Maybe the dev should change it so instead of heaving no collission blocks. Add a check box to every block in the game and it will turn them into a no collission block version of whatever it was before :D?
Theme idea: Puzzle maps. Have cheeses that are hard to find, but have hints that you can solve to get a better time (like invisible blocks making a path over a pit, but they have fake shadow on the ground to show the path instead of being trial and error).
What's crazy to me is calling the map ruined because of the cheese. It like they forget you make entertainment for other people and that having a sneaky route for the others to find is ultimately more entertaining than us just watching you all drive fast for 15 minutes. It's awesome to watch skilled players be skilled, but the secret routes add an extra layer of tension to the tracks. It's always fun to see you guys win with stuff like this because it feels like you won at making the map. Like that map a while back that I think dapper made? It was the one he kept having to edit, because people were turning around into the finish. Seeing him get the win with "No one cheeses my tracks but me" was hilarious, and I thought the confusions at the slower tunnels was pretty funny too. Great track, and it made for a fun video.
@@harrybutimnot as a viewer I find watching the cheese tracks kind of Ok once in awhile, I'd rather everyone had an even playing field from the start though, at least let them know there is a cheese to find. As a player, it makes me not want to play, who really wants to play a rigged game?
@@GloveSlapnz I agree if everyone did it all the time, but it's just for the fun themed tracks they make as one offs. It's like going into a fun house and being mad at your weird reflection. If you join up on their themed tracks, you shouldn't expect something standard.
Would be interesting to stick tiny boosters that take skill to hit/reach in a track. For instance, it might take precision to get them, or getting them forces you to make a difficult recovery or something. Stick a bunch of them in there and see what ends up being the fastest route and what routes people are able to actually pull off
Beautiful built man, looking at the complete design i was thinking container ship at first. Really cool design and a lot of work i'm sure. Thanks for all your hard work!
With this track, just had a thought. What if there was hidden points with vague hints where certain sections of the ground in front of what seemed to be a shipping container wall, actually were pass-through blocks? Dropping down just barely in time and then launching out with a burst of speed, with the only goal being not to immediately crash in the follow up obstacles with the gained speed. So a challenge short cut using the pass through blocks
Personally, I think the clip through pieces would be more interesting for fake outs, rather than cheeses. Basically, creating sections where players think they have to go straight, only to have the floor drop out from under them. That or hiding sections where the track crosses over itself or loops back for a second pass, after collecting some checkpoints, without making it obvious that's going to happen.
A thought on the invisible blocks. A setting that allows the blocks to "pop up" (show themselves) when a player gets close (range settable in block settings?) Would make a addition for some crazy tracks too.
Hmm. I'm not sure which one is the coolest. Here we have fans cooling us down, but Scrapman's had the chill of "oh no, hard map", but then the relaxing afk-enabled track.
The general increase in hostility to dev paths is expected. It is the same thing with Happy Wheels. RUclipsrs create video about game, introduce people to the game, people copy the RUclipsr's preferences. Zeepkist's Bottle Run is Dev Paths and Cheese. Unless something is done... Zeepkist may end up being known as a "troll racing game" which is a mild concern. Where you spend 10 minutes in a lobby only for a dev to drop a 10 second time ruining the entire match for people who tried. The same dev who disabled photo mode. I can imagine reviews of this game getting a lot more negative as a result especially since a lot of dev paths are just free wins.
Zeepkist started off having really good potential as a good gravity racing game, fighting for efficency on turns to keep speed as high as possible. You're right that it's followed the growth of a couple of you tubers and their playstyle preferences. All multiplayer lobbies are now either really hard challenge tracks or cheese tracks. It would be nice if we could somehow balance the community and draw more racers into it for a nice mix. Sincerely, someone who was disheartened after having their winning time sniped at the end of the round by a cheese.
