In Defense of Life by You *SPOILER* Community Expectations are Causing More Problems
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- Опубликовано: 8 фев 2025
- I need more games to play...
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I'd just like to remind everybody, that Cyberpunk 2077, a AAA game, was announced in 2012 and delayed MULTIPLE times until releasing in 2020 - and look at the state that released in...
But if they would've took their time and not rushed by everyone it would look probably better than it does today . But the game functions 10/10 in my book nowadays love that game
To be fair, one of the reasons Cities 2 was an upset to the community is it did not come out with an early access label, it came out as ‘the Game’ as in this is ready for everyone no issues…and it wasn’t ready.
LBY is intended to still be in development after early access. And the existence of bugs doesn’t mean unplayable. Certainly, no one wants to play a shell of a game. But the existence of imperfections doesn’t mean unplayable for beta testing and early access is intended to be a beta test. PalWorld STILL has some bugs but has a thriving player community around it that gets they are playing an early access game. LBY is planning to do early access still and so as long as the early access buy-in group gets that, I think it’s fine.
Early access was actually a great tool for indie devs who don’t have as much $$$ for playtesting, my only issue is now early access is being manipulated by larger studios as a marketing tool (see the latest Suicide Squad game) which is raising the bar for early access above it’s intended use. And that kinda sucks for developers who could get a lot out of the INTENDED use of early access. And players who got to help shape games with developers.
That being said I think the absymal launch of Cities 2, even tho it is made by an entirely different development team, heavily influenced LBY taking a step back. And maybe for the right reasons, I just don’t know promising June was the right choice.
I really think it's as simple as, we can't lambast devs for releasing buggy, unfinished games while at the same time criticizing them when they need to allocate more development time for themselves. I get that it's extremely frustrating but I don't understand why people entitled to tell a game developer to stop making them wait when games being released in a literal unplayable state is such a massively widespread issue; the only thing I personally feel entitled to is like, a playable, polished experience from a game that I paid money for
It's almost NEVER the devs who choose to release a game in an inappropriate state. It's almost ALWAYS the publishers... No dev says, "Let's release this game broken so that it gets canned in the comments and nobody buys this game that took many 1000s of hours work to make". It's absolutely the publishers who say, "Wow! This quarter's spreadsheet looks really bad for our shareholders. Let's force this game out earlier than planned, in this quarter, so that we can justify a lower than usual profit, even though it will mean that we make terrible money now from a game that would have earned 10 times more if it had been release in a finished and ready state." That's what happens. Rule of thumb, blame the publishers, not the devs.
@@fransmith3255 yep, same things happens with series, books, comics, animes etc
Judging by the graphics alone, this game needs a lot more time in the oven. I'm talking a year maybe two. I hope it doesn't crash and burn.
Yeah a year minimum . People don't get what goes into game making...I'd rather a finished game instead of a rushed one
@@BenziitOfemme I completely agree with you, the life sim community needs a worthy successor to The Sims. Also thank you OP for the heart.
The main thing they need to improve is the overall aesthetic and art style of the game. Everything else seems to be good, I just hope there is strong focus on quests character progression and a rewards/skills tree.
I personally wish they were not doing early access. I get EA for games that need it but Paradox has the funds to release finished games and shouldn't need to rely on early access. It's just ultimately going to sour first impressions. Especially since it won't even have children on release. I just feel like releasing an incomplete game and then slowly adding in the features will lead to player burnout before the game is even finished.
The only reason early access is a thing is so people can play the game before it's finished to add something. Because if it's finished, it's harder to add. So let's sat you play the game in early access and you don't like the way the game is fundamentally going in some areas you can give your opinion and it's more likely to change than if the game is completely finished because its more difficult to change. So basically, early access is just there, so you can be there for the games development and be able to see how the game will actually play versus just watching videos.
