Nice tutorial! I didn't completely follow what happens at the end, though. When you use a Group as input for a Custom Shape, does it behave differently from when you input a single shape? From what I'm seeing at the end of the video, it seems like it it treats every single shape in the group as a Custom Shape instance. Is that what's happening?
Hey - if you applied the submesh to the group/folder(with a few shapes in it) nothing would change - but if you put it in a custom shape you can then apply the submesh to make things move etc. Another way to do this is to pre-comp the selection/group. > Then apply a submesh to the pre-comp. Hope that helps and makes sense!! This is with multiple objects in the group - and using a submesh. :)
looking good! I love the look of the very last one with the random positional wiggle!
That mysterious title made me click on the video immediately to see what it was about, nicely done! Thanks for the tut 👍🏿
I prefer mysterious title over 'lazy gimmick' - cheers :)
Nice tutorial! I didn't completely follow what happens at the end, though.
When you use a Group as input for a Custom Shape, does it behave differently from when you input a single shape?
From what I'm seeing at the end of the video, it seems like it it treats every single shape in the group as a Custom Shape instance. Is that what's happening?
Hey - if you applied the submesh to the group/folder(with a few shapes in it) nothing would change - but if you put it in a custom shape you can then apply the submesh to make things move etc. Another way to do this is to pre-comp the selection/group. > Then apply a submesh to the pre-comp. Hope that helps and makes sense!!
This is with multiple objects in the group - and using a submesh. :)
bring some more content bro