Please make this a regular thing! So many Bedrock players get angry trying to follow Java tutorials. This is an awesome idea and you are so great at explaining everything that it would, for sure, prevent a ton of rage quits! ❤
I did it before, by comparing Java mechanics to Bedrock for popular things like mob farms and such, but I think doing things this way based off of some popular farms seen by many, and picking them apart like this may be more entertaining while also being informative.
I do like this discussion of a java farm and then the explainer as to why it doesn't work as intended (or at all) on bedrock and then how to make one that does work. Please do more of these!
I enjoyed this style of video. One recommendation would be to use a potion of night vision when you're showing off something that's completely dark. On my phone I couldn't see anything that you're showing us on the creeper farm within the bedrock guide world.
Nice video! I think it's important to teach players about BE mob farming mechanics and I think this is an interesting way to do that. Slight nitpick, though. 3000 gunpower an hour isn't close to the max. People have made faster farms. Mike Homer claims his sim 4 creeper farm, "Lotus 2.0," produces 14,200 gunpowder and hour and GoretoFame claims his sim 6+ creeper farm, "CreeperstoFame," produces 30,100 gunpowder per hour.
Im guessing those are using portals to send to the nether? That would make sense for that significant increase in rates... also probably using the entire spawn sphere, rather than the top 1/3 of it like I am due to using trident killers.
@@Prowl8413They don't use portals. You can't really use portal spam in hostile mob farms anymore because nether portal tiles produce light. 2d farms kind of suck, anyway, because they require 2 accounts to be used effectively and there's a risk of ruining your world by creating too many mobs if you load the overworld portion of the farm for too long without loading the nether portion of the farm. It uses scaffolding or sculk veins and water. "Lotus 2.0" uses most of the sim 4 spawning sphere, and "creepers to fame" has 5 towers with split density for cave spawn that take up most of the y coordinates that are available and has a huge platform for surface spawns aswell. They're huge, and the prospect of attempting to build them in survival is intimidating even for technical servers. Unlike the bedrock design you showcased, they're not really suitable for a typical ssp world or realm or server.
The mob spawning of Java is the reason I've started playing it lately. Just to experience something different to the Bedrock system. Great video Prowl - showed the difference between the versions very nicely.
made this one on JAVA in a new world. haven't lit up much, but it gives me what I need for now. currently working on a perimeter, so will rebuild there and prolly see quantities increase ^^ Since you mentioned parity, I can get over the spawning mechanics and such, but there's just some (I think minor) things that JAVA has which are such great QOL's and tbh are keeping me from playing bedrock. (1. Shift+click to move all of one item to/from stash 2. TNT drops 100% 3. offhand arguably 4. Nether roof building, as they're not going to ever remove it from JAVA why not have it on Bedrock FFS )
As a Bedrock player, I wholeheartedly agree that these 4 features along with the F3 Debug screen are some of the biggest parity features needed to be implemented on Bedrock Edition. Bedrock Players are inadvertently punished by not having these features and farming on Bedrock is made much more difficult because of this.
This is such a great video idea! I just started a bedrock realm to play with friends who can only play on bedrock and coming from Java I love to see stuff like this.
Loved the video Prowl! It’s great when someone can explain the differences between Java and Bedrock farm mechanics. As someone who is relatively new to Minecraft, I’ve learned the hard way when researching/implementing farms to use in my Bedrock games. 😅
I love these types of videos. Especially the explaining of bedrock mechanics. The parity issues are a big reason I stopped playing on bedrock. They are just not the same games and can't/won't be.
I do like seeing you explain things like this. I watch a lot of wattles and really enjoy his builds. Wish both Minecrafts were more alike. I play bedrock and you help me out a lot.
I use to try to build creeper farms when I didn’t know there was a difference between Java and bedrock and couldn’t figure it why they wouldn’t work good video
Cool video. It would be awesome if Mojang fineally increased the number of mobs that could spawn in a given area. They could put something in settings probably so the default would be what it is now but then you could change the number of mobs and possibly a slider to control the spead that they try to fill the mob cap. That would be an awesome change!!! 😊
I love watching farm videos and which one will work for me in bedrock. I saw this idea and was wondering if it would really work on bedrock. You doing the work for me makes my job a lot easier 😂😂😂 i do love this for the comparison between Java and Bedrock.
