The SNES DOOM it aint the framerate that sucks for me its GETTING STUCK ON EVERY WALL YOU TOUCH. The playability gets fucked up when you cant walk near a wall without getting stopped
Doom on saturn was so damn lazy of a port. Just look at powerslave and duke nukem so smooth running FPS on Saturn (the latter which actually had online play and was super fun).
I had only seen doom not played it untill I rented it on the SNES so to me it never seemed that bad just too excited to actually be playing doom going forward 2 years and I played it on ps I realised what I had been missing
@@djberryhardkore It uses the FX Chip but it was originally intended to use the SA-1 chip but ID software procrastinated the port until Nintendo threatened to revoke the licensing agreement and file an anti-trust lawsuit. ID Software hurried and used the easiest program set. The SA-1 chip would have definitely improved the image quality.
Me: Starts playing Doom again. Also me: Wonders when the next Console Wars episode will be. Console Wars: Pops up and it's Doom. Well, that's weird... but not unwelcome. Great video as always!
getting ready for Doom Eternal so I'm replaying all the Doom Games. Even when Doom Eternal does come out It'll probably need to be patched so I have enough time to finish all the Doom games before then I'm sure.
Same. I just picked up Doom 1, 2, and 2016 on Steam for my intro to the series and they put this out. Though, it's not too strange with Eternal coming out in less than 2 months.
To add to the comment about 32X Doom being rushed: If I remember correctly, the SNES port was given about a year of development time, since Randy Linden developed it as a passion project and then presented the prototype to Sculptured Software, who completed the game for the holiday season, and presented the fully completed game to iD software for publishing. The 32X port was only made in about 3-4 months, with John Carmack himself camping out at Sega of America's Headquarters just to get the measly 17 levels ported thanks to Sega's push for it as a 32X launch title. Another thing is that the SNES port was built with a custom engine and the PC original's layout in mind, while the 32X port was a stripped-down conversion of the Jaguar port, which itself was somewhat stripped down compared to the PC original. In other words, the SNES port was as good as it could have possibly been given a) the limitations of the console itself and b) the rom capacity of a SNES cartridge at the time. The 32X port, on the other hand, could have been far more faithful to the Jaguar port (which was the best console port at the time) but was crippled by rushed development time. Unfortunately, that was true of most 32X games, as Sega was worried about 32-bit competition beating them before they could release the Saturn. It was a terrible decision, they should have just released their final games for the Genesis/Mega Drive and then waited a few extra months for the Saturn to arrive.
if you want to see what doom 32x could've been you should check out the vids on my channel. =P just be sure to have an extra pair of pants near by cause you might crap yourself... XD
I remember that I had a Genesis and a SegaCD on that time. I asked about the 32X in the Sega retail store in my city, and the owner told me: "don't buy it, it'll be dead in few months". I appreciated his honesty.
I remember when visit Athens city 1996 Christmas period and I looked for a new generation console ,so visited a cool and big video game shop (Teleclub),the owner told me to bay a Atari Jaguar cd because it’s truly 64 bit beast told me (😂😱) and continue to told me lies ..... like the Saturn and psx it’s only 32 bit and the future of jaguar start now (1996 ) I was 12 years old ..... and even then was so easy to understand the lies of this man !!!so professionally!!!
@@dimitrisgiannakidis32 Lol! I'm glad that, while 12, you were smart to not buy that! By coincidence, 32X was a request from Sega of Japan, because they were concerned that Saturn would not be ready when Jaguar would be released.
I grew up on 32X Doom. Only as an adult did I learn how much was missing. However, even knowing what I know now, I still find the game enjoyable. I am a bit surprised they didn't mention how often you get stuck on corners in the SNES game and take hits that you could easily avoid in any other rendition of the game.
My Mandela effect for my copy of D00M 32x is ridiculous; my PSX and PC versions in my mind have all the stuff I now realize were never in my beloved 32X OG copy.
@@rodrigoalves-cg6xv Better that using an entire fucking add on lol. I am a SEGA fan but I will gladly admit the SNES port is very impressive. 32X version was just lazy. DOOM Resurrection on 32X is very impressive though but that just shows how lazy the original port was.
Verdade, é impressionante, mas teve uma ajudinha extra de chip especial. Talvez se usasse o SVP, o desempenho seria algo próximo ou melhor. Lembre o Mega Drive tem Wolfenstein 3D, Duke Nukem 3D e Tolerance Zero sem nenhum chip especial. 😎
Joey JoJo a miracle your eyeballs didn’t fall out of socket while playing it. Doom on snes should of never happened. Doesn’t hold up and gives you a massive headache after 2 minutes of gameplay from horrible resolution.
David and Mr Aruru I agree. It's not like Shadow of the Colossus on Ps2, or Doom 3 on the Xbox. While yes the framerate is subpar at times, they remain alot more playable than Doom on Snes is. Can it be called a technical "miracle" if it's unplayable? Not really imo
@@alvarochaves1999 In that regard, it's worth considering that at the time even on PC getting anywhere between 10 and 15 FPS was considered "playable" in the original DOOM and Wolfenstein, and many well-loved and respected 3D games from that period ran at those levels or lower: look at the framerate from something like Ultima Underworld running on original hardware or Alone in the Dark, and you'll see something much closer to the performance targets DOOM was trying to hit most of the time. Many PC gamers were still running 486 processors -- or even, perish the thought, 386es! -- and in 1995 the Amiga was a dying but still beloved platform. Simply put, the computer version might have looked better than either the Saturn or SNES versions, but as far as performance? I know my first experiences with PC DOOM were closer to the latter than the former. We're rather spoiled nowadays in regards to what we expect from game performance. The simple fact is, back in the day DOOM on SNES ran at acceptable -- not GOOD, per se, but acceptable -- levels. For another comparison, play Goldeneye on the N64, with its frequent framerate dips into the single-digits as well, or even Perfect Dark (in 2000!) And compare how they performed to DOOM on SNES. The graphics themselves are massively upped, but the targeted performance levels are basically the exact same.
@@guerillagrueplays6301 Speaking of games with framerate that hasn't aged well, I've gotta bring up Conker's Bad Fur Day. I unfortunately missed that one as a kid, and only recently played it for the first time. The framerate was so unbelievably bad that it's damn near unplayable and almost completely ruins the experience. But what *really* has me scratching my head is why the hell didn't they make use of the expansion pak to improve it!? It would have probably made a big difference!
"Do I got to go to college to play this game?" Ironic, considering I first played DOOM in my college's computer lab because my 386 at the time was too slow to handle it.
The 32x was basically an mini external Graphics Card, (GPU) that you plugged into your sega genesis system for a boost of power. It allowed you to play more advanced 3D games. Loved the ending skit. You guys are so silly. Great video. :)
5:30 Interestingly, the 32X version does support crushing ceilings. I have an old video of my port of an old Doom mod I made and it has a ceiling that moves very similarly to the SNES example before this.
Despite the presence of blood, you still can't blow up enemies to pieces in the SNES version. Something you can actually do in the 32X version. That's what they actually meant.
@@WeskerSega it because the rom storage limitations,Randy for some reasons use a 2mb rom storage,i guess he use 2mb rom storage to make sure the game price doesn't go up to 80$(dollar)
You guys forgot the most important detail: The 32x version means you would have had to have bought the 32x attachment. you know, that thing literally nobody owned... the SNES has all the levels all the weapons all the enemies Better Sound and doesn't require an extra $150 add on...
Well when i was a kid my brother bought his 32x brand new for $39.99 and they had a promo where they threw in a game for free. So the $150 price tag was at launch. Most people didn’t buy a 32x at launch.
@@profoundgenius9726 that's cool. I remember they did drop in price after only like a couple months. There was even a time when the 32x and the Saturn were sharing shelf space LOL. We were dumb enough to buy the Sega CD so we just passed and went straight for the Saturn.
@@ConsoleWars final vs score have to call FOWL !! 32x is technically a 32bit processer upgrade to your existing 16-bit Genesis , , , , basically your comparing a Sega 32-bit title to a Nintendo 16-bit title , , magically the 32-bit game won ? big shock FOWL !! Let's see , ,price of 16-bit SNES system plus Doom cartridge tally vs price of 32-bit Sega 32x plus 16-bit Sega Genesis system plus Doom cartridge tally , , the lower cost would win , , , or how about a fair compare savvy ? We know 16-bit MegaDrive never had doom , however Brazil MegaDrive had Duke Nukem 3D a 16-bit first person shooter , so grab that turkey and do a fair versus against SNES Doom , , , otherwise Sega fails due to 32-bit CHEATING , , , , come on guys ,do the right thing for a new video , , ,
@@wyldelf2685 it seems like you're just salty besides this is the only version of the game they could compare as they said the Genesis didn't have Doom
@@nicolewhite3157 "32X completely 32-BIT " FOWL , , , Genesis is 16-bit , , , SNES also 16-bit , , , a fair comparison would be BRAZIL Genesis vers of "DUKE NUKEM 3D" versus SNES DOOM , , popular very similar first person shooters, , , oh yes and both are 16-Bit , , , , otherwise episode remains pointless (no Genesis Doom available , SNES Doom is winner 🏆 by default) , , , ,next time slowly read the comment ,
This is probably the 3rd or 4th time I have watched this video. I sometimes put your entire library on shuffle and go to sleep to your analyses. They make me laugh and are full of great retro info. I can’t thank you guys enough for a decade’s worth of awesome comparisons. Do I agree with you all the time? No. Do I agree with you at least 85% of the time? Hell yes! I am still waiting for a few… -Killer Instinct vs. Eternal Champions -Shmups comparisons -Weaponlord I’ll be so excited to see these ideas come to fruition. Maybe, one day. Keep em coming, guys. I always wanna see what you guys come up with. You’re the best!
