Great tool considering there is a free version. Is not like that AE can't achieve some of this, but is 10 times more straight forward to make some things it seems.
Hey! Great video - learnt a lot. I have one question though, for some reason when I put my noise input into the X shape scale the Y scale gets distorted. It does not keep a 1:1 ratio. I've tried to connect a math modifier that adds the difference between X and Y but it turned out that the changes in Y also affect the X. It looks like it's being scaled on some weird ratio. Do you have maybe an idea how to solve it? Thanks a lot! 😊
It sounds like you have Noise affecting X and Y, but with different values. Check if on your Noise modifier, you have "Separate Channels" ticked on. If yes, then this will affect X and Y differently. Alternative method - add Noise modifier only to X. Then Link X with Y. This way you are affecting only 1 property and second one is copied from the first one. I may have cut it out by accident during tutorial editing at the end. Simply Add Modifier > Noise > X. Then drag connection from X to Y. It should solve the issue.
@@k-motion-tutorials It did not quite resolve the problem, but you've inspired me to do some ticking and unticking boxes, and it turned out that the issue was the "Use layer as Seed" box ticked on. Now everything worked perfectly. Thanks!
You need to make sure that there are no connections feeding into the field. In your case Duplicator > Shape Scale. I think during the edit, I removed the step where I disconnected Noise modifier, that was "feeding" into Shape Scale. Remove any connections there, and you should be able to add a modifier directly to Duplicator > Shape Scale > X or Y, using Right Click and contextual menu. If there are connections present, you can create Number Range (as in your example, or any other modifier), then drag this modifier "pickwhip" field onto the property you want to affect. This will give you option to Replace the connection. Right Click does not have this option. Hope it make sense. :)
Do you mean Lottie? Yes, you can. Here are some details and limitations: docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/lottie-export/ And you can export individual frames or sequences as SVG as well. docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/
Amazing! More Cavalry tutorials! Thanks!
ruclips.net/video/6ZolgJGrN-E/видео.html
Another one just dropped :)
Great Intro, thanks Kamil. Perfect timing with a video on School of Motion channel having Ian and Chris talking about Cavalry.
Here is another one :)
ruclips.net/video/6ZolgJGrN-E/видео.html
Well done, looking forward to more!
Lets Go! looking forward for more tutorial.
Nice work. That was great.
4:00 if anyone else is wondering why their menu is not "contextual", they need to enable the LiveMode button next to the Attribute Editor Search box.
Great tool considering there is a free version. Is not like that AE can't achieve some of this, but is 10 times more straight forward to make some things it seems.
Hey! Great video - learnt a lot. I have one question though, for some reason when I put my noise input into the X shape scale the Y scale gets distorted. It does not keep a 1:1 ratio. I've tried to connect a math modifier that adds the difference between X and Y but it turned out that the changes in Y also affect the X. It looks like it's being scaled on some weird ratio. Do you have maybe an idea how to solve it? Thanks a lot! 😊
It sounds like you have Noise affecting X and Y, but with different values. Check if on your Noise modifier, you have "Separate Channels" ticked on. If yes, then this will affect X and Y differently.
Alternative method - add Noise modifier only to X. Then Link X with Y. This way you are affecting only 1 property and second one is copied from the first one. I may have cut it out by accident during tutorial editing at the end. Simply Add Modifier > Noise > X. Then drag connection from X to Y. It should solve the issue.
@@k-motion-tutorials It did not quite resolve the problem, but you've inspired me to do some ticking and unticking boxes, and it turned out that the issue was the "Use layer as Seed" box ticked on. Now everything worked perfectly. Thanks!
@@bubobimbo Ah thats the new setting introduced in Cavalry 2.3, I think.
For some reason I cannot add Number range to shape scale. X and Y values are greyed out there, so I guess this might ber a hint. Any idea why?
You need to make sure that there are no connections feeding into the field. In your case Duplicator > Shape Scale.
I think during the edit, I removed the step where I disconnected Noise modifier, that was "feeding" into Shape Scale. Remove any connections there, and you should be able to add a modifier directly to Duplicator > Shape Scale > X or Y, using Right Click and contextual menu.
If there are connections present, you can create Number Range (as in your example, or any other modifier), then drag this modifier "pickwhip" field onto the property you want to affect. This will give you option to Replace the connection. Right Click does not have this option.
Hope it make sense. :)
@@k-motion-tutorials Cool thx! :)
this looks interesting. Can you export the project as a svg animation?
Do you mean Lottie? Yes, you can. Here are some details and limitations:
docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/lottie-export/
And you can export individual frames or sequences as SVG as well.
docs.cavalry.scenegroup.co/user-interface/menus/window-menu/render-manager/
What are my plans for 2025? Leaving AE.
so i like even numbers.... type 1815.