XCOM2 Specialist Class Guide

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  • Опубликовано: 28 окт 2024

Комментарии • 19

  • @zierkem2136
    @zierkem2136 6 лет назад +10

    I love this class due to how versatile it is. Not just saying that because it's my beautiful face up there. *cough* *cough* I also almost completely agree. I've always found combat protocols usefulness to be later on in the game. Where medical can flat out save a mission early on. There is one point I'd debate however and that is lieutenant. And that is only due to a situational scenario that will happen... 1/3 times lol. That's the chosen assassin. The assassin's invisibility, especially on legend/ironman, can be a huge problem in the early game. If she is your starter chosen when she shows up on the first retaliation mission you're in for a work-out to say the least. Odds are your tech path doesn't include fast battle scanners nor do you have the supplies. Scanning protocol reveals the assassin reliably if you time it well and helps combat her hard. Turning bad scenarios into favorable ones.
    Just to be clear the argument isn't "Scanning protocol is better than field medic" because that simply isn't true in a vacuum. It's "Scanning protocol is better against an assassin opener" in my experience. Especially if the templar or skirmisher are their adversary as you need vision to make sure they doesn't get your squad killed just trying to get position on the assassin. Just my experience with it. Everything else said is 100% true minus gremlin damage in my opinion and a fantastic guide to an underrated class. Gremlin damage is 6 points to organic targets with combat protocol. Basically 2 damage per gremlin tier. The only point of contention I hvae is that one scenario. I wanted to bring attention to as it will happen unless you specifically use the second wave options/mods (assuming it's there) to limit what chosen you open with. Scanning protocol proved to be invaluable to me with my assassin start and turned a very very bad opening into something I could recover from.

    • @Ahhellnah503
      @Ahhellnah503 3 года назад

      But you can get both on 1 specialist

    • @cobrazax
      @cobrazax 3 года назад

      But its not an early game skill...u wont have it for the first retaliation.

  • @Mactav3
    @Mactav3 3 года назад +3

    Medical Protocol + Frag Grenade early means your specialist can both heal and do guaranteed damage + destroy cover in a single turn. It's essentially like getting a free ranged medkit that doesn't end your turn. Meanwhile Combat Protocol is compared to grenade: less damage, not aoe, doesn't destroy cover and ends your turn, meaning you can't throw a grenade with it or shoot etc. Yes it's nice to have essentially 3 sources of guaranteed damage on early game specialist with combat protocol + frag, but due to low damage of combat protocol it only works as a finisher which is something pistol sharpshooters and reapers do arguably better.
    Now one might argue that if you manage to rush Gremlin upgrade, it makes Combat Protocol worth it since it can one-shot basic troopers. But there is small problem here. You need MEC autopsy for that and MECs start showing up at Force Level 5. However, Mutons start showing up at Force Level 6 and Advanced Troopers at Force Level 7. This means you will probably get to enjoy your Gremlin one shots of basic troopers for what? 2-3 missions? And you also unlock better more universal guaranteed damage upgrade with Plasma Grenades through the Muton autopsy at the next Force Level (which is 10,5 days below Legend, 15 days at legend difficulty). And the very next Force Level upgrade means no more basic troopers and no more Gremlin one shots. Really Combat Protocol is always gonna lag behind in damage and will only serve as a finisher (slightly more efficient vs MECs though).

    • @SykenPlays
      @SykenPlays  3 года назад +1

      Hi Mac,
      thanks for sharing your thoughts on the class.

  • @Malacite
    @Malacite 2 года назад +2

    I'm still just cleaning up my trophy runs in vanilla, so my experience with WotC is limited thus far but I find that the medical perks are generally bad, for the same reason I prefer to advance weapons research before armor;
    A dead alien can't hurt you. Now, if healing lost HP back up during a mission actually prevented or at least reduced the time that unit is unavailable then it would be an entirely different story.
    I'd much, much much rather run frost bombs or Flashbangs to minimize my chances of being hit in the first place, than trying to fix the consequences.

    • @SykenPlays
      @SykenPlays  2 года назад +4

      Keep in mind mate that medical skills are always 1-action instead of turn-ending. They are really awesome for action economy and will help you specifically on the higher difficulty levels and on Ironman.

  • @CC-xh1ok
    @CC-xh1ok 5 лет назад +6

    Woah haven’t heard anyone say specialist is their favorite. I need to watch on to see why :p

    • @SykenPlays
      @SykenPlays  5 лет назад +3

      Most players underestimate the flexibility and the action economy efficiency of the class. If you take all of it together, this class is a power-house :)

    • @cobrazax
      @cobrazax 3 года назад

      @@SykenPlays
      It can be very helpful by giving u an extra action, but per action its not that strong in direct damage.

  • @Dunklerturm1990
    @Dunklerturm1990 6 лет назад +3

    totaly agreed again^^

  • @Mish844
    @Mish844 Год назад

    Wait a minute, aid protocol prevents crits? I thought it specifically doesn't and only adds bonus to defense which in on its own doesn't decrease any crit chance. That would explain why you like this

    • @SykenPlays
      @SykenPlays  Год назад

      Reduces the hit chance and thus also the crit chance (since both are not being rolled separately)

    • @Mish844
      @Mish844 Год назад

      @@SykenPlays afaik xcom 1 has a crit roll only if a hit roll succeds, while xcom 2 has only 1 roll.
      I did some experimenting with setting up a situation either me or AI having as little hit chance and as much crit chance as possible + mod that allows for editing rng seed. Both instances ended up with either miss or crit.
      You can try recreating this experiment in:
      a) shooting with a sniper to flanked targets that don't have vision on you and are extremely far away. That means easily 20% hit chance and 40% crit chance
      b) getting yourself flanked by a flashbanged trooper, adding aid protocol which should 65 aim - 40 as I recall, with 40% critchance

  •  3 года назад +2

    11:05 How is Guardian giving you 6 overwatch shots? It says it's a 50% to get second one, and that only if you hit, and wasn't there like some cap on overwatch shot hit%, so really you get 40% for second in best case scenario? And so 16% to get third, assuming perfect situation?

    • @cobrazax
      @cobrazax 3 года назад

      If u got great aim and luck, u can easily get multiple overwatch shots. Its really great and can save u in bad situations, as well as significantly boost your ambush potential and overwatch traps.

    • @niedude
      @niedude 2 года назад +2

      @@cobrazax I was told Overwatch is capped at 100% chance to hit. Couple that with the 0.7 multiplier to overwatch shots and you realize that bumping aim with PCS or scope upgrades can only do so much to help, and won't guarantee max overwatch shots.

    • @cobrazax
      @cobrazax 2 года назад +1

      @@niedude i think if your total aim is 143, your hit chance for overwatch should be 100%.
      its only the guardian 50% chance for another shot that is the limiting factor when u got such insane aim.

  • @Vinfeil
    @Vinfeil 5 лет назад

    These guys are what saved me from many squad wipes I treasure high ranking specialists