Hidden routes are fun, but what ruins the fun a bit is that you can just look at what are people are doing as they drive. Being able to force to have other players off would be a massive boon to maps of this variety
Yoo Kosmo, i had an idea for Zeepkies tracks if you wants to use, Remember Super Speedway in Nascar racing?,basically an oval track, but only takes the half track, so you made a straight routes and cornering bank, but put many invisible hole and boost, when they miss the boost they will got drop into hole that is having wind tunnel inside (basically makes them thinking it a cheesee way but it makes them go backwards), but there is some boost that you need to avoid because you got slope when turning, and when in straight line gives they boost as much as possible just to trick them thinkiny something fishy about track xD, when they try to slow down they will crashed xD
Track idea: make a track on the ground as a map the players have to follow and then copy it up high with invisible blocks and thats where the players drive (kinda like ). Another option which i dont know if it will work is the same as the above but you have to navigate based on your shadow (the shadow is on the map and tells you where to go)
build the secret track with the invisiwalls in the air then allow photomode and they wont be able to see it (if photo mode doesn't allow you to see invisible walls)
You should make a map where the start has one tiny strip of ice or something that weaves around in a big area, completely surrounded by fake cheese tunnels. People would spend ages trying to go through each one instead of trying to take the actual path. You'd have to add an afk cheese tunnel too just to prime the idea that there are cheese tunnels in everyone's mind though. As in, a tunnel directly straight from the checkpoint that they will go into the first run and have to dodge every other run.
Can you send incomplete maps to each other? Because if so, I am thinking that you do a group project: everyone makes part of a map, sends it to the next person. They add a bit to it, send it to the next person. They add to it, send to last person who finishes up.
I can see why cheeses could make a track less fun, but I think that there are lots of ways one could make a cheese fun. The reason maps like this are so much fun is because they're scenic and challenging, so a really good cheese would still have these elements. Essentially, you want cheese, you just don't want your cheese to still be moldy! An idea for a cheese on a barge map like this would be to have a secondary track that runs over the crates and/or a track that goes under the deck--sticking to the theme, creating more areas to explore, and letting people test their skills on different routes. Even a seemingly open-world map is capable of this, although they can take forever to make. There was a game I use to play as a kid on PS2 called Test Drive Off-Road, and there were different ways you could play the game, including racing, but the maps were a lot of fun to explore with lots of places you could drive up onto! I would love to see a theme challenge based around thematics--whatever theme you wanna do (beach, boat, sky track, ect), but you have to make every possible route as scenic as possible with a requirement for at least one cheese, but it can't be moldy.
tbh the music is a bit out of place in the build montage, such a serious and epic song in a building montage in a colorful and playful game, anyways the videos as always is absolutely great👍
Like a 4 cheeses pizza. A bit too much cheese on them. Oh and Bacon and Cheese Hotdogs, too much cheese in them, but if it's a regular slice of Gouda on toast with some jam on top, then sure that's the perfect amount of cheese. However when it comes to games, there aren't enough cheeses.
@@livedandletdie I disagree, 4 cheese pizza is better than regular pizza. Cheese hotdogs are better than bacon and cheese hotdogs. Korean Hotdogs with only cheese are better than those that are half and half. A piece of toast needs as many slices of Gouda as it can fit. There is never enough cheese. Unless it's non-browned, cold cheese. Then even a single gram is way too much.
Instead of placing it so easily close make it far on a separate part so less people are near, make it a mistake far way so people don’t know if you lost or not!
Man, people going into photo mode as soon as the race starts really triggers me. It ruins the whole experience of legitimately finding the track's secrets. Fun map Kosmo! At first I though you were creating some kind of port. Would be cool to include some of those huge cranes moving containers!
I still don't know why they all say the cheese ruins replayability. What are the two most likely replayed games ever for speedrunning? Super Mario Bros, and Mario 64. And both of those have so much cheese in them (unintentionally) that the speedruns don't resemble actual gameplay at all. 0 star Mario 64s? Yet people still replay it. Because cheese or not, you can always try to go faster. Get the quickest route behind the starting wedge. Get in the tunnel without going sideways, etc.
Because one requires the skill and persistence of players to find unintentional shortcuts and then consistently exploit to get better and better runs, while the other is a deliberate creation that has no other purpose than to troll.
@@lordshaitan But once the shortcuts are found, they still play them trying to shave off 1 frame rule at a time. There is no reason why you can't do the same with cheese on Zeepkist tracks. It doesn't matter if the exploit is intentional or not. To the end user, it is all the same.
@@FUGP72 But that is the point -- to the end user it isn't the same. If it is an unintentional shortcut then props go to the player who finds the way, and the skill to pull it off. In this instance its props to the map dev who intentional built in a cheat.