For those who are interested, there is a patch for the 32X DOOM called DOOM 32X Resurrected that improves on nearly everything the 32X cart had. More resolution, faster frame rate, MUCH better music (FM Synth > GEMS any day,) and enemies that don't always face you. It's as close to the PC game that you can get on a console of that generation, and yes that includes the Jaguar version.
Gems is basically a disgrace. The fact that Sega never paid Yuzo Koshiro to make an fm synth dev tool to add to their development tools is the dumbest thing Sega failed to do in the Genesis era.
@@williamhollaway1960 the 32x is the most under developed for piece of hardware ever. It’s just really interesting to see homebrewers finally show what is possible on the 32x when time is properly invested into the games. The patch was obviously not made with the general public in mind, it’s for people who are curious what could have been.
@@AnAtheistIdiot Also the Saturn version. Both had horrible frame rates that made the 32X version look polished. The best two are the Playstation and Jaguar versions.
This video forgot to mention that with SNES, You only needed to buy the game. With Saga, You had to buy the 32X add-on & the game. WINNER Super Nintendo!
It's actually hard to decide. Bc the framerate is so important to gameplay. But more music, levels, and power ups is also a big bonus. Worth playing each
I seem to have a knack for sending you bad games don't I? XDD Oh well, this was still a lot of fun to watch! And that ending scene!! Sums up the SNES version perfectly :P *Looks at thumbnail* Oooooooooooh, I can already tell your next episode will most likely be your best one yet!!! Can't wait for it!!!! [EDIT: So it wasn't a Worst Game episode after all lol]
The 32X was my very 1st experience with the series and I always played it over and over for years until I got the collection,I loved this version and was the reason I had to have the 32X. I still have Nostalgia for that version and music
One thing that the Super Nintendo has over pretty much any port of DooM is the technical makeup of it. If I remember correctly they REALLY had to do some crazy workarounds just to make it as functional as it is.
How is our friend with his depression? I've been there a time or two but it gets better. Isolation is the worse thing, he needs as much contact and support as he can handle during the . Keep up the help, he needs it. Despair is the devil with depression. I wish him the best.
@@ConsoleWars LMAO it would appear "The Future" of 20XX is situated on High Park Street, Liverpool! 🤣 That building used to be an auto repair shop. To be honest, if you require an apocalyptic, dystopian future setting, you can't go wrong with Toxteth (that particular area of Liverpool) as it already looks as though it has been simultaneously trampled by Godzilla and invaded by an army of the undead!!!
There were numerous things that weren't even mentioned in the console comparisons...I'd have to disagree with you about some of what you mentioned there. I can't say for sure, but it appears to me that the Jaguar, 32X, PS, 3DO and Saturn versions all got a similar master build to port from because you can tell by a few things: 1. I believe the maps all behave the same on those versions in comparison to the SNES doom map. I also believe some of these versions have less sides for some of their pillars. 2. They all have the same end level stat screen in comparison to the actual map screen that shows the tower of babel being built on the SNES version 3. They all have the same group of textures that are used throughout their game, while the SNES textures were all wall textures, so they had more textures in their library; this allowed them to have closer replication of the textures used in the PC Doom levels. This leads to the non-SNES ports to have less variety in their texture palette(more browns and less blues, reds, and greens, etc). This is why the PS1 version had colored lighting fx. 4. The SNES version had more artifacts of the PC version of Doom than any other port(PS1 may have same amount). Light amplification goggles aren't in any other version from what I remember. 5. The SNES version also features pop-up text to show you what you've picked up like the PC version of Doom. The 32X definitely lacked this feature. 6. The SNES featured real-time light fx like blinking lights, lights that go out completely, and so on. The 32X did not have this feature. 7. The SNES version had more monsters than the 32X version. 8. The SNES had more levels than the 32X version. 9. The SNES had way better music than the 32X version, and all of the other ports as well(Jaguar had no music in game, 3DO had digital cd quality songs that were pretty horrible, and the PS1 used the same music composer that was working on Doom64). It was certainly the closest to the PC version of Doom. 10. The SNES was a 16-bit console. All other versions were 32-bit and higher. The SNES, overall, as far as features are concerned, I'd say is closer to the PC version of Doom than all other versions. It has the lighting from the PC port, the text descriptions, the closest/best sounding music, the textures for each room that fits the PC version. Sure it lacks the floor and ceiling textures, but it does still include the SKYBOX which I believe is a Ceil/Floor texture. It does also limit you to playing the later episodes only on higher difficulties, but again, this is a 16 bit console. . It has the gore/blood although it lacks the gibs. It has way more levels than the 32X and you don't have to rely on purchasing a 6-button controller. Which costs money which not all families had at the time. Let's not forget that DOOM wasn't even on the GENESIS. It had to go against a 32 bit version in which it still held it's own. Contest is over. LOL SNES is the Little Mac of the tournament. Considering that this would've been an even match if it were against the Genesis, having to spend money to buy a 6-button controller, and the $199 it would cost for Sega to have that 32-bit "boost", you could've just bought a ps1 and doom and it would've blown sega 32X out of the water. Considering that the 16-bit version lost mostly because it has less memory and wasn't able to do the extra graphics like teleport fx, gibs, and floor/ceil textures....I'd say SNES held it's own pretty good. In an economic point of view (which my family didn't have money at the time and that I never knew of anyone else that owned the 32X version of Doom in my life) and I had a friend who also had the SNES version of DOOM...we never had any problems dealing with the framerate. Yeah its poor in comparison to the 32X, but that's because of the BOOST. On fair ground, the SNES should at least tie with the 32X. Let's also face the fact that the 32X held no chance against any other 32 bit port, nor did the saturn version which launched not much later.
Even as a Nintendo fan, I have to 100% agree with Dan here. Sure, the SNES port is technologically impressive, there's more content than its rushed 32X counterpart, and you don't need an add-on to play this red cartridge...but is it really worth playing...? The low framerate doesn't bother me that much, but the laggy controls? I stopped at Stage 3 because of that.
I have the SNES copy of Doom I love it and I got no complains for that version I practice and worked hard to beat the game and figuring out how to control properly. So I say the SNES is better because more levels and monsters. Idc if the frame rate and lack of graphics are bad it's still the best port ever in my opinion plus I grew up with the SNES.
I was sure the 32X was going to win.... that said It's still been a long debate between these versions because like said in the video SNES had almost all the levels, had a MUCH better soundtrack and the BFG without a cheat code. But I agree with the video that when it comes down to the gameplay the 32X won. That said It feels like Doom running on the SNES as well as it did was totally impressive hard work. The 32X was the first version of Doom I played honestly and these days I'll just say why debate about it? play it on the PC OR ..... get the PSX version....
@@street1008 Aha, I guess people like watching videos instead of reading Wiki's. The PS1 Doom has great lighting and soundtrack - but the PS3 version is so comfy (has all official WADS & online multi). I play it most on my Vita through the PSP - custom WAD support, online co-op/multiplayer, custom MP3 support and extra settings like gravity-adjusting and jumps and that. SOGOOD
Keep up the great work! Just discovered your videos a couple of weeks ago and I'm watching all of them in order. You deserve more subscribers, I'm sure you will.
Not sure if anyone else mentioned it, but there is a complete Doom rom for the 32X that restores the missing levels from the Jaguar version of the game. So you can get the BFG 9000 and then the game has more levels that Super NES version. You have to manually select level 16, so you start the missing levels with the handgun, but it's still beatable on Nightmare! which is such a pain to play on the SNES verison...
Oh, yes, this is awesome! I love Doom and it’s different ports, so this is truly fascinating, especially the SNES version, it’s a technical masterpiece! Honestly, I love this channel so much, even the guy who replaced Greg, I honestly didn’t notice he’d changed originally and it’s an amazing actor. And the writing and guest actors on these are still awesome and I love them too! I’m sorry I’ve forgotten your name, but SEGA-guy, you’re a great writer and actor too! *EDIT:* Personality I’m amazed you didn’t mention the fact that SNES Doom lacks sound propagation, shotgun spread, and enemy sprites that face away from the player. It means it’s impossible to sneak up on enemies and the shotgun is just a strong pistol. **EDIT EDIT:** Oh, guess I was wrong, they mentioned that both games lacked the enemy sprites for other directions. I thought it was just SNES Doom that had that issue.
Doom Saturn vs Doom 64 maybe for another time? Duke 3D and Quake on the 2 consoles would also be cool, especially considering there were not that many games released for both the N64 and the Saturn.
Just like this one, it would be an unfair comparison due to different generations (and Doom 64 being a different game and not a simple port): Besides, once they start dueling Saturn vs. N64 it will always be "Your textures are blurry" vs. "You fake transparency with dithering." 😁
@@nettack they compared: -Turtles in Time vs Hyperstone Heist -Catlevania 4 vs Bloodlines -Contra III vs Hard Corps -Aladin SNES vs Aladin Genesis -Run Saber vs Strider -Home alone Snes vs Home Alone Genesis After those I don't see a different with this one, and the 64 and the Saturn are both from the same Generation and the N64 is not necessarily better for being 64 bits, is inferior to the Saturn Hardware in some ways, and even considering that, they compared a Master System game with an NES one despite the obvious raphical superiority of the MS.
