt cost spirit
the skill gem for infernal hound didnt mention that it reserved spirit like other minion skill gems, so maybe its a lot better?
The Hell Hound doesn't reserve spirit
Based and Gemlingpilled!
Feels like a lot of people focused on DPS underestimate how many skillpoints for survivability they can save if they get to stack STR.
altered flesh is good because most hits that we strugle with have penetration and if you convert the damage you remove it. In poe2 you also remove bonuses from the initial type.
resist penetration is likelly not a thing on poe 2 as they simplified many things
dslily mentioned that there's also a 'some armor applies to fire damage' node on the tree, looks pretty sick with the flesh
honestly I just wouldn't take the life->spirit node and then you get some sick tank
Altered Flesh is not break even, it's one of the most powerful defensive nodes in the game. You could either annoint a Unnatural Resilience or travel down there for 90% max fire res. Travelling over there offers a bunch of excellent defensive nodes (like Heatproofing, Made to Last, Prism Guard, Ancient Aegis, Fleshcrafting) and like ~6 jewel slots. Titan's Hulking Form will get nerfed for sure, once it happens you gonna have a terrible ascendancy class for your summoner.
100% The takes in the video seemed to ignore a -lot-. Altered Flesh is amazing.
You still get 80% cold and lightning damage so you need those resistences the same way. Only for the 20% converted do you get some sort of improvement IF you are able to get super high fire res.
PoE beta when Kripp put out a daily video talking about it was one of my favourite times ever, love to see you excited for PoE 2 :)
Gemling legionnaire will be by far the most flexible build to go for. It can do basically anything besides deep spellcasting. My ranged, strength or dex builds will all be good with this ascendency. The strength stacking will be super important for survivability.
Gemling Legionnaire might even be good for archmage with int stacking.
@@Kuzushi42also having a second archmage support and being able to use all coloured gems with your int stack.
Add that to possible quality and gem levels and I think it will absolutely be in the running for Archmage.
@@davethompson114 Archmage is an active buff instead of a support this go round it seems, but your point still stands.
Good to see you back my man
I'm thinking outloud so Kripp is saying I have to go down to the gemling area for summoner but "do I"? Is the thought stacking life regen and needing minion life regen a requirement? That can't be the case that is mandatory. I was thinking of going MoM so why do I need life regen? Also discipline aura gives minions ES based on mana. I'm just thinking of Mana stacking to make my minions tanky and with Infernalist now you can with the HP reserve nodes. I'm no PoE vet so maybe I'm missing a lot just theorycrafting.
Also if Im infernalist I'm probably reserving 50% HP so why do I want to go down to those nodes or want life regen? I feel like infernalist is all about ES or Mana builds. Also not sure what we can do with the Necromancy node where our minions get our Amulets stats instead of the witch. Could be some powerful tinkering and synergy there.
Life regen on minions has been a convenient and simple way to keep minions alive in the past but you right, discipline aura and other mechanics can be used too!
I believe you can play a minion-like build with Warbringer and Ancestral Warrior Totem meta gem, causing your totems to attack with the socketed attack skill, alongside the Answered Call ascendancy node which makes the same totem spawn Ancestral Spirits to fight for you. Then instead of dealing damage your character can focus on breaking the enemys' armor and causing other debuffs in order to boost the damage your totem/minions deal.
Yeah was looking at that and thinking of doing it like old Summon Reaper Jugg. But that might be second or third build want to just double two hand Titan
Yeah this is what I'm gambling on. If it all falls apart I can just focus 100% on totems or warcries or maybe there's even some retaliation block shenanigans you can do with those block nodes.
Since the ancestor is considered a minion you can prob buff it with shouts too, as well as explode corpses and maybe create your own corpses somehow. So you get big time clear + buffed minions + mobility and defense. However juggling totem limit and minions might be hard.
Cost of skills doesn't impact auras in POE 1 so probably same thing in POE 2
Mercenary has 2 minion clusters, with 3 notables.