Totally agree
It really seems like most of the Sims community don't understand what Early Access is. Early Access is not a "release", it's an "open beta". An open beta is when a game is unfinished and in a raw state, but people are still invited to use and test the product. A delay like this really damages the final quality of the game because there is less time for people interested in modding (like myself) to test the tools and provide feedback, ultimately the end result is when the game releases there is less modded content.
Simply put, if you want a polished experience, you shouldn't buy early access, you should instead wait for it to go 1.0. The vast majority of players should not buy early access. Early access really is for people like me who like tinkering around with modding and coding. It is frustrating to me that the game gets delayed for the sake of people who want a polished experienced because they always have the option of buying it at release.
Clearly the LBY team needs to work on how they market the LBY early access to manage expectations. The game will really suffer if there is no open beta.
I think you're missing the forest through the trees.
The issue isn't the "Sims community" not understanding early-access. The issue is a systemic industry wide one, where publishers use the guise of 'early-access' to release functionally incomplete and work in progress products, for full price - while providing zero guarantees that the product will meet consumer expectations within a timely manner. Best case scenario, early-access is free play testing crowd sourced from your own customer base. It's a bad move for consumers, and a bad move for the developers who have no choice in these decisions.
The reality is, this game shouldn't have even been announced yet, judging by the state its in. It should've been tested in-house by a paid quality assurance team, and only announced when a firm release date and quality product were complete and ready.
I don't disagree with your statement that if you want a polished experience, you should just wait for the full release. And I don't disagree that for people such as yourself, having early access to the software for the sake of modding is a good thing. But I do think it should be handled through closed-access beta for modders, rather than public 'early-access' that cost full price (Most of the time, im aware many games release early access at a discounted price, but that is not the norm, and I don't see paradox doing any significant discount on this.)
However, with that being said - having mods available at launch is absolutely 100%, a secondary concern to having the game released in a good, high quality and honestly marketed state.
So no, the 'sims community' aren't the ones at fault here for not understanding. It's the industry normalizing the raw-dogging of it's consumer base, and the consumers themselves bending over and asking for it.
@@adsim92 I do not necessarily disagree with much that you've said. However, that doesn't really change any of my points. The Sims community is both massive and relatively isolated from other gaming communities. A plurality of Sims players really only have experience with the way Electronic Arts does things, who is much more careful when it comes to marketing and presentation. Simmers are not reacting negatively to Early Access because they've had prior bad experiences; they're reacting badly because they don't really know the difference between a 1.0 release and an Early Access release. This is painfully obvious if you talk to enough Sims fans, they don't really understand game development.
So yeah, while you're not wrong generally, in this specific case, it really does come down to simmers not understanding early access.
I dont mind how long they take or how much they delay, if it is needed and it will be better, i'm happy with it
To be quite honest, my interest of Life by You is slowing waning. The graphics, although improved, still left too much to be desired and I don't expect it to change much at this point. Animation doesn't feel natural and the overall visual is lacking the charm other life simulation games have going to them.
My main problem is the game despite having all the modding tools, there is so default mechanic to fall back to when playing the game. Everything is as they say, totally up to you, to the point that I don't really know what to do if I ever get the game.
All in all, the delay is justified. I just hope June is the last time they postpone the release date and they will stand by what they say.
Are joking have seen the sims 😂😂? Without mods the sims 4 looks a mess
@@queennzinga5988mods very rarely change the look of Sims 4, CC does and there's an equal divide if not all out war between Maxis Match vs Alpha CC simmers. But Sims look way better than LBY characters even without CC.
@TheDawnofVanlife without mods or cc sims 4 look a mess and definitely not better than life by you. The map is a mess the sims looks less realistic... let's be honest sims 3 looks far better than sims 4.
@TheDawnofVanlife I am sure cc and mods will be available from content creator on life by you to.
@@queennzinga5988 Sims aren’t suppose to look realistic…the game isn’t realistic. It has cowplants and you can hang out with the grim reaper. You can buy a scarecrow and litterally converse it into being a living gardening assistant.