@@FUGP72 Also there is a huge difference between an unintentional shortcut, or an obvious skill based shortcut given to players, and an intentional shortcut that deletes out the entire map. Played a map once where the creator made two paths on their track. One easy but slow, and one extremely challenging but fast. Players don't begrudge the player who pulls off the fast path with tricks and skill.
@@lordshaitan Strongly disagree. WHY there is a skip of most of the map doesn't matter to the player at all. Unintentional or intentional, players can still play to optimize their time on the small part of the map they DO have to play. as long as there is some way to save time, there is replayability. Going back to Super Mario 64. There are INTENTIONAL skips at 70 stars where you can go straight to the final Bowser fight. And, there are several UNINTENTIONAL skips at 16, 1 and even 0 stars. Or, you can play the complete game and get 120 stars. And all of these categories get plenty of people speedrunning them. None of them care if Nintendo meant for them to do it (70 stars) or didn't (16, 1 and 0). All that matters is they are competing against others who are doing the same thing. Or they are competing against their own best time.
I've enjoyed this groups content across many games for a very long time now, but now I've been forced to start down voting their videos. The inclusion of cheese has become cancerous. They might get a chuckle out of it but they affect the culture of the game, and they fail to realise the effect on many people who skill up, try hard to find the perfect line, only to have that persistence ruined for a dev-giggle.
kAN's track: ruclips.net/video/aZIuwvXVNUI/видео.html
Dapper's track: ruclips.net/video/4W47tUvjCIY/видео.html
Scrapman's track: ruclips.net/video/zf2HLmOAcsE/видео.html
Maybe the dev should change it so instead of heaving no collission blocks. Add a check box to every block in the game and it will turn them into a no collission block version of whatever it was before :D?
Why not use the description. Also good video
Don't remove the central tunnel. Put a sign with the time and an invisible wall at the end of the tunnel.
To bad there isn't a way to place fake pipe piece the person falls through at the very end.
@@hexenhammer483 make a fake tunnel with scaled parts?
Time tunnel?
or now that the spider web block is in the game make the fast route super hard with webs.
@@Drago_Whooves furry?
Theme idea: Puzzle maps. Have cheeses that are hard to find, but have hints that you can solve to get a better time (like invisible blocks making a path over a pit, but they have fake shadow on the ground to show the path instead of being trial and error).
What's crazy to me is calling the map ruined because of the cheese. It like they forget you make entertainment for other people and that having a sneaky route for the others to find is ultimately more entertaining than us just watching you all drive fast for 15 minutes. It's awesome to watch skilled players be skilled, but the secret routes add an extra layer of tension to the tracks. It's always fun to see you guys win with stuff like this because it feels like you won at making the map. Like that map a while back that I think dapper made? It was the one he kept having to edit, because people were turning around into the finish. Seeing him get the win with "No one cheeses my tracks but me" was hilarious, and I thought the confusions at the slower tunnels was pretty funny too. Great track, and it made for a fun video.
Yeah it's like saying that fastest way only is ruining track mania by finding shortcuts. In racing games, it's all fair game.
They are content creators so making content would be prioritized more than keeping some sort of moral code.
@@tshiamomonnakgotla but what moral code is there to keep to? Why treat these themed events like they're submissions for story mode or something?
@@harrybutimnot as a viewer I find watching the cheese tracks kind of Ok once in awhile, I'd rather everyone had an even playing field from the start though, at least let them know there is a cheese to find. As a player, it makes me not want to play, who really wants to play a rigged game?
@@GloveSlapnz I agree if everyone did it all the time, but it's just for the fun themed tracks they make as one offs. It's like going into a fun house and being mad at your weird reflection. If you join up on their themed tracks, you shouldn't expect something standard.
Would be interesting to stick tiny boosters that take skill to hit/reach in a track. For instance, it might take precision to get them, or getting them forces you to make a difficult recovery or something. Stick a bunch of them in there and see what ends up being the fastest route and what routes people are able to actually pull off
Beautiful built man, looking at the complete design i was thinking container ship at first. Really cool design and a lot of work i'm sure. Thanks for all your hard work!
With this track, just had a thought. What if there was hidden points with vague hints where certain sections of the ground in front of what seemed to be a shipping container wall, actually were pass-through blocks?