Also, Bind spectre gem traiding will be a thing.
likelly those points were for artillery ballistas but they converted for generic "allies " so it works with ballistas melee totems and minions
@@MrRafagigapr Mercenary also has nodes that need allies to give them and you bonuses.
Please give us more minion videos Kripp! Love the og perspective
The dog doesn't reserve spirit.
Really interesting thoughts havent thought of alot of these.
Dont think Less cost will apply to spirit reserve because inspiriration states the same wording and spirit reserve is no cost kinda. but like that the note would be so bad at that point.
South of the Merc tree there is a minion cluster + allies cluster.
So theres definitly a early minion boost after the EVA/ARM notes
for sure 'cost of skills' doesn't apply to 'spirit reservation'... it'll have to be something like, '30% reduced reservation cost of spirit skills'
from what i know, spirit isn't cost at all, it doesn't even get multiplied by support gems if any. The cost multiplier, more or less, only affect the mana cost/life cost
But it's nuts that the node comes with a downside just for 30% less mana/hp costs. It sounds nuts that it affects spirit but it's equally mad that node is only life/mana costs while also increasing attribute costs.
Blood Mage's first (forced) pick, Sanguimancy, lets you Overflow life to 100% above normal. That's where the most life is.
30% less cost of Skills is actually insane for minions if it applies to spirit reservation.
Not just minions. You can get a lot of persistent buffs specialy with 3more skills.
It doesn't reduce reservation 😢
We already have 32% less reservation on tree based on initial videos, probably a tonne more available.
Sorry I said less but I meant reduced.
@@BaneWilliams i mega doubt less cost also applies to spirit
Honestly even if the Infernalist's dog costs spirit, can't you just go life -> spirit and flame -> high flame fire to allies? I'm still on the infernalist train :)
Kripp has the "I've been testing this god damn game for years and I can't ever say anything about it" energy. Hope you're doing well, bud. Looking forward to your PoE 2 content.
Gemling gonna be the rainbow build. Can practically do anything on that class.
Minion death can explode with support gems right? Doesnt that mean u dnt have to build survivebility for minions? Just respown them and let them explode. Then u can use passive points for damage
Arsonist Minions can explode other Minions that are close to "death".
Spirit Reservation minions that auto revive have a 4-second revive timer. If any minion dies it restarts the timer. So if your minions chain die in under 4 seconds, you wont get any back for a while. It's not generally advised to explode those. Better to target the temporary minions.
Personally, I'm considering between Infernal>Blood Mage>Gemling>Chronomancer; *IF* Dark Pact is still a thing in PoE2 might actually put Blood Mage first too.
I plan to play Infernalist! Can't wait, I hope everyone has fun too.
Shoot i was definitely going gemling minions, but chronomancer does look cool. With temporal chains on top of that 20% slow with a chill would be crazy.
Gemling is king don't be swayed!
Good thing for me, is i love minions and i love fire magic/ignite builds so im safe if infernal which doesn't work out for minion
Gonna start with a hybrid fire spell/minion build and if it doesn't scale then I'll pick one or the other.
ggg dev confirmed in discord that infernal hound does not have a cost beyond ascenday points
Dog is free. Also demon form, as your last major ascendency for infernalist (first being the damage taken as, second more spirit, third dog) is useful to turn on and off, as one of the effects it has is +4 to skill gems while its up. Popping that before you cast your duration spells is big, then just turn it off before the stacks go to high.
krip sounded like he knew what he was talking about until the devs confirmed he was wrong.
i feel like the 50% passive skills thing and the armour node will go well with dual wielding 2h axes and 2h swords. you can get bonus to dual wielding AND two handed in both warrior bracket and duelist bracket plus life leech+ and life leech instant. You can also convert evasion into more armour and also a major thorns node (care that theres a smaller thorns node in duelist section and a stronger thorns node almost in Templar section
Titan summoner sounds epic to me. Like King Leoric, wielding a massive Zweihander between your skelly friends ❤
Makes me feel like the LotR scene where Aragorn goes: “for Frodo” and then charges forward with his army
hellhound supposedly doesn't reserve spirit, the cost is the ascendancy point
I think slow plus time freeze is going to be the best way to keep minions uptime high.