I have quite a few mods and every mod I have pretty much changes game play mechanics and nothing about the actual look of the sims. and the tiny bit of CC I have is mostly modded objects, like extra kids toys and things that piggyback off and extend things in the game. It doesn’t change how my sims look.
If looking at the maxis version of sims was that problematic, people just wouldn’t bother playing the console version since you can’t mod it. Mods do not equal changing the core way Sims look. My Sims look very much like Maxis Sims and the things I mod are about the limitations in gameplay, not how they look.
The maps are meh in the world selection view, but my issue is less how they look and more how they function over all.
Sims 3 sims are fuggly, no they do not look better than Sims 4 sims. Are they in a better game then Sims 4. For sure. But look better, heck no.
some people dont care and will play a buggy game support the dev team and help make them aware of problems to make it better until its patched a good game is a good game some complain as if even after release its not gonna have bugs or or updates its always a choice to purchase or not purchase and the reason most havent delve into sim games beacause its not easy and a small community based on other game overall we know we gonna buy the game even if it dropped last year and if this game pulling a chunk of sim community we gonna support em
I really thought at first that the game was just ugly but graphics is something that can be fixed during early access no problem but in the recent videos Im noticing more and more that the gameplay itself has lots of issues
I WISH they would make actual devlog type content showing off what they have been working on and whats new etc. so we could actually get a better feel for where the game is going. The random gameplay videos they keep posting just make it look like nothing is happening and the game is way worse off than it probably (hopefully) is.
Its frustrating to me that they say we are working on animations for example but we don't actually know what that means like are they just making more of them? Are they refining the ones they already have? Are they focusing on animations when interacting with other people or animations when interacting with objects or idle animations? Some people praise the transparency but there really isnt any
Here's what they are improving before early access...
- Bugs
- Performance & Stability
- Character Art
- Proportions
- Character Idles and Facial animations
- Reduce clothing clipping
- Smoother animation transitions
- Building assets UI changes more assets and building options
- Gameplay Refinements
- Mod Tool Usability
THANK YOU! It's all well and good to say "we're improving animations", but they don't SHOW us anything. And the gameplay is shallllooooooow. It's the Sims 4 in an open world. They have emotions, but the emotions don't do anything. They have needs bars, but we have no idea how they affect our humans--because emotions have no gameplay. A person has zero in their toilet bar, they wet themselves and become embarrassed... but what changes? They tend to a garden or buy their food from a store... what's the difference? Is one meal more satisfying than another? Does it fill up their hunger bar faster, or does it just make them happier? And if they're happy... what changes? The latest "let's cause drama in a big household" video showcased this, too. What drama was created? A couple disliked each other, but what changed?
@@DoinItforNewCommTechIt looks to me like none of those systems are there yet. There's just the relationship system with the dialogue system. Hence they can't show gameplay for it. This game was nowhere NEAR ready for early access - not even remotely close. I wish to goodness that devs didn't have to sign their games and power away to idiot publishers!! Paradox needs their collective heads read!! Publishers are getting so bad now that I don't follow games any more - I unfollow idiot publishers. When I see a game that I might like, I look at certain publishers now and think, "Oooooh, buyer beware with this game: what kind of broken state is this particularly publisher going to release this game in THIS TIME?"
@@fransmith3255 TRUE. There's no way those systems are implemented at all. Agreed, this game is NOT ready for early access, but I'd like them to say "hey we have X planned but it's not ready yet" Some kinda roadmap of how the game is intended to actually PLAY instead of all this focus on us making our own mods (I know "let the modders fix it" is common enough, but to act like that BEFORE launch is something else lmao)
@@DoinItforNewCommTech Yes, I agree. The gameplay intended isn't really apparent, and they DO need to officially put out some sort of roadmap for the public. Many a game fails because of disappointed fans who were expecting a LOT more...sometimes even finished games. They REALLY need this roadmap mostly to manage those expectations - take the public with them, show them what they intend, otherwise it's likely to be utterly canned on Steam in the reviews. Then it will flop - and for most games there is no coming back from an initial launch flop - see No Man's Sky as the exception.