@@oscarzxn4067 I'll give you the comparisons, but just like SNES vs. 32x here, N64 vs. Saturn is not the same generation. There's at least half a generation between them. The deficits the N64 has is due to it being a cartridge based console leading to fewer and more compressed graphics and sound. I'm a SEGA zealot, have been all my life. But when it comes to 3D graphics the Saturn could never live up to its potential compared to PSX and N64. Not, that it wouldn't have been capable to. It was just a lot harder to get comparable results out of it. Add to it, that it was always the smallest market, you wouldn't get the developer quality/quantity behind it. It was a chicken and egg problem. 🤷♀️ I'm all for extending the wars to PSX vs. Saturn, but graphics-wise the PSX will mostly win because of transparencies.
@@nettack N64 came out in 1996 and Saturn in 1994. That's the biggest problem I see. Sure they are similar in power but Nintendo has a big age advantage.
Honestly kinda surprised that for gameplay, they didn't mention the SNES version's most glaring flaw. The enemies in the SNES version are missing sprites and frames of animation; which means they cycle animations much faster then the other versions. This results in them shooting way more then in the other versions, and also means that hitstun from shooting them, barely does anything. The SNES version is a technical marvel, but that doesn't make it a good game.
Robot future pat "The Schwarzenegger wars, that one holds the best record for one liners." Dan "It must have been hard with all those twins" Robot future pat "No, the devito robot just wanted to be his manager"
The videos are so entertaining that it almost looks like a tv show that would appear on MTV. The effort put in those videos is spectacular. Great Job guys!
Technically there is no texture mapping in either game because Doom is a 2D top down shooter. There are videos that explain it, pretty cool tricks. But there are no polygons.
If I had to guess what the next game would be, I'd see you're going to be testing out the Collection Games associated with the Nintendo Super scope and the Sega menacer.
I didn't expect you guys to actually review stuff from different consoles, even though that's what I said in one of your videos back then. The point is this is amazing. Edit: I mean like not just comparison of Sega Genesis and SNES games, games from other Nintendo and Sega consoles (that is if you come the Sega 32x has a different console).
I love you guys, I really do. For some strange reason I'm not being notified when new episodes pop up. I have been a subscriber for years and the bell icon is ticked...I don't know. I remember when these ports hit both consoles and I was right in the thick of it. I got the 32X version first before dumping it entirely for a Jaguar in 1994....or was it 1995? I wound up dumping all of it when the PS1 and Sega Saturn launched as I got them both. At any rate, my best friend and I had our very own console war with these two machines with Doom. The one thing that immediately jumped out at me right from the beginning with the Snes port is the movement of the walls. I don't think you noticed it when you guys reviewed it but once you see it...you can't unsee it. The walls actually move in sections, it's disjointed and very strange. The closer you are to a wall the faster it comes at you and...I can't play it. Great video from beginning to end. Especially the woke joke at the onset, fantastic! How many takes did you have to do when you said Sega 32X instead of the words "Sega Genesis?" It looks like you want to say "Sega Genesis" so bad. Addendum- You guys should take your show to the 32-bit generation. The 32X is a good jumpstart for the move. Oh and I love the shotgun, very nice!
The channel deserves to have over a million subs. Seriously, how is this channel not bigger! RUclips needs to recommend in its feed or something. Please keep up the great work.
15:49 is why I keep a beer under my bed for home protection. Once an intruder hears me opening it they know I'm armed and it scares them away. Or I'm an alcoholic. In my best friend's cousin's wife's sister's opinions this is one of the best Console Wars episodes to date. Also please tell me evil sugar gliders really will attack in the apocalypse.
@@ConsoleWars Good! because I mean the whole "woke" console wars soldier talking like a robot, the rant about keeping track of the levels in your head working for the fbi but not really working for the fbi schizophrenia rant, the hilarious great ending that tied the whole episode together, and just filling my imagination with demonic sugar gliders...factually proves this was a great episode :)
Philippe Same here I am a Nintendo fanboy and prefer the 32X version, however that said I do love to play some time to time the Snes version just for the sheer technical achievement. I can only imagine how great the 32X would have been if it wasn’t for the dam rush! Here is a quick fun thing I’d like to see someone try one day, make Doom run on the actual Genesis with the Virtua Racing enhancing chip, would be awesome!
@@ViciousAlienKlown just because of how the 32X version ended up looking like. It could have been so much better. I'd rather play the SNES version simply because I know the developers did everything they could to squeeze every drop of power the snes could give to give us the best game they could offer. The 32x was rushed and it shows. And to me it's unfortunate/deal breaker. Yes it plays better by default, but it's not even close to what it should have been...
@@kinorai Just because someone worked hard on a bad game doesn't mean you should play it, especially with that frame rate and resolution. Gave me motion sickness. Unplayable
I owned this game on SNES and on PS1, but I have to say I had more fun with the SNES version. Doom is much more than graphics and framerate, it's an ambiance.
Great video as always, guys! I appreciate all of the hard work that you put into these. I especially liked the part where Dan went into the mathematical rant; great stuff! Keep up the great work, and stay awesome! - Derek
This is basically a case of barely playable but complete game (SNES) vs playable but uncomplete game (32X). Verdict: Play the PC or PlayStation versions instead! :P
This was one of the best episode in a while, great writing, acting, chemistry... That said, adding in that the Genesis couldn't handle things when the SNES could isn't exactly true. The SNES had the super fx chip in the cartridge... a route SEGA could have taken if they wanted their games that included the added helper chips to cost the price to 2.5 games each. But instead they did what they figured was actually best for the consumer, made the helper hardware even better, and made it a one time purchase. Either way though, neither base system could handle it without the addition of helper hardware in the game cart, or in an adapter to take a regular game cart. Same difference either way.
Did what was best for the consumer!? You had to buy a lame ass 32x you could play doom on same system you play Mario world on in elementary school it's no contest
Love how Pat can hit a few of the key argument notes that Greg used to. Especially in sound: “Quality” was one of Greg’s key words, as is “your music sounds like farts” 😆
8:46 Press SELECT here; menu opens up. Still, yes, it's dumb. However, the menu also doesn't open up automatically in the original MS-DOS version. 9:40 NOPE! MS-DOS original version had it first. Also a thing in DOOM II. 13:14 It's an almost 100% MIDI to SPC conversion. There you go. SEGA consoles had no way of handling such. 20:54 That's how it works in the MS-DOS original. 21:46 On ALL VERSIONS, Berserker lasts until you die or finish the level. There's a patch (somewhere) that injects the map names into the post-level loading screens for the SNES port and it uses the MS-DOS fonts. It does a few other things but I'm not sure what those are. I actually like seeing the map names over the map numbers anyway. Yeah; I play DOOM with ZDoom.
@@AmyraCarter If we are going to add patches to the mix then I guess we can talk about the patched 32X version which restores all the levels, thus not making it an incomplete version anymore.
@@AmyraCarter I just pressed SELECT in the title screen and it doesn't trigger any menu, the game just begins exactly the same it does if you press START. So like they correctly said in the video, you are forced to begin the game in order to actually use the menu and restart the game with your desired adjustments. Also, you sure that the original Doom on MS-DOS had the enemy killing sideshow in the ending? I don't see it neither in the original Doom nor in the expanded Ultimate Doom. It was a thing in Doom II like you said, but not in the original. The 32X version ending clearly added it as a nod to the Doom II one (which was already out in PC by that time) while still covering the original game. Not even the Jaguar version which the 32X version is based on included that.
Good episode guys! Though this one *was* more than a bit unfair, given that the 32x basically strapped a Saturn onto the top of the Genesis to do what it did, making either the PS1 port of DOOM or even DOOM 64 a better comparison versus the 32x version. Plus there's the 32x itself to consider, and all the hassles it adds, just to get 2/3 of the game (and that's compared to the SNES version alone: compared to PC *both* are missing content.) The production on these eps and the focus of the humor just gets better and better: you can tell your writing is improving as you go along :) I still hope to see Greg return one day, but not as a re-replacement: instead, I'd like to see something like his long-lost twin brother show up as the TG-16 guy for some heavy-hitting three-way action. Heck, he could be your Stig: appearing occasionally, every time as a different long-lost cousin of his own or something, depending on the console he's representing. "Are we doin' this?" "You bet!" "Console Waa-" "WAIT!" "What? Oh, hey, it's Greg's Italian cousin, Gregaldo." "Wii." "I think that's French, not Italian." "No, no!" *Holds up a Wii copy of the game in question. "The game, it is better on Wii."
The 32X may be a considerable boost of power, but it's still reliant on Mega Drive base hardware and it's also closer to what the SNES can produce with enhancement chips (like the one used in this game, don't forget) rather than full generations consoles like the Sega Saturn, PlayStation or Nintendo 64 can achieve.