Do you think Gemling is viable for an Archmage Mana stacker? The travel distance made me think it was not an option, but after seeing your path up to minion nodes I'm starting to think it could be?
Going gemling as a first char is a bad idea. Might make a good 2nd char if you have enough gems/resources that you've farmed well into end game (T14+)
important to note the Titan small passives node does not affect small atrribute nodes (highway nodes)
wrong. the most likely do, because the wording most likelyx did not change from poe 1. in the presentation, jonathan also talks about three kinds of notes + w/o attribute ndes, the ascendency is never worth it.
@@nobody199-x4i you are so full of shit, "wrong" - a developer explicity clarified this
The Gemling cost passive could be super nice if it reduced spirit reservation. If it just reduce mana cost on cast it would be the most boring thing in the entire game.
How many small skillnodes with minion dmg are witch only nodes (they said there are different starting nodes depending on classes)? How strong is the defense from bloodmage in comparison to other ascendancies (double life, maybe only option for spell dmg life leech, 25% of dmg as DoT)?
Where do you find the full skill tree? I've been looking for it
Gemling has too many good ascendancy nodes yet we only can take 4 of the main nodes. Which ones would you take?
if the hellhound is the best summon in the game, then everything in this vid is wrong lol
Or perhaps like in poe1 there are 1000s of ways to play the game and it's all subjective.
Best summon is bind spectre. Because you can bind all non unique enemies. And if they had modifiers they retain those.
But they do reserve a lot of spirit.
its also free as others have said
@@cyruslupercal9493 you can't say what the best summon is because the game isn't out yet. It does seem likely that a good specter will be hard to beat, but we have no way of knowing that for sure. This is a very, very different game from PoE1 and assumptions based on what worked in the first may not be valid in the second.
Hellhound, not costing spirit, with 5 support gems attached could certainly be stronger than the best specter in the game. It will be fun to find out, that's for sure.
I don't agree with krip on gemling at all, its way to much pathing to get to the good minion nodes, if you want that one node in the south just grab it on your neck. No one is going to spend 15+ travel nodes to get it.
As a Witch you are gonna want to go near the Merc area anyway, so the only thing that's different is the order in which you get some nodes. Witch = Early power / Merc = Early survivability
@@hotohoriytasuki Naa I think most witches will reserve most of their life and instead focus on mind over mana and ES for their defences. To get to the merc starting area you have to path right down past templar and past maruder, its so much travel and mostly low quality nodes on the way. The only real question for what is best summoner is how much evasion can you get on a chest if you min max it, 3000/15 for example is 200. So that could make invoker fairly decent assuming 3000 evasion chests exist.
What if discipline scepters start dropping at level 75 you are going to play with no recovery on your minions till end game, because the only minion sustain nodes are by merc.
@@alistairbolden6340 The instances of chaos damage that you will find will do x2 the damage on your small energy shield pool and Mind over Matter is not gonna offset 50-75% of life reserved, specially if by endgame characters that don't stack strength like the Gemling get 2.5-3k max. You are not gonna have a 3k evasion chest at level 65-70, it's just not going to happen.
When you say most witches will reserve most of their life all I read is ``Most of witches will have big problems dealing with the phys damage taken as chaos from Altered Flesh and they will die a lot without being able to progress through the atlas´´. Remember that now you can only die once and that path gets blocked permanently if you don't just reset the entire atlas.
Imo Chronomancer is way more interesting since you can stack a lot of slow from different sources and make your minions more effective.
@@Lungfisher Your minions revive themselves when they die... also there are cleric minions that heal each other and your other minions if you want sustain for some reason just take some of them.
Bloodmage: Breaking bad
Infernalist: Breaking even
Titan: Broken
Yeah. I'm going gemling as well. Just too good to pass up and it's really flexible
Hey, if I choose witch at the start, can I choose gemling legionnaire as my ascendancy, or do I have to choose one of the witch ones?
