Let's build the most over-powered civs possible! [AoE2]

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  • Опубликовано: 27 окт 2024
  • ИгрыИгры

Комментарии • 2,4 тыс.

  • @lekhakaananta5864
    @lekhakaananta5864 3 года назад +1679

    So SOTL's fantasy civs are: "Silvan Elves", "Rohirrum", and the most fantastic of all, the legendary "Goths".

    • @LeftJoystick
      @LeftJoystick 3 года назад +117

      This makes me want a Battle For Middle Earth 3.
      The first two were some of my favorite RTS games of all time.
      Up there with AoE (still my #1) & Company of Heroes tbh.

    • @dj_koen1265
      @dj_koen1265 3 года назад +19

      Was introduced to bfme2 last year and it was surprisingly fun
      Though im not a fan of the way units are prepackaged in groups

    • @thertsfan
      @thertsfan 3 года назад +7

      C&C 3 did a similar thing, but there was no replenishment for infantry

    • @Piornikov
      @Piornikov 3 года назад +10

      @@thertsfan there was, GDI could put infantry in the armory to replenish it

    • @hamdepaf6686
      @hamdepaf6686 3 года назад +13

      @@LeftJoystick There is a BFME mod in the works that basically is a BMFE 3, it is called BMFE Reforged. I am pretty exited to see the progress it is making

  • @agreeable_frog
    @agreeable_frog 3 года назад +381

    How to make an op civ :
    Step 1 : Give them free wheelbarrow and Handcart
    Step 2 : Don’t be Vikings

    • @Madi_Ernar
      @Madi_Ernar 3 года назад +4

      :D

    • @JoelDiez
      @JoelDiez 3 года назад

      Hey there, nice amiya king

    • @ateium2409
      @ateium2409 3 года назад

      Why tho ?

    • @Madi_Ernar
      @Madi_Ernar 3 года назад

      @@ateium2409 Cuz they suck

    • @poyloos4834
      @poyloos4834 3 года назад +1

      @Berserking Bishop why do you think they’re good? That bonus really does carry them on land. Without it, they’re easily a d-tier civ at best on land. Their infantry is good, but there are civs that have better infantry. Their archers are pretty generic, so are their seige, but their cav is ABYSMAL. I’d argue that vikings have the absolute worst stable in the game. They are one of two civs to not have husbandry (not counting cumans), and they don’t have hussar, paladin, bloodlines, or even the last cav armor tech. Their post-imp cavaliers are most civs castle age knights, but with 4 more attack.

  • @rodrigorizq2948
    @rodrigorizq2948 3 года назад +381

    everyone's gangsta until 30 only wood costing archers take down your csatle from outside range

  • @HighFrictionZone
    @HighFrictionZone 3 года назад +1170

    Nobody's asking the important question: how do these overpowered civs stack up against each other?

    • @natedowner8453
      @natedowner8453 3 года назад +92

      Came here to say this! LET THEM FIGHT!

    • @chingamfong
      @chingamfong 3 года назад +150

      My money is on that infantry civ. They have Huskarl with even more pierce armor than normal, and super cheap Halberdier with extra melee. If they get to late game there's nothing can stop that flood
      Edit: and I am proven right!

    • @GRPBLD
      @GRPBLD 3 года назад +29

      i think the wood archers will smash the paladins but the infantry civ will dominate all.

    • @jonaszwojnar2483
      @jonaszwojnar2483 3 года назад +158

      I would love to see pros play against each other with those civs. Maybe even a small tournament: "The Broken Cup"

    • @GRPBLD
      @GRPBLD 3 года назад +58

      @@chingamfong 15 pierce armour huskarl. that negates a fucking heavy scorpion.

  • @Blackread
    @Blackread 3 года назад +187

    This should be a new game mode: randomize civs and their bonuses, unique techs etc. Throw a few extras in, and then everyone takes turns picking from the pool, building a civ for themselves.

    • @davidawesome4569
      @davidawesome4569 3 года назад +30

      Like Dota 2's Ability Draft, but this time Aoe 2: Tech draft.
      Would be cool, do you pick your unique unit first or risk someone picking your favorite unit and pick better economy upgrades instead..
      Ofc there would be some ridiculously broken strategies, like getting the Sicilians 5-town center unit tech combined with War Elephants.

    • @octaviosanchez6923
      @octaviosanchez6923 2 года назад

      Looks like the Fisher Random version of chess

    • @themightypotato83
      @themightypotato83 Год назад +5

      Or you could do the opposite, pick your enemies' bonuses, technologies, etc

    • @bl-rp
      @bl-rp 8 месяцев назад

      It's frankendraft!

    • @Octi-ku4yf
      @Octi-ku4yf 4 месяца назад

      You get cav bonuses but you're meso american

  • @d0gg029
    @d0gg029 3 года назад +616

    Let’s be real here, the real op tech would be to remove the food cost of siege towers.

  • @thetruekhanofkhans
    @thetruekhanofkhans 3 года назад +518

    Saracens having their team bonus chosen: shooketh

    • @StarryxNight5
      @StarryxNight5 3 года назад +3

      Turns out it's actually good if someone focuses on archers

  • @elferchucapo
    @elferchucapo 3 года назад +276

    Vill civ: With Inca blacksmith bonus, berber speed, spanish construction, inca cheaper stone buildings and free korean tower upgrades. For castle age tech, I woud give them Yasama. On top of that, give them spanish supremacy or flemish revolution. For civ bonus, Bulgarian faster working blacksmith.

    • @dwell7315
      @dwell7315 3 года назад +34

      That's......actually incredible. Wow that's horrifying. I love it

    • @roguebanshee
      @roguebanshee 3 года назад +23

      The only thing holding them back would be the non-combat ai of vils.

    • @johnmeo1532
      @johnmeo1532 3 года назад +7

      What about Indian cheaper villagers? I'm not sure what it would replace though since those are all amazing...

    • @AlphaSquadZero
      @AlphaSquadZero 3 года назад +6

      @@johnmeo1532 I'd also add Persian faster working TC

    • @jaishkhan7442
      @jaishkhan7442 3 года назад +4

      Oh God the Ultimate Tower Rush civ

  • @michaelwiesinger2643
    @michaelwiesinger2643 3 года назад +101

    Ultimate WOLOLO Civ:
    Tech tree: Spanish
    Civ bonuses:
    - Monks healing range 2x
    - Monastary technologies cost -50%
    - +5 Monk HP for each Monastary technology
    - Gold miners work 20% faster
    - Gold units cost 20% less
    Unique unit:
    Missionary (duh)
    Unique techs:
    1. Inquisition (faster conversion)
    2. Orthodoxy (+3/+3 armor)
    Team bonus:
    Monasteries work 20% faster
    Once you savely reach Castle Age your endless wave of ultra-fast & hard-to kill monks will convert the world! ;)
    [I'd love to see a video of that, really] [Maybe there is even a better build?]

    • @BrunoWargaret
      @BrunoWargaret 3 года назад +14

      Nobody expects the Spanish Inquisition

    • @SatyaVenugopal
      @SatyaVenugopal 3 года назад +3

      Oh wow... this would be insane for a T-West pacifist run!

    • @mishkae
      @mishkae 3 года назад +5

      Me, watching this now that bohemians are out: .- _ .-

    • @michaelwiesinger2643
      @michaelwiesinger2643 3 года назад +2

      @@mishkae my comment didn't age well... ^^"

    • @enderf4515
      @enderf4515 3 года назад +5

      heresy: im gonna ruin this mans entire career

  • @Viscidsquare040
    @Viscidsquare040 3 года назад +60

    8:37 “that’s basically 4 eco bonuses”
    +20% hp: Guess I’m an eco bonus

    • @longbow857
      @longbow857 3 года назад +15

      More HP = paying less for each hitpoint = profit! Okay I might be stretching it here..

    • @Viscidsquare040
      @Viscidsquare040 3 года назад +5

      @@longbow857 but then technically the bonus damage resistance bonus he added after saying that is also an eco bonus

    • @erenekiz4407
      @erenekiz4407 3 года назад +17

      @@Viscidsquare040 wait... its all eco bonuses????

    • @Viscidsquare040
      @Viscidsquare040 3 года назад +17

      @@erenekiz4407 always has been

    • @stylesrj
      @stylesrj 3 года назад +5

      @@Viscidsquare040
      👨‍🚀🔫👨‍🚀

  • @TheLeosMind
    @TheLeosMind 3 года назад +731

    **Forgotten Empires taking notes in the background**

    • @msonisama8656
      @msonisama8656 3 года назад +19

      *me taking notes as well for my cheat civs*

    • @benstephens4488
      @benstephens4488 3 года назад +5

      Would farimba be better than stirrups?

    • @elodin857
      @elodin857 3 года назад +4

      I forgot those civs existed lol

    • @sansculottist
      @sansculottist 3 года назад +18

      wait for the Californians with unique unit Cobra Car

    • @mohdridhuanmdkamal8582
      @mohdridhuanmdkamal8582 3 года назад +4

      @Marxus III As I still play AOE 1, I would love more civs. The problem with AOE 1 is that the tech tree is disjointed. I really hope they can add more units and techs with the tech tree first along with adding in civs. Also for Forgotten Empires to fix the pathfinding. Units still get stuck with each other and vils sometimes flat out refuses to circle around to collect resources.

  • @MikeEmpires
    @MikeEmpires 3 года назад +717

    I want an official Spirit of the Law Mod.

    • @SkeletonAngel_
      @SkeletonAngel_ 3 года назад +7

      Up

    • @samstark568
      @samstark568 3 года назад +16

      I sign this petition.

    • @DutchAver
      @DutchAver 3 года назад +3

      Same!

    • @kenasuma61
      @kenasuma61 3 года назад +1

      This

    • @bitemyassets7432
      @bitemyassets7432 3 года назад +5

      Yes please! I could see this being really fun with friends. We could have a 2 vs 1 or maybe even a 3 vs 1 against the person with the OP civ!!

