Ha! Nice. I'd agree that Splendor would fall into the general Euro category as well. I'm personally not a really big fan, but it is a good choice for folks getting into the swing of things, to be sure.
I think it’s okay to put “Genotype: A Mendelian Genetics Game” as a Euro I enjoy. Also, thumbs up for “Terraforming Mars” plus “LeHavre” among the games that have been around awhile. Someday, I hope to play “ Power Grid” and “Lancaster”.
Interesting choice with Genotype - with it being so much newer I hadn't considered it for this particular list, not to mention a somewhat niche theme being so front and center might be a harder sell for some folks. I personally love and agree about it, hopefully it'll become one that we can all point to as one of the standard greats!
Personally, I don't think that a take-that mechanism is a necessary attribute for a Eurogame. I would instead stipulate that at WORST, you could have a take-that mechanism rather than a direct attack. For example, what immediately came to mind as a simple Eurogame is exactly what Coffeemaker1978 suggested: Splendor. I would suggest that some Euro's can work like simultaneous-solitaire games, in which case, of course there's no conflict, direct or otherwise. Other Euros have solo modes, in which case, of course there's no 'take that'. I thought there might be some euro-co-ops -- I don't see why there couldn't be, but my mind is blanking on a clear example of that. Maybe you can think of one. I would argue that there are specific mechanisms that are most common in Eurogames: role selection/action selection, worker or dice placement, drafting, engine building, and tile placement. Catan would be the very first Euro introduced to most Americans. I would also include Azul, Sagrada, Tokaido, Carcassonne, any version of Century, and a game I just played for the first time this past weekend: Suburbia (though that may be a bit long and thinky as a starting game). I have no specific preference for Euros vs. Ameritrash. I have favorite games in both categories. Generally, when I like a game, I just like it for whatever reason. They each can scratch a different itch.
So I did misspeak regarding the take that - what I said first and how I described the concept was what I meant, not the term. Indirect (or all opponent) attacks, hoarding a position/resource you know an opponent wants, taking a particular engine card you know they'd like, etc. Splendor is one that can fall into the latter of the above - stopping your opponent from getting a critical card for their engine. In that particular case, though, I don't know that it's ever worthwhile to try and stop someone else in lieu of moving yourself forward. As far as co-ops.... MAYBE Shadows Over Camelot/Battlestar? I think many folks would argue that they don't have the Euro-y feel enough. I was debating going more into the common mechanics a bit, but ended up super long as it was so meh. I 100% agree on your picks, though I'd add in area/position control as something often seen. Generally I think your game picks are solid, but I'd personally be hesitant about Carcassonne. I just remember how tough it was to try and track the farmers, city sizes, etc. I know a lot of folks get it straight off, but my personal first time was tough (even with just the base). Same for Caylus. A classic of the genre, but not the easiest to get along with. I'm the same for the umbrellas as well. Going with the idea of games as art (which I don't think I've discussed... good one for the list), it's always subjective as to whether someone will like or dislike a game based on any number of factors. Monopoly is a good example since there are so many versions, but they play the same. I personally love the Star Wars special edition just because it's one that I played with my family while growing up. A theme might make someone like or dislike a game. Cosmic Encounter got a Game of Thrones reskin and a lot of people enjoyed it more than its inspiration. Not to mention Catan, Pandemic, Betrayal at House on the Hill, etc. Regardless, blaketly saying you don't play games of style "X" is kind of putting blinders on towards something you may end up loving. Says the guy who really just doesn't do wargames :P . Thanks as always for the great comment/discussion!
Splendor for me is a fine and simple euro. And in a few seconds there’s a dual here 🙂
Ha! Nice. I'd agree that Splendor would fall into the general Euro category as well. I'm personally not a really big fan, but it is a good choice for folks getting into the swing of things, to be sure.
I think it’s okay to put “Genotype: A Mendelian Genetics Game” as a Euro I enjoy. Also, thumbs up for “Terraforming Mars” plus “LeHavre” among the games that have been around awhile. Someday, I hope to play “ Power Grid” and “Lancaster”.
Interesting choice with Genotype - with it being so much newer I hadn't considered it for this particular list, not to mention a somewhat niche theme being so front and center might be a harder sell for some folks. I personally love and agree about it, hopefully it'll become one that we can all point to as one of the standard greats!
Personally, I don't think that a take-that mechanism is a necessary attribute for a Eurogame. I would instead stipulate that at WORST, you could have a take-that mechanism rather than a direct attack. For example, what immediately came to mind as a simple Eurogame is exactly what Coffeemaker1978 suggested: Splendor. I would suggest that some Euro's can work like simultaneous-solitaire games, in which case, of course there's no conflict, direct or otherwise. Other Euros have solo modes, in which case, of course there's no 'take that'. I thought there might be some euro-co-ops -- I don't see why there couldn't be, but my mind is blanking on a clear example of that. Maybe you can think of one.
I would argue that there are specific mechanisms that are most common in Eurogames: role selection/action selection, worker or dice placement, drafting, engine building, and tile placement.
Catan would be the very first Euro introduced to most Americans. I would also include Azul, Sagrada, Tokaido, Carcassonne, any version of Century, and a game I just played for the first time this past weekend: Suburbia (though that may be a bit long and thinky as a starting game).
I have no specific preference for Euros vs. Ameritrash. I have favorite games in both categories. Generally, when I like a game, I just like it for whatever reason. They each can scratch a different itch.
So I did misspeak regarding the take that - what I said first and how I described the concept was what I meant, not the term. Indirect (or all opponent) attacks, hoarding a position/resource you know an opponent wants, taking a particular engine card you know they'd like, etc. Splendor is one that can fall into the latter of the above - stopping your opponent from getting a critical card for their engine. In that particular case, though, I don't know that it's ever worthwhile to try and stop someone else in lieu of moving yourself forward.
As far as co-ops.... MAYBE Shadows Over Camelot/Battlestar? I think many folks would argue that they don't have the Euro-y feel enough.
I was debating going more into the common mechanics a bit, but ended up super long as it was so meh. I 100% agree on your picks, though I'd add in area/position control as something often seen.
Generally I think your game picks are solid, but I'd personally be hesitant about Carcassonne. I just remember how tough it was to try and track the farmers, city sizes, etc. I know a lot of folks get it straight off, but my personal first time was tough (even with just the base). Same for Caylus. A classic of the genre, but not the easiest to get along with.
I'm the same for the umbrellas as well. Going with the idea of games as art (which I don't think I've discussed... good one for the list), it's always subjective as to whether someone will like or dislike a game based on any number of factors. Monopoly is a good example since there are so many versions, but they play the same. I personally love the Star Wars special edition just because it's one that I played with my family while growing up. A theme might make someone like or dislike a game. Cosmic Encounter got a Game of Thrones reskin and a lot of people enjoyed it more than its inspiration. Not to mention Catan, Pandemic, Betrayal at House on the Hill, etc. Regardless, blaketly saying you don't play games of style "X" is kind of putting blinders on towards something you may end up loving.
Says the guy who really just doesn't do wargames :P .
Thanks as always for the great comment/discussion!
"Siege of Jerusalem" by Avalon Hill, has real actual Zealots ... just saying...
Hahaha nice! Very true. But are there zealots about which Siege Zealots are the best? How many zealots' layers can we get?
Greetings, how can I contact you about the promo game on your channel? Wrote an email, but received no response.
Sorry, I didn't see any emails recently; including nothing in my spam. If you'd like, please feel free to try again.