@@hopevalintine4454 Gemling is a Merc, being Witch gives you infernalist + bloodmage. Regards
Hulking Form is going to get nerfed.
Yea even if it was nerfed by 50% and gave 25% to passives that still would be a good node. It's current str and scaling seem cracked. Although maybe they want melee to feel good finally for at least a bit.
Kinda wish they had more minion options on Bloodmage as feel kinda forced to have to take infernalist even though not what I wish to choose as minion build.
Gemling seems strong! Make another video when you have decided please :) fellow mininon player here and trying to decide what class to go!
End game, "Beidat's will" from infernalist will means another base 200 spirit at 4k health. Might mean double the minions late game.
@forbetter317 If you check the endgame showcase video with the part where they show the no-hit sanctum, the character has 3,6khp
@forbetter317 I think they moved the life to the items.
But i didnt know it costs more for minions for another thanks for pointing that out.
@@ZerFayt As usual with GGG they never showcase min/max gear in their builds. They want a showcase, no a zoom fest. Ofc we aren't hitting the levels of poe1, but it still remains true.
Can't wait for Kripp to do some POE2 videos getting hundred of thousands of views. Just to go back to hearthstone getting not even fraction of that. I respect it tho i guess.
I saw from Kay's video the minion skills granted by the sceptre skills reserve no spirit but they only give like fixed amount of minions, like 2 but its 0 spirit cost
Oh yeah there is supposedly two? big minion nodes bottom of the skill tree too, from the icons that is, but thats just speculations so far
Do you think summons will be healthier for your hand? Just curious, stay well.
I will be following you with this setup, I think minions will be fun again.
Hey, can I ask a question? If I start with witch, can I choose gemling legionnaire for my ascendancy, or can I only choose the 2 witch ones?
Only the witch ones
cost of skills and reservation cost of skills are not the same, which was confirmed by dev (if iirc), so legionaire node 3 is more or less irelevant.
Ghazzy said the hellhound does not cost spirit, and apparently this was confirmed, so if true hellhound is a no brainer
This might be too early to say but the removal of a full minion based ascendancy is starting to feel pointless since rather than having multiple viable options what we currently have isn’t diverse enough. Right now it feels like we are left frankenstein-ing with what we have to get a worse version of a minion based ascendancy… just my opinion
Chronomancer slow with temp chain blasphemy support = easy mode. Then add frost skels and it's gonna be 70% slows
I was torn between Infernalist and Gemling, then decided for "intended" Infernalist... now Gemnling is back on the menu 😭
I was so hyped to play an all out minion build because that’s the only class I ever play an any game. Seeing as to there really isn’t a minion build in this game I’ll have to pass on it.
So we are going to create a Witch character, put the starter spectre to the chest, then create a Mercenary character pick up the spectre from the chest. Then, you can level a minion Mercenary from get go. Or just buy on from PoE trade or something. lol
i just wanted to roleplay as a necromancer...
So is infernalist better than blood mage for the minion build?
for sure
+1 to all skills is not good enough to be worth a point. Lifesprig in PoE2 gives +3 all skills and its a level 16 levelling unique. I saw a playtest where someone dropped a +5 (element) skills staff in Act 2, someone else dropped a +2 Cold Skills magic staff from the boss of the first level (also proving that +skills is a suffix). Some of my math comparing info about the basic "shoot bow" skill at different levels suggests that a skill only stacks +9% more damage per level.
We don't know how It scales, if the higher you go the Better, the +1 could be really Good
In PoE 1 at least, +x gems are always multiplicative when it comes to minions. The general rule of thumb is every monster level is roughly 6% more damage and 10% more life over the previous level, and each gem level usually corresponds to 2 monster levels. While the numbers will likely be different in PoE2, the way in which they scale will likely be the same. It doesn't matter how many other sources of +gem levels there are, 12.36% more damage is still 12.36% more damage.