But sadly, when devs are forced by a publisher to put a game out looooong before they are ready or intended to put it out, these are the things that happen. Paradox REALLY needs a massive kick up the #ss for forcing them to put the game out this ridiculously early - obviously years before it should have been released, even into early access. Paradox used to be a good publisher. They've put out some wonderful games in the past, but lately... I really hesitate and cringe when I see a game published by them these days. I'm really sceptical of their games now because they seem to be making some extremely stupid publishing decisions. See the utter screw-up that was City Skylines - a guaranteed success... except that they forced that game out faaaar too early too. Paradox seems to be currently run by a bunch of complete and utter idiots!
So now the devs of Life By You are forced into a corner. They have no choice. They have to put it out, ready or not, they would have an internal roadmap, but probably not one that can be easily translated for public consumption. They want their game to be successful because that's how they recoup the money they spent on making it, but they can't actually come out and call the publisher out - they have to support the publishers decision, whether they agree or not because the publisher would have bought the rights to the game. It's a pretty stupid situation in which to put dedicated devs, who generally pour a lot of heart their games, and it seems to be happening every second game these days.
Paralives seem to be making all the good decisions - they've elected to avoid publishers altogether and publish their own game - and they don't need a publisher - they have all the publicity they could have wished for - the rest will depend on the market and the perceived quality of their game at launch. It's a very smart move at this point.
It seems that Life By You should have done the same thing in hindsight. If a game, like these new life sims, already have a ready and waiting market, what do they need a publisher for? Publishers take a huge cut of the profit for the purpose of selling the game to a wider market. I don't think they're worth it for these games where a ready community starved of a life sim already exists. Life By You got instant publicity as soon as their game was publicised and I personally don't think Paradox really had much, if anything, to do with that at all. The life sim fan base was already kind of ready and waiting for them. Just like Paralives. If anything experienced gamers are looking skeptically at Paradox games recently, because that name that was once good is turning into mud.
The only problem is that publishers also act a little like banks: they buy/fund a game so that devs have enough money to continue working on it. But for that privilege, devs have to sign their power away, and then publishers get to call all the shots. So Life By You might have been in the position where they had to sell their game in order to finish it. Because games take many years to make, they are costly - devs need salaries to live and they have to have equipment to make them on.
So now they have a game that is missing massively important systems for a life sim. Systems that they probably won't even get to START on before launch because they are desperately readying the game under the hood just to make it stable (unstable games are unplayable automatic flops) and fixing the glaring 'weird graphics' that were probably only ever intended to be a temporary placeholder and never intended to be shown to the public.
The devs have to put on a good face and pretend their game is ready. They probably breathed a massive sigh of relief for both of these delays. It's a pretty sh#tty situation for the devs to be in. They created their game over many years, they love their game, and the sad things is, it would most probably have been a massive hit had it had the proper 'cooking' time in the oven and presented to the public when it was ready and appropriate.
Oh, well... It's just YET another game that has been ruined by irretrievably stupid publishers to placate shareholders. Which seems to be becoming the norm, rather than the exception these days. A game that comes out to the public ready and finished appropriately seems to be the EXCEPTION these days...
Be aware, Life by You is not releasing in June 2024. It's entering Early Access in June 2024. This is fundamentally and by definition an unfinished state. They are giving players an opportunity to be involved in, and provide feedback for the game as it continues development.
Full release will probably happen a year or two later. Those who don't want to risk buying into an unfinished game are welcome to wait until it actually releases.
to all: expect a launch on the level of Cities Skylines 2. Don't think just delaying the launch will necessarily mean a surefire success, Cities 2 was, according to Colossal Order, supposed to release 3 years ago, so after a 3 to 4 year delay, what we got was an unfinished, broken mess, with no mod support and a vague and defensive communication about the piss-poor state of the game.
I think out of all the upcoming Life Sim games Life By You has gotten the most criticism and I don't know why. And why are folks so pressed over the graphics? This game reminds me of Second Life or Alpha players in the Sims.