I find that the best way to do a creeper farm is to maximize your time rather than your rates. We (in Bedrock) are all very familiar with the fact that iron farms are a pain - as you have to essentially build a trading hall underneath an iron golem killer. These are not that difficult to build, but rolling out your villagers and doing all your conversions and trading takes time (and it used to be that you were doing all this around a zombie spawner, but the trading nerfs have made that no longer worth doing). So, I found that after I built my iron golem spawning floor with all the water pushing in towards the soul campfire/lava blade combo in the center (campfires also solve the cat issue), I could surround that with a 3-deep shelf of creeper spawning space (trapdoors on the top, and also around the edge so that they fall into the water regularly with their normal movement). Thus, while I'm working with the villagers below (even before golems are spawning) creepers (and spiders) will spawn and end up passively putting gunpowder and extra string (more than just the cats give) into my system. If done underground you will also get buried in glow ink. The only problem is that very rarely you will get a spider jockey whose skeleton will shoot at a golem, hit a creeper instead, triggering an explosion, that can mess up the signposts you have holding back your lava blade (meaning you have to go up there, clear the cobble produced, replace the signs and sometimes a campfire or two). Not the most efficient, by far, but for virtually zero increases in lag and redstone free, I find it keeps me in enough gunpowder just from the time I spend building up a trading hall to keep me in all the rockets that I need. Maybe a little less these days since I'm less likely to use villagers as my XP generators since the nerfing reduced the value in doing that.
I've built a similar farm in my world but I placed the carpets in a zig zag and while my farm was less than half the size it produced about twice as much up high in the air
A bedrock rite of passage is trying to build your first farm and when it doesn’t work, finding out it was a java edition farm you tried to build. If any bedrock players says this never happened to them when they first started playing, they are lying.
I mean, unless you're one of the many players like me that realized there's a difference because of RUclipsrs that specifically say it doesn't work on bedrock. Then, I was playing before bedrock so it was just console vs Java at the time.
@@christianskidmore4830 when a lot of us started playing, there weren’t many other RUclipsrs doing bedrock content. That’s why so many of us found Prowl. He was one of the first for bedrock edition.
@@Aggrosk8 I know, I was just sharing my and many other people's experience because of your incorrect statement in the original comment. I just didn't want people spamming you with "I never did that" comments with no explanation, making them seem like liars.
I tried to do like a Minecraft 101 Series showing some of the differances between Bedrock and Java. Things are changing but 90% of it still is viable today.
if someone wants a functional gunpowder farm on bedrock, i suggest heavily to use a witch farm, they are way more efficient but have the key downside of location
This farm does work on bedrock. I have it built in my realm and it supplies gunpowder for everyone. Granted I had to troubleshoot it a lot when I originally built it. I think the biggest thing I did was swap the carpets for buttons. It’s definitely not very efficient either but it does work.
There is no way it works well. Swap carpets to buttons you still get spiders clogging it up... and the farm has VERY minimal spawning spots available, which with the rate this kills mobs, and how Bedrock mob spawning works, would mean at best like a few dozen gunpowder per hour I'm guessing. At a much larger scale maybe you reach 100?
@@Prowl8413My farm has 8 levels. It’s rates aren’t as good currently as when I built it because spiders spawn with skeleton riders and the skeletons kill the snow golems. So there’s currently no golems in the farm. I don’t have exact rates but even in its current state it still spawns creepers 4-5x as much as it does spiders. It’s definitely not efficient but if I had to guess it does around 1-1/2 to 2 stacks an hour. I will update you again after I get it running %100 and afk for an hour.
@@Prowl8413 I’m in the end game so I don’t really need a general mob farm but I would definitely take your recommendation on your favorite creeper farm or ghast farm. You’ve become one of my first go tos for bedrock farms. I’ve built your unbreakable iron farm, It’s definitely one of my favorites of all the farms I’ve built. I especially like how you explain the mechanics of the game and not just how to build it. Thanks man!🤙🏼
I find this idea for a series very interesting, but I have a question. When you are making a tutorial, could you say when a bunch of blocks that you place are temporary? It is pretty annoying when you don't make it clear until after you place blocks on the temporary blocks that they were temporary.