@@WeskerSega Except that the enhancement chip used for DOOM on the SNES is a 10 MHz 16 bit booster, while the 32X is essentially a Saturn (two 22 MHz 32 bit processors) with the Genesis used as a DAC and audio chip. It quite literally *is* a generational leap between the two, with literally twice the speed and bandwidth, not to mention a number of other enhancements (the kind you paid 100+ dollars for back in the day and had to tack an extra wall wart to your power strip to obtain.) The 32X is closer to the PS1 than it is the SNES, even with the booster chip in the cart. Heck, the 32X is faster than the 3DO, for that matter, and nobody would pretend that hunk of plastic was intended to be compared to the SNES. I'm not saying they're necessarily wrong to come to the conclusion they did . . . but it is a bit disingenuous given that the real comparisons to the 32X version should be made with the Saturn, 3D0, or even Jaguar versions of the game (PlayStation not included simply because it'd be completely unfair, not due to power, but the quality of the porting job and content included on the whole.) Comparing SNES to Genesis is like comparing different kinds of apples: you might like the taste or color of one better than another, but despite their differences the two have a lot in common. SNES versus 32X is like taking an apple and comparing it to an appletini: sure, there's still an apple in the mix on the other side *somewhere,* but it's been obscured and modified so much it's no longer the same kind of beast. I can see their logic here. The 32X, much like the SEGA CD, is an add-on for the Genesis and therefore technically part of the Genesis family. SEGA never did near as much with cartridge-based add-on chips for the Genesis, so if you're going to allow comparisons to Nintendo games that use them you have to give the Genesis leeway somewhere. I could see that being used to allow for the SEGA CD being presented in equal standing versus the SNES, since games using the 10 MHz booster chip -- all 5 or so of them -- are almost on par speed-wise with the Sega CD, and what they lack in data storage versus the CD medium and redbook audio they make up in better PGM and color depth capabilities. That being said, I've seen them actively choose *not* to use the SEGA CD version of games in comparison to the SNES when given the choice for many reasons, most notably the enhanced features often present in the CD versions, which makes this comparison that much more confusing. *shrug* Make of it what you will, but look up the spec sheet for the SEGA 32X, then look up the spec sheets for the Saturn and the PS1, then compare that to what the 10 MHz booster chip used for DOOM and Star Fox was able to do.
@@guerillagrueplays6301 I don't see why certain Mega CD games can't be compared to SNES games. It's the same as doing it with PC Engine CD games. And most people do that all time, they take, like for example, the PC Engine CD versions of games like Valis III and Ys III and compare them to the stock cartridge Mega Drive versions, and so on. In the end, Sega and NEC opted for the hardware add-on route for their consoles, while Nintendo stayed with the enhancement chips which was something they liked to do since the Famicom days. Comparisons would be very nitpicky if we assume all these circumstances, unless you essentially compare the Mega Drive version of Virtua Racing to any other chip enhanced SNES game. It's essentially the only Mega Drive game you can take if you nitpick the comparison. Compare 32X games with fullly independnent 32-bit systems... that's what the Sega Saturn was meant for. Adding the 32X to the mix when it was intended to be a life extender of the 16-bit Mega Drive, sorry but I don't see like you. You see it from a specs perspective, I see it from a generation perspective. Different points of view I assume, all of them valid. In the end, I applaud Console Wars for doing this comparison and they haven't been the first ones to actually attempt it.
Man, the frame rate argument reminds me of all the console players trying to argue with PC players during the 360/PS3 generation. Now suddenly they all care about the frame rate. Quite hilarious actually.
The difference being that the framerate of the SNES version made the game really hard to play. Playing a game at 30fps is not hard, it's just not as smooth as anything above that. It's not the same argument at all...
And no, I'm not saying the Genesis versions of some games are immune to slowdown either. Wayne's World and Demolition Man has slowdown on the Genesis as well, but it's much worse on the SNES. Strider also has more slowdown than Run Saber, but those two games are different, so I don't think it's fair.
@@isaacman4157 I don't think you needed that clarification because 1. You said "especially on the SNES side" which means you're not just talking about the SNES and 2. Nobody responded to you yet.
This pop up on my youtube.. and Now console wars is now my favorite thing. SUBSCRIBED... Reminds me of the old days of screwattack videos fun based videos that where not super flashy edits.. just a fun show... Keep up the good work.
Great video. It takes buttload of time and effort to script, shoot and stitch together a "mini-movie" like this, not to mention the meticulous fact-finding via what is no doubt monotonous "comparison gaming". Awesome stuff.
"Unplayable is just another kind of playable."
I love you guys.
The SNES DOOM it aint the framerate that sucks for me its GETTING STUCK ON EVERY WALL YOU TOUCH. The playability gets fucked up when you cant walk near a wall without getting stopped
Thats what i said to people who criticized Sonic 2006 : D
Give Nintendo a Doom rematch, Doom 64 vs Doom Saturn
Doom 64 is the best classic Doom game. Yes, I said that. It's better than Doom 1 and 2.
Doom on saturn was so damn lazy of a port. Just look at powerslave and duke nukem so smooth running FPS on Saturn (the latter which actually had online play and was super fun).
The Saturn version of DOOM is even worse than the SNES and 32X versions of it.
Real1Gaming 😂 I needed a good laugh
Doom 64 is a completely different game.
It was amazing that they got Doom playing on the SNES at all.
And that its superior in any small way to a 32 bit system. Like the music
I had only seen doom not played it untill I rented it on the SNES so to me it never seemed that bad just too excited to actually be playing doom going forward 2 years and I played it on ps I realised what I had been missing
It has a special graphics chip, it’s not a normal SNES game
@@djberryhardkore It uses the FX Chip but it was originally intended to use the SA-1 chip but ID software procrastinated the port until Nintendo threatened to revoke the licensing agreement and file an anti-trust lawsuit. ID Software hurried and used the easiest program set. The SA-1 chip would have definitely improved the image quality.
@@tskraj3190 id software didn't make this port, it was done by Randy Linden and was designed for superfx from the start.
The futuristic woke-voice (so as not to offend anyone) was hilarious.
I know it's irritating to see replies from people who just want to point out they're a fan, but holy shit I was not expecting you to appear here.
It makes me think of Beldar from "Coneheads".
@@NightSprinter I was thinking Vicki from Small Wonder myself, but Beldar also makes sense.
I love this channel so much, this is seriously the most underrated RUclips channel ever.
Thanks!
It really is.
I love it too!
It is underrated, and it is a RUclips channel, so yeah I agree
Bro bro.. it really really is dude. This episode has got me feeling like im in the middle of an intense court room drama front row. Love this shit!!!
Me: Starts playing Doom again.
Also me: Wonders when the next Console Wars episode will be.
Console Wars: Pops up and it's Doom.
Well, that's weird... but not unwelcome. Great video as always!
Same thought here, how odd.
getting ready for Doom Eternal so I'm replaying all the Doom Games. Even when Doom Eternal does come out It'll probably need to be patched so I have enough time to finish all the Doom games before then I'm sure.
Same. I just picked up Doom 1, 2, and 2016 on Steam for my intro to the series and they put this out. Though, it's not too strange with Eternal coming out in less than 2 months.
Same thing happened to me!! I instantly forwarded this video to my twin brother. We been talking about Doom on the phone for the last 2 weeks!
Willkommener Zufall!
To add to the comment about 32X Doom being rushed:
If I remember correctly, the SNES port was given about a year of development time, since Randy Linden developed it as a passion project and then presented the prototype to Sculptured Software, who completed the game for the holiday season, and presented the fully completed game to iD software for publishing. The 32X port was only made in about 3-4 months, with John Carmack himself camping out at Sega of America's Headquarters just to get the measly 17 levels ported thanks to Sega's push for it as a 32X launch title. Another thing is that the SNES port was built with a custom engine and the PC original's layout in mind, while the 32X port was a stripped-down conversion of the Jaguar port, which itself was somewhat stripped down compared to the PC original.
In other words, the SNES port was as good as it could have possibly been given a) the limitations of the console itself and b) the rom capacity of a SNES cartridge at the time. The 32X port, on the other hand, could have been far more faithful to the Jaguar port (which was the best console port at the time) but was crippled by rushed development time. Unfortunately, that was true of most 32X games, as Sega was worried about 32-bit competition beating them before they could release the Saturn. It was a terrible decision, they should have just released their final games for the Genesis/Mega Drive and then waited a few extra months for the Saturn to arrive.
That's what makes the SNES version more impressive. Sega's 32X had better hardware and STILL shat the bed.
The frame rate on the 32x is definitely better but I much prefer the colors on the SNES for some reason.
@@SomeOrangeCat Yeah, the 32X version was rushed but it was still better than the lowly SNES version.
@@ViciousAlienKlown Lowly? Oh, you mean not suffering from an embarrassing lack of content.
if you want to see what doom 32x could've been you should check out the vids on my channel. =P
just be sure to have an extra pair of pants near by cause you might crap yourself... XD
I remember that I had a Genesis and a SegaCD on that time. I asked about the 32X in the Sega retail store in my city, and the owner told me: "don't buy it, it'll be dead in few months". I appreciated his honesty.
In all respect, Sega should've never came out with either the Sega CD or the 32X
I remember when visit Athens city 1996 Christmas period and I looked for a new generation console ,so visited a cool and big video game shop (Teleclub),the owner told me to bay a Atari Jaguar cd because it’s truly 64 bit beast told me (😂😱) and continue to told me lies ..... like the Saturn and psx it’s only 32 bit and the future of jaguar start now (1996 ) I was 12 years old ..... and even then was so easy to understand the lies of this man !!!so professionally!!!
@@reginaldeberhart8521 Yeap, I totally agree. But both were not an idea from Sega of America.
@@dimitrisgiannakidis32 Lol! I'm glad that, while 12, you were smart to not buy that! By coincidence, 32X was a request from Sega of Japan, because they were concerned that Saturn would not be ready when Jaguar would be released.
“Things that never happened”
I grew up on 32X Doom. Only as an adult did I learn how much was missing. However, even knowing what I know now, I still find the game enjoyable.
I am a bit surprised they didn't mention how often you get stuck on corners in the SNES game and take hits that you could easily avoid in any other rendition of the game.
