The month of Legends Arceus's release was one of the most fun times to be a Pokemon fan reading / watching people's reactions to the game. So many genuine pleasant surprises.
Astral Chain deserves a place here, too. I thought the game saw a pretty strong hype when it's first revealed, especially riding off the success of Nier Automata, being made by the same dev and all with intense combat, futuristic settings and anime-style graphics. But since its released, I barely saw anyone play the game, it rarely got talked about and eventually just blipped off the radar. Heck, it's not even featured in this video!! The Switch was peaking in popularity and Nier came out not too long ago and was still a hot topic, I thought for sure these factors would have pushed Astral Chain far beyond what it actually reached. It wasn't a flop by all means, but it deserves much better.
Well the video isn't really about games that aren't talked about enough or didn't sell enough, but games that get too much hate. Haven't seen much dislike of Astral Chain myself but I haven't played it to see the discourse.
Mario Strikers Battle League is fantastic. Yes, the game is absolutely lacking in content but the core gameplay is so much fun. What people forget is that Battle League is a rare example of a game that has 8 player local multiplayer, making it one of the best party games on the system. Normally when you have more than 4 people your gaming options are limited or handicapped but with Battle League everyone can have a fun time together. If you manage to get 8 people locally for a 4 v 4 match, it's honestly some of the most fun you can have in a game, everyone screaming at each other to shoot the ball and celebrating when someone scores a goal. This alone is worth the price tag.
I'm so happy the Mario + Rabbids games gets more loved. They are some of the best Switch/Mario games and they help bring the Mario RPG's back into it's roots before the remake of Super Mario RPG & Paper Mario: The Thousand Year Door continued that trend.
As a filthy, modern Paper Mario defender, I wouldn't mind seeing more games in that style as long as we continue to get more traditional Paper Mario games.
@@arios6443 I will defend Colour Splash and TOK, not Sticker Star. I do dread what’ll happen if the next new PM game isn’t an RPG, the internet will not be happy with that imho
@@diabeticman2194 Yeah, I'm with you there. Color Splash isn't the best, but it has some decent charm in it. It's what Sticker Star should've been writing wise. Gameplay still sucked, but eh, I'll take what positives I can. Origami King largely has similar issues, but it's also one I'll say isn't really bad.
The level design and world of The Origami King is the best of any Mario Party game. Throw in the combat system of TTYD and better NPC's, and you have a damn-near-perfect Paper Mario
Fire Emblem Engage might genuinely be my favorite game ever made. Incredible tactics gameplay that puts nearly every SRPG to shame with. One of the prettiest games on switch that treats the legacy of Fire Emblem with the utmost respect while not using it as crutch and charting its own course. While it has alot of misses my final team of character is one of my favorites I've ever had in this long running series between characters like Alfred Alear Rosado and Veyle. It is about the polar opposite of 3H which came as a breath of fresh air to me as someone who loves 3H but wanted something different and more traditional.
Engage was amazing as a traditional FE game. The combat system was so well done. The story was where it fell flat but it didn't matter too much to me since the rest was good. Shout out to the one woman army that is Yunaka.
I personally welcomed Engage after 3H, and still much prefer it. Yeah, the story isn't great, but the focus was on the gameplay from the beginning, which for a strategy RPG, I feel is much more important. And honestly, it's not as if FE is known for stellar stories aside from Tellius and Jugdral. Similar goes for the writing. 3H still leaves a sour aftertaste for me. As hyped as I was for it and enjoyed it when it first came out, the more I look back on it, the more I realize I don't really care for 3H outside of characters.
Sorry but I disagree. I played all western released Fire Emblem games and this is nearly the worst. The Artstyle doesn't fit the series, the games system is a step back, the story is really badly written, the theme song makes me cringe, the characters have laughable designs and dialog and the difficulty is all over the place. It is not a classic Fire Emblem, you get all the characters just by being there, earlier Fire Emblem games have you work for it. It feels like a sequel to Fire Emblem Fates, which I didn't like neather. Fire Emblem was once much more serious.
@@h1rsch462 The artstyle has changed with almost every game, the gameplay is very much a step up from 3H, the story is overhated, the designs are mostly fine, and no FE has ever had consistent difficulty. There only being two characters you "work for" is definitely weird, and the gacha mechanic wasn't needed, but you really come across as thinking it's bad just because you don't like it superficially. As for it not being as serious - first of all, most other games have had a good deal of levity, and secondly, the main idea was for Engage to be a celebratory anniversary game, which the tone is likely meant to reflect.
@@redsilversnake I played this game more than 150 hours including the DLCs. My critic is not superficial. The Artstyle changed a little, but never like this. In which way is the gameplay a step up from Three Houses? Everyone is saying that but no one can tell me why.
I’m giving a special mention to super Mario party. Partner party, square off, koopathon, rhythm mode, champions road, river raft, altered master version of all prior modes, 20 characters each with their own dice, 80 new mini games, those multi switch mini games, sticker mode, online… it’s silly to dismiss the amount of effort put into that game just because the economy wasn’t well done especially when Mario party superstars was so bareboned in comparison. Maybe not the best Mario party game but an amazing party game nevertheless.
Agreed. It biggest issue was just the boards. Man, this game would have been sooooo good with 2-3 more boards. With only 4 and one of them being boring didn't leave much desire for replay.
Amongst the actual Xenoblade community Xenoblade 2 is starting to get the reputation of basically being the Wind Waker of the series. Basically it's the game that initially a lot of fans refused to play for surface level reasons but most of those who did play it fell in love with it. And now that time has passed and positive word of mouth has spread a lot of the people who where initially put off by it are actually giving it a chance and loving it as well. One of the most common types of posts you see on the main Xenoblade subreddit is people talking about how they used to be a Xenoblade 2 hater but then they decided to give it a chance and now it's one of their favorite games.
I like certain parts of Xenoblade 2 but there are definitely a LOT of questionable design decisions with the game. Xenoblade 3 just massively clears it in my opinion.
@@WolfPhoenix0 imo while I absolutely love Xenoblade 3 it's my least favorite of the mainline games. To me it kinda has the exact opposite problem of 2, while 2 has a bunch of frontloaded issues that become less relevant the more you play, Xenoblade 3 has a bunch of issues that begin to pop up the deeper you get into the game. Basically the way I see it if you're looking for a game that you just want to play until story end and be done then Xenoblade 3 is the better option, which is understandably more appealing to a general audience. If instead you're like me and are a massive fan of these games who likes doing absolutely everything there is to do and are looking for a game that will keep entertained for months or even years after you finished it's story then Xenoblade 2 is the better option.
I agree. Crafted World has some pretty creative level ideas and mechanics that don't get nearly enough appreciation in my opinion. Sure, its music isn't very good and the number of level revisits for full completion is extremely excessive, but if you focus on just the first visits to every level, then it's a nice chill game.
THANK YOU for including Xenoblade 2 here. I’m so tired of people posting out-of-context clips of the more “anime trope” scenes from that game, blowing them out of proportion and acting like the entire series is just that when it’s far more than that.
I really do agree that, even though Xenoblade 2 is an amazing game with quite bad tutorials, it feels like a social experiment when you mention it to people. They either say it's a masterpiece or it's the worst hot garbage to grace this universe. As for all of the "bad anime tropes", it reminds me that they only see what they want to see, as online fans ignore every anime trope that was in Xenogears, the Xenosaga trilogy, or even the first Xenoblade.
@@GabrylMD actually none of those tropes except for when Rex wakes up on Pyra's lap, exist in the early hours of the game and you would know that if you actually played it. And this is coming from someone who recently just started a 2nd playthrough.
You basically have to know how to abuse several mechanics to even start properly playing. Afterwards, the game makes you do several collection quests in the main story and hits you over the head with difficulty spikes if you don't have the OP DLC girl who simps Pyra and the UI experience never particularly gets "good", where it is totally fine in the first game and 90% fixed again in 3. It is a good game, but I would never claim it does not have major flaws and I can totally understand people who dropped it.
18:15 - 23:30 Fire Emblem Engage is not only my favorite FE game but one of my favorite RPGs/Games of all time. I've beaten Awakening, All of Fates, and Most of Three Houses. But Engage is such a different beast. I was someone who at a young age never cared for RPGs and then I watched XB1's story and saw the spark. I saw Etika (RIP the GOAT) stream and hype up Awakening and Fates and the flame of interest was ignited. (SPOILERS FOR ENGAGE & IT'S DLC AHEAD) I know people don't like the story nor the design. But Alear is a character I connect with deeply. (Alongside Veyle) They had to defy against a father who didn't love them and both were seen as just a pawn. Alear had no sense of love because all they knew was following orders, strength , and death. The only thing that they had was Veyle. Veyle only had Alear and once they slept the only ones that gave her ANY love or care were the 4 Hounds and that didn't last forever. Lumera gave Alear the love they needed to grow strong save their sister and take down Sombron and end this growing cycle of genocide that he started with his own family. Both were destined to be just pawns to appease their father, but they rose up, reunited, and became the strongest version of themselves. Their TRUE SELF. I know Chapter 21 is laughed at a lot for it's scenes but I cried in joy seeing Veyle destroy the helmet that was controlling her. To me Alear being the Fire Emblem was EARNED. Showing a MUCH more positive side of having the Fire Emblem in you. For me this story was EVERYTHING and I needed it at the time as I was DEPRESSED. This game's story is glorified Super Sentai, but I love it SO MUCH. I love 95% of the cast (Rosado, Merrin, and Nel are my pookies/wives) And the presentation and style is THE BEST WE EVER HAD IN A FE GAME. Music is a banger but that's not a shocker it's a Modern FE game. It's harder than Three Houses to me while still being easy to learn and understand. I'm in my 3rd run (1st ever run that's Classic in ANY FE game for me) and beat the DLC twice. It's the only RPG outside of XB2 to give me a sense of flow with how fun it is. I HEAVILY RECOMMEND PLAYING ENGAGE & IT'S DLC. But don't expect it to be Three Houses 2 (You got Three Hopes for that XD). Fates wasn't Awakening 2 so best to treat Engage and the other FE games as their own thing, like with the Final Fantasy series. (TRIGGER WARNING: PERSONAL ABUSE & TRAUMA MENTIONED) Also the DLC's story isn't bad imo as Rafal is a victim that never had any way to cope or let go of the fact that the Sombrom of their world was dead. Trauma, fear, paranoia, & PTSD doesn't simply go away the moment the person/situation that scarred you is gone. (I know this all too well as it happens to me at times. Mainly with fire &/or stoves) The deep moments clicks heavy with me as someone who's experienced verbal & psychical domestic violence from "father" & "uncles" throughout life and rn my family are breaking that cycle real soon like Alear & Veyle. Alongside all the trauma I got from giving myself an over-abundance of burdens (That at the time thought was just responsibility) and had a complete disregard of life to myself despite trying to care of others back as a teen. As I thought that's what was important to grow to an adult, given how my family would push me to do them. Much like Alear prior to seeing Lumera. I just can't go out of my way to dislike them, I'd be lying to myself if I did and rn I love/care for myself too much to do that. I love both Male & Female designs as red and blue are colors I've resonated with for over 10 years. Mainly with Yin-Yang as I have a strong faith in Taoism/Dualism (The same applies to Velye). (P.S.) PLEASE PLAY XENOBLADE 2 YOU WON'T REGRET IT! IT'S ONE OF THE BEST RPGS EVER MADE!