Good stuff for sure! I appreciate the mechanics explanation and honestly not a ton of insights out there between the different versions and what makes one “farm” work or not based on the version… I know it’s not always possible but if there was a way to make it work on BE that could be a good follow up video… Nonetheless, good video as is and would appreciate an analysis of other farms/features. Keep up the great work man!!
I don't think that you could make the Java farm showcased in this video work on bedrock because of how different the mob spawning mechanics are between the 2 games. You'd need to change the spawning platforms so that they're bigger and don't block too many creeper spawns, replace the snow golems with, sat, scaffolding or sculk veins with water on top of them. You'd also probably want to replace the campfires with trident killers and build it in the sky instead of underground. Basically, you'd have to change every aspect of it.
There is no way to make it work on Bedrock without a massive size increase due to the slow spawning on Bedrock, and the needing to block spawn spots different for Creepers... Makes it not worth it.
@@MelinaOfMyphrael Facts! But there’s others, that with a little adjustment do (somewhat) work in BE… Personally, I am not really big on all of the massive farms - kinda takes away from the adventure of the game imo but I’m sure there’s plenty of viewers that would like to see those things… Just a thought anyways 🤔
@@Prowl8413Agreed! There’s potential for others be converted to BE - just thinking out loud for future ideas … I’d watch but very unlikely to implement - not really my vibe lol
There are some staggering differences between Java and Bedrock, a lot of it due to Bedrock having to scale down for handheld devices. Makes for some interesting issues.
im super curious on the on the difference between the two versions, in particular docm's tree farm like we need a good way of getting wood on bedrock , since we dont have tnt dupers cant we use wither chambers or ghast blasters? , this series is a great idea btw
TBH the java spawning mechanics are probably more sensible at least spawning on the middle of the blocks and what can spawn and where and teh whole space limitations
Yes, Spawning is the North West corner. I would like to see this built in the Sky to be more comparable with Bedrock. In Java (as I understand it) Spawning attempts start at the bottom of the world and works upwards. In Bedrock Spawning attempts start at the top of the world and go downwards. I don't think it will really help rates though, except maybe more String.
The number of spawning spaces available would still equal incredibly slow spawns, coupled with the creepers taking a while to finally drop, spiders spawning and getting stuck, and no trident killer, the farm wouldn't be too much faster than shown here.
And here I thought the biggest difference was java tries to do a spawn scan from bed rock and bedrock starts spawn scanning from the sky. Have you seen Ethos frogger game?
They do try to do that, but on Java it's rates are best at Bedrock because it doesn't try to check all the spots above it if it spawns lower in the world... where as Bedrock, it does start from top down, but it still tries to spawn in all places on the way down, so the rates top of world vs bottom of world are no different.
You could see a VERY slight increase from a few added spawn spots, but it would be minor... we got what, 6 gunpowder in an hour... maybe you get 12 lol.
Yes, people who design mob farms put non-full blocks, such as fences, in the North and West edges of farms so that spawning spaces don't get blocked. However, as Prowl mentioned, this farm isn't designed for bedrock and will be terrible regardless.
Man, I'm over Wattles and his clickbait, he should stick more to playing and also not go negative on bedrock. I love Bedrock because of the controller support and realms.
Still wouldn't work due to the spawning rules. The Golems would kill all mobs and before we could gather the drops they would despawn or cause server lag.
For creeper farm, the most known reason that it doesn't work on Bedrock is the hitbox of creeper in Bedrock is 1.8 blocks high, while creeper in Java is 1.7 blocks high. This makes the trapdoor design fail.
Main reason for trap doors is to stop enderman, skeleton, and spider from spawning in with the creeper. Creepers can spawn under a trap door. Test this in your own world because Prowl has already shown it on his channel numerous times.