You want the +1 to go over the theatrical cap of the tree + gear to hopefully take a breakthrough in the scaling of some gems.
For some gems, usually minions, 1 level over the cap can be massive.
ur a idiot it wouldnt be a ascendency if it wasn't super powerful
internalist is gonna be the best minion build for sure
6:20 Doesn't "reserving" your life technically lower your "max life", which makes nodes 2-4 bad to take together?
No, just your current life.
Max life is max life.
no, reserving life doesnt lower your max life. It's just current life cant go into reserved territory
I'm also thinking Gemling, even though Chrono seems so much fun too. I wonder how strong Time Freeze will be on bosses though.
Odd takes on infernalist. Demon form alone gives +4 to skill levels
4 to spells. Minions don't have the tag SPELL on it.
@@rgjs4537 wrong, specters and zombies do
hulking form minions. most minion buff on tree
do we know how many minion wheels there are? I wnana start titan minion so bad but im a little scared
@@vincentFGC i counted vaguely 40 small passives notes around minion notables. but i dont think u can get them all. think more like 30. still that means u get the power of 15 small passives extra. they are like 4%as or 10% damage or minion life. sound quite ok to me. also titan can switch build easy if minions suck. cheers . 1 more day
@@DerSozialeKelte thanks man, I appreciate the insight
No shot chronomancer is better than infernalist for minions. What is Kripp smoking?
depends on how tanky minions are.
We basically know minion survivibility is quite bad.
20% slow equals monsters dealing 20% less damage.
Witch in turn can be seen as your minions taking 20% less damage.
So yera if minions really keel over like there noting this could be a way bigger boon then poeple think.
To get the same effect u would need to get 20% more spirit / minion life .
Trough an other acandacy class just to be able to soak up simular amount of damage/ uptime
Everything is speculation.
KRIPP PLZ! You need to start the video with "hey guys how is it going Kripparian here" otherwise I have to type comments like this
To note on the infernalist, you could go mostly strength because you can remove the mana as a resource from its pyromantic pact, ignoring energy shield as well and focusing on max life and life regen or leech. I definately see the vision with it for minions, but it's also hard to say the max life to spirit is viable, given we don't know what max hp pools will look like yet or how hard it'll be. If max hp is 2k, it gives 80 spirit, if max hp is 5k it gives 200 spirit, and if max hp is 10k it gives 400 spirit, which is the same as dual wielding scepters at max roll. It's hard to say for now until it's tested.
Also, why is kripp so focused on the pet? You can just not get the pet and get aura's or something better. save your ascendancy points.
yeah, i look for hound +hp reserve for spirit as starter minion build. Possibly legionarie is good, depends on skills scaling from +lvl or +quality.
You can't go mostly strength, because you have intelligence gems with intelligence supports which you need a lot of intelligence for. Gemling Legionnaire can bypass that and go almost pure strength.
@@Zenbubbles Right but my point was to stack the minimum needed then go str after also of note, gemling legionaire cannot use that effect for gear, so you'll still need to stack minimum int for scepters for example or for other gear. It falls less into that issue since it can double stats, but still has to do it as well.
If you never built a str stacking in poe1, I can see why you think how you do. But I will tell you it's not cost effective to do as you think it should be unless there is an item that uses your str for minions ie. Baron. Those do not provide survivability just to pump life in general. No one has figured out how to solve the problem yet
@@Antiquated-Ether Well then you should be lecturing kripp on that, because his idea is strength stacking. AFAIK the only stats given by int is mana, str is hp, and dex is accuracy in poe 2. Yes, an item can change the stat priority, but without knowing what items are in game why would I focus on that for speculation? The best way to stack HP in PoE 2 is str stacking, you don't get it from your skill trees like PoE 1. STR seems to be the BEST way to get HP in PoE 2, better than gear, better than skill tree.
I don't think 'skill cost' includes reservation.
It's very dissapointing the best minion classes are actually universalists.
