One thing I wish could’ve happened with this game: if there were specific side missions for each clique, Jimmy would learn some of their moves. Pretty much, the more he associates with one clique, the more of their moves he’d learn. Not necessarily join a clique though, but it would be cool to see also if the player could choose if he could be an affiliate or not.
there is a lot taken from the warriors, even though all the animations are remade, or edited What you saw there was the alternate strong grab some of the warriors use when executed from behind, the back suplex Johnny alone has 2 unused animations taken from Swan's Light-Light-Heavy combo and the tornado kick is an ever so slightly edited version There is also clear inspiration from other attacks, like the spit animation at the end seems to be an edited version of Cleon's double head smash combo and the final slap is replaced with a spit Russell's powerbomb seems to look much closer here to chatterbox's tackle counter, also the animation for the victim in that same animation had to be reused for the knockback animation for an overhead punch The knee attack Gary uses from the unused player moveset is a lot like the one used by the street fighting moveset's heavy variation of the Light Light Light combo There are many more, but all of them were pretty much reanimated to fit in bully's style, more quicker, cartoonish animations
If they were ever to do a bully 2, I would really love if they got Opels fighting mechanics. The scrappy brawling and exchanging punches like at 0:33 looks really cool and adds on to the "kill or be killed" feel that the early chapters of bully had
0:000:30 Just noticed that in both animations, the guy doing the suplex was in a headlock beforehand, so I guess there was a possibility enemies could ALSO do counters of their own, presumably if the player wasn't quick enough to do some other move
I remember reading about grapple reversals supposedly not even being available during the start of the game, this of course means the Jocks would've been the most dangerous clique and Gary's warning about not messing with them at that point would've made more sense. It's amazing how detailed the game was going to be at first, with these details also adding more difficulty and motivating the player to participate in the different minigames to gain as many skills as possible to face against better fighters.
0:030:090:170:210:400:420:501:03 i have these beta moves already installed (i got it from a modder) the spitting on 1:03 its op asf sometimes it can kill you with only one spit on full hp or half and its not humiliations the 0:42 its really rare to see it i've only seen this move 2 times when lefty tried to kick darby
One thing I wish could’ve happened with this game: if there were specific side missions for each clique, Jimmy would learn some of their moves. Pretty much, the more he associates with one clique, the more of their moves he’d learn. Not necessarily join a clique though, but it would be cool to see also if the player could choose if he could be an affiliate or not.
0:25 it looks familiar to the warriors
there is a lot taken from the warriors, even though all the animations are remade, or edited
What you saw there was the alternate strong grab some of the warriors use when executed from behind, the back suplex
Johnny alone has 2 unused animations taken from Swan's Light-Light-Heavy combo and the tornado kick is an ever so slightly edited version
There is also clear inspiration from other attacks, like the spit animation at the end seems to be an edited version of Cleon's double head smash combo and the final slap is replaced with a spit
Russell's powerbomb seems to look much closer here to chatterbox's tackle counter, also the animation for the victim in that same animation had to be reused for the knockback animation for an overhead punch
The knee attack Gary uses from the unused player moveset is a lot like the one used by the street fighting moveset's heavy variation of the Light Light Light combo
There are many more, but all of them were pretty much reanimated to fit in bully's style, more quicker, cartoonish animations
some are still in the final game just the animations are either glitchy,cut off, or a little different
i wish they could remake bully but with all the cut contents
And some got reused in Sleeping Dogs
If they were ever to do a bully 2, I would really love if they got Opels fighting mechanics. The scrappy brawling and exchanging punches like at 0:33 looks really cool and adds on to the "kill or be killed" feel that the early chapters of bully had
I agree a lot with you!!
0:27 this should be evade counter attack for greaser
0:00 0:30
Just noticed that in both animations, the guy doing the suplex was in a headlock beforehand, so I guess there was a possibility enemies could ALSO do counters of their own, presumably if the player wasn't quick enough to do some other move
The 4th animation is an animation when the G_grappler style is in tandem grappling and no one hits the player.
And the 7th animation is the Nemesis PowerBomb beta animation
You and your little brother after your first mma lesson :
I remember reading about grapple reversals supposedly not even being available during the start of the game, this of course means the Jocks would've been the most dangerous clique and Gary's warning about not messing with them at that point would've made more sense.
It's amazing how detailed the game was going to be at first, with these details also adding more difficulty and motivating the player to participate in the different minigames to gain as many skills as possible to face against better fighters.
Its still detailed but yes if it would have good beta content it woulld have been peak. But its not just bully its all rockstar games like that
1:04 put on all American
0:33 look likes real fight. Attack delayed, evasion and charge attack. Like that parts.
0:03 0:09 0:17 0:21 0:40 0:42 0:50 1:03 i have these beta moves already installed (i got it from a modder)
the spitting on 1:03 its op asf sometimes it can kill you with only one spit on full hp or half and its not humiliations
the 0:42 its really rare to see it i've only seen this move 2 times when lefty tried to kick darby
0:56 This looks very dangerous, it could kill someone in real life.
0:11 and this one reminds me of Bryan Fury's victory pose in Tekken
Hi my name is bryan
I'mma voice act Julius in Bully 2.....
These grapple are too brutal for teen games 😅
For me this is very epic
Not really
The only one that is too brutal is this 0:11 hitting repeatedly an already unconscious guy
In the beta version, Norton would be a kind of boss
God they look so good. I miss the PS2 era games where every beat'em up and action game had grapple moves.
german suplex
0:00 Its Similar To The Def Jam Vendetta And Def Jam Fight For NY Moves.
İ love bully
0:23 like red dead revolver
Deberiamos de hacer un bully 2
Mma moves jimmy hopikins
It's believable since Jimmy's lore includes a wrestling class. I expect him to ba a grappler and rely on brawling style boxing as his striking
lo que hubiera sido bully si hubieran actualizado la version de pc y si hubieran metido estos old moviments V;: xd
Al menos incluyeron algunos hubiera estado épico que los incluyeran así como otros movimientos eliminados
Wow where did you find this it's amazing
0:10 what is the name of this takedown?
backbreaker
That's a backbreaker
¿Quién habrá sido el autor de esos videoclips?
Lo filmó el mismo que hizo los movimientos para sleeping dogs
All is too violence and havoc. And so dangerous, when kid. Try to follow that in home or whatever....
Lmao in base game there is same dangerous moves too
Music name?
Busting in
Busting in
Music?
Busting in bro
Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 Bully 2 ❤
Bully 2
Bully 2