Origami King is my second favourite after Super paper Mario. I love all the Paper Mario games, but this one has such a fantastic world that feels lived in and real and so much fun to explore. The story was top notch too and very moving.
Launch Star Allies was terrible. Post updates, it was an amazing collection of Kirby's past. Those who hated it I feel didn't play more than just the main story.
@tiredhippo82 Return to Dreamland is a fan favorite despite being basic. It was the first big, bombastic basic Kirby game that also supported co-op. So Star Allies being essentially the same thing but not first gave it a worse look, especially coming off of Robobot which is also a fan favorite with a more unique flavor. I get why people were disappointed in Star Allies, but it was very far from bad or even boring. The post launch additions just made an average game into a great one.
Agreed, death threats & doxxing are waaaaay too far. But Dexit was a serious blow to me, extremely unlikely I will play another mainline game going forward.
@@ArisuBeloveda lot of people have been moving over, other social media have existed and faded into obscurity before, it happens over time so it remains to be seen, Bluesky just hit 15m users and I imagine that number will only continue to grow as more grow tired of the cesspool that is “X”
The general gen 8 vs 9 debate blows my mind a bit, personally. I get both games were disappointing in their own ways, but I feel that Scarlet/Violet has so many more strengths to redeem it than Sword/Shield does. I picked up SwSh basically out of fomo, and it's not that I didn't enjoy it at all at the time, but man, once I eventually stopped playing it, I just felt no fondness for it in retrospect whatsoever, and instead I only felt a growing disappointment. I did not end up buying the DLC as a result. By comparison, there is still a lot I do like about Scarlet and Violet, and I genuinely think these would be regarded so much better, if not for their technical aspect being such a horrible, horrible achilles heel in the public eye. Had there been more time for them to polish it up, I truly think it would be one of the peak contenders of the series. It brought so many functional, structural and QoL improvements that I feel people just... do not seem to acknowledge at all? Like I'm pretty sure they actually improved the Pokémon models this time, along with obvious upgrades in textures and how Pokémon move (especially in the field), which people were up in arms over just the previous generation. Or the awesome mobility afforded by the 'Raidons that is actually weirdly uncharacteristically polished by this game's standards. It feels great to move around in this game! Or the amount of crap that's been cut out from the process of managing your Pokémon moves and stuff. As an aside, looking back at the whole "Dexit" debacle, the real sin there was not them actually making this choice, it was their absolutely atrocious PR. I believe they have sound reason for doing it, but the way they tried to explain it with Sword/Shield as the backdrop just did not hold up to scrutiny. And as far as THAT goes, I do think people's anger (but the expression of it less so) was kinda justified.
I totally agree. I don't think SwSh are bad games, but man did they exit my mind completely the instant I finished playing. It felt like they were just going thru the motions. Scar/Vio on the other hand left a huge impression on me. They feel like they were made with an overwhelming amount of passion, despite the clear technical drawbacks. I will say, SwSh's DLC was actually pretty great. Crown Tundra is my favorite part of that game. Tho, it's maybe not the best sign when the strongest part of a game is DLC.
Even if Sword and Shield did have the whole dex, I'd still hate those games. They were just so unbelievably boring to me. Way too many moments of something cool happening in the background and the game telling me to ignore it.
I feel like sword and shield were simply way more fun for me. The gym battles and aesthetic made the game feel much more lively. I also wasn't a fan of them thr gym battle levels not scaling ln scarlet and violet
@@billalzerouali4436 Definitely feel the scaling thing. I ended up simply following the game's recommended order of Gyms/Titans/Star Bases because of that, and it was fine that way, but it does end up being a little bit self-defeating, when the only way to take direct advantage is to toss the game balance out of the window entirely. Still, the freedom involved does retain some perks, such as how there end up being very few areas you cannot reach long before you'd normally be able to, based on the level curve. I think it's exciting to explore areas you're underleveled for, get that peek ahead of what's to come, and maybe explore some team-building options early, too.
Kirby Star Allies got quite a bit of flack on release which wasn’t totally deserved. It wasn’t as good as the 3DS entries but was still a quality title. The free DLC also improved the game a lot and added some needed challenge to the experience.
Star Allies is one of the only Kirby games I felt was mid (outside the final boss). I think it was down to the allies making the game too easy, the gimmick was nowhere near as good as the Robobot, hypernova and the special copy abilities of the previous three games
I think Star Allies is only poor compared to the rest of the series. The quality of the Kirby series as a whole is so high and reached its peak with Planet Robobot. Star Allies was a step down, but isn’t terrible. Maybe it’ll age well, but Forgotten Land is also better.
I thought Rex’s salvager uniform fit nicely with the story and environment. He starts out on Gramps back and then spends the rest of the game carrying Gramps on his back inside of his salvager helmet. The entire world is comprised of titans on the cloud sea overlooking the great tree. It makes sense to me.
Not to mention his main job is as a salvager, being a job that brings up relics of the past and judge their worth, which connects to him learning about the past of the world and trying to understand and grow from it. So it makes sense he would wear his work clothes everywhere.
Age of calamity was awesome, ruined by the stupid performance narrative that was widespread. Bayonetta 3 was great too, but I felt they went one step too far in complexity, it felt like I was playing 3 different games at times - never actually finished it though.
One of my favorite pastimes in Sword & Shield was watching different combinations of my Pokemon play around in Pokemon Camp. Your Pokemon team can feel so alive and adorable in Pokemon Camp. They play with you, they play with each other, they chat, sometimes they quarrel, or ask for your attention, or fall asleep. And you can get different flavor text by talking to one of them, or two of them at once. There's a lot of emergent personality that can pop up just be observing your Pokemon hang out in Camp, as well as by reading their flavor text. I really adored that part of Sword & Shield, as I don't think any other game has been able to give that same feeling of seeing all six of your team together, just chillin'. Plus, if you camp in the Wild Area, random people can visit you. I sorely missed seeing the Pokemon world filled with other trainers in Scar & Vio.
Now for my second comment that might rile some feathers: in the same vein that Origami King should stopped being compared to the old Paper Mario, BDSP should stop being held to that level too. They are among the best controlling and playing Pokemon games on Switch. They are bereft of the technical issues. The final Elite 4 is extremely well done and challenging - far more than in the original. And the inclusion of a hidden feature of Gen 8, egg move transfers to parents, turns the entire underground, which most people don't even know have guaranteed egg moves, into a massive move pool factory, while the underground also adds the Gen 8 concept of not being Pokemon locked that plagues the older Pokemon games. Sure, yes, they are ultimately not the Gen 4 remake Gen 4 fans wanted. But I also believe they aren't bad video games either - in many ways, the conversation around them reminds me of ORAS, which eventually people came around on. I'm still convinced that will happen for BDSP too. As with all the Pokemon remakes, which I'd prefer to play between the original and the remake mostly comes down to mood.
I spent more time with SWSH as well, rolling shiny dens was a deeply satisfying grind for me, and compared to the issues with SV it definitely deserved stronger appreciation in hindsight.
My SO and I every now and again still break out Mario Golf Super Rush and we usually have a good time playing together; our main mutual complaint is probably that the game either needed more courses or more of a variety of courses as some start to feel a little samey after a while, especially in the traditional stroke play mode.
Age of Calamity's characterization of Zelda and her role in the story alone makes it worth playing. It was almost the "Zelda gets her own game" before Echoes of Wisdom. And also, of course, being able to mosh through armies with the 4 Champions from Breath of the Wild.
So many good takes here. I enjoyed Let’s Go and Violet more than any Pokemon game since probably HG/SS. Also never understood the hate for the Mario Sports games on Switch given the core mechanics are so good - to me, people just seemed mad they weren’t fully fleshed out single player RPGs. Mario Tennis is my favorite of them all, but Mario Golf deserves a lot of credit for making the game simultaneously playable by four people (on two switches). It substantially improves the pacing and I never want to go back. Y’all also made me want to play Sparks of Hope, as I bought it but didn’t get into it because there were too many other games releasing at that time. Really enjoyed Kingdom Battle though.
I loved Fire Emblem Engage and I do think it's the best gameplay we've gotten out of the series in a long time, but most of the characters are not that memorable to me and the story is very weak
@ indeed! And it’s a much more compact and replayable (less backtrack and repeating in text and levels) than TTYD. I would have rather had a remake of the original Paper Mario than TTYD
@@BuNnyDuDeDaRoO Personally, I think people were more angry with what Color Splash represented (a new norm for Paper Mario) than anything in the actual game. Personally, I like it more than Super.