I actually really like not being locked into a single ascendancy. Way better than just having a no brainer.
He misunderstood a LOT of mechanics when reading this. The Hellhoud does not cost spirit. The Demon form adds 4 to spell levels, which includes minions, lowering their spirit cost. The HP totals are going to be higher than he is anticipating. The HP rolls on gear can scale pretty high. This means the Beidat's Will will provide much more spirit than he anticipates. The hellhound spreads ignite, which a few spells scale more damage off of.
Gemling Legionnair does not reduce spirit reservation. A reservation is not a cost. You also don't "Need" that node he was indicating. There are tons of ways a witch can regen/life leech without having to cross to the opposite side of the skill tree. The same can not be said for wanting to run a minion Legionnair.
@@fortigan2174 Minions, at least the ones we've seen, do not have the spell tag and this will not be directly boosted by the demon form.
However, it may still be worth using for minions because the minion buff skills, pain offering/bone offering, are spells.
Edit: I believe raise zombies are spells actually, so if a helmet like The Baron re-appears this could be cracked
@@fortigan2174Minions skills don't count as spell. Just check it
@@rgjs4537 Specter is listed as a spell, though the skeletons are not. Much of the database info is also older info that may no longer be valid. We'll find out for sure on launch day.
no idea what to choose first. maybe this shadow monk or maybe merc
Chaos Res on Monk wont go -40 if you have -20....if your total res reduces the negative 60 res to negative 20 you will have +20 res.
The Hell Hound doesn't reserve spirit
If infernalist isn't good at minions ill go back to D4 till the 3rd hopefully minion ascendency comes out.
Ok but dosent demon form give plus 4 levels to all skills? so wouldnt that effect ur minion dmg or am i missing somthing there? I could see demon horde being very strong if so.
Right now Demon Form unsummons all minions. We don't know if and when they are going to change that.
@@Zenbubbles wow that totally kills witch for me i feel like i might aswell play gemling wth.
It doesn't unsummon all minions, it unequips your weapons which will unsummon any minions using spirit from your scepter
You lose 1% of your life in demon form.. and it has 20 sec cool down I think.. so its not perma demon boost and you dont get your sceptre aura
+4 to spells. I bet most summons aren't spells.
12:30 Unfortunately I think that wouldn't work since it's only requirements for Gems
INFERNALIST and CHAYULA clearly best ascendancies because the image names are written in caps 🧠
Dev confirmed in discord hound doesn’t cost spirit
pretty missinformed on the hellhound + altered flesh is super strong, shows you lack some build-experience :P in POE1. getting high fire res is easy and if you e.g. equip smth like ivory tower (chaos damage cant pass through + you get more Es for reserved life) the synergy with 2,3,4 is just insane. so much damage reduction here + risk-free spirit, Es and mana gain.
Also thought about chronomancer even before they revealed all nodes, but after reveal decided to play gemling because they already pre-nerfed him (from 12% to 10%), and there's no way that they checked all minion/skill interaction and with +2 support gems and 10% quantity is insane for minions build, I would take 1 2 4 5.
I just saw the weapon on +5 all frost spells, gemling(+1 to all skills looks like joke now), gonna play chronomancer with minions and frost spells.
gonna start gemling, but nothing to do with minions...=p
a lot of stuff he is saying makes little sense to me, anyone to help me understand??
I'd argue the chronomancer has an affiliation to CD-related skills since she can reset them. The rest of the nodes seem kinda 'meh' to me
The CD-reset skill is the least interesting part.
@brilobox2 why? You can do some crazy ailment stuff with hammer of the gods and resetting it i think.
Of the four int ascendancy. It looks to have by far the best defences with recoup and slow aura.
@@Lungfisher not sure about that. with blood witch u could stack life and u get spell leech, but it didnt look super early game viable to me cuz of crit.
Stormweaver sorceress with arcane surge, mana stack and taking MoM -> eventually grabbing CI seems ridiculous. U can get like 10k ES and 4k mana in endgame without too much investment from what ive heard.
