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The beta grove was super stressful. I really don't like it when games make you rush through a section like that because I like to take my time. Some chase sequences can be fun but still not exactly my cup of tea.
Agreed. I do not like timed stuff in this type of game. Well, in any game really, but in these especially where the best part is exploring.
Oh, the joy of finding needles in haystacks on the critical path of a game. I'm quite glad games in general have moved away from this design.
Yeah, I think critical path type of things should never be too cryptic or hard to find. Those can be reserved for side quests or secrets
The beta grove was super stressful. I really don't like it when games make you rush through a section like that because I like to take my time. Some chase sequences can be fun but still not exactly my cup of tea.
Agreed. I do not like timed stuff in this type of game. Well, in any game really, but in these especially where the best part is exploring.
Oh, the joy of finding needles in haystacks on the critical path of a game. I'm quite glad games in general have moved away from this design.
Yeah, I think critical path type of things should never be too cryptic or hard to find. Those can be reserved for side quests or secrets