  • @oom-3262
    @oom-3262 3 года назад +517

    "That civ already exists"
    I mean you are not wrong there.

  • @runescapefan0001
    @runescapefan0001 3 года назад +42

    This is actually a decent idea for a new game type - ability draft. Players take turns picking bonuses and technologies in a drafting phase before the game starts.

    • @vorpalthefox
      @vorpalthefox Год назад +1

      god what i would do for just this thing
      if it was possible to enable in skirmish and randomize the draft pics among AI players and instruct them to play based off their techs and bonuses, would be amazing to play

    • @SirAdityaSingh
      @SirAdityaSingh Год назад +1

      Isn't that basically AoE3? You have to select the card shipments you want and you can use them to provide you bonuses/units.

    • @VeryPeeved
      @VeryPeeved 5 месяцев назад +1

      @@SirAdityaSingh Yes, but in a good game.

  • @tomc.5704
    @tomc.5704 3 года назад +148

    If this doesn't become a four part series, I'm going to riot
    I personally would like to see a Civ that specializes in preventing the enemy from ever reaching Castle Age -- whether by ruining their life in Feudal (someone posted a truly nasty Persian-Couman Douche, but I'm sure you could also just have early game eco bonuses and pressure them) or by racing to Castle Age several minutes before them and descending upon them with the fury of hell as they click up

    • @gunnarsgarageband6384
      @gunnarsgarageband6384 3 года назад +7

      How about this for a douche troll civ:
      Civ bonuses:
      1. Town centers double hp, faster work rate (persians)
      2. Can build extra TC in feudal (cumans)
      3. Lumberjacks 15% faster (celts)
      4. Town centers, castles build 100% faster (sicilians)
      5. Villagers get cheaper as you age up (Indians)
      UU: Woad/Shotel/Plume (good for raiding)
      Unique techs:
      Tigui (Malians)
      Hill Forts (Lithuanians)
      Team Bonus:
      Scout cav +2 LOS

    • @leer.4747
      @leer.4747 3 года назад +4

      @@gunnarsgarageband6384
      Should probably substitute the Indian bonus for the Berber speed bonus since you're planning on sending villagers across the map for a tc drop and might need an edge in villager fights.

    • @BayWa4eva
      @BayWa4eva 2 года назад +3

      @@gunnarsgarageband6384 well maybe a perfect douche is fast feudal second tc.
      so...
      lithuanian +150 food
      cuman second tc in feudal
      chinese +3 vils, -200 food -50 wood
      aztec +1 vil -50 food
      huns no houses, -100 wood
      team bonus: faster blacksmith
      unique techs and units don't matter because you are forever feudal but i have to choose, so:
      tigui
      crenellations
      as both support the idea of dropping buildings that shoot stuff
      and as uu idk, some anti-cav like kamayuk or genbows to stop raids
      you start with 7 vils, 100 food but only 50 wood, so you can immediately produce more vils but need to collect wood before building a lumber camp. that eco should be very nice and wood isn't bad since you only ever need 1 lumber camp, 1 mill, 1 tc and 1 blacksmith and later farms.
      you don't need gold at all and stone only for more tc drops.
      you got some time to scout the enemy because of feudal cost, so vietnamese reveal isn't that strong and clicking up faster isn't necessary with your eco headstart, instead i thought it would be nice not to be pop capped at game start.
      with normal advancement berber speed isn't that big of a deal.
      the team bonuses are mostly useless but a fast fletching might just be enough to compensate for missing bonus hp. the idea about that build is that you have a huge eco lead and you can keep producing working vils while shooting their tc. it's a full boom with an obstruction right in their base.
      you might even go fast castle and tc drop with tigui while they are feudal or even dark age.

    • @dukeluke3700
      @dukeluke3700 Год назад

      bro you can just pick mongols

  • @hardikpande6970
    @hardikpande6970 3 года назад +168

    The most overpowered civ is always one my enemy is playing

    • @ashmonkey2572
      @ashmonkey2572 3 года назад +3

      so true. i don't know how they always happen to pick it.

    • @Usuario459
      @Usuario459 3 года назад

      @@ashmonkey2572 i am noob too in aoe, i don't like multiplayer i always lose

    • @srbishkrst
      @srbishkrst 3 года назад

      @@Usuario459 why you dont try be good in multiplayer and start practicing?

    • @nemes1s_aoe
      @nemes1s_aoe 3 года назад

      @@ashmonkey2572 keep playing till your elo adjusts and then hfhf

  • @lightingman117
    @lightingman117 3 года назад +240

    Need Siege, Monk, Gunpowder, Naval OP Civs. Then a mod so we can play all of them :P
    You missed the chance to use your triggers to have all 3 fight at the end!

    • @Bordey
      @Bordey 3 года назад +23

      An ultra-turtling based civ could also be neat to see, perhaps with some economy related bonuses to make the defensive passives & techs more worthwhile in very long games!

    • @rafaelcontreras5370
      @rafaelcontreras5370 3 года назад +3

      Siege's Celts, Monk's Aztecs and Gunpowder's Turks. There is a little to improve on them... I was thinking the same about cav archers but Tatars are quite good. maybe adding the recurve bows or sipahi tech?

    • @qsywastooshort7451
      @qsywastooshort7451 3 года назад +2

      this needs an ultimate showdown !

    • @Reluxthelegend
      @Reluxthelegend 3 года назад +15

      Also vil civ, combine inca, berbers, indian bonus alongside with supremacy from spanish

    • @connorhopkins2709
      @connorhopkins2709 3 года назад +6

      @@Reluxthelegend Incan supremacy would be hilarious.

  • @BlueMK12
    @BlueMK12 3 года назад +315

    "Let's build the WORST civ possible" next Almighty Spirit of the Law!

    • @hebl47
      @hebl47 3 года назад +69

      Pick the best cavalry bonuses and then combine them with one of the Mesoamerican tech trees (aka - no cavalry available)?

    • @Cutie_Amor
      @Cutie_Amor 3 года назад +26

      @@hebl47 bonus points if redemption isnt in that tech tree

    • @jonaszwojnar2483
      @jonaszwojnar2483 3 года назад +10

      Incas team bonus, atheism or cavalry oriented stuff with meso civs. Or spanish and archer bonuses

    • @Sids1192
      @Sids1192 3 года назад +16

      Simple. If I'm in charge, they are all the worst civ.

    • @LuLu-ip4zb
      @LuLu-ip4zb 3 года назад +3

      Sarazen Team Bonus with spanisch Archer Tech tree

  • @christiangreff5764
    @christiangreff5764 3 года назад +190

    For all those people saying they would like to test these civilisations in a mod: I made one called "SotL_OP_custom_civs" that should substitute the Mayans (Archers), Spanish (Cavalery) and Incas (Infantery) civilisations with those discussed in this video.
    Edit: If something doesn't work, feel free to comment here and I will do my best to remedy the problem.
    Also, if you want to discuss design decisions (including Slingers and Missionaries in the tech trees, keeping the UTs at the age they have in the original game, etc.), this comment might also be the correct place.

    • @silverwoodlawn4913
      @silverwoodlawn4913 3 года назад +1

      Have you already uploaded the mod or is it in the post-production?

    • @christiangreff5764
      @christiangreff5764 3 года назад +5

      @@silverwoodlawn4913 Should be uploaded and available.

    • @feuerderveranderung6056
      @feuerderveranderung6056 3 года назад +1

      I have downloaded the mod via the modmanager ingame, but can't activate it. There is a gear in front of the mod, no indicator if the mod is activated and if I start a match against the ai as incas I have the normal inca civ bonus.

    • @rytsty4302
      @rytsty4302 3 года назад +6

      @@feuerderveranderung6056 its because its a data mod. when starting the game, you should see a "Data Mod" configuration. change that setting to the mod

    • @feuerderveranderung6056
      @feuerderveranderung6056 3 года назад +1

      @@rytsty4302
      Thanks, but I have never seen this configuration coming up Oo .

  • @EagleTopGaming
    @EagleTopGaming 3 года назад +24

    Ideas to try to optimize: (Some of these people have posted some of these already)
    -The craziest farmer civ.
    -The best turtle, boom, and sling civ.
    -The best battle elephant civ setup.
    -Craziest monk civ.
    -Best defensive building civ.
    -Best water civ.
    -Best siege civ.
    -Most powerful feudal age civ.
    -Best castle drop civ.
    -Best cav archer civ.
    -Best tower rush civ.
    -Fastest imp time civ.
    -Best trash unit civ.
    -Best scout line civ.
    -The most unit choices possible civ.
    -Optimizing one unique unit civ.

    • @rupert7565
      @rupert7565 3 года назад +3

      -best Villagers civ

    • @rupert7565
      @rupert7565 3 года назад

      @@adriaan4808 civ best suited to not having farms
      That would probably involve:
      -Mongol: Hunters work +40% faster.
      -Japanse: Fishingships work faster and have more defences.
      -Maley: Fish Traps provide unlimited food.
      And some wood, archer, or ship bonuses.
      Alternatively:
      -Tartar: Herdables contain +50% food
      -Tartar: Two Sheep spawn near newly-constructed Town Centers after advancing to the Castle Age.
      -Briton: Shepherds work 25% faster.
      -Incas: Start with a free Llama.
      -Lithuanian: Start the game with +150 food.

    • @rupert7565
      @rupert7565 3 года назад +1

      @@adriaan4808 Insane start:
      -Chinese: Start game with three extra Villagers, but with -200 food and -50 wood.
      -Maley: Start the game with +1 Villager, but with -50 food.
      -Huns: Do not need Houses, but start game with -100 wood.
      -Lithuanians: Start the game with +150 food.
      -Incas: Start with a free Llama./Japanse: Mills, Lumber Camps, and Mining Camps are 50% cheaper.
      Team bonus: Mayans: Walls are 50% cheaper.