Blood Magic will NOT circumvent Sanguimancy because it is based off the BASE mana cost.
Minion Kills confirmed to proc Life Essence drops for Bloodmage, which can "overflow" you HP up to double max, which can add to Crit damage by 1% for every 40 current HP.
Demon Form adds 4 levels to your spells, which includes minions, making them cost less spirit.
Hellhound confirmed by Dev to NOT cost spirit.
Many Support Skills don't have a cost multiplier. Of the ones that do, they are mostly very low. The spirit reserves will not skyrocket with support gems.
Demon Form adds 4 levels to your spells, which includes minions.
Advanced Thaumaturgy for the Gemling Legionnaire does not affect Spirt. That is a RESERVE, not a Cost. 2 different mechanics.
Blood magic was confirmed to circumvent Sanguinmancy because the base mana cost becomes 0
@@Atson3003 who confirmed this? Source? Because it alters the cost, it does not change the inherent base cost of the skill. Even if it did work that way, the skill would still cost life because of Blood Magic, just not mana, so it won't circumvent the life cost.
ur a idiot an wrong
@@fortigan2174Assuming Dreamcore is correct and the wording does seem to indicate he is, your base mana cost is converted to life cost, then a life cost is added based on the base mana cost, which is 0
So basically, say your skill has a mana cost of 10 it goes 10 mana -> 10 life + base mana cost (0) = 10
The point of blood mage is that it does not actually increase the life cost further and solves your mana with no downside
@@Atson3003 See, this was my point. Dreamcore is not an official source and is basing it on the assumption that it works like an armor piece does in POE1. There is no guarantee the mechanics are the same for an Ascendency in POE2. We won't know for sure until launch.
From legionnaire to a gemling legion build lol
So the infernalist take is super wrong. The dog is free, confirmed by devs, and 100 spirit, if you *only* get 100 spirit, is more than any other source, basically. socketables that give spirit give 15 spirit. This is worth 6+ sockets if you ONLY have 2500 life, which if you're building for it, you almost certainly will have.
Then, the demon form - someone linked that a not-max-level version gives you +4 spell gem levels while you have it on. Not all minions are spells, but spectres are, and zombies are, for example - there are going to be ones out there that will hugely benefit from this, since it's likely minions will still scale really well with levels.
Completely missed the boat on this one.
Yeah I'm going gemling for my minion build.
What is spirit reservation?
Unlike in PoE1 you no longer reserve mana for auras and other buffs. You reserve a different resource called spirit. And minions that are permanent also reserve spirit (they also automaticly re-summon after some time).
strength won't get you hp anymore in PoE2
It really sucks that we don't have proper minion ascendancy. Very bad design choice like don't force me to do hybrid classes.
exactly ggg made a horrible decision not having a necro
as a long-time minion player, I disagree.
I eventually disliked being forced to go necro or templar for minion builds, shifting minion power out of ascendancies and into gear means we'll be able to see much more diverse and creative minion builds.
@@renzbolado153 no you were never forced to do anything. There was an optimal go to method that's all. Now we don't have necro fantasy.
what are we supposed to do about the whole POB situation? POB is RIP forever unless GGG buys it out and gives it to us. Same for all 3rd party tools that link via your session ID. Why is no one even talking about it??? I can live without anything else -but how TF do you play POE without POB???
I'm actually kinda happy about this if the Gemling turns out to be the best minion build. One of my only complaints about PoE is that I can't be a male necromancer and the Necro ascendancy is pretty much hands down the best for minions there. So at least here, I can play as a Gemling instead.
Ehh how bout bloodmage got progenisis now?
This all looks upsetting as a minion player. I want a straight up minion specific class. I do not want to be forced to play a hybrid whatever. That is really awful. I really really hope I'm not stuck playing POE1 until they disconnect the servers....
got to be more active with poe2.
No easy watch netflix anymore playing poe2
Hellhound does not reserve spirit,
Gemling seems to be the most interesting for minions. Hulking form also looked very promising