Big loss of respect here, iskall85 had way more caves around him lit up and I’m pretty sure you didn’t build that exactly like he did ether. If you are going to do these kind of videos you need to make sure it’s done exactly like the other player or you will have no credibility. I will unsubscribe if you are going to just make up things to push out content.
i love this farm and i love my bow enchantments 👿👿
We all have our flaws :p
Tridents are better... right? XD
To and beyond
I'm sorry wattles I had to leave that part in 😓
😂
Please make this a regular thing! So many Bedrock players get angry trying to follow Java tutorials. This is an awesome idea and you are so great at explaining everything that it would, for sure, prevent a ton of rage quits! ❤
"Parity Check" is such a good idea for a series.
I did it before, by comparing Java mechanics to Bedrock for popular things like mob farms and such, but I think doing things this way based off of some popular farms seen by many, and picking them apart like this may be more entertaining while also being informative.
I do like this discussion of a java farm and then the explainer as to why it doesn't work as intended (or at all) on bedrock and then how to make one that does work. Please do more of these!
Glad you enjoyed it!
Yeah I agree I always like your videos that compare the version of the but this is one of my favourites.
I enjoyed this style of video. One recommendation would be to use a potion of night vision when you're showing off something that's completely dark. On my phone I couldn't see anything that you're showing us on the creeper farm within the bedrock guide world.
Great explanation of bedrock spawning mechanics
Nice video! I think it's important to teach players about BE mob farming mechanics and I think this is an interesting way to do that.
Slight nitpick, though. 3000 gunpower an hour isn't close to the max. People have made faster farms. Mike Homer claims his sim 4 creeper farm, "Lotus 2.0," produces 14,200 gunpowder and hour and GoretoFame claims his sim 6+ creeper farm, "CreeperstoFame," produces 30,100 gunpowder per hour.
Im guessing those are using portals to send to the nether? That would make sense for that significant increase in rates... also probably using the entire spawn sphere, rather than the top 1/3 of it like I am due to using trident killers.
@@Prowl8413They don't use portals. You can't really use portal spam in hostile mob farms anymore because nether portal tiles produce light. 2d farms kind of suck, anyway, because they require 2 accounts to be used effectively and there's a risk of ruining your world by creating too many mobs if you load the overworld portion of the farm for too long without loading the nether portion of the farm.
It uses scaffolding or sculk veins and water.
"Lotus 2.0" uses most of the sim 4 spawning sphere, and "creepers to fame" has 5 towers with split density for cave spawn that take up most of the y coordinates that are available and has a huge platform for surface spawns aswell.
They're huge, and the prospect of attempting to build them in survival is intimidating even for technical servers. Unlike the bedrock design you showcased, they're not really suitable for a typical ssp world or realm or server.
You're correct, it is the northwest corner of a spawnable block.
The mob spawning of Java is the reason I've started playing it lately. Just to experience something different to the Bedrock system. Great video Prowl - showed the difference between the versions very nicely.
made this one on JAVA in a new world. haven't lit up much, but it gives me what I need for now. currently working on a perimeter, so will rebuild there and prolly see quantities increase ^^
Since you mentioned parity, I can get over the spawning mechanics and such, but there's just some (I think minor) things that JAVA has which are such great QOL's and tbh are keeping me from playing bedrock. (1. Shift+click to move all of one item to/from stash 2. TNT drops 100% 3. offhand arguably 4. Nether roof building, as they're not going to ever remove it from JAVA why not have it on Bedrock FFS )
As a Bedrock player, I wholeheartedly agree that these 4 features along with the F3 Debug screen are some of the biggest parity features needed to be implemented on Bedrock Edition. Bedrock Players are inadvertently punished by not having these features and farming on Bedrock is made much more difficult because of this.
This is such a great video idea! I just started a bedrock realm to play with friends who can only play on bedrock and coming from Java I love to see stuff like this.
Loved the video Prowl! It’s great when someone can explain the differences between Java and Bedrock farm mechanics. As someone who is relatively new to Minecraft, I’ve learned the hard way when researching/implementing farms to use in my Bedrock games. 😅
Keeps amazing me how many differences there are between Java and Bedrock. And Prowl is one of the best at explaining how the versions differ!
I like this video.
Explaining what makes Java and Bedrock different from each other when it comes to mob farms.
I love these types of videos. Especially the explaining of bedrock mechanics. The parity issues are a big reason I stopped playing on bedrock. They are just not the same games and can't/won't be.