My Mandela effect for my copy of D00M 32x is ridiculous; my PSX and PC versions in my mind have all the stuff I now realize were never in my beloved 32X OG copy.
DooM on SNES and 32X are heavily compromised home ports but it's pretty amazing how much they got running on the SNES.
Not that impressive. It uses an special 3D chip in order work.
@@rodrigoalves-cg6xv Better that using an entire fucking add on lol.
I am a SEGA fan but I will gladly admit the SNES port is very impressive. 32X version was just lazy.
DOOM Resurrection on 32X is very impressive though but that just shows how lazy the original port was.
@@unvaxxeddoomerlife6788 Sega made a very bad choice of the game when they released Virtua Racing with 3D chip. Damn, Doom would be GREAT
Verdade, é impressionante, mas teve uma ajudinha extra de chip especial. Talvez se usasse o SVP, o desempenho seria algo próximo ou melhor. Lembre o Mega Drive tem Wolfenstein 3D, Duke Nukem 3D e Tolerance Zero sem nenhum chip especial. 😎
Doom for the SNES was a technical miracle just for running on the hardware itself. Made good use of the Super FX2 chip
Joey JoJo a miracle your eyeballs didn’t fall out of socket while playing it. Doom on snes should of never happened. Doesn’t hold up and gives you a massive headache after 2 minutes of gameplay from horrible resolution.
@@Nobunaga1983 And the awful framerate.
David and Mr Aruru I agree. It's not like Shadow of the Colossus on Ps2, or Doom 3 on the Xbox. While yes the framerate is subpar at times, they remain alot more playable than Doom on Snes is. Can it be called a technical "miracle" if it's unplayable? Not really imo
@@alvarochaves1999 In that regard, it's worth considering that at the time even on PC getting anywhere between 10 and 15 FPS was considered "playable" in the original DOOM and Wolfenstein, and many well-loved and respected 3D games from that period ran at those levels or lower: look at the framerate from something like Ultima Underworld running on original hardware or Alone in the Dark, and you'll see something much closer to the performance targets DOOM was trying to hit most of the time. Many PC gamers were still running 486 processors -- or even, perish the thought, 386es! -- and in 1995 the Amiga was a dying but still beloved platform. Simply put, the computer version might have looked better than either the Saturn or SNES versions, but as far as performance? I know my first experiences with PC DOOM were closer to the latter than the former.
We're rather spoiled nowadays in regards to what we expect from game performance. The simple fact is, back in the day DOOM on SNES ran at acceptable -- not GOOD, per se, but acceptable -- levels. For another comparison, play Goldeneye on the N64, with its frequent framerate dips into the single-digits as well, or even Perfect Dark (in 2000!) And compare how they performed to DOOM on SNES. The graphics themselves are massively upped, but the targeted performance levels are basically the exact same.
@@guerillagrueplays6301 Speaking of games with framerate that hasn't aged well, I've gotta bring up Conker's Bad Fur Day. I unfortunately missed that one as a kid, and only recently played it for the first time. The framerate was so unbelievably bad that it's damn near unplayable and almost completely ruins the experience. But what *really* has me scratching my head is why the hell didn't they make use of the expansion pak to improve it!? It would have probably made a big difference!
30+ minutes of Doom! Buckle in, guys.
"The world has been overrun by demonic sugar gliders."
This is the ideal apocalypse.
It could be actual zombie gators from Lake Griffon
Yeah the sugar gliders are whatever, it's the framerates that'll kill ya
Well that is basically the plot of one of the 1 million sequels to the Swan Princess.
Epocolypse will lead to armagodden.
Could be demonic sugar daddies
Let's try something a little different next...Double Dragon NES vs SMS.
Yes
@@ConsoleWars have you guys done any of the clay fighter's games?
No contest! NES! :)
Nes wins easy.
@@ConsoleWars Are you saying that Double Dragon is the next episode?
"Do I got to go to college to play this game?"
Ironic, considering I first played DOOM in my college's computer lab because my 386 at the time was too slow to handle it.
Was it a lack of ram? I would ramdisk Doom to get rid of loading stuttering.
@@hicknopunk It was one of the factors as I only had 4MB at the time. A year later I got a 486 with 8 MB RAM and it ran much smoother.
Pat, thanks for helping the channel to move on. Let’s make another Master System comparison, a good one 🙂
Yeah, def wanna do NES vs SMS soon.
The 32x was basically an mini external Graphics Card, (GPU) that you plugged into your sega genesis system for a boost of power. It allowed you to play more advanced 3D games.
Loved the ending skit. You guys are so silly. Great video. :)
I bought my 32x for 30 dollars back then...how much did n64's and doom cost?
5:30 Interestingly, the 32X version does support crushing ceilings. I have an old video of my port of an old Doom mod I made and it has a ceiling that moves very similarly to the SNES example before this.
Even more interesting there is a video leaked of a 32X Doom prototype and it was using the DOS version but the final build is the Jaguar port
I have the 3DO version. It’s so bad...
Blue Television Games What are you doing here?!?!
exept the music
@@trie_ Yea the music rocks!
3do and Saturn versions p.u.
@@EDifyer881 I'm scared shit and my heart starts to beat when I play with the ps soundtrack
Ps: There is no pandemonium level at 3do
6:47 "Super Nintendo and blood... a big no no"
15 seconds later, showing Imps dying and covered in blood on SNES
Sega's successful marketing from 1992-1994 forced Nintendo to rethink their standards.
Despite the presence of blood, you still can't blow up enemies to pieces in the SNES version. Something you can actually do in the 32X version. That's what they actually meant.
Punching them to bits was awesome!
@@WeskerSega it because the rom storage limitations,Randy for some reasons use a 2mb rom storage,i guess he use 2mb rom storage to make sure the game price doesn't go up to 80$(dollar)
You guys forgot the most important detail: The 32x version means you would have had to have bought the 32x attachment. you know, that thing literally nobody owned... the SNES has all the levels all the weapons all the enemies Better Sound and doesn't require an extra $150 add on...
They review the games, not the consoles.
Well when i was a kid my brother bought his 32x brand new for $39.99 and they had a promo where they threw in a game for free. So the $150 price tag was at launch. Most people didn’t buy a 32x at launch.
@@profoundgenius9726 that's cool. I remember they did drop in price after only like a couple months. There was even a time when the 32x and the Saturn were sharing shelf space LOL. We were dumb enough to buy the Sega CD so we just passed and went straight for the Saturn.
They could have used Duke Nukem 3-D from Brazil it ran on the original hardware so it counts and it could compete with Snes Doom
“You wouldn’t even know it had episodes if this was your only doom” Can confirm, as this was my childhood doom, will still always prefer the 32x port
Same here. I don't feel cheated by the shorter version of Doom since it ran so well.
While the SNES version had better sound and a few extras here and there, it was still unplayable. That frame rate would make you sick.
This is one of your best episodes guys! Chemistry is really coming together ☺️
I think this is one of my favorite episodes.
@@ConsoleWars final vs score have to call FOWL !! 32x is technically a 32bit processer upgrade to your existing 16-bit Genesis , , , , basically your comparing a Sega 32-bit title to a Nintendo 16-bit title , , magically the 32-bit game won ? big shock FOWL !! Let's see , ,price of 16-bit SNES system plus Doom cartridge tally vs price of 32-bit Sega 32x plus 16-bit Sega Genesis system plus Doom cartridge tally , , the lower cost would win , , , or how about a fair compare savvy ? We know 16-bit MegaDrive never had doom , however Brazil MegaDrive had Duke Nukem 3D a 16-bit first person shooter , so grab that turkey and do a fair versus against SNES Doom , , , otherwise Sega fails due to 32-bit CHEATING , , , , come on guys ,do the right thing for a new video , , ,
@@wyldelf2685 it seems like you're just salty besides this is the only version of the game they could compare as they said the Genesis didn't have Doom
@@nicolewhite3157 "32X completely 32-BIT " FOWL , , , Genesis is 16-bit , , , SNES also 16-bit , , , a fair comparison would be BRAZIL Genesis vers of "DUKE NUKEM 3D" versus SNES DOOM , , popular very similar first person shooters, , , oh yes and both are 16-Bit , , , , otherwise episode remains pointless (no Genesis Doom available , SNES Doom is winner 🏆 by default) , , , ,next time slowly read the comment ,
@@wyldelf2685 please press the key on the righthand side of the comma instead, i'm begging you
This is probably the 3rd or 4th time I have watched this video. I sometimes put your entire library on shuffle and go to sleep to your analyses. They make me laugh and are full of great retro info.
I can’t thank you guys enough for a decade’s worth of awesome comparisons. Do I agree with you all the time? No. Do I agree with you at least 85% of the time? Hell yes!
I am still waiting for a few…
-Killer Instinct vs. Eternal Champions
-Shmups comparisons
-Weaponlord
I’ll be so excited to see these ideas come to fruition. Maybe, one day.
Keep em coming, guys. I always wanna see what you guys come up with. You’re the best!
For those who are interested, there is a patch for the 32X DOOM called DOOM 32X Resurrected that improves on nearly everything the 32X cart had. More resolution, faster frame rate, MUCH better music (FM Synth > GEMS any day,) and enemies that don't always face you. It's as close to the PC game that you can get on a console of that generation, and yes that includes the Jaguar version.
Lol first you have to buy a crappy genesis then a rip off 32x and THEN a patch on. SNES you just buy a game F 32x
Gems is basically a disgrace. The fact that Sega never paid Yuzo Koshiro to make an fm synth dev tool to add to their development tools is the dumbest thing Sega failed to do in the Genesis era.