I played through the first game and loved it (I think it might even be the only RPG I've ever beaten) but I just couldn't get into TTYD. I think the first game deserved a remake more even if just because of how crusty it looks
My thoughts on some of these games: - Origami King was alright, especially compared to the prior 2 games. A decent attempt to bring back elements of the 1st 2 Paper Mario's, but still doesn't come close enough. - I'm still surprised at how hard I feel off Scarlet/Violet, I still haven't finished either one! I think Sword/Shield might be my favorite Switch PKMN games. But it has become increasingly clear how small Game Freak still is as a developer, because they were NOT ready for an open-world sandbox like Gen 9. - Only ever played 2 Xenoblade entries, the 3DS remake of 1st, and X, and every time I try to grind levels in their worlds, I run into a super-high-level monster that steamrolls my entire party. - Even though I haven't played "Hyrule Warriors: Age of Calamity", I gotta say it: I *hate* the twist/ending to that game. What we were originally promised was basically Halo: Reach; over the campaign, you'd bond with interesting and fun characters that didn't get enough screentime in the main games, until eventually, all hell breaks loose, and you're forced to watch each of your new friends die in battle. Could've been even more heartbreaking if you played BotW, you (the player) know how their stories end, but are powerless to stop it. The final mission could be Link's last stand, you'd fight increasingly stronger and more numerous enemies until you can't handle it, and as your HP reaches 0, we get the final cutscene: the original memories of that battle, and its aftermath, from BotW. Link falls, Zelda awakens her power, Link is taken to Shrine of Resurrection, seamless transition into that game. [sigh] But no, we got time-travel shenanigans, fan-favorites from that game (100 yrs in future), and a happy feel-good ending that creates _another_ goddamn timeline. - Anyway, back when (I think it was) My Nintendo Rewards was still giving out vouchers for free games on your birthday (do they still do that?), I got Mario Tennis Aces free some time after its last update. It was pretty good, a little light on side-modes but the core is solid. But calling Aces the "worst Mario Tennis" is just *objectively* wrong when Ultra Smash is still a thing. - Golf Super Rush, on the other hand, I actually paid for, and it was not as good. Core of that is just as solid, but there's just nothing else there; they kept pushing the Rush and Battle Golf modes (or whatever it's called), and I don't know anyone who's played that. - And then there's Strikers Battle League. Didn't even bother, there's no Single Player content, everything's locked behind in-game currency earned from online battles, and I don't care. - Nintendo Switch Sports (haven't played it) looks like a decent attempt to recapture the magic of Wii Sports, but I still don't think there's enough unique sports here. Tennis and Badminton are practically the same game, Soccer needs more players on that field to make it entertaining, and with how long it took Golf (which was announced in the same trailer as base game) and Basketball to get added, I don't know if anything else is coming. - I think I tried ARMS at one point, and the gameplay and controls were pretty good, but it was the characters that really shined. I think, for me, what killed my interest in this game was the lack of a Story Mode, especially considering the amount of lore there. Maybe if Nintendo does decide to make a sequel or try again, they'll consider adding that. - People don't like Mario + Rabbids? I mean, I kinda get it, I tried both games, and it's not really for me. Also, weird hang-up: still wondering what happened to the inventor from the 1st game's opening cutscene, the one who kinda started this whole mess.
I think it's still got a shot. It sold really well for a fighting game, even compared to established franchises. It only sold poorly compared to Splatoon, which is one of Nintendo's hottest new properties.
It sold pretty well, so maybe we'll get a 2 in the next console...maybe? I really like the characters, so one thing I really did want was a story mode so single players could just play and learn more about the characters and lore.
Mario Sports fans are delusional for the most part. Many of the past titles dont actually have that much more content or even less modes. What they actually perceive as more content is just their time spend on local multiplayer. Yes drip feed is not the best solution and the online implementations are not always good but acting like old Sport titles did have a megaton of content back in the day is funny to me. You played the arcade or singleplayer mode and then you play local whats the big difference over and over again?
It’s a bit soon, but I’m gonna throw Mario and Luigi Brothership on this list. It’s a pleasant game. With surprisingly challenging combat for a Mario RPG. That first Great Lighthouse Boss was no joke.
Octopath traveler 2 is HIGHLY SLEPT ON. Better than the first in every way and yet I barely heard anyone mention it and such a shame cuz it’s one of if not the best jrpg I’ve played, better than sea of stars imo
Here's hoping we get a sequel on the Switch successor. Most fighting game series come into their own with the second game (Street Fighter, Mortal Kombat, Tekken, etc).
@ I think ARMS 2 is destined to be a Switch 2 launch title. It’s pretty much the best fit for the role, a simple game with an immediate appeal that shows off the unique attributes of the Switch. Give it some more single-player content and we’ve got a recipe for success.
38:03 "there's nothing like ARMS" -- Power Stone, maybe? That's what I was reminded of when I play it. I love ARMS. Definitely an underrated gem on the Switch. Sadly, many people I talk to have never even heard of it.
Daemon X Machina eventually went to other platforms, but I believe it started on Switch first, and I remember it being underwhelming to a lot of people. But I really enjoyed it as a mech combat game inspired by Armored Core and Gundam games.
It's hard to blame artists for scope creep; wanting every new release to be the best ever, when their fans do the same. The discourse often makes it seem like if the newest game in the series isn't the best of them all, it's bad or mediocre.
@wumpyjumps yeah I think that is basically it though when it comes to these type of discussions. The game itself might be ok, but if it's noticeably worse than the standard its considered terrible. But I get it. Especially if you're a big fan of said franchise and you've waited for a new game. Like, Super Rush might not be terrible in a vacuum but I'm never gonna play it again because I'd rather just play the prior games instead. So even if it it's not a terrible game in itself, it's basically worthless from a consumer perspective if you don't enjoy it and that's why games get written off so much.
@@wumpyjumps I wouldn't call wanting the new Mario Strikers to atleast launch with as much content as the Wii game from ages ago "scope creep", I'd call it "demanding the bare minimum". Same goes for Mario Golf Super Rush, if you can't manage as much good, genuinely worthwhile content as the 3DS game why would I bother buying it? I own the 3DS game and the gamecube game and they're way better.
Mario/Switch Sports games: Drip feed model ARMS: not enough love Origami King: Complaining fans can't appreciate the game for what it is The main selling points for the drip feed model games compared to "what came before" was online play
@@MrRedGreenBlue1I was thinking more about games where each entry tries different things and is harder to consider one objectively better than the previous, or when it might be worse but not by much. Yes, if they have barely any content and are easily worse than before then that's different.
When I read people say "Who even plays Switch Sports??", it makes me remember that Nintendo Switch Sports sold better than any Splatoon game. (14 million) And I love Splatoon! But I also like Switch Sports quite a lot. Fun living room and family game (give Volleybally a go, it's pretty rad). A great Bowling / Golf solo simulator as well, if you wanna relax on your own. The 4 vs 4 Soccer is also pretty fantastic online. I played a ton of Soccer before Splatoon 3 came out.
31:10 I think this is a good point about Super Rush. But this notably comes in tandem with a reduction in provided information. In most Mario Golf games, you are shown exactly what trajectory your ball will fly in if hit perfectly, before variables like wind. And that does have its perks, like making things really clear at a glance. But it also leads to a lot of minmaxing, and fussing over small details. Super Rush strips away a lot of the information, which serves a dual-purpose of improving the pace of play (especially for perfectionists like me) and makes the game lean more on player-intuition, rather than just the ability to read the presented information.
My problem with mario sports and switch sports is that they focus too much in the online portion and they forget the offline one ,i like playing mario spin off games offline and the fact that they don't have next to nothing unlockables and most of the content is online is my main problem because i dont want to pay for online every year
The thing about Origami King is that it is actually fun with decent story beats. The part that brings it down, is knowing what Paper used to be prior to Super Paper Mario.
When it comes to Mario Tennis Aces, I think it is the combo of not enough side modes, plus people may have not spent enough time to really learn the mechanics of it. The mechanics are amazing in Aces, but you have to learn them. The true level of Aces’ mechanics aren’t obvious. I think the new Mario Strikers falls even more in that category. Even less or no side modes for it, but Strikers has the most high skill ceiling mechanics of it. I think the biggest issue with the Battle League is the lack of a mode which feels more like Smash with items on. And most Strikers fans want the “It” aspect in the game. They want that bit of stage-based random events thrown in for good measure. Since Strikers has been a game based on both skill on mechanics and the ability to suddenly react to sudden changes on the playfield. I guess what I’m seeing is that the Strikers fans wanted more Jackie Chan and Less Bruce Lee. (When you see their movies, it’s basically the difference between Items on and Items off (stage hazards off).
Origami King might be my fav Paper Mario… but tbf I’m that weirdo the battle system appeals to LOL you guys did a good job covering why its journey is so fun! Xenoblade 2 is a funny situation bc yeah the ppl who hate it *love* to let you know (as Jon alluded to: whether they played it or not lol), but as someone who regularly interacts with the Xenoblade fandom, it easily has the most representation. I stand with Daniel in loving FE Engage 👊 … Its writing is def shallow, but I didn’t mind for what is ultimately a silly dumb fun crossover. I think advertising it as a mainline game after Three Houses was a mistake. I agree with the praise for Mario Tennis and Mario Golf. I really hope they fix the amount of content in the future; playing these games on release is not a great first impression… And ty for mentioning New Pokemon Snap. It is so overlooked!! At the end of the day, don’t take the online discourse to heart. A lot of these games are successful and loved regardless.
I think Scott the Woz put my thoughts about Origami King the best. If you compare it to something like Color Splash, the highs are way higher, but the lows are way way lower.
@@Rediscool9 the only reasons the "lows" are "lower" is because fans use the tanabe interview as their crutch. They don't judge the game, they judge the franchise's direction. Origami king deserved better than to be judged on it's direction alone
Massively appreciate the shout-out to ARMS. I think the peek of 'poor reputation' was the Smash reveal of a character from the game; there certainly appeared to be more people who suddenly had opinions of the game than its sales numbers.
I'm here for the Pokémon Sword & Shield appreciation 🙌 Been playing since Gen 3 but what Sword did with its (admittedly ugly) Wild Areas created an endgame I've never been more invested in. And Dynamaxing / Gigantamaxing was legit cool!! QOL updates with mobile storage and IV / EV clarity was great too.
Glad you enjoyed it, I just think, for its home console debut, the series deserved better than a glorified 3DS game in terms of design. I was much happier with Scarlet & Violet, despite their shortcomings.
Personally, I feel like the original Mario + Rabbids had more solid core mechanics, whereas Sparks of Hope can feel a bit janky at times, which is why I kind of didn’t vibe with that game to begin with. However, I think Sparks of Hope gets much better as it goes on, with way more creative maps and gimmicks, music that I think is even better than the first game, and a ton of charm. Both games are way better than they have any right to be, anyway!
I also didnt liked playing Sparks of Hope at first and I thought the game was shorter than Kingdom Battle, but I also see the game a bit more positive now. I still prefer the gameplay of Kingdom Battle though, you can purchase the weapons easily at any point of the game once the Battle HQ is unlocked and I like that you have secondary weapons that are different than main ones and 2 special moves as well per character. In Sparks of Hope, the Sparks are kinda complicated to figure out their effect and having to change them frequently is annoying and regular items are simplistic as well. I guess in a nutshell overworld exploration is better in Sparks of Hope, but the Battle system is inferior to Kingdom Battle.
