CMS SEPUSAHTO - A Cavalry App Tutorial

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  • Опубликовано: 15 дек 2024

Комментарии • 6

  • @ElliotMosher
    @ElliotMosher 2 года назад +1

    looking good! I love the look of the very last one with the random positional wiggle!

  • @gilndjouwou
    @gilndjouwou 2 года назад +2

    That mysterious title made me click on the video immediately to see what it was about, nicely done! Thanks for the tut 👍🏿

    • @pepkomotion
      @pepkomotion  2 года назад

      I prefer mysterious title over 'lazy gimmick' - cheers :)

  • @klontklont
    @klontklont Год назад

    Nice tutorial! I didn't completely follow what happens at the end, though.
    When you use a Group as input for a Custom Shape, does it behave differently from when you input a single shape?
    From what I'm seeing at the end of the video, it seems like it it treats every single shape in the group as a Custom Shape instance. Is that what's happening?

    • @pepkomotion
      @pepkomotion  Год назад +2

      Hey - if you applied the submesh to the group/folder(with a few shapes in it) nothing would change - but if you put it in a custom shape you can then apply the submesh to make things move etc. Another way to do this is to pre-comp the selection/group. > Then apply a submesh to the pre-comp. Hope that helps and makes sense!!
      This is with multiple objects in the group - and using a submesh. :)

  • @kavesh28
    @kavesh28 2 года назад

    bring some more content bro