Dropping down just barely in time and then launching out with a burst of speed, with the only goal being not to immediately crash in the follow up obstacles with the gained speed. So a challenge short cut using the pass through blocks
cool idea!
Personally, I think the clip through pieces would be more interesting for fake outs, rather than cheeses. Basically, creating sections where players think they have to go straight, only to have the floor drop out from under them. That or hiding sections where the track crosses over itself or loops back for a second pass, after collecting some checkpoints, without making it obvious that's going to happen.
A thought on the invisible blocks. A setting that allows the blocks to "pop up" (show themselves) when a player gets close (range settable in block settings?)
Would make a addition for some crazy tracks too.
That would be awesome
I'm surprised that Dapper, the _Ultimate Cheesemeister_ of your band, didn't think to dig for the secret tunnel somewhere around the start.
For the track design, it looks more like a cargo ship...
I thought so too afterwards 😆
This is by far my favourite Kosmo-building music
Hmm. I'm not sure which one is the coolest. Here we have fans cooling us down, but Scrapman's had the chill of "oh no, hard map", but then the relaxing afk-enabled track.
The general increase in hostility to dev paths is expected.
It is the same thing with Happy Wheels.
RUclipsrs create video about game, introduce people to the game, people copy the RUclipsr's preferences.
Zeepkist's Bottle Run is Dev Paths and Cheese.
Unless something is done... Zeepkist may end up being known as a "troll racing game" which is a mild concern. Where you spend 10 minutes in a lobby only for a dev to drop a 10 second time ruining the entire match for people who tried. The same dev who disabled photo mode.
I can imagine reviews of this game getting a lot more negative as a result especially since a lot of dev paths are just free wins.
Zeepkist started off having really good potential as a good gravity racing game, fighting for efficency on turns to keep speed as high as possible. You're right that it's followed the growth of a couple of you tubers and their playstyle preferences. All multiplayer lobbies are now either really hard challenge tracks or cheese tracks.
It would be nice if we could somehow balance the community and draw more racers into it for a nice mix.
Sincerely, someone who was disheartened after having their winning time sniped at the end of the round by a cheese.
I think a shipment area map could be super cool if you made it into a multi level maze. jumping through crates, going on top of them, etc.
Hidden routes are fun, but what ruins the fun a bit is that you can just look at what are people are doing as they drive. Being able to force to have other players off would be a massive boon to maps of this variety
Yoo Kosmo, i had an idea for Zeepkies tracks if you wants to use,
Remember Super Speedway in Nascar racing?,basically an oval track, but only takes the half track,
so you made a straight routes and cornering bank, but put many invisible hole and boost, when they miss the boost they will got drop into hole that is having wind tunnel inside (basically makes them thinking it a cheesee way but it makes them go backwards), but there is some boost that you need to avoid because you got slope when turning, and when in straight line gives they boost as much as possible just to trick them thinkiny something fishy about track xD, when they try to slow down they will crashed xD
Track idea: make a track on the ground as a map the players have to follow and then copy it up high with invisible blocks and thats where the players drive (kinda like ).
Another option which i dont know if it will work is the same as the above but you have to navigate based on your shadow (the shadow is on the map and tells you where to go)
People been asking Dapper for months, and then Kosmo makes a cheese that takes more time than just the regular track.
Ya, Im one of them...
You honestly did well too keep that cheese quite :) . Do reakon should be a way to turn of photo before even select the map
I was very confused when you showed the Cheese run in build mode and then proceeded to run it with 0/1 checkpoints done :P
I think it glitches sometimes because the checkpoint is so massive!
Next theme could be: MESS. where everything looks messy and you have to find a way to finish the track
build the secret track with the invisiwalls in the air then allow photomode and they wont be able to see it (if photo mode doesn't allow you to see invisible walls)
You felt the salt coming from Kan xD
Map was awesome you should do more maps with cheese that are slower then the normal path
You should make fakeout cheeses where there is an invisible wall at the end blocking you from actually finishing
honestly, that cheese isn't as bad as it could be, could have had a ending right after the checkpoint line in the tunnel
Sugestion: Stile Change.
Pick in circle each other randomly. Then make a map in the style of that person.
Kosmo with the cheese. 🤣🤣🤣
Theme idea: Make a retro deceptive track!
Making cheese feels wrong.