@@fanmadeendingsfor me I didn’t like the combat, but I loved everything else in the game so much that I can totally just disregard disliking the battle system
Origami King imo has the same issue as Super Paper Mario in that they kind of peak early and then coast the rest of the way. They don't necessarily get _worse,_ but it doesn't get all that better. For Super, it was Chapter 3. For Origami King, it was Blue Streamer.
I thought Origami King got better as it went on. The scenarios just got more and more interesting while the bosses got more and more fun. Like tell me the Scissors boss isn't the peak of the game, you won't! Just kidding of course, you can have your opinion, that boss is just awesome lol
The same can be said about every Paper Mario game. The first two Paper Mario games introduce all the mechanics in the first few chapters, and the rest of the game is repeating the same gameplay loop.
100% agree with pokemon here. The modern games imo get the right criticism but for far too many of the wrong reasons. Yes, the dex cut sucks. No, it does not take away the "magic" of pokemon. Yes, gamefreak needs to get it together. No, they are not "lazy". Fandom critics have managed to excacerbate perfectly valid issues into "game ruining" issues that leave the games (and gamefreak) with absolutely no redeeming qualities, which is simply untrue.
My experience with Mario Tennis Aces was that it was completely not pick-up-and-play, I had a date bring it over and he just destroyed me at it and I generally like and am pretty good at tennis games
With ARMS, I prefer the motion controls. They work as well as anything if you are familiar with the way it works. ARMS motion is pretty much equivalent to Virtual On with the Twin Sticks. It’s pretty much a near replica of the layout. All that time playing Twin Stick VOOT really laid off in ARMS. Especially when adding that bit of post-start control on your ARMS. It just acts a little more proper adding English to the attacks, in my opinion. When I first previewed this game, at the Switch Event (before the console launched), the moment I held the Joycon and started, I was like “I know this system! I’ve piloted mechs this way!” And I was sold on ARMS so quickly.
- For XB2, most of the hate came from the excessive horniness & anime tropes (which Jon did mention). The gameplay & general story can be pretty gripping, especially regarding the villains. And thankfully, MonolithSoft got the memo about the aforementioned flaws & dialed those aspects back several notches for XB3 (which has probably my favorite main party in the series). - I'll actually dispute your claims about Engage. It has great gameplay, as you brought up. But it doesn't really have a tone & is generally poorly-written. And while colorful designs aren't inherently a bad thing, a lot of the ones on display in Engage are just garish & off-putting. They basically look like Genshin Impact characters trying to audition for the main Hololive roster, & that's *NOT* a complement. Hell, I'd argue that the lack of social aspects aren't inherently the issue. They're there, just poorly executed. There's a reason why the game underperformed relative to Intelligent Systems' hopes. That said, my main hope is that they take what worked in Engage (namely the gameplay) and go in a different direction for what didn't (the writing & character designs). - I never got the vibe that Mario Tennis Aces was hated. Hell, it's considered by the FGC as an honorary fighting game (see Core-A Gaming's video on the topic of fighting game subgenres). - ARMS actually sold pretty well for a new fighting game IP, but it was definitely lacking in content & gameplay depth. Hopefully a sequel addresses both......one that I don't expect to happen until EPD 9 is done with Mario Kart 10 (they seemingly see Tour as 9).
Makes me sad that people complain Nintendo only caters to kids, and when they release games with even a tiniest hints of, in your words, "horniness", they get the hate. Meanwhile games like Stellar Blade gets all the love and praises as if Bayonetta doesn't exist...
@@oak8194 I don't think that's the issue, otherwise Bayonetta wouldn't be appreciated by Nintendo fans. It's just that for what Xenoblade is, they honestly went too far with the objectification of the game's women. Sure, it's been there since XB1 (namely with alternate costumes), but not to this extent. But like I said earlier, MonolithSoft clearly took those criticism to heart when working on Xenoblade 3.
@@Neoxon619 Do you know which girls in particular were the problem? If I remember correctly there was an issue with Mythra’s, god forbid, bare legs which they had to cover her up permanently in Smash. Otherwise, I couldn’t think of any girls that may be overly sexualised or inappropriate.
@@oak8194 Pyra, Poppi's final form, a decent chunk of the blades (Dahlia being among the most egregious). And to be honest, the Smash redesign for Mythra was an improvement since the black leggings help offset all the white in her design.
Xenoblade 2 is hardly any hornier than the rest of the series, or X, or any other of the other Xeno games Takahashi has worked on. Which is something they also seem to forgot to mention. Same goes for the anime trope. In fact, most JRPG's has these, that somehow people seem to be either in denial about, or just never noticed until now. (i.e. Persona 5, Trails, FF) Just like how it took until G4's return to fail, to come to the realization, that some of the people from G4 back in the days were terrible. Especially the jokes back then on their first run. Outside of appearance, they don't objectify the women in Xenoblade 2, like at all. Because if they did, a certain hot spring scene would have been the same as most JRPG's, where the boys end up going and peek on the girls, or some crazy thing happened in the bath that makes girls scream, the guys come running over to assess what's going on. Followed by girls slapping the boys, as it shows the outside of the building when it does. (Persona, you are the guilty one here.)
Surprised there’s no mention for Ubisoft’s other Nintendo collaboration “Starlink”. It was a multiplatform game but the Switch version had Star Fox content.
I can tell Brothership will belong on this list soon. One of the greatest Mario RPGs whose initial conversation was marred by a single baffling review.
I would beg to differ. I played it all the way through and felt it was middling at best as a whole. There were some standout moments and the writing was great, but the battle system was awful. I hated every moment of battling and dreaded having to do so.
Origami King is fantastic in every way... except the battle system. It gets old and boring after the first couple of battles. When it came to boss fights I would just look up a guide to get through them as quick as possible. Not fun in the slightest. Next Paper Mario needs to expand on OK's world and story and characters, while bringing back the regular combat system.
The boss fights were genuinely a highlight of Origami King for me, and I didn't particularly love the regular combat and don't tend to see boss fights as highlights in most games.
I cringe when people still use the one same clip of Rex screaming on the battleship in the beginning of the game as proof of bad voice acting. No 1 scream or like 3 I don't know are not bad voice acting for the whole game. And they arent even that bad. They just sound funny for like 5 seconds and then you move on. Why do we need to make such a big deal out of this? He doesn't even scream that much in the game at all, and all his other scenes are fine IMO.
@@obba40 honestly the thing that really made Rex's scream stand out is the fact that they used the exact same awkward racecar sounding scream clip again 30 seconds after you hear it the first time for some reason. Other than that though Rex's voice acting gets much better as the game goes on.
@@obba40 exactly I agree with you. But I just think them using the same clip immediately after using it the first time really made it stick out in people's minds.
I absolutely loved Origami King, the music was great and I personally loved the puzzle battle. And personally I actually think Scarlet & Violet may be my favorite Pokemon because I've considered most pokemon stories to be "me bad guy, me get legendary pokemon to do bad things", so SV was a breath of fresh air for the Pokemon story for me.
Yeah I’m sad Three Hopes isn’t talked about as much. It does so much for the lore introduced in Houses and expands the characters even more. And has a great musou battle system with FE elements. Some of us still really want that DLC with the missing characters and classes 😭
Vroom in the Night Sky Mortal Kombat 1 DC Super Hero Girls: Teen Power Boost Beast Gear Club Unlimited Sports Story The Last Hope: Dead Zone Survival Assassin's Creed Odyssey - Cloud Version Calculator
Pokémon SS and SV may be overhated but they still very much deserve heavy criticism. The Pokémon company makes most of their money from merch so they force their devs to work on unrealistic time schedules to churn out unfinished, subpar games and I think fans should feel angry about that. From some of the ideas presented in these games it's clear that the devs have a lot of love for the series and the games had potential, yet the 3 year release cycle is just too short for modern games. I don't believe the claim that the national dex would simply take too long to code, especially since Pokémon HOME released just 3 months after SS with 3D models of every Pokémon. The games are ugly, buggier than ever and just feel very empty compared to prior titles. The Pokémon Company are capable of far more than churning out 6/10 games. BDSP meanwhile is absolute trash, completely indefensible. It is utter insanity that anyone would think that game doesn't deserve its reputation, I can only assume they don't know the background of it and never played the original games.
I'll still defend the dexit choice just for the competitive side of things. It makes it more interesting when less of the whole dex is there because different pokemon get to shine before their hard counters or things that outclass them show up.
@@peco595 They are not at all subpar video games and I wouldn't rate them 6 out of 10. A truly bad game would have foundational game design flaws that affect the flow of gameplay and the game experience. As such, these games are solidly good video games (and SV I would even call great)
@AREAlhero A truly bad game would be lower than 5 of 10. Less than 7 doesn't mean bad, it just means not exceptional. 10 is about as good as it gets 9 is excellent 8 is great 7 is good 6 is decent 5 is passable 4 is not great but with redeemable qualities 3 is major flaws outweigh good qualities 2 is almost nothing good at all 1 is about as bad as it gets 0 is literally unplayable
I always have been and always have been so grateful lots of peoples gave Mario + Rabbids a chance and liked it! As someone who grew with Mario and Rabbids, i don't think i gotta explain why Kingdom Battle and Sparks of Hope mean so so SOOOO much for me, and i hope there's more peoples like me out there who get the feelings i have
I watched an LP of Xenoblade 1 on Wii before I played the Definitive Edition of it, and thus while I agree that it’s a fantastic game and superior in many respects to its immediate sequel, I didn’t have as much of an emotional attachment to it. Xenoblade 2 on the other hand, I played for myself before watching an LP of it (and then watched one alongside playing it so I could understand its mechanics better), and as a result I kinda like it more than the first game. I think I can say it is my favorite flawed game of all time.