  • @therealsosi8204
    @therealsosi8204 3 года назад +323

    everybody gangsta till they see arbalest hit you from ten tiles away with obsidian arrows and the saracen bonus

    • @someonesch4361
      @someonesch4361 3 года назад +9

      Those arbs gansta till they see the huskarls

    • @sr71silver
      @sr71silver 3 года назад +1

      Bombard Arbs!

    • @someonesch4361
      @someonesch4361 3 года назад

      @@sr71silver the bonus is against buildings, not units

    • @sr71silver
      @sr71silver 3 года назад

      @@someonesch4361 and Bombard Cannons are siege units primarily designed to be used against buildings. So what exactly is your issue?

    • @seidmadr2024
      @seidmadr2024 3 года назад

      Counterpoint: Huskarls. Just spam Huskarls.

  • @Binarokaro
    @Binarokaro 3 года назад +91

    Damn, this makes me wish there's like a draft game mode, where each player drafts together a unique civ from a limited selection of bonuses and tech tree stuff to work with

    • @nuggs4snuggs516
      @nuggs4snuggs516 3 года назад +12

      Reminds me of Dota2's ability draft, where a random pool of Heros are selected, each player is given one which defines their attributes, and then you draft abilities from the Hero pool. Could do something of each player is given a random tech tree and drafts team bonuses, civ bonuses, and unique units and techs from the pool.

    • @robertl.1429
      @robertl.1429 3 года назад +2

      back in Empire Earth you could realy do that 😉🙃

    • @lucamarino1226
      @lucamarino1226 3 года назад

      Yeah cool but would take too long to draft tech tree and bonuses and everything is like a 20 min draft phase

    • @Handepsilon
      @Handepsilon 3 года назад

      Unless you can save drafts, in which case you can build it before joining

  • @MikeEmpires
    @MikeEmpires 3 года назад +254

    Mounted Teutonic Huskarl would be a dream come true.

    • @funny_liquid7111
      @funny_liquid7111 3 года назад +18

      The fact that its mounted just gives the unit more counters, make it fast and with alot of hp instead.

    • @predwin1998
      @predwin1998 3 года назад +42

      @@funny_liquid7111 If you give it 50% bonus damage reduction and 16 cavalry armour (Cataphract) there's no longer any penalty to being mounted.

    • @encoreperformance1081
      @encoreperformance1081 3 года назад +2

      Bahhahahahah

    • @sauravtripathi4128
      @sauravtripathi4128 3 года назад +19

      Woad Teutonic Condoskarl for the win

    • @gilb_4
      @gilb_4 3 года назад +11

      @@sauravtripathi4128 Jaguar Woad Teutonic Condoskarl :P

  • @withinfinite5104
    @withinfinite5104 3 года назад +40

    Most Op: Atheism + Theocracy = Religious Confusion Intensifying

    • @candrarazaka1055
      @candrarazaka1055 3 года назад +1

      CA tech: Orthodoxy/Inquisition

    • @grimreaper492
      @grimreaper492 3 года назад

      What in science's name is that! THE UNITED ATHEIST ALLIANCE! OH SCIENCE HELP US!

    • @AtticusKarpenter
      @AtticusKarpenter 4 месяца назад

      ​@@grimreaper492more like united state of reddit

  • @ethanwhite4612
    @ethanwhite4612 3 года назад +53

    The archer civ sounds still hard countered by siege rams just like Britons. How about UU be Chukonu instead?

    • @jaishkhan7442
      @jaishkhan7442 3 года назад +1

      Just what I thought

    • @RheaMainz
      @RheaMainz 3 года назад +3

      maybe the archers would destroy siege workshops before they make enough rams!

  • @АнтонКраснов-ш9н
    @АнтонКраснов-ш9н 3 года назад +218

    cataphracts instead of letis tho, those guys will be immune to spear and cammels entirely

    • @adnansakib821
      @adnansakib821 3 года назад +31

      And also crush Teutonic knights, the reason spirit selected Leitis!

    • @ShinkaTHPC
      @ShinkaTHPC 3 года назад +54

      Sadly, Cataphracts need Logistica to truly shine, not to mention that they are expensive in terms of gold which is stretched out by Paladin production. Leitises on the other hand provide a cheaper anti-melee armour which can be easily mixed in the main Paladin army.

    • @harishsundar3409
      @harishsundar3409 3 года назад +20

      @@ShinkaTHPC Perfect answer

    • @adnansakib821
      @adnansakib821 3 года назад +1

      @@ShinkaTHPC that's also a thing! leitis are very cheap. All the new unique units are too cheap!

    • @sebazpereyra9431
      @sebazpereyra9431 3 года назад +53

      I came to comment this. Cathapracts with 200hp, that take no bonus damage at all, and that while lacking Logistica, they compensate the lack of trample damage by having 7 more attack against every type of unit thanks to farimba and blast furnace. That's an insane unit.

  • @ovrava
    @ovrava 3 года назад +136

    I would watch a tournament where each player must play with the civ. he created.

    • @Strait_Raider
      @Strait_Raider 3 года назад +5

      Seconded. It would be really interesting to see how these play out with high-tier players. It seems like the Cav civ should dominate with its obscenely powerful un-counterable cavalry backed up by a plethora of eco bonuses. The archer civ looks to be a bit boned by the high pierce armor of both opponents and a slower-burn on its eco techs.

  • @TheNightHawk91
    @TheNightHawk91 3 года назад +60

    We need a game mode where you build your Civ out of a pool of random bonuses. Then Players pick one bonus one after another, maybe even with a banning phase.

    • @Zurie
      @Zurie 3 года назад +4

      Sorta like Dota 2's Ability Draft

    • @JainZar1
      @JainZar1 3 года назад

      Yeah a 4v4 Ability Draft would be awesome.

    • @TheNightHawk91
      @TheNightHawk91 3 года назад

      @@Zurie Thats what I was thinking about.
      And the last pick would be the unique unit.

    • @wrachilles8482
      @wrachilles8482 3 года назад +2

      Something something, Empire Earth.

    • @TheNightHawk91
      @TheNightHawk91 3 года назад

      @@wrachilles8482 kinda, yes

  • @fabian2045
    @fabian2045 3 года назад +35

    Infantry civilization
    Civilization: Incas
    Civilization bonus:
    - Goths discount bonus
    - Japanese attack speed bonus
    - Celts movement speed bonus
    - Malians pierce armor bonus
    - Vikings HP bonus
    Unique unit: Teutonic Knight
    Unique techs:
    - Anarchy (I know it says "Huskarls" as the unit that let you create in the barracks, but It's good to dream)
    - Perfusion
    Teams bonus: Barracks work 20% faster
    Those would be Teutonic Knights turbo-created in the Barracks with this stats:
    - 3.2 seconds of training time
    - 55 food/26 gold cost
    - 120 HP
    - 21 melee damage
    - 1.34 attack rate
    - 13 melee armor/9 pierce armor
    - 1 movement speed
    EDIT: The units in the barracks would have this stats:
    Champion:
    - 5.6 seconds of training time
    - 29 food/13 gold cost
    - 84 HP
    - 17 melee damage
    - 1.34 attack rate
    - 4 melee armor/8 pierce armor
    - 1.125 movement speed
    Halbedier:
    - 5.86 seconds of training time
    - 23 food/16 wood cost
    - 72 HP
    - 10 melee damage
    - 2.0435 attack rate
    - 3 melee armor/7 pierce armor
    - 1.25 movement speed
    Eagle Warrior:
    - 5.33 seconds of training time
    - 13 food/33 gold cost
    - 72 HP
    - 13 melee damage
    - 1.34 attack rate
    - 3 melee armor/11 pierce armor
    - 1.625 movement speed (A Cuman paladín have 1.5525 movement speed)

    • @jaishkhan7442
      @jaishkhan7442 3 года назад +1

      Oh God what have you done

    • @212mochaman
      @212mochaman 3 года назад

      Teutonic knights? Come on dude, they're the worst UU's for 1 reason. Tankiness aint it

    • @jaishkhan7442
      @jaishkhan7442 3 года назад +3

      @@212mochaman tho Celt movement speed does have an effect on that

    • @212mochaman
      @212mochaman 3 года назад

      @@jaishkhan7442 it does. It'd still make them as slow as a siege unit though

    • @212mochaman
      @212mochaman 3 года назад +1

      @@jaishkhan7442 besides. With access to eagle warriors with TK stats nobody's touching the castle for anything but upgrades and trebs for the turtlers

  • @zitaowang6540
    @zitaowang6540 3 года назад +14

    elephant: khamer civ, malay discount, franks +20% hp, Scilian resistance, viking free handcart, berber cheaper stable unit. OP

    • @MadMalMan
      @MadMalMan 3 года назад

      I'd swap out Viking handcart for Slav farming or even Mayan resources last longer for the gold.

  • @karlhungus4523
    @karlhungus4523 3 года назад +94

    OP cav archer civ:
    - Mongols faster firing
    - Cumans faster moving cavalry per age
    - Huns cav archer discount
    - Franks +20% hp
    - Tatars Thumbring + Parthian Tactics for free
    Unique Techs:
    - Tatars +1/+1 armor
    - Magyars +1 range & +1 damage
    Team bonus:
    - Britons faster working archery ranges

    • @MyHunta
      @MyHunta 3 года назад +3

      which tech tree and unique unit would you go for? I reckon Kipchaks with +25% speed, bracer and recurve bow would be quite the unit, but I don't know what the most complete tech tree would be.

    • @martytu20
      @martytu20 3 года назад +17

      Still need an eco bonus to get to castle age.

    • @TheGloriousLobsterEmperor
      @TheGloriousLobsterEmperor 3 года назад +13

      I would probably swap out the Tartars +1/+1 armour for the Turks 20+ HP tbh.

    • @furkansaryerli
      @furkansaryerli 3 года назад +7

      Turks Sipahi would benefit them more than the Franks +%20 HP

    • @TheGloriousLobsterEmperor
      @TheGloriousLobsterEmperor 3 года назад +2

      @@furkansaryerli Do Cavalry Archers benefit from the Frank 20% HP bonus?