Meanwhile Dapper and kAN: 😈
I’m just humming ELO’s with or without you as “with or without cheese…” right now
I love your laugh!
You should make a map where the start has one tiny strip of ice or something that weaves around in a big area, completely surrounded by fake cheese tunnels. People would spend ages trying to go through each one instead of trying to take the actual path.
You'd have to add an afk cheese tunnel too just to prime the idea that there are cheese tunnels in everyone's mind though.
As in, a tunnel directly straight from the checkpoint that they will go into the first run and have to dodge every other run.
Can you send incomplete maps to each other?
Because if so, I am thinking that you do a group project: everyone makes part of a map, sends it to the next person. They add a bit to it, send it to the next person. They add to it, send to last person who finishes up.
Obviously Dapper's section will be either A) impossible, B) have a massive cheese, or C) both.
Theme Idea: One month - no cheeses.
I think your track was the best Cosmo
You can use those clip true bloks for Maps like Mario. Or goldeneye. Not much faster but you can only get it when you are at the right speed
There needs to be a way for a map to hide all the names and such as well for everyone, so people can't just follow the map maker to find stuff.
Not sure who built the best one, but Dapper is definitely taking the piss at the moment 🤣🤣🤣
You guys should remake RE-Volt tracks
I can see why cheeses could make a track less fun, but I think that there are lots of ways one could make a cheese fun. The reason maps like this are so much fun is because they're scenic and challenging, so a really good cheese would still have these elements. Essentially, you want cheese, you just don't want your cheese to still be moldy!
An idea for a cheese on a barge map like this would be to have a secondary track that runs over the crates and/or a track that goes under the deck--sticking to the theme, creating more areas to explore, and letting people test their skills on different routes. Even a seemingly open-world map is capable of this, although they can take forever to make. There was a game I use to play as a kid on PS2 called Test Drive Off-Road, and there were different ways you could play the game, including racing, but the maps were a lot of fun to explore with lots of places you could drive up onto!
I would love to see a theme challenge based around thematics--whatever theme you wanna do (beach, boat, sky track, ect), but you have to make every possible route as scenic as possible with a requirement for at least one cheese, but it can't be moldy.
A question regarding the newest update: is it more optimised and won’t fry my older gtx as it used to?
might be pretty neat if you make a highway track but you clip to the backrooms in some parts
Idea: make a complete illusion track, with alternating pathways that seem to be connected and so on
imo not a great way to use invis walls in serious level design.
But a good idea if you wanna troll your friends xD
agreed!
Yessss Kosmoooo
tbh the music is a bit out of place in the build montage, such a serious and epic song in a building montage in a colorful and playful game, anyways the videos as always is absolutely great👍
you could just make the entire cheese invisible so photo mode doesn't ruin it.
I have come to declare that sometimes there might be too much cheese
Like a 4 cheeses pizza. A bit too much cheese on them. Oh and Bacon and Cheese Hotdogs, too much cheese in them, but if it's a regular slice of Gouda on toast with some jam on top, then sure that's the perfect amount of cheese. However when it comes to games, there aren't enough cheeses.
@@livedandletdie I disagree, 4 cheese pizza is better than regular pizza. Cheese hotdogs are better than bacon and cheese hotdogs. Korean Hotdogs with only cheese are better than those that are half and half. A piece of toast needs as many slices of Gouda as it can fit. There is never enough cheese. Unless it's non-browned, cold cheese. Then even a single gram is way too much.
Theme idea: labyrinth where there are multiple hidden and normal paths and you have to find the right combination
Kosmo just pulled a Dapper
By the way the Japanese container says "Dejima" Just seems to be a name... I don't know of any significance beyond that.
Gotta do a bit of a u turn more like gotta do a bit of a 360
Update got everyone except Kan doing the invisicheese.
that tetris song remix slaps
Theme maze central
Hey happy to catch this so early!
Awesome track Kos! I hope to be able to join y'all in the future!
WHERE'S THE CHEESE DA-- HOL UP.
this gives ready player one vibes
haha totally! didn't realize it until you said it.
I hope you do more than this cheese 🧀🧀🧀🧀🧀🧀🧀🧀🧀🧀🧀🧀🧀🧀🧀!