It's fine if they need to push the game back.
i play the sims because i like the aesthetics, i like how the sims look and i like how the world looks. even though the gameplay can be horrible and buggy, i still play because i can create an emotional attachment to my sims and my builds. that is, self admittedly, a very superficial attachment because normally i create characters and then build their personalities. if i can’t make my characters look good, i don’t see the point in playing a life simulator. that’s a huge chunk of the game for me, and the characters in LBY just look goofy as hell.
Because it's an asset flip.
Also Paradox has a history releasing shitty buggy games with far to many dlcs
@@EighmyLupin you can't 'asset flip' an entire open world life simulation game. be serious. they are putting in a lot of work even if it doesn't end up being for everyone the team clearly isn't trying to half ass the game.
I'm not one to care about graphics at all. But honestly the graphics to me are so off-putting. The characters have incorrect anatomy, faces are all off and look worse in my opinion than even sims 3 which came out in 2009. The gameplay shown so far looks shallow and buggy. Animations are not great at all either. In my opinion they haven't shown anything appealing in the year since it was announced. If it was an amazingly complex life sim that just had bad graphics I would be fine with it. Just the combination of all the issues does not look promising at all.
The graphics are genuinely terrible for the main peeps. The proportions are all wrong, incredibly ugly, and unnatural.
However, I reserve my judgment. In most dev environments, graphics are low priority and so I don’t expect to see the style they’ll stick with until much closer to actual release. Paralives had to have cute graphics out the gate to build the brand, it was a tactical move that has paid off well (and I support them on Patreon). Paradox is an established company with a reputation and image that will carry it a good ways, and Rod Humble has a lot of goodwill under his belt. They can afford to work on the graphics later and polish what they can now.
I was a bit upset when they delayed it as I would happily play the game in it's current state, but I get why they did it. I think LBY has got a lot of attention from players who wouldn't normally play an early access game, so don't understand what that actually means. I play a lot of early access games, partly because I love being able to have some input into how a game develops and partly because I work as a Software tester (not games) so finding bugs is what I'm good at. Strangely playing early access games means I pay them to test their product instead of the other way round. My biggest worry with LBY is that a lot of people will buy it and rate it badly when it comes out in June (hopefully) because they expect a polished ready for release game. The most ridiculous thing is that most of those same people will have spent £100's on sims dlc that is a buggy unfinished mess. I am one of them, well, I was. Now I would much rather spend my money on a game that I know is buggy and unfinished because early access means they will be fixed. The sims 4 release buggy unfinished games and there is no expectation for them to be fixed. Look at Dine out, it's been out for several years now and is still a broken mess
LBY have to scrape out their characters and make new ones from scratch. It's 2024 the whole look is outdated
Completely agree!
It speaks volumes that the trailers, clips and videos very carefully chosen by the studio for the sake of advertising the product - runs poorly, with egregious pop in and frame drops.
Looking at how CS2 turned out, it could've used at least a year and a half delay. 9 months of delay for this, to still release in 'early access' gives me serious cause for concern. This is a title I think everyone would benefit from acting on their consumer agency, and use some due-diligence before giving them money for a product that very likely won't meet expectations for several years post-release.
The delays are just making the devs look bad, I wonder if its a case of poor project management.
I am glad they are delaying because the game really needs it.
When they do release it, I hope modders are able to experiment with it in early access because no matter what they do with their humans, I bet I will still need custom content to make the characters I want. There was one modder who experimented with artwork to show what she would create and it looked so much better. If I could get characters like hers, I would be fine them.
Good work on this one, Bae.
I liked the music and volume seemed just right.
What's the modders name i want to check it out
@@HarryClipzFilmz Sorry, every time I reply, my comment gets deleted.
@@SimmerCK Space it out to confuse the AI
@@HarryClipzFilmz b o a t a o m o f f i c i a l
@@HarryClipzFilmz $boataomofficial$ remove the dollar signs.