The snow Gollum was following you through tinted glass 😂😂😂
I do like seeing you explain things like this. I watch a lot of wattles and really enjoy his builds. Wish both Minecrafts were more alike. I play bedrock and you help me out a lot.
I use to try to build creeper farms when I didn’t know there was a difference between Java and bedrock and couldn’t figure it why they wouldn’t work good video
Cool video. It would be awesome if Mojang fineally increased the number of mobs that could spawn in a given area. They could put something in settings probably so the default would be what it is now but then you could change the number of mobs and possibly a slider to control the spead that they try to fill the mob cap. That would be an awesome change!!! 😊
Wattles catching some strays... 😂
I love watching farm videos and which one will work for me in bedrock. I saw this idea and was wondering if it would really work on bedrock. You doing the work for me makes my job a lot easier 😂😂😂 i do love this for the comparison between Java and Bedrock.
Might be a good short. Check if you can get a villager on a chicken like Zedaph.
I find that the best way to do a creeper farm is to maximize your time rather than your rates.
We (in Bedrock) are all very familiar with the fact that iron farms are a pain - as you have to essentially build a trading hall underneath an iron golem killer.
These are not that difficult to build, but rolling out your villagers and doing all your conversions and trading takes time (and it used to be that you were doing all this around a zombie spawner, but the trading nerfs have made that no longer worth doing).
So, I found that after I built my iron golem spawning floor with all the water pushing in towards the soul campfire/lava blade combo in the center (campfires also solve the cat issue), I could surround that with a 3-deep shelf of creeper spawning space (trapdoors on the top, and also around the edge so that they fall into the water regularly with their normal movement).
Thus, while I'm working with the villagers below (even before golems are spawning) creepers (and spiders) will spawn and end up passively putting gunpowder and extra string (more than just the cats give) into my system. If done underground you will also get buried in glow ink.
The only problem is that very rarely you will get a spider jockey whose skeleton will shoot at a golem, hit a creeper instead, triggering an explosion, that can mess up the signposts you have holding back your lava blade (meaning you have to go up there, clear the cobble produced, replace the signs and sometimes a campfire or two).
Not the most efficient, by far, but for virtually zero increases in lag and redstone free, I find it keeps me in enough gunpowder just from the time I spend building up a trading hall to keep me in all the rockets that I need. Maybe a little less these days since I'm less likely to use villagers as my XP generators since the nerfing reduced the value in doing that.
Grian's Mushroom Stem farm - Please!
Mushroom Stem Farm... Interesting.
They now work, i afked for 5 minutes and got 9 gunpowders, so you can get 540 gunpowders for 1 hour. Thanks to the new preview
I've built a similar farm in my world but I placed the carpets in a zig zag and while my farm was less than half the size it produced about twice as much up high in the air
The key to your success is the farm being high up in the air...
A bedrock rite of passage is trying to build your first farm and when it doesn’t work, finding out it was a java edition farm you tried to build. If any bedrock players says this never happened to them when they first started playing, they are lying.
Not getting a Java farm to work on Bedrock drew me to Prowl.
I mean, unless you're one of the many players like me that realized there's a difference because of RUclipsrs that specifically say it doesn't work on bedrock. Then, I was playing before bedrock so it was just console vs Java at the time.
@@1Ryat me too! His cow farm was the first one because when I first started I tried to make a java cow crusher like so many others I’m sure.
@@christianskidmore4830 when a lot of us started playing, there weren’t many other RUclipsrs doing bedrock content. That’s why so many of us found Prowl. He was one of the first for bedrock edition.
@@Aggrosk8 I know, I was just sharing my and many other people's experience because of your incorrect statement in the original comment. I just didn't want people spamming you with "I never did that" comments with no explanation, making them seem like liars.
Keralis dye farm. That would be a challenge. I think I'm not sure about everyone else
I tried to do like a Minecraft 101 Series showing some of the differances between Bedrock and Java. Things are changing but 90% of it still is viable today.
The snow golem following you was soo funny
if someone wants a functional gunpowder farm on bedrock, i suggest heavily to use a witch farm, they are way more efficient but have the key downside of location
This farm does work on bedrock.