For my money, the reason I didn’t ever get Origami King was because I had two major hopes for them to fix, and they just didn’t deliver. I wanted more unique NPCs like the older titles, even if only in terms of different Mario races being represented. Like, you could have Tosterenans, the Whittles, Nokis, any of these long since abandoned Mario races to have more NPC variety. And I wanted the battle system to be improved, and if the Paper Macho combat was the main focus, I would have been more invested because I do not like the look of the ring system. But making the game more full on Zelda like with real time battles and puzzle solving and dungeon exploration looks real good. Which ties nicely into my however. HOWEVER, I watched a full playthrough and I can say, personal issues aside, the game looks good. Even if there’s a personal barrier for entry, I have considered giving it a shot before. But that barrier of entry, the ring system, just REALLY hurts the game in my eyes. And I do hope that the next game in the series can merge the styles of Origami King and TTYD, since they are both good games, in different regards. Like, Origami King really sells the papercraft world and the areas look great to explore- they look so much more open and exciting compared to TTYD’s hallways on hallways. And if we had a battle system and cast that innovates on what TTYD does (since they don’t ever need to be a carbon copy of what came before, despite what some people assume) attached to a game like Origami King in terms of scope, it would be the new high of the franchise, potentially. Also, as far as Pokémon is concerned, my main beef with Sword and Shield was- take out the Wild Area and the slight MMO aspects it brings, and it was SHOCKINGLY unambitious compared to the 3DS titles. I still enjoyed it for what it was- a comfort food level game, where it’s nothing earth shattering, but what is there is certainly fun. And that’s why I’m incredibly on board with what Scarlet and Violet do. The games are buggy as all get out and I cannot deny that fact. It does drag down the experience to a notable degree. But just like Legends Arceus, which I loved, Scarlet and Violet do a lot of things that really did feel refreshing for a franchise that was starting to feel stale to me. I very much valued the risks and new ideas Gen 9 took over anything Sword and Shield did. Also, a very recent game and an older game I feel don’t deserve the reputations they have- Mario and Luigi Brothership and Super Mario Party. For the former, I hear so many people pushing a rhetoric the game runs awful and has all these issues, just based on a few negative reviews. But I have seen WAY more positive or mixed-to-positive reactions online than I have negative ones. Like, I’m waiting on the game for Christmas, so I can’t judge personally, but the general consensus I find online is people being mostly positive on the game, so I REALLY don’t get where the negativity is coming from, aside from the one glaringly obvious suspect. And then Super Mario Party, even if it does have plenty of issues, tends to be very unfairly received for a game that did finally do a return to form. It may not have been executed the way fans wanted, and I will stress I am aware of its shortcomings. But the game was a major good step forward in my eyes, and one that really deserves more respect because it absolutely paved the way for Superstars and now Jamboree.
I still think Sword/Shield are still fantastic games despite their weak overall story and Dynamax not being the healthy mechanic. The selection of Pokemon is fun to play around with and the game makes up for the weak plot with its great characters (Hop and Bede are some of the best rival characters to date) and world building. I want to give Xenoblade 2 another shot someday as I think there was plenty I missed when I first played it and those caused me to stray away from it back then. There’s a lot I learned about it from Chuggaa’s Let’s Play and I want to change my thoughts on it sometime. FE Engage I really want to like as there are things about it I love (a good chunk of the characters, the soundtrack, and the callbacks and references to previous FE games) but there is way too much about the gameplay I don’t like that really gives me second thoughts about finishing it. The story is more than ok, but I really didn’t have fun playing it. FE Warriors I think is incredibly underrated because it’s such a blast as a game and I’m certain IS and Omega Force were going to branch out in franchise representation the same way Hyrule Warriors did but Nintendo redirected them to work on Three Houses and stopped it from doing that, further treating it like a product by having Mario Odyssey release a week after and Hyrule Warriors Definitive Edition be announced before the final DLC released.
how is pointing out the ugly visuals of a 2019 Pokémon game a stupid argument. They’re the highest grossing franchise in the world and the shoved out an unpolished generation twice in a row. SWSH definitely deserved its criticism at the time. Just cause SV are worse doesn’t absolve SWSH
I still don’t think SwSh looks that bad. The Wild Areas are a bit rough, but the linear routes, the towns, the battles, and the gyms look pretty good to me
While the hatred isn't as prominent as it was at launch, I don't think Xenoblade 2 deserved the hate it got. People who never played the game were calling it bad based on out of context clips on Twitter. The battle system had a learning curve, but once you learn it, it's very fun and satisfying. And it has a great story and characters. I also enjoyed Pokémon Scarlet and Violet despite the backlash because I think there's a lot of good in it that outweighs the technical problems for me. But I feel the backlash was more understandable because not everyone can look past the technical issues.
Hard agree with The Origami King. It's genuinely one of my favourite Switch games. The combat feels fresh and interesting throughout because you basically have three completely different combat mechanics in the same game (normal, real-time, and bosses). The music is good. The world design is phenomenal. The story is, dare I say it, better than TTYD: not the characters, but the actual story being told in TOK is much more interesting IMO. And the game is packed to the gills with charm and humour. It's just a joy of an experience. I don't think Spark of Hope has a bad reputation per se, it just doesn't really have a reputation. As someone who really enjoyed the original one, though, Spark of Hope just didn't work for me. The combat felt way less satisfying to me. In the original, combat felt like a puzzle to solved; the encounters felt very tightly designed, and there was a real appeal to the simplicity of it all making you feel rewarded for strategy. In the sequel, opening everything up and adding all the new mechanics made the experience way less engaging for me; everything felt less purposeful, less rewarding, more 'bleh', for lack of a better word. Also the voice acting in the game is absolutely horrific. Another game I'd put on the list is Skyward Sword HD. While it doesn't have a *bad* reputation, it was a complete sales failure compared to BOTW/TOTK or even Link's Awakening, and Skyward Sword is still considered the black sheep of the franchise. But I adore SS and adore the remake even more. SS deserves far more love.
ARMS is definitely my pick. I don't play it much because none of my friends play it and there isn't really a lot to do if you're not trying to improve at the fighting mechanics. I wish it got expanded as much Splatoon
My first of two comments: I'm going to disagree slightly on the Mario Sports titles. Don't get me wrong, I'm not talking about the multiplayer. They are fun multiplayer games. The problem is that the N64, GCN, and GBA games were also all fun single player games. And while I've only played Golf, the single player for Golf is one of the worst experiences I've had on the Switch. The multiplayer was extremely good, but I only got to do it a handful of times. It's one of the titles I've regretted the most for purchasing - I at least understood that Mario Party Super Stars was all about being a multiplayer bomb with no other meaningful content.
Xb2 and Mario tenis aces are both 10/10 games. Some of the best in their whole genre. Also, I can't trust people who think Pyra and Mythra's desings are bad. Thats like a proven factually incorrect opinion. For people who don't know, their GSC statued (the ones Sakurai owns) were the first in the whole history of the company to be re released five times. Thats how popular they are.
VERY hard disagree about Pokemon getting too big for itself that they can't code it. Its called copy and paste. They just copy all of the monsters over to the new game. Every generation, take a handful of old ones to update, keep the rest the same, select another set of old monsters next game/gen to update, repeat. The fans KNOW that 1k+ monsters is a lot. This was what they were supposedly doing in X/Y, making 3D models that could be reused in the future.
I LOVE the Mario + Rabbids games. Sparks of Hope was an incredible sequel that surpasses the original. You had three fantastic composers for the music, the main Rabbids were voiced with a lot of personality, the battles were fun and the worlds and characters were beautiful and memorable. It’s just a shame that the game didn’t sell as much as it should have had. The question I have is whether we’ll see another game in the future. Davide Soliani is the man who brought this series and he has left Ubisoft. So what does this mean for the series?
It saddens me how much hate the art style of Pokemon Legends Arceus gets. I don't get how so many people can't grasp that it's supposed to look like a painting.
My issue with Aces is it can never match me with anyone or it takes 15+ minutes to find a game. Are people really playing it that much? I’d love to get into it: but even trying 2 months ago it just can’t find a game for me.
I came for the Mario sports section of the video. Yeah...these games are often lumped together as the trio of "finish-it-later" titles. A decent subset of Mario fans fixate on how safe each of the Switch sports games are, despite Tennis and Golf having unique outfits for the characters and full story modes. For individual things? Well, Tennis Aces didn't come with any opening movie on launch. When we got one...fans made fun of the outdated voice acting. For Golf Super Rush, folks disliked the lack of oomph in the post-hole animations. As for Battle League? Players weren't keen on the samey visuals for each stadium nor did they like the reduced edge for the Mario characters. The discourse has gotten toxic for Mario sports, to say the least. It got to the point where I jumped ship by the time Mario Strikers: Battle League came out. Now folks don't seem optimistic about a Mario Baseball game! I personally enjoy all three games, with Mario Golf: Super Rush as my favorite. They're each quite fun to play when ignoring the context of angry Mario fans on Twitter.
Literally the only mainline pokémon Switch game that have a good reputation is Legends Arceus.
The month of Legends Arceus's release was one of the most fun times to be a Pokemon fan reading / watching people's reactions to the game. So many genuine pleasant surprises.
Legends Arceus was the most genuine fun I had with a Pokemon game in years.
not in my circle lol
Probably the only Pokémon Switch game not to have any controversies either before or after release. Man, was it a much better and simpler time then…
@@amirgarcia547 biggest controversy was how soon it came out to bdsp lol
Astral Chain deserves a place here, too. I thought the game saw a pretty strong hype when it's first revealed, especially riding off the success of Nier Automata, being made by the same dev and all with intense combat, futuristic settings and anime-style graphics. But since its released, I barely saw anyone play the game, it rarely got talked about and eventually just blipped off the radar. Heck, it's not even featured in this video!!
The Switch was peaking in popularity and Nier came out not too long ago and was still a hot topic, I thought for sure these factors would have pushed Astral Chain far beyond what it actually reached. It wasn't a flop by all means, but it deserves much better.
Well the video isn't really about games that aren't talked about enough or didn't sell enough, but games that get too much hate. Haven't seen much dislike of Astral Chain myself but I haven't played it to see the discourse.
@@wumpyjumps
You’re right… I just want more recognition for Astral Chain that I just sorta lump it in with games that are actually “hated”. LOL
I'm playing Astral Chain currently. 👍
Astral Chain was a really fun game, so I do hope they do a sequel...
44:04
Mario Strikers Battle League is fantastic. Yes, the game is absolutely lacking in content but the core gameplay is so much fun. What people forget is that Battle League is a rare example of a game that has 8 player local multiplayer, making it one of the best party games on the system. Normally when you have more than 4 people your gaming options are limited or handicapped but with Battle League everyone can have a fun time together. If you manage to get 8 people locally for a 4 v 4 match, it's honestly some of the most fun you can have in a game, everyone screaming at each other to shoot the ball and celebrating when someone scores a goal. This alone is worth the price tag.