  • @-Raylight
    @-Raylight 3 года назад +148

    Imagine if there's a mod where you can make your own civilization like _Empire Earth_
    That might be really a broken mode, but fun mode to try out things. Not everything has to be balanced afterall

    • @henningthorsenmusic
      @henningthorsenmusic 3 года назад +32

      What about a multiplayer mode with civilization draft where everyone gets to choose in order from a shared pool of bonuses, units and techs? i think that could be rad

    • @xeendarvarol
      @xeendarvarol 3 года назад +4

      I think might be good thing make mode/mod like Empire Earth might help make new Civs down the line where Devs can get data from what the player base pick.

    • @widowpeak6142
      @widowpeak6142 3 года назад +1

      Oh boy, Empire Earth! I can understand why it never had a chance to last as long as Age of Empires, but I still wish it did.

    • @beganfish
      @beganfish 3 года назад

      Things like that end up being really boring because it isn't long before people find the best combinations and then you just end up fighting the same thing over and over.

    • @HermesGO3
      @HermesGO3 3 года назад

      I think a game mode where you can combine two civilisations like in an alliance would make more sense since it would favorise creativity while still putting some limits to what you can do.

  • @erikhanseisenheber
    @erikhanseisenheber 3 года назад +345

    There’s lots of sequel potential here. I want to see what OP combos you could cook up for siege, gunpowder, and naval

    • @AlejandroLopez-fc1dg
      @AlejandroLopez-fc1dg 3 года назад +18

      Chavalry archers too!!! C'mon SOTL!!

    • @Strait_Raider
      @Strait_Raider 3 года назад +16

      Ultimate Drush Civ. Ultimate Tower Rush Civ. Ultimate Fatslob Civ. Someone mentioned below an Ultimate Persian Douche civ.

    • @CaiRobinson
      @CaiRobinson 3 года назад +4

      OP monks!

    • @Angrymonkey2489
      @Angrymonkey2489 3 года назад +1

      @@CaiRobinson But... Aztecs have OP monks...

    • @qrw460bhv6
      @qrw460bhv6 3 года назад +3

      @@Angrymonkey2489 Make them more OP

  • @Sourcy
    @Sourcy 2 года назад +3

    Imagine a mode where you create your own civs based on the stats of others and then going against others builds to see which one works the best, that'd be surprisingly entertaining.

  • @pierre-mariecaulliez6285
    @pierre-mariecaulliez6285 3 года назад +33

    Imagine : You're being overwhelmed by longswordsmen, running out of ideas, maybe just maybe you can turn this around... Then they all turn into champions, bypassing the 2-handed entirely ;7

  • @smcasas9367
    @smcasas9367 3 года назад +81

    I think it would be a fun tournament with people setting up their own civilizations.

    • @lemmonsinmyeyes
      @lemmonsinmyeyes 3 года назад +8

      this is a good idea! You build your civ before the tour, then can only use that civ.

    • @Dr.-Dank
      @Dr.-Dank 3 года назад +2

      Right? This'd be fun as hell.

    • @michaelstekelenburg3689
      @michaelstekelenburg3689 3 года назад +2

      I’d built my own civ with the lowest cost, full upgrades and attack bonuses and all available units. Lol

    • @alfredbanuelos7312
      @alfredbanuelos7312 3 года назад +4

      I'm sure a civ that can advance faster through age would probably be better than a late game one. So civs that offer faster builds and more resources would he op in my opinion.

  • @ashrayviswanath7857
    @ashrayviswanath7857 3 года назад +122

    You should do siege and monk as well. Also a defensive civ, a civ that can't be breached at all

    • @Handygamer
      @Handygamer 3 года назад +10

      Might also wanna add a cav archer civ, even though Mongols already exist. Maybe create a civ with CAs stronger than Mangudai?

    • @Lucas-vv7lw
      @Lucas-vv7lw 3 года назад +12

      Or an trash civ, but I like the idea of an defensive civ :D

    • @punbug4721
      @punbug4721 3 года назад +13

      *The Citadel:* Defensive/Tower/Bombard civ
      Civ: Any with Fortified Wall, Architecture, Bombard Cannon, and Bombard Tower, and preferably Treadmill Crane as well. Cannon Galleon (for theming bonus) and Guilds (for late game stone trading) are nice additions too.
      Extra building HP (Byzantines)
      Free Murder Holes (Teutons)
      Free tower upgrades (Koreans)
      Free Chemistry (Turks)
      Stone mining bonus (Koreans)
      Yasama (Japanese) and Artillery (Turks)
      Team Bonus: Cheaper walls and gates (Mayans)
      Playstyle: Turtle and boom while sniping enemy trebs with your bombard cannons, or alternatively end the game at any stage with a powerful and decisive tower rush.

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 3 года назад +4

      op water civ?

    • @galliman123
      @galliman123 3 года назад +2

      @@claudetheclaudeqc6600 vikings + celts wood bonus and saracens faster galley fire

  • @albertoagnello1113
    @albertoagnello1113 3 года назад +112

    How about a "op tower rush civ" "op siege civ" and "op bunker civ" (bunker civ is for turtle player: big wall, big difense, let's see who afk first)

    • @shannonmikko9865
      @shannonmikko9865 3 года назад +12

      And an op eco civ

    • @kouron
      @kouron 3 года назад +16

      @@shannonmikko9865 while at it, he should create the worst civ, choosing bad and unsynergetic boni + atheism

    • @Runenschuppe
      @Runenschuppe 3 года назад +16

      Why go for afk? Just castledrop until the enemy leaves crying.
      Base: Burgundians
      Berbers: Villagers move 10% faster
      Spanish: Builder work 30% faster
      Byzantines: Buildings +10% HPs Dark, +20% Feudal, +30% Castle, 40% Imperial
      Incas: Villagers affected by Blacksmith upgrades
      Franks: Castles cost -25%
      Unique Unit: Berserk or Huscarl?
      Unique Techs:
      Celts: Stronghold (Castles and towers fire 25% faster)
      Teutons: Crenellations (+3 range Castles, garrisoned infantry fire arrows)
      Team Bonus:
      Malians: Universities work 80% faster

    • @matthewbadley5063
      @matthewbadley5063 3 года назад +2

      @@Runenschuppe This is really strong

    • @zachariastsampasidis8880
      @zachariastsampasidis8880 3 года назад

      @@shannonmikko9865 Op eco civ is Lithuanians plus Chinese

  • @maxmichalik4938
    @maxmichalik4938 3 года назад +11

    Villager Civilization:
    Ethiopian Tech Tree. Reasons: Has all the necessary stuff, full repairable siege, Halbs and Arbs..
    - Villagers move 10% faster.
    - Villagers benefit from Blacksmith infantry upgrades.
    - Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
    - Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
    - Wheelbarrow and Hand Cart are free.
    Unique Unit:
    Unique Tech 1: First Crusade (to defend your boom) or Yasama (tower support during vill domination)
    Unique Tech 2: Supremacy
    Team Bonus: Farms provide +45 food.
    Final villager stats: 80 HP, 3+10 Attack (+15 vs Buildings), +6/+8 Armor, +30% movement speed. Builds in 20 seconds for 37.5 food.
    Boom like a madman. Use Towers liberally. Create fully upgraded Arbs, Halbs and Siege with a great economy behind them. Finish them off with Supremacy plus!
    Things I couldn't fit: Spanish free melee upgrades or faster building. Tower or Castle bonuses. Bombard Tower and Crop Rotation.

    • @UmTalDeMariochi
      @UmTalDeMariochi 3 года назад

      I would swap the Wheelbarrow and Handcart bonus for the Farmers portal gun

    • @maxmichalik4938
      @maxmichalik4938 3 года назад

      @@UmTalDeMariochi The what?

    • @TheVasek25
      @TheVasek25 3 года назад

      @@maxmichalik4938 I belive he means Khmer - villagers dont need to frop off food from farms

  • @baohon8939
    @baohon8939 3 года назад +11

    Therapist: hyper paladin flood doesnt exist, it cannot hurt you.
    Spirit: hold my beer.

  • @verishen6175
    @verishen6175 3 года назад +95

    This would make for an April Fools Patch to the game the Devs should add these Civs for 1 week.

    • @fernandopires135
      @fernandopires135 3 года назад +9

      They could make a game mode of "Op civ vs op civ"

    • @SleepyFen
      @SleepyFen 3 года назад +13

      I would absolutely love to be able to make custom civs, even if they kept it limited to playing versus the computer and custom games.

    • @christiangreff5764
      @christiangreff5764 3 года назад

      @@SleepyFen If you want the civs just for yourself, you can take a look at the Genie Editor. (Quite good tutorial: ruclips.net/video/hReieSjZB5w/видео.html)
      Once you get the hang of it, you can rewrite a civilization to suit your prefferences with a reasonable amount of effort.

  • @anjaekiunkorean
    @anjaekiunkorean 3 года назад +69

    This was a fun idea. I hope you will do one for the worst civ possible!

  • @EaglebeakGaming
    @EaglebeakGaming 3 года назад +56

    I’d love to see a tournament where everyone designs their own civ like this. Kinda reminds me of empire earths custom civ

    • @ignitris
      @ignitris 3 года назад +13

      That would be wild af

  • @0skaremil
    @0skaremil 3 года назад +28

    I was a little sad you didn't even consider the Cumans faster cavalry.

  • @gunnarsgarageband6384
    @gunnarsgarageband6384 3 года назад +28

    An idea for most broken siege civ:
    Tech tree: Ethiopians
    Civ bonuses:
    1. Lumberjacks work 15% faster (Celts)
    2. All units cost 20% less gold (Portuguese)
    3. Siege weapons fire 25% faster (Celts)
    4. All techs 15/20% cheaper (Chinese)
    5. Siege units 15% cheaper (Slavs)
    Unique unit:
    Mangudai (Mongols, can protect your siege and kill enemy siege)
    Unique techs:
    1. Drill (Mongols)
    2. Torsion Engines (Ethiopians)
    Team bonus:
    Siege workshops work 20% faster (Celts).