@@williamhollaway1960 the 32x is the most under developed for piece of hardware ever. It’s just really interesting to see homebrewers finally show what is possible on the 32x when time is properly invested into the games. The patch was obviously not made with the general public in mind, it’s for people who are curious what could have been.
That sketch at the end? AWESOME!
Thanks. It was a lot of work.
Doom. A game so manly, that it made Sega grow a beard and upgrade to a 32X... of all things.
The 32X AKA the Megadrive Doom player.
This was my first Console Wars video. Very good job guys. You were fair and still spirited, and covered everything. Great fun
I really like the snes version , the music is great . Too bad it didn't have battery to save your progress
Great sound but unplayable.
@@ViciousAlienKlown that's the 3do version
@@AnAtheistIdiot Also the Saturn version. Both had horrible frame rates that made the 32X version look polished. The best two are the Playstation and Jaguar versions.
@@ViciousAlienKlown ...the Saturn didn't have a great soundtrack though.
@@AnAtheistIdiot True. The Atari Jaguar Doom had no music, just creepy background noises from the demons. Which I actually liked.
This video forgot to mention that with SNES, You only needed to buy the game. With Saga, You had to buy the 32X add-on & the game.
WINNER
Super Nintendo!
It's actually hard to decide. Bc the framerate is so important to gameplay. But more music, levels, and power ups is also a big bonus. Worth playing each
Also the SNES had better levels I think. They left out some of the tedious ones and kept the good ones
The Soundtrack on Snes is fantastic
More like don’t play either.
I seem to have a knack for sending you bad games don't I? XDD
Oh well, this was still a lot of fun to watch! And that ending scene!! Sums up the SNES version perfectly :P
*Looks at thumbnail* Oooooooooooh, I can already tell your next episode will most likely be your best one yet!!! Can't wait for it!!!!
[EDIT: So it wasn't a Worst Game episode after all lol]
Thanks again man!
You sir are a hero
The 32X was my very 1st experience with the series and I always played it over and over for years until I got the collection,I loved this version and was the reason I had to have the 32X. I still have Nostalgia for that version and music
I am amazed at how much Nintendo fanboys are here that cannot accept that the Sega version was better
While I agree the 32x wins because of its smoothness and all that... it is a SIN to not have the Cyberdemon in it!
SEGA: what’s the most terrifying sound in your daily life that would work well for scary music?
Random employee: Farts
One thing that the Super Nintendo has over pretty much any port of DooM is the technical makeup of it. If I remember correctly they REALLY had to do some crazy workarounds just to make it as functional as it is.
How is our friend with his depression? I've been there a time or two but it gets better. Isolation is the worse thing, he needs as much contact and support as he can handle during the . Keep up the help, he needs it. Despair is the devil with depression. I wish him the best.
I miss Greg
@@cruzlawson without Greg this show has been terrible
exercise helps too
Lol the new guy is just as good greg
I wonder too...
I totally called the plot twist at the end from the UI but I’m so glad it happened it’s amazing
Shotgun sounds for everything is the best!
That ending was what I needed and didn't even know I needed it
Glad you enjoyed it!
@@ConsoleWars
LMAO it would appear "The Future" of 20XX is situated on High Park Street, Liverpool! 🤣
That building used to be an auto repair shop.
To be honest, if you require an apocalyptic, dystopian future setting, you can't go wrong with Toxteth (that particular area of Liverpool) as it already looks as though it has been simultaneously trampled by Godzilla and invaded by an army of the undead!!!
There were numerous things that weren't even mentioned in the console comparisons...I'd have to disagree with you about some of what you mentioned there. I can't say for sure, but it appears to me that the Jaguar, 32X, PS, 3DO and Saturn versions all got a similar master build to port from because you can tell by a few things:
1. I believe the maps all behave the same on those versions in comparison to the SNES doom map. I also believe some of these versions have less sides for some of their pillars.
2. They all have the same end level stat screen in comparison to the actual map screen that shows the tower of babel being built on the SNES version
3. They all have the same group of textures that are used throughout their game, while the SNES textures were all wall textures, so they had more textures in their library; this allowed them to have closer replication of the textures used in the PC Doom levels. This leads to the non-SNES ports to have less variety in their texture palette(more browns and less blues, reds, and greens, etc). This is why the PS1 version had colored lighting fx.
4. The SNES version had more artifacts of the PC version of Doom than any other port(PS1 may have same amount). Light amplification goggles aren't in any other version from what I remember.
5. The SNES version also features pop-up text to show you what you've picked up like the PC version of Doom. The 32X definitely lacked this feature.
6. The SNES featured real-time light fx like blinking lights, lights that go out completely, and so on. The 32X did not have this feature.
7. The SNES version had more monsters than the 32X version.
8. The SNES had more levels than the 32X version.
9. The SNES had way better music than the 32X version, and all of the other ports as well(Jaguar had no music in game, 3DO had digital cd quality songs that were pretty horrible, and the PS1 used the same music composer that was working on Doom64). It was certainly the closest to the PC version of Doom.
10. The SNES was a 16-bit console. All other versions were 32-bit and higher.
The SNES, overall, as far as features are concerned, I'd say is closer to the PC version of Doom than all other versions. It has the lighting from the PC port, the text descriptions, the closest/best sounding music, the textures for each room that fits the PC version. Sure it lacks the floor and ceiling textures, but it does still include the SKYBOX which I believe is a Ceil/Floor texture. It does also limit you to playing the later episodes only on higher difficulties, but again, this is a 16 bit console. . It has the gore/blood although it lacks the gibs. It has way more levels than the 32X and you don't have to rely on purchasing a 6-button controller. Which costs money which not all families had at the time. Let's not forget that DOOM wasn't even on the GENESIS. It had to go against a 32 bit version in which it still held it's own. Contest is over. LOL SNES is the Little Mac of the tournament. Considering that this would've been an even match if it were against the Genesis, having to spend money to buy a 6-button controller, and the $199 it would cost for Sega to have that 32-bit "boost", you could've just bought a ps1 and doom and it would've blown sega 32X out of the water. Considering that the 16-bit version lost mostly because it has less memory and wasn't able to do the extra graphics like teleport fx, gibs, and floor/ceil textures....I'd say SNES held it's own pretty good. In an economic point of view (which my family didn't have money at the time and that I never knew of anyone else that owned the 32X version of Doom in my life) and I had a friend who also had the SNES version of DOOM...we never had any problems dealing with the framerate. Yeah its poor in comparison to the 32X, but that's because of the BOOST. On fair ground, the SNES should at least tie with the 32X. Let's also face the fact that the 32X held no chance against any other 32 bit port, nor did the saturn version which launched not much later.
Even as a Nintendo fan, I have to 100% agree with Dan here.
Sure, the SNES port is technologically impressive, there's more content than its rushed 32X counterpart, and you don't need an add-on to play this red cartridge...but is it really worth playing...?
The low framerate doesn't bother me that much, but the laggy controls? I stopped at Stage 3 because of that.
I have the SNES copy of Doom I love it and I got no complains for that version I practice and worked hard to beat the game and figuring out how to control properly. So I say the SNES is better because more levels and monsters. Idc if the frame rate and lack of graphics are bad it's still the best port ever in my opinion plus I grew up with the SNES.
Already know it's the Sega version without watching lol. Either way Doom is awesome no matter what system it's on.
I was sure the 32X was going to win.... that said It's still been a long debate between these versions because like said in the video SNES had almost all the levels, had a MUCH better soundtrack and the BFG without a cheat code. But I agree with the video that when it comes down to the gameplay the 32X won. That said It feels like Doom running on the SNES as well as it did was totally impressive hard work. The 32X was the first version of Doom I played honestly and these days I'll just say why debate about it? play it on the PC OR ..... get the PSX version....
@@street1008 Aha, I guess people like watching videos instead of reading Wiki's. The PS1 Doom has great lighting and soundtrack - but the PS3 version is so comfy (has all official WADS & online multi). I play it most on my Vita through the PSP - custom WAD support, online co-op/multiplayer, custom MP3 support and extra settings like gravity-adjusting and jumps and that. SOGOOD
After watching I'm surprised it was so close. Surprised the Sega version had so many downsides. ;0
Doom is not awesome on the 3DO. It's unplayable.
The Saturn says hi
Keep up the great work! Just discovered your videos a couple of weeks ago and I'm watching all of them in order. You deserve more subscribers, I'm sure you will.
Welcome to the channel!
Not sure if anyone else mentioned it, but there is a complete Doom rom for the 32X that restores the missing levels from the Jaguar version of the game. So you can get the BFG 9000 and then the game has more levels that Super NES version. You have to manually select level 16, so you start the missing levels with the handgun, but it's still beatable on Nightmare! which is such a pain to play on the SNES verison...
Oh, yes, this is awesome! I love Doom and it’s different ports, so this is truly fascinating, especially the SNES version, it’s a technical masterpiece! Honestly, I love this channel so much, even the guy who replaced Greg, I honestly didn’t notice he’d changed originally and it’s an amazing actor. And the writing and guest actors on these are still awesome and I love them too! I’m sorry I’ve forgotten your name, but SEGA-guy, you’re a great writer and actor too!
*EDIT:* Personality I’m amazed you didn’t mention the fact that SNES Doom lacks sound propagation, shotgun spread, and enemy sprites that face away from the player. It means it’s impossible to sneak up on enemies and the shotgun is just a strong pistol.