"Get some buddies together and do some simultaneous stroke play, you'll have a great time"
-Brandon Miracle, 2024
I'm so happy the Mario + Rabbids games gets more loved. They are some of the best Switch/Mario games and they help bring the Mario RPG's back into it's roots before the remake of Super Mario RPG & Paper Mario: The Thousand Year Door continued that trend.
i will forever scream Arms at rooftops for having an undeserving reputation, what a really fun game that deserved so much more 💔
I'd love to see an Arms 2
Fire Emblem Engage is probably one of my favorite games of all time actually. Really glad that is in this video!
32:00 "just get some buddies together for simultaneous stroke play and you'll have a good time" 👍
Coffee was in my mouth and now it's on my desk
As a filthy, modern Paper Mario defender, I wouldn't mind seeing more games in that style as long as we continue to get more traditional Paper Mario games.
@@arios6443 I will defend Colour Splash and TOK, not Sticker Star. I do dread what’ll happen if the next new PM game isn’t an RPG, the internet will not be happy with that imho
@@diabeticman2194 Yeah, I'm with you there. Color Splash isn't the best, but it has some decent charm in it. It's what Sticker Star should've been writing wise. Gameplay still sucked, but eh, I'll take what positives I can.
Origami King largely has similar issues, but it's also one I'll say isn't really bad.
The level design and world of The Origami King is the best of any Mario Party game. Throw in the combat system of TTYD and better NPC's, and you have a damn-near-perfect Paper Mario
Fire Emblem Engage might genuinely be my favorite game ever made. Incredible tactics gameplay that puts nearly every SRPG to shame with. One of the prettiest games on switch that treats the legacy of Fire Emblem with the utmost respect while not using it as crutch and charting its own course. While it has alot of misses my final team of character is one of my favorites I've ever had in this long running series between characters like Alfred Alear Rosado and Veyle. It is about the polar opposite of 3H which came as a breath of fresh air to me as someone who loves 3H but wanted something different and more traditional.
Engage was amazing as a traditional FE game. The combat system was so well done. The story was where it fell flat but it didn't matter too much to me since the rest was good.
Shout out to the one woman army that is Yunaka.
I personally welcomed Engage after 3H, and still much prefer it. Yeah, the story isn't great, but the focus was on the gameplay from the beginning, which for a strategy RPG, I feel is much more important. And honestly, it's not as if FE is known for stellar stories aside from Tellius and Jugdral. Similar goes for the writing.
3H still leaves a sour aftertaste for me. As hyped as I was for it and enjoyed it when it first came out, the more I look back on it, the more I realize I don't really care for 3H outside of characters.
Sorry but I disagree. I played all western released Fire Emblem games and this is nearly the worst. The Artstyle doesn't fit the series, the games system is a step back, the story is really badly written, the theme song makes me cringe, the characters have laughable designs and dialog and the difficulty is all over the place. It is not a classic Fire Emblem, you get all the characters just by being there, earlier Fire Emblem games have you work for it. It feels like a sequel to Fire Emblem Fates, which I didn't like neather. Fire Emblem was once much more serious.
@@h1rsch462 The artstyle has changed with almost every game, the gameplay is very much a step up from 3H, the story is overhated, the designs are mostly fine, and no FE has ever had consistent difficulty. There only being two characters you "work for" is definitely weird, and the gacha mechanic wasn't needed, but you really come across as thinking it's bad just because you don't like it superficially. As for it not being as serious - first of all, most other games have had a good deal of levity, and secondly, the main idea was for Engage to be a celebratory anniversary game, which the tone is likely meant to reflect.
@@redsilversnake I played this game more than 150 hours including the DLCs. My critic is not superficial. The Artstyle changed a little, but never like this. In which way is the gameplay a step up from Three Houses? Everyone is saying that but no one can tell me why.
I’m giving a special mention to super Mario party. Partner party, square off, koopathon, rhythm mode, champions road, river raft, altered master version of all prior modes, 20 characters each with their own dice, 80 new mini games, those multi switch mini games, sticker mode, online… it’s silly to dismiss the amount of effort put into that game just because the economy wasn’t well done especially when Mario party superstars was so bareboned in comparison. Maybe not the best Mario party game but an amazing party game nevertheless.
Agreed. It biggest issue was just the boards. Man, this game would have been sooooo good with 2-3 more boards. With only 4 and one of them being boring didn't leave much desire for replay.
@@Sir_Psychthe quality of the boards is also bad there are very small
Amongst the actual Xenoblade community Xenoblade 2 is starting to get the reputation of basically being the Wind Waker of the series. Basically it's the game that initially a lot of fans refused to play for surface level reasons but most of those who did play it fell in love with it. And now that time has passed and positive word of mouth has spread a lot of the people who where initially put off by it are actually giving it a chance and loving it as well. One of the most common types of posts you see on the main Xenoblade subreddit is people talking about how they used to be a Xenoblade 2 hater but then they decided to give it a chance and now it's one of their favorite games.
This is partially why I don't converse with online fandoms. I just don't get why we turn on good games like this.
I like certain parts of Xenoblade 2 but there are definitely a LOT of questionable design decisions with the game.
Xenoblade 3 just massively clears it in my opinion.
@@WolfPhoenix0 imo while I absolutely love Xenoblade 3 it's my least favorite of the mainline games. To me it kinda has the exact opposite problem of 2, while 2 has a bunch of frontloaded issues that become less relevant the more you play, Xenoblade 3 has a bunch of issues that begin to pop up the deeper you get into the game.
Basically the way I see it if you're looking for a game that you just want to play until story end and be done then Xenoblade 3 is the better option, which is understandably more appealing to a general audience. If instead you're like me and are a massive fan of these games who likes doing absolutely everything there is to do and are looking for a game that will keep entertained for months or even years after you finished it's story then Xenoblade 2 is the better option.
Funny, since Wind Waker and Xenoblade 2 have some similar story beats if you really think about it
This tends to be the direction communities move in when cultists bully out anyone with a critical stance.
Yoshi's Crafted World was one of these games for me. I played it last year and loved it? Such a chill little collectathon platformer. It's overhated.
I agree. Crafted World has some pretty creative level ideas and mechanics that don't get nearly enough appreciation in my opinion. Sure, its music isn't very good and the number of level revisits for full completion is extremely excessive, but if you focus on just the first visits to every level, then it's a nice chill game.
THANK YOU for including Xenoblade 2 here. I’m so tired of people posting out-of-context clips of the more “anime trope” scenes from that game, blowing them out of proportion and acting like the entire series is just that when it’s far more than that.
Those first few hours are precisely that. Tales of games have better writing than Xenoblade 2
I really do agree that, even though Xenoblade 2 is an amazing game with quite bad tutorials, it feels like a social experiment when you mention it to people.
They either say it's a masterpiece or it's the worst hot garbage to grace this universe.
As for all of the "bad anime tropes", it reminds me that they only see what they want to see, as online fans ignore every anime trope that was in Xenogears, the Xenosaga trilogy, or even the first Xenoblade.
@@GabrylMD actually none of those tropes except for when Rex wakes up on Pyra's lap, exist in the early hours of the game and you would know that if you actually played it. And this is coming from someone who recently just started a 2nd playthrough.
@@GabrylMD Most Tales of games have just as silly writing, tropes, and if not pacing issues. So no, they are not.
You basically have to know how to abuse several mechanics to even start properly playing. Afterwards, the game makes you do several collection quests in the main story and hits you over the head with difficulty spikes if you don't have the OP DLC girl who simps Pyra and the UI experience never particularly gets "good", where it is totally fine in the first game and 90% fixed again in 3.
It is a good game, but I would never claim it does not have major flaws and I can totally understand people who dropped it.
18:15 - 23:30
Fire Emblem Engage is not only my favorite FE game but one of my favorite RPGs/Games of all time. I've beaten Awakening, All of Fates, and Most of Three Houses. But Engage is such a different beast. I was someone who at a young age never cared for RPGs and then I watched XB1's story and saw the spark. I saw Etika (RIP the GOAT) stream and hype up Awakening and Fates and the flame of interest was ignited. (SPOILERS FOR ENGAGE & IT'S DLC AHEAD)
I know people don't like the story nor the design. But Alear is a character I connect with deeply. (Alongside Veyle) They had to defy against a father who didn't love them and both were seen as just a pawn. Alear had no sense of love because all they knew was following orders, strength , and death. The only thing that they had was Veyle. Veyle only had Alear and once they slept the only ones that gave her ANY love or care were the 4 Hounds and that didn't last forever. Lumera gave Alear the love they needed to grow strong save their sister and take down Sombron and end this growing cycle of genocide that he started with his own family. Both were destined to be just pawns to appease their father, but they rose up, reunited, and became the strongest version of themselves. Their TRUE SELF. I know Chapter 21 is laughed at a lot for it's scenes but I cried in joy seeing Veyle destroy the helmet that was controlling her. To me Alear being the Fire Emblem was EARNED. Showing a MUCH more positive side of having the Fire Emblem in you. For me this story was EVERYTHING and I needed it at the time as I was DEPRESSED. This game's story is glorified Super Sentai, but I love it SO MUCH. I love 95% of the cast (Rosado, Merrin, and Nel are my pookies/wives) And the presentation and style is THE BEST WE EVER HAD IN A FE GAME. Music is a banger but that's not a shocker it's a Modern FE game. It's harder than Three Houses to me while still being easy to learn and understand. I'm in my 3rd run (1st ever run that's Classic in ANY FE game for me) and beat the DLC twice. It's the only RPG outside of XB2 to give me a sense of flow with how fun it is. I HEAVILY RECOMMEND PLAYING ENGAGE & IT'S DLC. But don't expect it to be Three Houses 2 (You got Three Hopes for that XD). Fates wasn't Awakening 2 so best to treat Engage and the other FE games as their own thing, like with the Final Fantasy series.
(TRIGGER WARNING: PERSONAL ABUSE & TRAUMA MENTIONED)
Also the DLC's story isn't bad imo as Rafal is a victim that never had any way to cope or let go of the fact that the Sombrom of their world was dead. Trauma, fear, paranoia, & PTSD doesn't simply go away the moment the person/situation that scarred you is gone. (I know this all too well as it happens to me at times. Mainly with fire &/or stoves) The deep moments clicks heavy with me as someone who's experienced verbal & psychical domestic violence from "father" & "uncles" throughout life and rn my family are breaking that cycle real soon like Alear & Veyle. Alongside all the trauma I got from giving myself an over-abundance of burdens (That at the time thought was just responsibility) and had a complete disregard of life to myself despite trying to care of others back as a teen. As I thought that's what was important to grow to an adult, given how my family would push me to do them. Much like Alear prior to seeing Lumera. I just can't go out of my way to dislike them, I'd be lying to myself if I did and rn I love/care for myself too much to do that.