I just love your life sim analysis videos. I came running when I saw you posted a new video. I'll be honest, I'm really having a love/hate relationship with LBY right now. Like I'm absolutely here for all of the modding capabilities it offers and the expansive open world, along with the different modes of transportation.. but the 2nd delay, the "humans" still looking a tragic mess, the animations being abysmal and the overall uncanny feeling with this game is giving me major pause. I just dont know if I'll be buying it in Early Access anymore as I was so sure I would when it was to be released in March.
Im ready to play this game.
If the delays make sure that the game is in perfect working order with no bugs then it's absolutely worth the wait.
The purpose for Early Access is so they can fix bugs in that without delaying the game.
I can be patient if it means getting a great game, but right now i'm not sure if it's even worth my attention the number 1 reason being that my style of playing simulation games, the sims, was like in sims 2's style. I made people, build them homes, create their worlds in build a world, set them up with each other, have kids, and the neighborhood and their family evolves from there, my own characters become townies. I don't do main characters, i don't do only building homes or dressing characters up, i don't do "dating singles" i don't do only playing young adults then looking for an excuse to discard my characters once they become middle aged and elder. I'm not that sort of player i prefer families and detailed gameplay and every character being on equal levels.
After their last video on the 23rd of February the gameplay heavily implied that it's going to be a main character game that gives you the freedom to switch between other townies, or at least it felt that way based on her wording and how she chose to play it.
I can forgive ugly since it's not even out yet and they're still designing it, i'll take their word that later down the road they'll add things like more ages and build a world, that they'll make the characters feel more human and beautify them, but i don't want to play it if it's a main character syndrome sort of simulation.......
I know it's not the sims and i shouldn't treat it like it is, but after 10 years of the sims 4 and it's lack of catering to grown people who prefer family gameplay, i'd rather not get 4 more new simulation games that all have the same game setup only with different looking graphics.....
I need confirmation that they have the game setup to cater to all if not most playing styles because i'm over these game companies only sucking up to gen z and whatever the hell it is they call "great gaming", which seems to typically be superficial empty one dimentional hoopla....... I'm sick of these games branching off of the sims, sims 1 and 2 that started it all with it's unique gameplay and now the whole genre's turned into a simplified one character game of dress up and lack of actual gameplay.
I'm still waiting for a video from them explaining what exactly their gameplay is, because so far it's definitely not "life by you" for me.
I guess here's to waiting 5 more years for another game company to make a simulation game that features family gameplay, has a world building tool, and actually values all ages in both the characters we play and also the people who play these games.
I don't agree with another delay. It just got delayed. They can fix stuff in the Early Access part.
From watching the updates since the delays, alot of improvements have occurred.
We can not complain that games have bugs and glitches if we continue to complain about the Devs Delaying early access because they want to fix problems. We Can not have it both ways.
Couple odd things. No mention of fishing and this is a beach/port town. I like that violent deaths are being added and allowing for more game play. I want the game to be a bit more stylized and i get that overall look and animation is towards the end but it gives between sims 3-4 overall. Honestly I'm mostly interested in this game for potential nostalgia and the feeling of sims 2 and 3 and free options to mod and change the game how i want.
Like maybe i don't want to spend $60 on another otome game and would rather use this instead.
Here's hoping by- June? - that the progress will be more significant.
As bad as Sims 4 is, Life By You looks and plays (from what we've seen) like a cheap assetflip mobile game.
And while i think "delay is better than bad release" idk how they are gonna fix all of that
Looks like something from second life
Depth & Gameplay > aesthetic and looks
That’s because many of the team members have experience with mobile game lol…that’s why they think the game looks acceptable despite looking absolutely hideous and lacking major animations.
I would much rather it be delayed and come out as a full well put together game than have another sims 4 fiasco 🙄 lmao
I didn't even know paradox made cities skylines and I used to play it religiously 😮
Collosal order made City Skylines, Paradox publishes it.
@@TheDawnofVanlife lmao ty for clarifying 🥹🫰🏾