    • @josephszakovits7330
      @josephszakovits7330 3 года назад +4

      I’d swap Torsion engines with Furor Celtica. That extra HP is huge in onager vs onager fights. It’s cheaper too. Also is cheaper techs better than 50 percent less food on Siege upgrades from Bulgarians?

    • @gunnarsgarageband6384
      @gunnarsgarageband6384 3 года назад

      @@josephszakovits7330 I was thinking about Furor Celtica too, guess I'm just a sucker for the sheer amount of destruction and mayhem you can cause with Torsion. But I guess you're right, that would be more OP.
      As for the Bulgarian bonus, I thought about that too, but siege in general only uses food for upgrading units, and the Chinese bonus helps with that (though not as much), and also lowers the gold costs, plus it lowers the cost of unique techs, siege engineers, and also all other non siege techs ;)

    • @fernandoortiz7082
      @fernandoortiz7082 3 года назад

      How about shichikon?

  • @NewandForgiven
    @NewandForgiven 3 года назад +17

    Random stats for those that like them:
    The most mentioned civs were the Mayans (6), the Goths (5) and the Vikings (4). The Vikings were the only civ to have an item mentioned in two different lists (their eco bonus).
    The most picked civs (ignoring honourable mentions) were Goths and Mayans (4), then the Bulgarians, Lithuanians, Malians and Vikings (2).
    And most importantly, the five Civs who were ignored completely where the Byzantines, Chinese, Cumans, Indians and Slavs.

    • @ivanomarrojasmonteza7130
      @ivanomarrojasmonteza7130 3 года назад

      In particular, Slavs Imperial UT is insane on infantry. And doesn't only affects militia-line like the Bulgarian UT

  • @an_MGQ_fan
    @an_MGQ_fan 3 года назад +52

    big disagree with Lethis as cav unique units cause Cataphacts with 50% less bonus dmg would be unbeatable and counter pickes that counter paladin. A mass/mix paladin/cataph would be unbeatable.

    • @qsywastooshort7451
      @qsywastooshort7451 3 года назад

      wouldn't the Sicilian bonus be mostly wasted on them though ?

    • @Bzhydack
      @Bzhydack 3 года назад +2

      @@qsywastooshort7451 No. Sicilian bonus is calculated first, co this mean Cata would have first bonus damage reduction (from 32 to 16 in case of Halb) and next armor, so this mean Cata would take literaly 0 damage from Halb.

    • @Bzhydack
      @Bzhydack 3 года назад

      @denny saputro Leitis has the same Pierce armor as Cata.

    • @unimportantcommenter4356
      @unimportantcommenter4356 3 года назад +1

      @@qsywastooshort7451 Quite the contrary! They will mold Halbs like no tomorrow, also, they will out dps the Palas thanks to the faster attaxk speed. Id say replace the 150 food bonus with the Indian pierce armor for stable units, so they will survive better vs archer fire.

    • @sebazpereyra9431
      @sebazpereyra9431 3 года назад +2

      200HP and 21 damage
      Cathapract is the way!!

  • @nobodyspecial2053
    @nobodyspecial2053 3 года назад +70

    On the archer civ, I think that you should have given them the Chu-ko-nu instead, to help deal with siege.

    • @ashmonkey2572
      @ashmonkey2572 3 года назад +19

      agreed. chuks with extra range would be op.

    • @rodrigomachado8208
      @rodrigomachado8208 3 года назад

      Hell yeah

    • @rudolfsidhu
      @rudolfsidhu 3 года назад +2

      The random spread of Chuks is actually an advantage when mass firing

    • @Hennu_TRM
      @Hennu_TRM 3 года назад +3

      That's what I'm saying. Right now they just die to siege ram.

    • @varunkaushik2732
      @varunkaushik2732 3 года назад

      They have poor accuracy

  • @nejinoniwa4804
    @nejinoniwa4804 3 года назад +13

    We need a mod or gamemode where people get to draft civ bonuses to build a civ, instead of full civs.

  • @TheNewBerser
    @TheNewBerser 3 года назад +7

    0:08
    Angmar in BFME2: "Don't listen to that."

  • @XxzXFearXzxX
    @XxzXFearXzxX 3 года назад +68

    I'm glad this video had the opening, it's not a propper sotl video without the song

    • @TheSGguitarFTW
      @TheSGguitarFTW 3 года назад +2

      I literally smile every time the intro song comes on.

    • @chtyldubreux5950
      @chtyldubreux5950 3 года назад +2

      I always skip it

    • @dogevevo3510
      @dogevevo3510 3 года назад +2

      @@chtyldubreux5950 shame on you!

    • @chtyldubreux5950
      @chtyldubreux5950 3 года назад

      @@dogevevo3510 for being honest? I come for the content, not for some jingle

    • @dogevevo3510
      @dogevevo3510 3 года назад

      @@chtyldubreux5950 :(

  • @Porglit
    @Porglit 3 года назад +33

    I would pay real money for a mod that lets each person create their civ in the lobby (or prepare it beforehand and import it). No joke.

    • @rudolfsidhu
      @rudolfsidhu 3 года назад +3

      Seriously Forgotten Empires should make that a DLC or something

    • @johnmeo1532
      @johnmeo1532 3 года назад +3

      www.ageofempires.com/mods/details/15775
      I looked around and found this mod already available, couldn't seem to get it to work though. Can you try it out? Maybe we can try and get in contact with the creater, too.

  • @souheilallegue2342
    @souheilallegue2342 3 года назад +19

    - Town Centers 2x hit points
    - Town Centers built 100% faster
    - Additional Town Center can be built in feudal age
    - Buildings cost -15% wood
    - Villagers move 10% faster
    Team bonus : Scouts +2 LOS

    • @SM-bb4hx
      @SM-bb4hx 3 года назад +3

      - TC cost 50% less wood
      - TC cost 50% less stone

    • @ashmonkey2572
      @ashmonkey2572 3 года назад +3

      unique tech of lithuanians: tcs have higher range

    • @belisarian6429
      @belisarian6429 3 года назад +4

      Damn that would be douche of douches. It is true that magnifying some strategies like Persian douche is probably way to go, but it would maybe encounter some problems on maps like arena rendering it ineffective.

    • @gunnarsgarageband6384
      @gunnarsgarageband6384 3 года назад +1

      Just for fun, this civ should have the unique techs Tigui and Hill Forts. That way you can TC drop the enemy into oblivion :p

    • @yoursodumn
      @yoursodumn 3 года назад +2

      @@gunnarsgarageband6384 those techs would be pretty irrelevant for that strat, though. If you douche, game will be over in feudal, one way or another.

  • @hammerz332
    @hammerz332 3 года назад +1

    Still thinking about how you have nailed your intro SOOO hard!

  • @AlphaSquadZero
    @AlphaSquadZero 3 года назад +19

    Ultimate castle drop civ:
    Tech Tree: Khmer
    Sicilians: Castles and Town Centers built 100% faster
    Frank: Castles cost -25%
    Korean: Stone miners work 20% faster
    Viking: Wheelbarrow, Hand Cart free
    Malay: Advancing to the next age 66% faster
    Unique Unit: Coustillier
    Unique Techs:
    Celt: Stronghold (Castles and towers fire 25% faster)
    Teuton: Crenellations (+3 castle range)
    Team Bonus: Relics generate 33% more gold

    • @sirjmo
      @sirjmo 3 года назад +1

      Team bonus show starting positions or +2 scout LOS would be better, as you need to know where to drop that castle.

    • @AlphaSquadZero
      @AlphaSquadZero 3 года назад +1

      @@sirjmo or vill LOS +2; you have a good point.

  • @duschidee702
    @duschidee702 3 года назад +61

    Isn't it wierd that Portugese, known as traders, have the gold bonus while the Spanish, known for their gold from their colonies in peru and mexico have the trade bonus? Idk always bothered me.

    • @danielbrenner7922
      @danielbrenner7922 3 года назад +20

      that´s due to the portuguese beeing release later on

    • @sauromatae9728
      @sauromatae9728 3 года назад +13

      I mean steppe lancers are weak on open landscape, saracens are not good on arabia, indians don't have battle elephants.

    • @EugeneOneguine
      @EugeneOneguine 3 года назад +3

      The Spanish are also known as traders, and Portuguese also got a lot of gold from the colonies. And the trade bonus is basically a gold transporting bonus, which makes sense to the Spanish having gold in their colonies.

    • @daisychain5125
      @daisychain5125 3 года назад

      As others have pointed out, the game is not meant to be historical. But overall this actually pretty accurate. The myth of Portugal = peaceful traders has been severely debunked by historians. Portugal was punching way above its weight militarily in 15th-early 16th century. A gold discount is a good way to replicate a small country having a strong military, even historically. And as others said, a "trade bonus" is pretty close from "you get the most gold from your colonies".

  • @dragovern
    @dragovern 3 года назад +32

    cataphract as a unique unit for the cav civ would be amazing

    • @felixrr7381
      @felixrr7381 3 года назад +11

      just no bonus damage received whatsoever lol, plus it would actually get all techs

    • @sebazpereyra9431
      @sebazpereyra9431 3 года назад +8

      Yeah, it wouldn't get logistica, but it would have 200HP and do 7 more damage against any type of unit.

    • @scespinosab
      @scespinosab 3 года назад +2

      Wow, catapharcts that completely negate the attack bonus from halberdiers and also have 7 more damage and 50 more hp than regular cataphracts it's insane. But they would not have their trample damage.

    • @dragovern
      @dragovern 3 года назад

      In another comentary I gave a proposal for the siege civ, either no one saw it or no one liked it 11. I think it is a good challenger.