Could have suggested your v10 overview video to the people :)
I watched your scrap mechanic video where you try to build a glowbug power gondola i think the glowbugs were eating each other
haha they were actually killing themselves by getting glitched into the blocks RIP
What's the name of the song in the building stage
I wanna see warcans make a map lol
Why isn't photo mode disabled from the start?
At first I thought those tunnels were traps with fans that push you back to the starting area.
ooo that would have been cool (and annoying for everyone hahaha)
@@darealkosmo you could be the opposite of Dapper. He has the cheese 🧀, you have the traps 🪤
Instead of placing it so easily close make it far on a separate part so less people are near, make it a mistake far way so people don’t know if you lost or not!
can you make a mud run/rally track
Kosmo definitely won this one
it's the Evercheesen
I think this is all of the maps on bf2042 lol
haha!
New parts need to be tested! But I agree that It would probably be more fun without the last tunnel
Keep it up
Your awesome
How about a micro machines theme, does anyone remember that game ?
Y'all are tempting me to get the game.
When’s the apology video
Left cheese is just easy mode
KOOOOSMOOOOO
The ultimate cheeese bruh 🤣🤣
5.!!
Kistzeep sounds like German
I read it Zeep kissed but he says it Zaybkissed... Who is right and wrong :U
Plsssssssssss respond kosmo btw ur vids r insane. Keep up the work man
There’s a handful of people playing who get upset about the cheese, but there’s 22,000 people watching who DEMAND CHEESE.
Hiiiiiiiiiii kosmoooo
Hi people
I hate how people instantly go to photo mode, whats even the fun in that :/
122 like!
its quite boring when photomode is on in the beginning....
Container ship
Man, people going into photo mode as soon as the race starts really triggers me. It ruins the whole experience of legitimately finding the track's secrets. Fun map Kosmo! At first I though you were creating some kind of port. Would be cool to include some of those huge cranes moving containers!
Why are there Chinese words on the thumbnail
acab.. all container are bad
I still don't know why they all say the cheese ruins replayability. What are the two most likely replayed games ever for speedrunning? Super Mario Bros, and Mario 64. And both of those have so much cheese in them (unintentionally) that the speedruns don't resemble actual gameplay at all. 0 star Mario 64s? Yet people still replay it. Because cheese or not, you can always try to go faster. Get the quickest route behind the starting wedge. Get in the tunnel without going sideways, etc.
Because one requires the skill and persistence of players to find unintentional shortcuts and then consistently exploit to get better and better runs, while the other is a deliberate creation that has no other purpose than to troll.
@@lordshaitan But once the shortcuts are found, they still play them trying to shave off 1 frame rule at a time. There is no reason why you can't do the same with cheese on Zeepkist tracks. It doesn't matter if the exploit is intentional or not. To the end user, it is all the same.
@@FUGP72
But that is the point -- to the end user it isn't the same. If it is an unintentional shortcut then props go to the player who finds the way, and the skill to pull it off.
In this instance its props to the map dev who intentional built in a cheat.
@@FUGP72
Also there is a huge difference between an unintentional shortcut, or an obvious skill based shortcut given to players, and an intentional shortcut that deletes out the entire map.
Played a map once where the creator made two paths on their track. One easy but slow, and one extremely challenging but fast.
Players don't begrudge the player who pulls off the fast path with tricks and skill.
@@lordshaitan Strongly disagree. WHY there is a skip of most of the map doesn't matter to the player at all. Unintentional or intentional, players can still play to optimize their time on the small part of the map they DO have to play. as long as there is some way to save time, there is replayability.
Going back to Super Mario 64. There are INTENTIONAL skips at 70 stars where you can go straight to the final Bowser fight. And, there are several UNINTENTIONAL skips at 16, 1 and even 0 stars. Or, you can play the complete game and get 120 stars. And all of these categories get plenty of people speedrunning them. None of them care if Nintendo meant for them to do it (70 stars) or didn't (16, 1 and 0). All that matters is they are competing against others who are doing the same thing. Or they are competing against their own best time.
5th
I would say Dapper makes the best tracks every week
I've enjoyed this groups content across many games for a very long time now, but now I've been forced to start down voting their videos. The inclusion of cheese has become cancerous.
They might get a chuckle out of it but they affect the culture of the game, and they fail to realise the effect on many people who skill up, try hard to find the perfect line, only to have that persistence ruined for a dev-giggle.
Early gang!