I have it built in my realm and it supplies gunpowder for everyone. Granted I had to troubleshoot it a lot when I originally built it. I think the biggest thing I did was swap the carpets for buttons.
It’s definitely not very efficient either but it does work.
There is no way it works well. Swap carpets to buttons you still get spiders clogging it up... and the farm has VERY minimal spawning spots available, which with the rate this kills mobs, and how Bedrock mob spawning works, would mean at best like a few dozen gunpowder per hour I'm guessing. At a much larger scale maybe you reach 100?
@@Prowl8413 my creeper farm uses buttons and it produces 5k a hour also doesnt spawn spiders
@@Prowl8413My farm has 8 levels. It’s rates aren’t as good currently as when I built it because spiders spawn with skeleton riders and the skeletons kill the snow golems. So there’s currently no golems in the farm.
I don’t have exact rates but even in its current state it still spawns creepers 4-5x as much as it does spiders.
It’s definitely not efficient but if I had to guess it does around 1-1/2 to 2 stacks an hour. I will update you again after I get it running %100 and afk for an hour.
@jessemaxwell6388 check out my general mob farm, itll get you about 14+ stacks per hour, plus the other goodies from other mobs
@@Prowl8413 I’m in the end game so I don’t really need a general mob farm but I would definitely take your recommendation on your favorite creeper farm or ghast farm. You’ve become one of my first go tos for bedrock farms.
I’ve built your unbreakable iron farm, It’s definitely one of my favorites of all the farms I’ve built.
I especially like how you explain the mechanics of the game and not just how to build it. Thanks man!🤙🏼
I find this idea for a series very interesting, but I have a question. When you are making a tutorial, could you say when a bunch of blocks that you place are temporary? It is pretty annoying when you don't make it clear until after you place blocks on the temporary blocks that they were temporary.
How did you become so technically proficient in Bedrock?
Years of interest :p
Did you just figure things out, look at a lot of Minecraft Wiki, or a bit of both?
Good stuff for sure! I appreciate the mechanics explanation and honestly not a ton of insights out there between the different versions and what makes one “farm” work or not based on the version… I know it’s not always possible but if there was a way to make it work on BE that could be a good follow up video… Nonetheless, good video as is and would appreciate an analysis of other farms/features. Keep up the great work man!!
I don't think that you could make the Java farm showcased in this video work on bedrock because of how different the mob spawning mechanics are between the 2 games.
You'd need to change the spawning platforms so that they're bigger and don't block too many creeper spawns, replace the snow golems with, sat, scaffolding or sculk veins with water on top of them. You'd also probably want to replace the campfires with trident killers and build it in the sky instead of underground.
Basically, you'd have to change every aspect of it.
There is no way to make it work on Bedrock without a massive size increase due to the slow spawning on Bedrock, and the needing to block spawn spots different for Creepers... Makes it not worth it.
@@MelinaOfMyphrael Facts! But there’s others, that with a little adjustment do (somewhat) work in BE… Personally, I am not really big on all of the massive farms - kinda takes away from the adventure of the game imo but I’m sure there’s plenty of viewers that would like to see those things… Just a thought anyways 🤔
@@Prowl8413Agreed! There’s potential for others be converted to BE - just thinking out loud for future ideas … I’d watch but very unlikely to implement - not really my vibe lol
@@S1LV3RF0X78 These aren't particularly massive
Your creeper farm uses tons of resources but its amazing
There are some staggering differences between Java and Bedrock, a lot of it due to Bedrock having to scale down for handheld devices. Makes for some interesting issues.
Loved this video! It's really nice to know why these alternate farms don't work for Bedrock and really saves me time when building.
I love parity Minecraft would not be Minecraft without bedrock or java
im super curious on the on the difference between the two versions, in particular docm's tree farm like we need a good way of getting wood on bedrock , since we dont have tnt dupers cant we use wither chambers or ghast blasters? , this series is a great idea btw
TBH the java spawning mechanics are probably more sensible at least spawning on the middle of the blocks and what can spawn and where and teh whole space limitations
Yes, Spawning is the North West corner. I would like to see this built in the Sky to be more comparable with Bedrock. In Java (as I understand it) Spawning attempts start at the bottom of the world and works upwards. In Bedrock Spawning attempts start at the top of the world and go downwards.