  • @Memelord-md5hs
    @Memelord-md5hs 3 года назад +12

    The OP archer civ should've gotten the chu ko nu because with Briton range they become insane building destroy machine gunners alongside an army of cheap archers to protect them

    • @MadMalMan
      @MadMalMan 3 года назад +1

      Oh my God combined with Saracen bonus......

    • @mohdridhuanmdkamal8582
      @mohdridhuanmdkamal8582 3 года назад +1

      Yeah, I was wondering about that. Maybe because the bonus would only apply to the first arrow since the other arrows deal only 1 damage in vanilla.

    • @rudolfsidhu
      @rudolfsidhu 3 года назад +1

      Tried Chu Ko Nus using Briton Tech in Scenario Editor, can confirm

  • @Mittsies
    @Mittsies 3 года назад

    Now I want a "build your own civ" gamemode, where you draft civ bonuses against other players before the game starts.

  • @Slimurgical
    @Slimurgical 3 года назад +3

    Without watching, I think a fairly busted civ could be:
    Berbers Tech Tree
    Bonuses:
    1. cheaper Scout Cav-line in Castle/Imperial (Berbers)
    2. Mounted Units +20% HP (Franks)
    3. Farm bonus of dropping off anywhere (Khmer)
    4. No House Needed bonus (Huns)
    5. 100% gold discount on blacksmith upgrades. (Spanish)
    Unique Unit: Tarkan (Huns)
    Unique Techs: Marauders (Huns), Steppe Husbandry (Bulgarians)
    Team Bonus: Bulgarians 80% blacksmith speed boost (Used to be the Huns 20% stable speed boost, but then I realized that if you get Steppe Husbandry (assuming it'd also affect tarkans made from the stable), that bonus becomes kind of useless.)
    The strategy is to zerg with nothing but an extreme farm eco focus and scout cav and to literally put farms EVERYWHERE. If you can keep your wood income up and keep your stables working constantly, you get practically free blacksmith upgrades for your scout cav, you have the entire blacksmith incase you need to use something else, hussar, the only downside is that you don't get architecture to give your buildings a tiny bit more time before being destroyed, and you don't get Two-Man Saw.
    I can see Castles being a problem, same with Walls, but that'll be what the Tarkans are for, your gate bashers since they deal bonus damage against buildings. You can also essentially do hit and runs with them, you may lose some of them but the constant flood of cavs could provide a decent smoke screen, might make it tougher to target them amongst a crapload of hussars. Plus, you won't need a ton of castles with Marauders, you'll only need one as a tech building for the upgrades and defensive potential.
    Also Stirrups will essentially give you 25% more damage since it increases cavalry attack speed by 25%, in the essence of this build, it's to further abuse Winchester's Law. Eventually, the enemy will run out of Gold, but by then, you'll no longer need it.
    Tho I'm seeing that this civ could be a snowball civ, instead of a straight-up nuke in terms of being OP, and they could be shut down before castle age.
    Honestly I already want to play as this civ idea, but I don't know how to make it, and my computer's too weak to play DE.
    If I could, I'd legit play this on a land nomad map versus other people's OP civs. This civ is based on a joke build order I use against an HD AI known as Balance_SCAI, which recieves cheat resources based on the difficulty on the previously said map type, I fight 7 vs 1 and limit it to just feudal so they stay in dark age and constantly spam militia once they find me, it's fun!
    It's also the build order I use when I'm trying to make the AI not give up due to an extreme score lead.

  • @lytethekyte
    @lytethekyte 3 года назад +10

    This made me wonder how fun an AoE2 ranomizer would be. you get a civ with random tech tree/bonuses, random unique unit, random unique techs, random team bonus, and random voices when clicking on the various units. you could get very OP luck or absolute trash. and for all I know this already exists xD

    • @Guilherme-J
      @Guilherme-J 3 года назад

      This a very nice idea for a mod.

  • @Hendas113
    @Hendas113 3 года назад +15

    One of the civ names is not like the others: First Silvan Elves (4:55), then Rohirrum (10:24) and suddenly just Goths (14:10).

    • @RheaMainz
      @RheaMainz 3 года назад +1

      the real Goths inspired the two others :D

  • @hansoskar1911
    @hansoskar1911 3 года назад +125

    Why the Viking eco is on a tech tree that kinda sucks. Exibit A.

    • @opsimathics
      @opsimathics 3 года назад +5

      Raider culture. They have to steal and pillage to live. Ergo no true economy to call their own.

    • @Just_a-guy
      @Just_a-guy 3 года назад +18

      @@opsimathics No no no and no. That is wrong... They grow their own food

    • @Just_a-guy
      @Just_a-guy 3 года назад +10

      @@opsimathics I could write whole articlewhy thats not true, but i can prove thats not the case with logic. Look at the drakkar (longship) and ask yourself how many of them u need to supply whole nation. They would go stealing and pillageing once a week like going to the shop? No

    • @SleepyFen
      @SleepyFen 3 года назад +26

      @@opsimathics the vikings had extensive farming and fishing cultures. They weren't just a bunch of loosely organized raiding warbands.

    • @antthegord9411
      @antthegord9411 3 года назад +4

      are you trying to say the viking tech tree kinda sucks? I mean you're not wrong, but they were also one of the first civs to receive multiple unique units and they're also beastly on the water so they can't be expected to dominate land as well.
      strengths and weaknesses as always in AoE, that hasn't changed since the game came out decades ago. lol

  • @ShaggyLunchCake
    @ShaggyLunchCake 3 года назад +2

    Hi Spirit!
    I like the video idea, would also love to see a video where you make up your own "balanced" civ with existing / made up bonuses!
    cheers

  • @sammarsh6516
    @sammarsh6516 3 года назад +4

    You have to make a battle with these three fighting each other now!

  • @AntZen85
    @AntZen85 3 года назад +49

    Spoiler for the video: It was the Japanese the whole time.

    • @gilb_4
      @gilb_4 3 года назад +3

      You are a man of culture as well

    • @kanalkucker14
      @kanalkucker14 3 года назад

      😂😂

  • @forestclanelite2781
    @forestclanelite2781 3 года назад +11

    I've been thinking about something like this as a mod similar to Ability Draft mods in DotA but I think it makes more sense if the civ bonuses are not a flat 5 but weighted according to how many bonuses the civ gets. IE, no stacking the Persians' bonus with four others.

  • @MikeEmpires
    @MikeEmpires 3 года назад +14

    Lithuanians with +4 relics, Teutons for more armor, Franks for +20% HP, Spanish free upgrades and Cumans +15% movement speed for the ultimate paladin.

    • @unimportantcommenter4356
      @unimportantcommenter4356 3 года назад +6

      Maybe swap the free blacksmith techs with the Indian pierce armor on Stable units, BAM, Paladins on steroids!

    • @MikeEmpires
      @MikeEmpires 3 года назад +1

      @@unimportantcommenter4356 Yeah! Indians pierce armor. Forgot about that.

    • @felixrr7381
      @felixrr7381 3 года назад +1

      plus stirrups and farimba

    • @sotakoira1390
      @sotakoira1390 3 года назад +1

      @@felixrr7381 And let's just go ahead and have those cavaliers at castle age

  • @simbelmyne1476
    @simbelmyne1476 3 года назад +7

    "The Fastest Castle"
    The goal of this civ is to get to castle age as rapidly as possible (earlier than 11-12 minutes with a good build order/deer pushing, perhaps? It is not like I have tested it....)
    Best Maps: arena, hideout, hill fort
    Tech tree: Chinese (chosen for its flexibility to support whatever strategy you want)
    Bonuses:
    - 66% faster age up (Malay- chosen for obvious reasons: we want to get to castle quickly!)
    - No requirements for buildings / age ups (Khmer- no wood or time spent on blacksmith/market normally required to age up)
    - +100 food / +100 gold on age-up (Ethiopians- this means no mining camp/gold collection needed, and +100 food help age up)
    - + 150 food at start (Lithuanians- gives us an almost guaranteed smooth start & provides more food to get us to castle)
    - +50 gold at start (Aztecs- so that you can easily get loom, so that it is viable on open maps, too)
    Unique Unit
    Arambai (Burmese- this unit is so strong that it is civ-defining for the Burmese, and it can work with low eco, so it could complement an ultra-quick castle age, if you can manage to get a castle up. Also, we get full upgrades & archer armor on it!)
    Unique techs:
    Castle age - Stirrups (Bulgarians- this tech is very cheap for its potent effect, and will combine well with the imp. tech)
    Imperial age- Farimba (Malians- once again this tech has a reasonable price for its effect and will synergize with the castle age tech)
    Team bonus:
    +2 Los on scouts (Mongols- this just makes the start so much easier, and besides this team bonus really is the best, isn't it?)
    Summary: You will have effectively +250 food and +150 gold and no building requirements to allow you to reliably age up (with loom, if desired) to castle while allow not needing to collect any gold or the wood for a mining camp/market/blacksmith, all while saving over 100 seconds of time while aging up. The lack of a building requirement will then allow you to easily place the military building you want to use (probably a stable). The UU and Unique techs aren't too important, but will give your knights some long term power & provide an interesting alternative option in the arambai.
    I suspect this could be improved a great deal, especially if you are willing to skip loom.....

    • @nathanbrown8680
      @nathanbrown8680 3 года назад

      If you're willing to skip loom how about Persia's increased TC/Dock work rate? That'll save you another 10% on the castle age upgrade itself.

    • @simbelmyne1476
      @simbelmyne1476 3 года назад +1

      @@nathanbrown8680 A good idea! The persian bonus would also provide a boost to the later stages of the game.
      Also, after seeing someone else post a similar civ idea on the reddit page for this video, I've realized that the italian 15% cheaper age up bonus has to be better than the +50 gold as it effectively saves 195 food and 30 gold on the way to castle age, so you could just task 2 villagers to directly collect 20 gold without a mining camp if you really wanted loom. I bet with that bonus substituted in, you could get sub 10 minutes castle ages and sub 15 minute imperials (although I'm not sure if you'd have the eco to capitalize on such an early imp).