I love both Male & Female designs as red and blue are colors I've resonated with for over 10 years. Mainly with Yin-Yang as I have a strong faith in Taoism/Dualism (The same applies to Velye).
(P.S.)
PLEASE PLAY XENOBLADE 2 YOU WON'T REGRET IT! IT'S ONE OF THE BEST RPGS EVER MADE!
So happy to see Origami King and Xenoblade 2 love I adore them both so much🙏
Facts
Origami King is my second favourite after Super paper Mario. I love all the Paper Mario games, but this one has such a fantastic world that feels lived in and real and so much fun to explore. The story was top notch too and very moving.
I definitely would’ve liked to see Kirby Star Allies on here
Launch Star Allies was terrible. Post updates, it was an amazing collection of Kirby's past. Those who hated it I feel didn't play more than just the main story.
@Sir_Psych But it wasn't even bad though, It was just basic Kirby
@@peco595 that's fair, I was more comparing launch to complete version
I find it so strange that game got so much hate, but the return to dreamland remaster got so much love.
@tiredhippo82 Return to Dreamland is a fan favorite despite being basic. It was the first big, bombastic basic Kirby game that also supported co-op. So Star Allies being essentially the same thing but not first gave it a worse look, especially coming off of Robobot which is also a fan favorite with a more unique flavor.
I get why people were disappointed in Star Allies, but it was very far from bad or even boring. The post launch additions just made an average game into a great one.
Regardless of how you feel about Pokemon, the devs didn’t deserve any death threats they got over a damn dex.
I hate Sword and Shield with a passion as the games that ruined my love of Pokemon but a agreed.
Agreed, death threats & doxxing are waaaaay too far. But Dexit was a serious blow to me, extremely unlikely I will play another mainline game going forward.
Did any of them talk about this happening or was is just a "he said, she said" scenario?
The dexitbwas going to happen considering the pokemon count is 1008, not icludin Mega Evolution
"if your new pokemon game is not the game i want, i will still buy it twice and i'll hate you loudly"
Shoutouts to Bluesky, a social media app that actually loads
ur telling me i can use social media and charge my phone? they said it was impossible
I’m about to join and do my part to get us moving over.
Nobody uses Bluesky dude. Not using Twitter is literally just gimping your ability to reach people for the sake of being contrarian.
@@ArisuBeloveda lot of people have been moving over, other social media have existed and faded into obscurity before, it happens over time so it remains to be seen, Bluesky just hit 15m users and I imagine that number will only continue to grow as more grow tired of the cesspool that is “X”
@ArisuBeloved Nah dude, a lot of people use Bluesky, and the number is increasing by the day. Don't be daft yo.
The general gen 8 vs 9 debate blows my mind a bit, personally. I get both games were disappointing in their own ways, but I feel that Scarlet/Violet has so many more strengths to redeem it than Sword/Shield does.
I picked up SwSh basically out of fomo, and it's not that I didn't enjoy it at all at the time, but man, once I eventually stopped playing it, I just felt no fondness for it in retrospect whatsoever, and instead I only felt a growing disappointment. I did not end up buying the DLC as a result.
By comparison, there is still a lot I do like about Scarlet and Violet, and I genuinely think these would be regarded so much better, if not for their technical aspect being such a horrible, horrible achilles heel in the public eye. Had there been more time for them to polish it up, I truly think it would be one of the peak contenders of the series. It brought so many functional, structural and QoL improvements that I feel people just... do not seem to acknowledge at all?
Like I'm pretty sure they actually improved the Pokémon models this time, along with obvious upgrades in textures and how Pokémon move (especially in the field), which people were up in arms over just the previous generation. Or the awesome mobility afforded by the 'Raidons that is actually weirdly uncharacteristically polished by this game's standards. It feels great to move around in this game! Or the amount of crap that's been cut out from the process of managing your Pokémon moves and stuff.
As an aside, looking back at the whole "Dexit" debacle, the real sin there was not them actually making this choice, it was their absolutely atrocious PR. I believe they have sound reason for doing it, but the way they tried to explain it with Sword/Shield as the backdrop just did not hold up to scrutiny. And as far as THAT goes, I do think people's anger (but the expression of it less so) was kinda justified.
Great take!
I totally agree. I don't think SwSh are bad games, but man did they exit my mind completely the instant I finished playing. It felt like they were just going thru the motions. Scar/Vio on the other hand left a huge impression on me. They feel like they were made with an overwhelming amount of passion, despite the clear technical drawbacks.
I will say, SwSh's DLC was actually pretty great. Crown Tundra is my favorite part of that game. Tho, it's maybe not the best sign when the strongest part of a game is DLC.
Even if Sword and Shield did have the whole dex, I'd still hate those games. They were just so unbelievably boring to me. Way too many moments of something cool happening in the background and the game telling me to ignore it.
I feel like sword and shield were simply way more fun for me. The gym battles and aesthetic made the game feel much more lively. I also wasn't a fan of them thr gym battle levels not scaling ln scarlet and violet
@@billalzerouali4436 Definitely feel the scaling thing. I ended up simply following the game's recommended order of Gyms/Titans/Star Bases because of that, and it was fine that way, but it does end up being a little bit self-defeating, when the only way to take direct advantage is to toss the game balance out of the window entirely.
Still, the freedom involved does retain some perks, such as how there end up being very few areas you cannot reach long before you'd normally be able to, based on the level curve. I think it's exciting to explore areas you're underleveled for, get that peek ahead of what's to come, and maybe explore some team-building options early, too.
Kirby Star Allies got quite a bit of flack on release which wasn’t totally deserved. It wasn’t as good as the 3DS entries but was still a quality title. The free DLC also improved the game a lot and added some needed challenge to the experience.
Star Allies is one of the only Kirby games I felt was mid (outside the final boss). I think it was down to the allies making the game too easy, the gimmick was nowhere near as good as the Robobot, hypernova and the special copy abilities of the previous three games
I think Star Allies is only poor compared to the rest of the series. The quality of the Kirby series as a whole is so high and reached its peak with Planet Robobot. Star Allies was a step down, but isn’t terrible. Maybe it’ll age well, but Forgotten Land is also better.
I thought Rex’s salvager uniform fit nicely with the story and environment. He starts out on Gramps back and then spends the rest of the game carrying Gramps on his back inside of his salvager helmet. The entire world is comprised of titans on the cloud sea overlooking the great tree. It makes sense to me.
Not to mention his main job is as a salvager, being a job that brings up relics of the past and judge their worth, which connects to him learning about the past of the world and trying to understand and grow from it. So it makes sense he would wear his work clothes everywhere.
Bayonetta 3 and Age of Calamity deserve to be here
Age of calamity was awesome, ruined by the stupid performance narrative that was widespread. Bayonetta 3 was great too, but I felt they went one step too far in complexity, it felt like I was playing 3 different games at times - never actually finished it though.
No, age of calamity is a disgrace on Nintendo’s reputation.
You were probably still learning. There's so much replay value@@Just_Shaun
Bayonetta 3 is well liked, just not the story.
@@TurnaboutAdam you are wrong and deranged. Age of Calamity>>>Tears of the Kingdom.
Mario Golf Super Rush is also very deep in gameplay like Aces. The side modes aren’t very great, but core gameplay is great
One of my favorite pastimes in Sword & Shield was watching different combinations of my Pokemon play around in Pokemon Camp. Your Pokemon team can feel so alive and adorable in Pokemon Camp. They play with you, they play with each other, they chat, sometimes they quarrel, or ask for your attention, or fall asleep.
And you can get different flavor text by talking to one of them, or two of them at once. There's a lot of emergent personality that can pop up just be observing your Pokemon hang out in Camp, as well as by reading their flavor text.
I really adored that part of Sword & Shield, as I don't think any other game has been able to give that same feeling of seeing all six of your team together, just chillin'.
Plus, if you camp in the Wild Area, random people can visit you. I sorely missed seeing the Pokemon world filled with other trainers in Scar & Vio.
Surprised Tokyo Mirage Sessions wasn't featured here. Amazing RPG that deserved way more attention than it got
It was supposed to be DE and Shin Megami collab. Still it was an amazing and fun game
Now for my second comment that might rile some feathers: in the same vein that Origami King should stopped being compared to the old Paper Mario, BDSP should stop being held to that level too. They are among the best controlling and playing Pokemon games on Switch. They are bereft of the technical issues. The final Elite 4 is extremely well done and challenging - far more than in the original. And the inclusion of a hidden feature of Gen 8, egg move transfers to parents, turns the entire underground, which most people don't even know have guaranteed egg moves, into a massive move pool factory, while the underground also adds the Gen 8 concept of not being Pokemon locked that plagues the older Pokemon games. Sure, yes, they are ultimately not the Gen 4 remake Gen 4 fans wanted. But I also believe they aren't bad video games either - in many ways, the conversation around them reminds me of ORAS, which eventually people came around on. I'm still convinced that will happen for BDSP too. As with all the Pokemon remakes, which I'd prefer to play between the original and the remake mostly comes down to mood.
I spent more time with SWSH as well, rolling shiny dens was a deeply satisfying grind for me, and compared to the issues with SV it definitely deserved stronger appreciation in hindsight.
Locking shiny dens behind £30 dlc was a bit of a kick in the teeth for me :/ I never experienced them even though they looked like a lot of fun!
My SO and I every now and again still break out Mario Golf Super Rush and we usually have a good time playing together; our main mutual complaint is probably that the game either needed more courses or more of a variety of courses as some start to feel a little samey after a while, especially in the traditional stroke play mode.
Age of Calamity's characterization of Zelda and her role in the story alone makes it worth playing. It was almost the "Zelda gets her own game" before Echoes of Wisdom.
And also, of course, being able to mosh through armies with the 4 Champions from Breath of the Wild.
So many good takes here. I enjoyed Let’s Go and Violet more than any Pokemon game since probably HG/SS. Also never understood the hate for the Mario Sports games on Switch given the core mechanics are so good - to me, people just seemed mad they weren’t fully fleshed out single player RPGs. Mario Tennis is my favorite of them all, but Mario Golf deserves a lot of credit for making the game simultaneously playable by four people (on two switches). It substantially improves the pacing and I never want to go back. Y’all also made me want to play Sparks of Hope, as I bought it but didn’t get into it because there were too many other games releasing at that time. Really enjoyed Kingdom Battle though.