**EDIT EDIT:** Oh, guess I was wrong, they mentioned that both games lacked the enemy sprites for other directions. I thought it was just SNES Doom that had that issue.
The writing is surprisingly really good on these episodes. Even had quite a few laugh out loud moments. Becoming a big fan of this show.
11:46 lmaooo this was classic as it can get! Too epic!
That almost got cut. Glad I kept it in.
@@ConsoleWars Had to rewind it a few times. I'm also glad that u kept it in.
This was the BEST! I seriously rewatched that part like 3 times in a row and was cracking up everytime. Bravo.
There is not 1 video on this channel I have not watched all the way through. Some I've watched all the way through multiple times. Love Console Wars.
We love you!
@@ConsoleWars thank you
Doom Saturn vs Doom 64 maybe for another time? Duke 3D and Quake on the 2 consoles would also be cool, especially considering there were not that many games released for both the N64 and the Saturn.
Just like this one, it would be an unfair comparison due to different generations (and Doom 64 being a different game and not a simple port):
Besides, once they start dueling Saturn vs. N64 it will always be "Your textures are blurry" vs. "You fake transparency with dithering." 😁
@@nettack they compared:
-Turtles in Time vs Hyperstone Heist
-Catlevania 4 vs Bloodlines
-Contra III vs Hard Corps
-Aladin SNES vs Aladin Genesis
-Run Saber vs Strider
-Home alone Snes vs Home Alone Genesis
After those I don't see a different with this one, and the 64 and the Saturn are both from the same Generation and the N64 is not necessarily better for being 64 bits, is inferior to the Saturn Hardware in some ways, and even considering that, they compared a Master System game with an NES one despite the obvious raphical superiority of the MS.
@@oscarzxn4067 I'll give you the comparisons, but just like SNES vs. 32x here, N64 vs. Saturn is not the same generation. There's at least half a generation between them.
The deficits the N64 has is due to it being a cartridge based console leading to fewer and more compressed graphics and sound.
I'm a SEGA zealot, have been all my life. But when it comes to 3D graphics the Saturn could never live up to its potential compared to PSX and N64. Not, that it wouldn't have been capable to. It was just a lot harder to get comparable results out of it. Add to it, that it was always the smallest market, you wouldn't get the developer quality/quantity behind it. It was a chicken and egg problem. 🤷♀️
I'm all for extending the wars to PSX vs. Saturn, but graphics-wise the PSX will mostly win because of transparencies.
@@nettack N64 came out in 1996 and Saturn in 1994. That's the biggest problem I see. Sure they are similar in power but Nintendo has a big age advantage.
Excellent Futurama reference at 8:19.
I tried the SNES version on emulator just for the lolz, it runs pretty well if you overclock the CPU
Honestly kinda surprised that for gameplay, they didn't mention the SNES version's most glaring flaw.
The enemies in the SNES version are missing sprites and frames of animation; which means they cycle animations much faster then the other versions. This results in them shooting way more then in the other versions, and also means that hitstun from shooting them, barely does anything.
The SNES version is a technical marvel, but that doesn't make it a good game.
Too bad it is a good game
The 32x version was eventually fixed by fans to include all of the missing elements including the revamping the engine to run better.
Yes, The Mega Drive has a version of DOOM ported by Tectoy in 1998 to the brazillian market.
Loved the episode. I don't think it's really fair though.
Oooh, bold choice with the winner! But you broke it down really well and it makes sense. Great episode.
Robot future pat "The Schwarzenegger wars, that one holds the best record for one liners."
Dan "It must have been hard with all those twins"
Robot future pat "No, the devito robot just wanted to be his manager"
The videos are so entertaining that it almost looks like a tv show that would appear on MTV. The effort put in those videos is spectacular. Great Job guys!
Technically there is no texture mapping in either game because Doom is a 2D top down shooter. There are videos that explain it, pretty cool tricks. But there are no polygons.
These videos are so amazing! I just can't get enough of this series, you guys do such a fantastic and thorough job.
Thanks for the kind words.
If I had to guess what the next game would be, I'd see you're going to be testing out the Collection Games associated with the Nintendo Super scope and the Sega menacer.
I didn't expect you guys to actually review stuff from different consoles, even though that's what I said in one of your videos back then. The point is this is amazing.
Edit: I mean like not just comparison of Sega Genesis and SNES games, games from other Nintendo and Sega consoles (that is if you come the Sega 32x has a different console).
Gonna be a great day when there's a new Console Wars.
I love you guys, I really do. For some strange reason I'm not being notified when new episodes pop up. I have been a subscriber for years and the bell icon is ticked...I don't know.
I remember when these ports hit both consoles and I was right in the thick of it. I got the 32X version first before dumping it entirely for a Jaguar in 1994....or was it 1995? I wound up dumping all of it when the PS1 and Sega Saturn launched as I got them both.
At any rate, my best friend and I had our very own console war with these two machines with Doom. The one thing that immediately jumped out at me right from the beginning with the Snes port is the movement of the walls. I don't think you noticed it when you guys reviewed it but once you see it...you can't unsee it. The walls actually move in sections, it's disjointed and very strange. The closer you are to a wall the faster it comes at you and...I can't play it. Great video from beginning to end. Especially the woke joke at the onset, fantastic! How many takes did you have to do when you said Sega 32X instead of the words "Sega Genesis?" It looks like you want to say "Sega Genesis" so bad.
Addendum- You guys should take your show to the 32-bit generation. The 32X is a good jumpstart for the move. Oh and I love the shotgun, very nice!
Glad I found this channel! Really enjoying it, as much as avgn n game sack
Welcome to the channel!
The channel deserves to have over a million subs. Seriously, how is this channel not bigger! RUclips needs to recommend in its feed or something. Please keep up the great work.
15:49 is why I keep a beer under my bed for home protection. Once an intruder hears me opening it they know I'm armed and it scares them away.
Or I'm an alcoholic.
In my best friend's cousin's wife's sister's opinions this is one of the best Console Wars episodes to date. Also please tell me evil sugar gliders really will attack in the apocalypse.
This is one of my favorite episodes too.
@@ConsoleWars Good! because I mean the whole "woke" console wars soldier talking like a robot, the rant about keeping track of the levels in your head working for the fbi but not really working for the fbi schizophrenia rant, the hilarious great ending that tied the whole episode together, and just filling my imagination with demonic sugar gliders...factually proves this was a great episode :)
@@ConsoleWars oh and the comparison between the 32X and snes version was really fun and neat as well!
Great episode, one of my favorites so far. 32X Doom was a staple of my childhood. Will you guys ever do an episode featuring the Saturn or Dreamcast?
They should do one on the Japanese Saturn vs American Saturn libraries.
"Sees thumbnail"
So next episode is which console has the best light gun...awesome.
This is such a classic Console Wars episode. I love that you still gave some props to the Super NES port despite its flaws.
I'm a Sega fanboy through and through... But I prefer the Snes version.
Great review as usual, guys! Thanks!
Philippe Same here I am a Nintendo fanboy and prefer the 32X version, however that said I do love to play some time to time the Snes version just for the sheer technical achievement. I can only imagine how great the 32X would have been if it wasn’t for the dam rush! Here is a quick fun thing I’d like to see someone try one day, make Doom run on the actual Genesis with the Virtua Racing enhancing chip, would be awesome!
@@furiousfox7712 tell me about it!!! It would be incredible to see!
Why? The SNES version was basically unplayable. Choppy to the point of making you sick.
@@ViciousAlienKlown just because of how the 32X version ended up looking like. It could have been so much better. I'd rather play the SNES version simply because I know the developers did everything they could to squeeze every drop of power the snes could give to give us the best game they could offer.
The 32x was rushed and it shows. And to me it's unfortunate/deal breaker. Yes it plays better by default, but it's not even close to what it should have been...
@@kinorai Just because someone worked hard on a bad game doesn't mean you should play it, especially with that frame rate and resolution. Gave me motion sickness. Unplayable
Doom Troopers is next.
Also, good job preventing that kind of future.
Console Wars - Worst DooM ports - Game boy advance vs Game gear
I owned this game on SNES and on PS1, but I have to say I had more fun with the SNES version.
Doom is much more than graphics and framerate, it's an ambiance.
It must be serious, Dan grew a beard!
this video is like taking a time machine to youtube 10 years ago
I started looking into doom lately. Why does this always happen with my subscriptions?!
Use this power wisely
Great video as always, guys! I appreciate all of the hard work that you put into these. I especially liked the part where Dan went into the mathematical rant; great stuff!
Keep up the great work, and stay awesome!
- Derek
Thanks Derek!
@@ConsoleWars You're welcome. Thank you!!!
This is basically a case of barely playable but complete game (SNES) vs playable but uncomplete game (32X). Verdict: Play the PC or PlayStation versions instead! :P
I'd say the Sega controller does just as much or more damage to the playability of DOOM as the SNES version's frame drops.
This was one of the best episode in a while, great writing, acting, chemistry... That said, adding in that the Genesis couldn't handle things when the SNES could isn't exactly true. The SNES had the super fx chip in the cartridge... a route SEGA could have taken if they wanted their games that included the added helper chips to cost the price to 2.5 games each. But instead they did what they figured was actually best for the consumer, made the helper hardware even better, and made it a one time purchase. Either way though, neither base system could handle it without the addition of helper hardware in the game cart, or in an adapter to take a regular game cart. Same difference either way.
Did what was best for the consumer!? You had to buy a lame ass 32x you could play doom on same system you play Mario world on in elementary school it's no contest
I hope you mention how hot the sega 32x doom gets after a few hours of play.