I don't think it will really help rates though, except maybe more String.
The number of spawning spaces available would still equal incredibly slow spawns, coupled with the creepers taking a while to finally drop, spiders spawning and getting stuck, and no trident killer, the farm wouldn't be too much faster than shown here.
Love Prowl in partity mode
Definitely could work in the next update for bedrock 😂😂😂
Some of the ilmango farms and a perimeter.
And here I thought the biggest difference was java tries to do a spawn scan from bed rock and bedrock starts spawn scanning from the sky. Have you seen Ethos frogger game?
They do try to do that, but on Java it's rates are best at Bedrock because it doesn't try to check all the spots above it if it spawns lower in the world... where as Bedrock, it does start from top down, but it still tries to spawn in all places on the way down, so the rates top of world vs bottom of world are no different.
If you can make Decked Out I will absolutely flip
Great explanation
Would replacing the carpet with buttons improve creeper rates then?
Super interesting video and thank you for your insight! What is the add on called on bedrock to check chunk borders?
This one you have to get in my discord channel, I had it custom made, so it's not available anywhere else.
@@Prowl8413 ahh i see. Sounds like i’d need a computer to be able to dl/use it. No stress though :)
Curious about Ethos multi-item sorter with the minecarts this season.
Is there any equivalent pack of ShulkerPlus of iskall
Nope, it's a pretty cool pack too... I don't even know if it's possible on Bedrock at this time... maybe? I'll poke around.
You appear to be on PC. RavinMaddHatter's still works. Free.
I missed parity check
Hi Prowl, does Iskall's farm work now that the latest preview has changed natural mob spawning to the middle of a block?
Informative video. Out of curiosity, what would happen if you replaced the walls in 'Iskall's' farm. Would it potentially increase the mob rate?
With fences ... sorry I forget that part.
You could see a VERY slight increase from a few added spawn spots, but it would be minor... we got what, 6 gunpowder in an hour... maybe you get 12 lol.
Yes, people who design mob farms put non-full blocks, such as fences, in the North and West edges of farms so that spawning spaces don't get blocked.
However, as Prowl mentioned, this farm isn't designed for bedrock and will be terrible regardless.
The farm works good
And they just changed how mob spawn now😭
I hope it works!
Let me know what you think when it's done.
@@Prowl8413it’s a unique build for sure but it could you more spacing for Bedrock, Thanks for the Great video
Nice, but should i eat metal staples?
Man, I'm over Wattles and his clickbait, he should stick more to playing and also not go negative on bedrock. I love Bedrock because of the controller support and realms.
666th like also imma build the modified one in my world
Hello
Add more golems per pod? 4:48
They likely end up hitting each other, or knockback locking individual targets
Still wouldn't work due to the spawning rules. The Golems would kill all mobs and before we could gather the drops they would despawn or cause server lag.
@mystikarain Snow golems don't damage any hostile mob except blazes.
The real issue is that they'd knock back some of the mobs indefinitely.
For creeper farm, the most known reason that it doesn't work on Bedrock is the hitbox of creeper in Bedrock is 1.8 blocks high, while creeper in Java is 1.7 blocks high. This makes the trapdoor design fail.
Creepers can spawn under trapdoors in BE.
This is false. Creepers spawn under trap doors on Bedrock just find. Check my creeper farm tutorial.
Trap doors are 0.18 blocks thick.
Main reason for trap doors is to stop enderman, skeleton, and spider from spawning in with the creeper. Creepers can spawn under a trap door. Test this in your own world because Prowl has already shown it on his channel numerous times.
@@mystikarainYou're mostly correct, but trapdoors above the spawning platforms don't block spiders because they're 0.9 blocks tall
Big loss of respect here, iskall85 had way more caves around him lit up and I’m pretty sure you didn’t build that exactly like he did ether. If you are going to do these kind of videos you need to make sure it’s done exactly like the other player or you will have no credibility. I will unsubscribe if you are going to just make up things to push out content.
Honestly, this farm is sucks😑
Works nice for a quick easy setup on Java though.