    • @MadMalMan
      @MadMalMan 3 года назад

      @@simbelmyne1476 I'd say if you want to increase potency when you reach castle age potentially swap either the gold or food tech for Britains wood discount on TCs

  • @jacksonholder2987
    @jacksonholder2987 3 года назад +1

    I've done some thinking on this subject myself, and I think I've come up with the strongest civ possible
    Tech Tree: Japanese
    Civ bonuses:
    - Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
    - Mills, Lumber Camps and Mining Camps are 50% cheaper.
    - Infantry attack 33% faster starting in the Feudal Age.
    Unique unit: SamuraI
    Unique techs:
    Castle Age: Yasama
    Imperial Age: Kataparuto
    Team bonus: Galleys have a +50% longer Line of Sight.
    I don't know about you guys, but I think I've created the most broken civ imaginable

  • @Angrymonkey2489
    @Angrymonkey2489 3 года назад +48

    Now we need the underpowered Civilization.

    • @Padsoldier
      @Padsoldier 3 года назад +23

      I don't think that would be particularly interesting. A Mesoamerican civ's tech tree that can't build a stable combined with 5 cavalry/stable bonuses, 2 cavalry unique techs, a cavalry unique unit and a cavalry team bonus. The endresult is a civ with 0 bonuses and a unique unit that's missing at least 2/2 armor (even 3/4 if its original civ had all cav armor blacksmith upgrades), and probably also Bloodlines and Husbandry (and maybe even a unique tech that's important for the unit to be good).

    • @TheCowai
      @TheCowai 3 года назад +1

      @@Padsoldier Unique Unit: War Elephant. Or for maximum weakness, Magyar Huszar.

    • @perrytran9504
      @perrytran9504 3 года назад +1

      @@Padsoldier I was gonna yell at you for ruining the fun but now that you mention it... you're not wrong at all lol

    • @perrytran9504
      @perrytran9504 3 года назад +1

      @@TheCowai Emphasis on Huszar without Corvinian Army, it's a unit with stats balanced towards the possibility of being in trash wars. Alternatively the Indians' Elephant Archer has long been considered genuinely useless even if you can afford them so just give them to a civ with awful archer upgrades.

    • @TheCowai
      @TheCowai 3 года назад

      @@Padsoldier Gunpowder boni would work, too

  • @AlejandroLopez-fc1dg
    @AlejandroLopez-fc1dg 3 года назад +8

    We need a second part Pleaaaaseeee. Full camel, full siege and full cavalry-archer civs

    • @Yumao420
      @Yumao420 3 года назад +1

      Three parts: count monks gunpowder and naval

  • @Gingerbreadley
    @Gingerbreadley 3 года назад +7

    This would be a fun game mode where you pick your bonuses at the beginning. I’m imagining just picking a civ that only has eco bonuses

    • @rudolfsidhu
      @rudolfsidhu 3 года назад +1

      Reminds me of Civ Builder in Empire Earth lmao

  • @Jompa10
    @Jompa10 2 года назад

    I love your videos so much that the start song is so satisfying to hear it even lowers my anxiety 🙌🏻

  • @Mder1
    @Mder1 3 года назад +18

    New game mode: Ability draft.

    • @candrarazaka1055
      @candrarazaka1055 3 года назад

      Yeah I was thinking about this Dota gamemode would be happen in AoE2

  • @pseudonymsam
    @pseudonymsam 3 года назад +6

    I like how you gave your test OP civs unique names in the scenario editor.
    The OP archer civ is the "Silvan Elves."
    The OP cavalry civ is the "Rohirrim."
    And the OP infantry civ is... Goths.

  • @obsidian5475
    @obsidian5475 3 года назад +7

    I'd switch out the Malian pierce armour bonus for the Tueton's melee armour. This is because you will already have Huskarls with 12 pierce armour and so your Champions have 11 melee armour. Also you can have halberdiers with 5 melee armour with +33% attack rate.

    • @212mochaman
      @212mochaman 3 года назад +1

      Barracks weakness is archers. Cant do anything if they're all dead with a good wall and crossbows firing all day

    • @letdomf
      @letdomf 3 года назад +1

      @@212mochaman Eagles... eagles

    • @212mochaman
      @212mochaman 3 года назад

      @@letdomf thats only brilliant in post imp, before that its manageable. Cant really say that its top tier if your strength only starts 25 mins into the game

  • @theAllshar
    @theAllshar 3 года назад +11

    There is a mod called "Shared Civ Bonuses" or similar that stacks all the bonuses from your team.

    • @pattonramming1988
      @pattonramming1988 3 года назад +1

      Really? 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩

    • @mdilligaf
      @mdilligaf 3 года назад +5

      What if you have a team with 7 Japanese, do your champions all turn into Captain Grievous?

    • @Usuario459
      @Usuario459 3 года назад +1

      @@mdilligaf xD

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 3 года назад

      @@mdilligaf or 4 britain that will shot from a very long range, even out-range the castles.

  • @ElKartoffelbreii
    @ElKartoffelbreii 3 года назад +1

    What a cool idea, I had a lot of fun tinkering my own civs together. Here two I think are interesting:
    A siege+monk civ
    Tech Tree: Teutons
    [The only civ with Halbs, SO, BBC and all Monastery techs available]
    Civ Bonuses:
    -Siege weapons fire 25% faster (Celts)
    -Siege Workshop units 15% cheaper (Slavs)
    -All units cost -20% gold (Portuguese)
    -+5 Monk hit points for each Monastery technology (Aztecs)
    -Monastery technologies cost -50% (Burmese)
    [all of these pretty self-explanatory]
    Unique Unit: Teutonic Knights
    [I was worried that there would be no answer to fast infantry units (shotels, eagles...) running in and sniping expensive gold units, moreover they are cool]
    Unique Techs:
    -Inqusition (Monks convert faster) (Spanish, Castle Age)
    -Shinkichon (Mangonel-line +1 range) (Koreans, Imperial Age)
    Team bonus:
    -Mangonel-line minimum range reduced (Koreans)
    [hopefully self-explanatory as well]
    "Incas on steroids" (just stupid early Feudal aggression)
    Tech Tree: Mayans
    [I wanted an eagle to start with and I think Mayans are the meso civ with the best tech tree]
    Civ Bonuses:
    -Villagers affected by Blacksmith upgrades (Incas)
    [duh]
    -Stone miners work 20% faster (Koreans)
    [to support the trush]
    -Start with +150 food (Lithuanians)
    -Advancing to the next age 66% faster (Malay)
    [these two should allow a crazy fast Feudal time to hit the opponent as fast as possible]
    -Forging, Iron Casting, Blast Furnace free (Magyars)
    [that way we have the upper hand in vill fights without needing to put recources+time into Blacksmith+Forging]
    Unique Unit: Gbeto
    [if the game reaches Castle Age it should be in a very messy state, so Gbetos would be great to run around and snipe vills]
    Unique Techs:
    -Yasama (Towers shoot extra arrows) (Japanese, Castle Age)
    -Supremacy (Villagers stronger in combat) (Spanish, Imperial Age)
    Team bonus:
    -Towers and Outposts +3 LOS (Ethiopians)
    [hopefully self-explanatory]

  • @davidvalderrey9385
    @davidvalderrey9385 3 года назад +5

    We need a custom scenario in which you can pick any of those broken civs to decide what is the brokest broken civ.

    • @christiangreff5764
      @christiangreff5764 3 года назад +1

      Made a mod where you can try the three from the video: SotL_OP_custom_civs

  • @arforafro5523
    @arforafro5523 3 года назад +6

    Rather than give them Huskarl considering the militia line and eagle warriors looked pretty beefy, I think Shotel Warriors would fit much better on the "super infantry" civ as a good option for raiding along with eagles, plus their damage is already sky high it would be a nightmare to deal with if they had the japanese bonus attack rate.

    • @hajanejdjsms
      @hajanejdjsms 3 года назад

      Imo Gbetos for ranged infantry would be undisputable the best.

    • @ashmonkey2572
      @ashmonkey2572 3 года назад

      @Bryce Pruitt good idea.

  • @najeeb6834
    @najeeb6834 3 года назад +15

    Would love to see these civs facing eachother to see which is the most overpowered

    • @brainwasher9876
      @brainwasher9876 3 года назад

      would be a rock paper scissors thing right? Cav counters archers, archers counter inf, inf (pikes) counter cav

    • @najeeb6834
      @najeeb6834 3 года назад

      @@brainwasher9876 yes it would , therefore the match will never end

    • @light_david7
      @light_david7 3 года назад +1

      Wow, yeah. Spirit should make a "the op-civs battle each other extreme ai"-video

    • @connorhopkins2709
      @connorhopkins2709 3 года назад +4

      His OP archer Civ doesn't really have any way to mitigate its own weaknesses so they will still be torn to shreds by OP cav and OP huskarls. OP Cav Civ gets the fastest start and has the most econ as well as mitigating bonus damage from their counters. Overall I give OP cav civ the edge but OP inf Civ might be able to just out flood them especially in the late game.

    • @MadMalMan
      @MadMalMan 3 года назад

      @@brainwasher9876 dont think so, I reckon that the infantry one comes online so much quicker with those insane MAA in Fuedal then if game goes on Longer they have enough pierce armour to ignore the archers,

  • @dieblauebedrohung
    @dieblauebedrohung 3 года назад +8

    I don't have any recommendation for the "how", but what about the most broken:
    defensive (turtleing) Civ (think unbreakable walls, towers with way too much range and dmg, etc.)
    Castle Civ (if you wanna separate it from the defensive Civ, as many bonuses apply specifically to towers/walls and castles)
    Siege Civ (siege workshop in feudal age + siege bonuses)
    Economy Civ (though this could backfire a lot since all the ressources in the world don't help you if you can't beat other units with them)
    Monk Civ
    Elephant Civ
    Unique Unit (there has to be a way to make a certain unique unit benefit from so many specific bonuses that it becomes basically unbeatable)
    Just some food for thought, if you wanna get creative again :)

    • @Synergyseek
      @Synergyseek 3 года назад +3

      Cataphracts could be made really insane with enough bonuses, don't know if you could make them good enough to deal with the uber-archer civ though.