Man that’s pretty impressive to see doom running on a snes freakin love it!
Sure... "running".
Good to see you guys again!!
P.S. hope Dan is doing well.
Joe Scott I am doing well. Thank you!
Now watch the price of doom on snes and 32x increase in price because of this video
vic viper only Avgn has that useless power
vic viper all one needs is an authentic controller and emulation
@@cinnamondan4984 retrobit saved my sega experience
Glad I have both.
@@stabinghobo57 the red cart for doomsnes makes me wish maximum carnage was 2 player
11:50 quite possibly the most out of the blue and strangest 40 seconds I have ever experienced and yet it never ceases to make me laugh
Hmm....To choose between the Lagging SNES, or the Incomplete 32X port....What Am I saying, I have Steam and a PS4, I can play the best versions now!
PS3 port is good too.
brutal doom ftw
@@sumo8675309 How bout Brutal Chex Quest!....I don't know what a Flemoid is...But I know I FUCKING KILLED IT'S ASS!
Love how Pat can hit a few of the key argument notes that Greg used to. Especially in sound: “Quality” was one of Greg’s key words, as is “your music sounds like farts” 😆
So will this mean a rematch on MK2???NBA Jam TE???
SNES vs 32X???
Probably episodes of "What's the Difference?"
I'd say the days of fair comparisons are over, so why not?
January and February of 2020 was the best time of my life. Keep up the great work guys
8:46 Press SELECT here; menu opens up. Still, yes, it's dumb. However, the menu also doesn't open up automatically in the original MS-DOS version.
9:40 NOPE! MS-DOS original version had it first. Also a thing in DOOM II.
13:14 It's an almost 100% MIDI to SPC conversion. There you go. SEGA consoles had no way of handling such.
20:54 That's how it works in the MS-DOS original.
21:46 On ALL VERSIONS, Berserker lasts until you die or finish the level.
There's a patch (somewhere) that injects the map names into the post-level loading screens for the SNES port and it uses the MS-DOS fonts. It does a few other things but I'm not sure what those are. I actually like seeing the map names over the map numbers anyway. Yeah; I play DOOM with ZDoom.
U KNOW UR SHIT BRUH
I should've had you write the episode. lol
@@ConsoleWars lolz
Nah. I just happen to know some things (since I've played DOOM on SNES a lot) that were missed here. Easy misses to boot.
@@AmyraCarter If we are going to add patches to the mix then I guess we can talk about the patched 32X version which restores all the levels, thus not making it an incomplete version anymore.
@@AmyraCarter I just pressed SELECT in the title screen and it doesn't trigger any menu, the game just begins exactly the same it does if you press START. So like they correctly said in the video, you are forced to begin the game in order to actually use the menu and restart the game with your desired adjustments.
Also, you sure that the original Doom on MS-DOS had the enemy killing sideshow in the ending? I don't see it neither in the original Doom nor in the expanded Ultimate Doom. It was a thing in Doom II like you said, but not in the original. The 32X version ending clearly added it as a nod to the Doom II one (which was already out in PC by that time) while still covering the original game. Not even the Jaguar version which the 32X version is based on included that.
Good episode guys! Though this one *was* more than a bit unfair, given that the 32x basically strapped a Saturn onto the top of the Genesis to do what it did, making either the PS1 port of DOOM or even DOOM 64 a better comparison versus the 32x version. Plus there's the 32x itself to consider, and all the hassles it adds, just to get 2/3 of the game (and that's compared to the SNES version alone: compared to PC *both* are missing content.)
The production on these eps and the focus of the humor just gets better and better: you can tell your writing is improving as you go along :) I still hope to see Greg return one day, but not as a re-replacement: instead, I'd like to see something like his long-lost twin brother show up as the TG-16 guy for some heavy-hitting three-way action. Heck, he could be your Stig: appearing occasionally, every time as a different long-lost cousin of his own or something, depending on the console he's representing.
"Are we doin' this?"
"You bet!"
"Console Waa-"
"WAIT!"
"What? Oh, hey, it's Greg's Italian cousin, Gregaldo."
"Wii."
"I think that's French, not Italian."
"No, no!" *Holds up a Wii copy of the game in question. "The game, it is better on Wii."
The 32X may be a considerable boost of power, but it's still reliant on Mega Drive base hardware and it's also closer to what the SNES can produce with enhancement chips (like the one used in this game, don't forget) rather than full generations consoles like the Sega Saturn, PlayStation or Nintendo 64 can achieve.
@@WeskerSega Except that the enhancement chip used for DOOM on the SNES is a 10 MHz 16 bit booster, while the 32X is essentially a Saturn (two 22 MHz 32 bit processors) with the Genesis used as a DAC and audio chip. It quite literally *is* a generational leap between the two, with literally twice the speed and bandwidth, not to mention a number of other enhancements (the kind you paid 100+ dollars for back in the day and had to tack an extra wall wart to your power strip to obtain.)
The 32X is closer to the PS1 than it is the SNES, even with the booster chip in the cart. Heck, the 32X is faster than the 3DO, for that matter, and nobody would pretend that hunk of plastic was intended to be compared to the SNES.
I'm not saying they're necessarily wrong to come to the conclusion they did . . . but it is a bit disingenuous given that the real comparisons to the 32X version should be made with the Saturn, 3D0, or even Jaguar versions of the game (PlayStation not included simply because it'd be completely unfair, not due to power, but the quality of the porting job and content included on the whole.)
Comparing SNES to Genesis is like comparing different kinds of apples: you might like the taste or color of one better than another, but despite their differences the two have a lot in common. SNES versus 32X is like taking an apple and comparing it to an appletini: sure, there's still an apple in the mix on the other side *somewhere,* but it's been obscured and modified so much it's no longer the same kind of beast.
I can see their logic here. The 32X, much like the SEGA CD, is an add-on for the Genesis and therefore technically part of the Genesis family. SEGA never did near as much with cartridge-based add-on chips for the Genesis, so if you're going to allow comparisons to Nintendo games that use them you have to give the Genesis leeway somewhere. I could see that being used to allow for the SEGA CD being presented in equal standing versus the SNES, since games using the 10 MHz booster chip -- all 5 or so of them -- are almost on par speed-wise with the Sega CD, and what they lack in data storage versus the CD medium and redbook audio they make up in better PGM and color depth capabilities. That being said, I've seen them actively choose *not* to use the SEGA CD version of games in comparison to the SNES when given the choice for many reasons, most notably the enhanced features often present in the CD versions, which makes this comparison that much more confusing.
*shrug*
Make of it what you will, but look up the spec sheet for the SEGA 32X, then look up the spec sheets for the Saturn and the PS1, then compare that to what the 10 MHz booster chip used for DOOM and Star Fox was able to do.
@@guerillagrueplays6301 I don't see why certain Mega CD games can't be compared to SNES games. It's the same as doing it with PC Engine CD games. And most people do that all time, they take, like for example, the PC Engine CD versions of games like Valis III and Ys III and compare them to the stock cartridge Mega Drive versions, and so on. In the end, Sega and NEC opted for the hardware add-on route for their consoles, while Nintendo stayed with the enhancement chips which was something they liked to do since the Famicom days. Comparisons would be very nitpicky if we assume all these circumstances, unless you essentially compare the Mega Drive version of Virtua Racing to any other chip enhanced SNES game. It's essentially the only Mega Drive game you can take if you nitpick the comparison. Compare 32X games with fullly independnent 32-bit systems... that's what the Sega Saturn was meant for. Adding the 32X to the mix when it was intended to be a life extender of the 16-bit Mega Drive, sorry but I don't see like you. You see it from a specs perspective, I see it from a generation perspective. Different points of view I assume, all of them valid. In the end, I applaud Console Wars for doing this comparison and they haven't been the first ones to actually attempt it.
Man, the frame rate argument reminds me of all the console players trying to argue with PC players during the 360/PS3 generation. Now suddenly they all care about the frame rate. Quite hilarious actually.
The difference being that the framerate of the SNES version made the game really hard to play. Playing a game at 30fps is not hard, it's just not as smooth as anything above that. It's not the same argument at all...
JarekTheGamingDragon And besides, in past episodes, they point out issues with slowdown, especially on the SNES side.
And no, I'm not saying the Genesis versions of some games are immune to slowdown either. Wayne's World and Demolition Man has slowdown on the Genesis as well, but it's much worse on the SNES. Strider also has more slowdown than Run Saber, but those two games are different, so I don't think it's fair.
@@isaacman4157 I don't think you needed that clarification because 1. You said "especially on the SNES side" which means you're not just talking about the SNES and 2. Nobody responded to you yet.
@@JimmysALilGirl Eh, you never know.
This pop up on my youtube.. and Now console wars is now my favorite thing. SUBSCRIBED... Reminds me of the old days of screwattack videos fun based videos that where not super flashy edits.. just a fun show... Keep up the good work.
Welcome to the channel. Yeah, we're just about having fun.
Next episode.... SNES Scope vs Sega Menacer
They would need a CRT television in order for that episode to work.
Boom! I got it right 🤣
Thanks guys for all the content. I've seen every episode and still rewatch them, thanks again guys and keep it up
32x better frame rate. Battle ended there. Nfair battle though. The snes is a lot weaker.
Great video. It takes buttload of time and effort to script, shoot and stitch together a "mini-movie" like this, not to mention the meticulous fact-finding via what is no doubt monotonous "comparison gaming". Awesome stuff.