    • @OrcinusDrake
      @OrcinusDrake 3 года назад +1

      Economy civ slinging :p

    • @talmagejones
      @talmagejones 3 года назад

      YES! I also say to do gunpowder. Imagine bbc's with Arquebus and conq's behind them. For siege, I thought of double crossbow scorpions with torsion engines. Also warwolf kataparuto trebs would be hilarious. You could also do some cool stuff with drill and some other techs to have ridiculously fast siege. Plus imagine the ultimate vil rush civ. Inca blacksmith upgrades affect vils + supremacy, free wheelbarrow and handcart to make them fast quickly...

    • @sebazpereyra9431
      @sebazpereyra9431 3 года назад

      For Monks you could combine the aztec bonus with the saracen market and some other eco bonuses that lets the civ have a crazy castle age. There's also one that makes monastery techs cheaper, right? And conversion resistance in case enemies also go monks. If it can get a crazy castle age it could work. Oh, also misionary, maybe, jajaja.
      For the unique unit maybe the Kamayuk? With faster speed, attack rate (it already attacks pretty fast), pierce armor and some eco bonuses it could be pretty good. If Manguidai benefit from cavalry archer techs and bonuses it could be made ridiculous too, but I'm not sure they do. Cheaper Conquistadors with more HP that also take less bonus damage could be insane.
      Would a 15% faster teutonic knight be still slow? With extra pierce armor, attack, HP, and attak rate it would be amazing, and if it was as fast as a champion then it could work. There are so many possibilities.

    • @sebazpereyra9431
      @sebazpereyra9431 3 года назад

      @@talmagejones oh, and is it berber vills that walk faster? We could throw that in too :P
      Edit: And also the no gold for blacksmith techs, I think that one is from the spanish, and the faster tower building. :p

  • @colinc7842
    @colinc7842 3 года назад

    A really cool idea! Please continue this series with OP camels, siege and gunpowder civs :D

  • @Bonsaipiromano
    @Bonsaipiromano 3 года назад

    Love this new idea. I wish you could make a 2nd part with best civs for cavalry archers, navy and siege. Would be amazing!
    As always, great job! 💪

  • @gcombs8532
    @gcombs8532 3 года назад +4

    This reminded me of Empire Earth's civ bonus point buy system. That'd be an interesting mod for AOE2

  • @semi59o
    @semi59o 3 года назад +11

    For the infantry one: I would exchange handcart to Malay age up faster or Italian cheaper age up due to the free militia upgrades
    For the archer one: I would choose uu as cho ku nu since the range archers are bad at siege.
    For the Calvary one: I would exchange handcart to cumans faster speed. I think discounted stable line is good enough.
    Also, where is the op gunpowder, cavalry archer, siege, navy, monk, elephant and defense civ? 11

    • @sirjmo
      @sirjmo 3 года назад +1

      For the archer I agree with chu ko nu and if obsidian arrows isnt allowed I'd suggest yeomen.
      For the cavalry I'd get rid of 2 eco bonusses for cuman speed and teuton armor also change faster stables for stirrups +33% attackspeed and change uu to war elephant or cataphract.
      For infantry I'd change free militia upgrades for celts faster movement and chieftains instead of perfusion and finally uu change to gbeto.

    • @semi59o
      @semi59o 3 года назад

      @@sirjmo Agree with the uus. But i think the 150f and cheaper infantry are essential. The 150f bonus makes much smoother to go sc rush. And the cheaper infantry means you can always have a bigger army!

    • @sirjmo
      @sirjmo 3 года назад

      @@semi59o I never said no cheaper infantry, I'd just exchange the free militia upgrades for celt speed, adding back the one time cost in exchange for permanent mobility.
      as for the 150f being essential, then it's no free wheelbarrow and cheaper stable units, I'd get rid of 2/3 eco bonusses which one you save I don't know. I'd say the +20% hp already makes the scout rush smoother. Personally I'd save the wheelbarrow but I'm no expert so 150f may be better.
      15% longer lasting resources could be even greater as that affects your whole eco efficiency.

    • @semi59o
      @semi59o 3 года назад

      @@sirjmo my bad

  • @encoreperformance1081
    @encoreperformance1081 3 года назад +4

    The return of the intro! A blessing from the lord!

  • @MrHeyyBrotherr
    @MrHeyyBrotherr 3 года назад +1

    Amazing, I'd love to get the SOTW opinion on a civ layout for: Full Economy, strongest per age, strongest unique unit, strongest land, strongest water, siege, etc.
    A "Build your own" civilization game mode in AOE2 would be amazing.

  • @saguntum-iberian-greekkons7014
    @saguntum-iberian-greekkons7014 3 года назад +7

    For countering pikemen as cavalry i expected the unique units would be the Cataphract

    • @candrarazaka4351
      @candrarazaka4351 3 года назад

      I think most of Paladin weaknesses are already addressed by Farimba, Bloodlines+Frank HP bonus, and also the reduced damage.

  • @fightingpeacock1244
    @fightingpeacock1244 3 года назад +9

    The Devs should add a civ building workshop so that we can create these hybrid civs and try it out against the AI.

    • @ethanbrown4167
      @ethanbrown4167 3 года назад +2

      better yet try it vs other players

    • @Usuario459
      @Usuario459 3 года назад +1

      @@ethanbrown4167 true

  • @walkermyers3808
    @walkermyers3808 3 года назад +4

    I want to see an all eco/villager bonus civ. bonuses are: 1 more starting vils, 2 malian fast up time, 3 persian faster working tc, 4 free weelbarrow and handcart, 5 vils affected by blacksmith. unique tech is spanish supremacy and Yasama towers. Team bonus of cheaper walls, cause that's the only way to survive.

  • @ethribin4188
    @ethribin4188 3 года назад +5

    I would have given the cav civ the cataphract.
    Strongest unique unit in the entire game.
    Held back only by byzantens not getting bloodlines and blast furnace.

    • @talmagejones
      @talmagejones 3 года назад +1

      Yeah, I felt like Letis wasn't the best pick. I also felt like giving them a stable that only had knight and scout lines was less great.

    • @justicemullen1899
      @justicemullen1899 3 года назад +1

      I agree that PLUS Sicilians bonus would be CRAZY. You wouldn't have Logistica though is probably why he didn't pick.

  • @OriginalMasterChafa
    @OriginalMasterChafa 3 года назад +1

    For an infantry OP civ, I would choose almost the same you did, but a more Kamayuk-focused one:
    - Instead of militia-line upgrades free, I picked 25% cheaper castles from Franks, for faster Kamayuks and the unique techs, as well as the defensive and offensive capabilities of the castles.
    - Unique unit: Kamayuk
    - Unique techs: Anarchy (but for Kamayuks) and Druzhina (Infantry does area damage)
    That would let me produce cheaper, fast-attacking, +1 range Kamayuks that deal area damage, from the Barracks or cheaper castles, and are more resistant to Pierce damage. I sacrificed the melee armor because any units that have to melee those things are not going to have a good time anyways.

  • @ruihankenguan5209
    @ruihankenguan5209 3 года назад +1

    I like how sotl adjusted the Karambitcoin graph in the opening based on actual prices

  • @voidgods
    @voidgods 3 года назад +7

    Now someone please create a mod called "SOTL OP Civs only" and we put those against each other

    • @christiangreff5764
      @christiangreff5764 3 года назад +1

      Made the mod (though except for the overwritten Mayans, Spanish and Incas we still have the standard civs): SotL_OP_custom_civs

  • @badcat6628
    @badcat6628 3 года назад +4

    I would like to see a siege civ and an economy civ, the eco civ's only goal is to generate the LARGEST amount of resources and fund an ally with everything they could ever want

    • @pearse9116
      @pearse9116 3 года назад +1

      A sling civ would be cool.

    • @naphackDT
      @naphackDT 3 года назад +1

      The goal of the eco civ should be to reach imp with 100 villagers as fast as possible.

  • @chunckstrankuz6849
    @chunckstrankuz6849 3 года назад +11

    OP siege civ: "Am i a joke to you?"

  • @Jonouchi5
    @Jonouchi5 3 года назад +1

    Loved it! Thanks for that great work!
    Will you do, more specific units please? Focus on cav archer, camels, battle elephants? 🤗

  • @atocanboi409
    @atocanboi409 3 года назад +2

    Elephant civ:
    Tech tree: Burmese (all upgrades)
    Team bonus: conversion resistance (Teutons. it's one of their main weaknesses, so let's address it)
    Civ Bonuses:
    -Cavalry +5% speed per Age (Cumans. elephants are slow, so we want as much speed as possible)
    -Battle Elephants +15% movement (Khmer. again, we want speed, and we have Husbandry too)
    -Elephants cost -30% in Castle, -40% in Imperial Age (Malay. we aren't missing any techs, so this ends up being busted)
    -Stable Units cost -15% in Castle, -20% in Imperial Age (Berbers. stacking both these discounts, our Battle Elephants are cheaper that Champions. at this point we don't even need an eco bonus)
    -Units take 50% less Bonus damage (Sicilians. obviously we want to take less damage from spears)
    Unique Unit:
    Longbowmen (Britons. *LET ME EXPLAIN:* none of our bonuses for Battle Elephants apply to War Elephants, and we already have the elephant part covered, so we need a ranged support unit since our archery range is pretty weak)
    Unique Techs:
    -Cavalry +33% Attack speed (Bulgarians. technically doesn't specify it doesn't apply to elephants) (edit: changed this one, was Tusk Swords)
    -Battle Elephants +1/2 Armor (Burmese. both of these make our elephants insanely good)