I loved Fire Emblem Engage and I do think it's the best gameplay we've gotten out of the series in a long time, but most of the characters are not that memorable to me and the story is very weak
Origami King was okay, but no Paper Mario game still hasn’t topped the first one (which I played right after Thousand-Year Door)
Glad to see a PM 64 appreciator in the comments. Its world design is so much better than TTYD's.
@ indeed! And it’s a much more compact and replayable (less backtrack and repeating in text and levels) than TTYD. I would have rather had a remake of the original Paper Mario than TTYD
This is a list of games that are pretty much hated and trashed on when they're actually from okay-great...
@@BuNnyDuDeDaRoO Personally, I think people were more angry with what Color Splash represented (a new norm for Paper Mario) than anything in the actual game. Personally, I like it more than Super.
I played through the first game and loved it (I think it might even be the only RPG I've ever beaten) but I just couldn't get into TTYD. I think the first game deserved a remake more even if just because of how crusty it looks
My thoughts on some of these games:
- Origami King was alright, especially compared to the prior 2 games. A decent attempt to bring back elements of the 1st 2 Paper Mario's, but still doesn't come close enough.
- I'm still surprised at how hard I feel off Scarlet/Violet, I still haven't finished either one! I think Sword/Shield might be my favorite Switch PKMN games. But it has become increasingly clear how small Game Freak still is as a developer, because they were NOT ready for an open-world sandbox like Gen 9.
- Only ever played 2 Xenoblade entries, the 3DS remake of 1st, and X, and every time I try to grind levels in their worlds, I run into a super-high-level monster that steamrolls my entire party.
- Even though I haven't played "Hyrule Warriors: Age of Calamity", I gotta say it: I *hate* the twist/ending to that game. What we were originally promised was basically Halo: Reach; over the campaign, you'd bond with interesting and fun characters that didn't get enough screentime in the main games, until eventually, all hell breaks loose, and you're forced to watch each of your new friends die in battle. Could've been even more heartbreaking if you played BotW, you (the player) know how their stories end, but are powerless to stop it. The final mission could be Link's last stand, you'd fight increasingly stronger and more numerous enemies until you can't handle it, and as your HP reaches 0, we get the final cutscene: the original memories of that battle, and its aftermath, from BotW. Link falls, Zelda awakens her power, Link is taken to Shrine of Resurrection, seamless transition into that game. [sigh] But no, we got time-travel shenanigans, fan-favorites from that game (100 yrs in future), and a happy feel-good ending that creates _another_ goddamn timeline.
- Anyway, back when (I think it was) My Nintendo Rewards was still giving out vouchers for free games on your birthday (do they still do that?), I got Mario Tennis Aces free some time after its last update. It was pretty good, a little light on side-modes but the core is solid. But calling Aces the "worst Mario Tennis" is just *objectively* wrong when Ultra Smash is still a thing.
- Golf Super Rush, on the other hand, I actually paid for, and it was not as good. Core of that is just as solid, but there's just nothing else there; they kept pushing the Rush and Battle Golf modes (or whatever it's called), and I don't know anyone who's played that.
- And then there's Strikers Battle League. Didn't even bother, there's no Single Player content, everything's locked behind in-game currency earned from online battles, and I don't care.
- Nintendo Switch Sports (haven't played it) looks like a decent attempt to recapture the magic of Wii Sports, but I still don't think there's enough unique sports here. Tennis and Badminton are practically the same game, Soccer needs more players on that field to make it entertaining, and with how long it took Golf (which was announced in the same trailer as base game) and Basketball to get added, I don't know if anything else is coming.
- I think I tried ARMS at one point, and the gameplay and controls were pretty good, but it was the characters that really shined. I think, for me, what killed my interest in this game was the lack of a Story Mode, especially considering the amount of lore there. Maybe if Nintendo does decide to make a sequel or try again, they'll consider adding that.
- People don't like Mario + Rabbids? I mean, I kinda get it, I tried both games, and it's not really for me. Also, weird hang-up: still wondering what happened to the inventor from the 1st game's opening cutscene, the one who kinda started this whole mess.
Arms deserved a much better shot at life than Nintendo gave it. hoping for a sequel feels like a pipe dream ☹️
I think it's still got a shot. It sold really well for a fighting game, even compared to established franchises. It only sold poorly compared to Splatoon, which is one of Nintendo's hottest new properties.
ARMS had some of the BEST character design I’ve seen. I would love a sequel too solely because I want to see more colorful characters like that.
@@juanluismendoza8655 the Mario Kart team is probably busy with the next Mario Kart, so it'll take a while until an ARMS sequel happens.
It sold pretty well, so maybe we'll get a 2 in the next console...maybe? I really like the characters, so one thing I really did want was a story mode so single players could just play and learn more about the characters and lore.
@By-the_Way because ARMS is made by the Mario Kart team, you'll have to wait until after the next Mario Kart is done.
Mario Sports fans are delusional for the most part. Many of the past titles dont actually have that much more content or even less modes. What they actually perceive as more content is just their time spend on local multiplayer. Yes drip feed is not the best solution and the online implementations are not always good but acting like old Sport titles did have a megaton of content back in the day is funny to me. You played the arcade or singleplayer mode and then you play local whats the big difference over and over again?
It’s a bit soon, but I’m gonna throw Mario and Luigi Brothership on this list.
It’s a pleasant game. With surprisingly challenging combat for a Mario RPG. That first Great Lighthouse Boss was no joke.
32:20 Dang Brandon, didn't know you were freaky like that 😳
Xenoblade 2 and Age of Calamity fans rise up!
Age of Calamity is bad. It really is. You want it to be good. But it isn’t
Origami King, Bayonetta Origins and WarioWare Move It are so underated
Octopath traveler 2 is HIGHLY SLEPT ON. Better than the first in every way and yet I barely heard anyone mention it and such a shame cuz it’s one of if not the best jrpg I’ve played, better than sea of stars imo
"It is time for us to give them their Jew"
✡️ 0:28 - Jon
I’m just starting the video and if ARMS isn’t there I’m gonna riot
Here's hoping we get a sequel on the Switch successor. Most fighting game series come into their own with the second game (Street Fighter, Mortal Kombat, Tekken, etc).
@ I think ARMS 2 is destined to be a Switch 2 launch title. It’s pretty much the best fit for the role, a simple game with an immediate appeal that shows off the unique attributes of the Switch. Give it some more single-player content and we’ve got a recipe for success.
38:03 "there's nothing like ARMS" -- Power Stone, maybe? That's what I was reminded of when I play it. I love ARMS. Definitely an underrated gem on the Switch. Sadly, many people I talk to have never even heard of it.
Daemon X Machina eventually went to other platforms, but I believe it started on Switch first, and I remember it being underwhelming to a lot of people. But I really enjoyed it as a mech combat game inspired by Armored Core and Gundam games.
What most of these games have in common is that they're the weakest in the series or inferior to what came before.
It's hard to blame artists for scope creep; wanting every new release to be the best ever, when their fans do the same. The discourse often makes it seem like if the newest game in the series isn't the best of them all, it's bad or mediocre.
@wumpyjumps yeah I think that is basically it though when it comes to these type of discussions. The game itself might be ok, but if it's noticeably worse than the standard its considered terrible. But I get it. Especially if you're a big fan of said franchise and you've waited for a new game. Like, Super Rush might not be terrible in a vacuum but I'm never gonna play it again because I'd rather just play the prior games instead. So even if it it's not a terrible game in itself, it's basically worthless from a consumer perspective if you don't enjoy it and that's why games get written off so much.
@@wumpyjumps I wouldn't call wanting the new Mario Strikers to atleast launch with as much content as the Wii game from ages ago "scope creep", I'd call it "demanding the bare minimum". Same goes for Mario Golf Super Rush, if you can't manage as much good, genuinely worthwhile content as the 3DS game why would I bother buying it? I own the 3DS game and the gamecube game and they're way better.
Mario/Switch Sports games: Drip feed model
ARMS: not enough love
Origami King: Complaining fans can't appreciate the game for what it is
The main selling points for the drip feed model games compared to "what came before" was online play
@@MrRedGreenBlue1I was thinking more about games where each entry tries different things and is harder to consider one objectively better than the previous, or when it might be worse but not by much. Yes, if they have barely any content and are easily worse than before then that's different.
Oh my god I love ARMS. I haven’t had more fun with any other game this generation.
Simultaneous stroke play
When I read people say "Who even plays Switch Sports??", it makes me remember that Nintendo Switch Sports sold better than any Splatoon game. (14 million)
And I love Splatoon! But I also like Switch Sports quite a lot. Fun living room and family game (give Volleybally a go, it's pretty rad). A great Bowling / Golf solo simulator as well, if you wanna relax on your own. The 4 vs 4 Soccer is also pretty fantastic online. I played a ton of Soccer before Splatoon 3 came out.
I’d definitely agree with ARMS. One of the most underrated Switch era games but I understand why.. it needs a sequel
31:10 I think this is a good point about Super Rush. But this notably comes in tandem with a reduction in provided information. In most Mario Golf games, you are shown exactly what trajectory your ball will fly in if hit perfectly, before variables like wind. And that does have its perks, like making things really clear at a glance. But it also leads to a lot of minmaxing, and fussing over small details. Super Rush strips away a lot of the information, which serves a dual-purpose of improving the pace of play (especially for perfectionists like me) and makes the game lean more on player-intuition, rather than just the ability to read the presented information.
My problem with mario sports and switch sports is that they focus too much in the online portion and they forget the offline one ,i like playing mario spin off games offline and the fact that they don't have next to nothing unlockables and most of the content is online is my main problem because i dont want to pay for online every year
The thing about Origami King is that it is actually fun with decent story beats. The part that brings it down, is knowing what Paper used to be prior to Super Paper Mario.
When it comes to Mario Tennis Aces, I think it is the combo of not enough side modes, plus people may have not spent enough time to really learn the mechanics of it. The mechanics are amazing in Aces, but you have to learn them. The true level of Aces’ mechanics aren’t obvious. I think the new Mario Strikers falls even more in that category. Even less or no side modes for it, but Strikers has the most high skill ceiling mechanics of it.
I think the biggest issue with the Battle League is the lack of a mode which feels more like Smash with items on. And most Strikers fans want the “It” aspect in the game. They want that bit of stage-based random events thrown in for good measure. Since Strikers has been a game based on both skill on mechanics and the ability to suddenly react to sudden changes on the playfield. I guess what I’m seeing is that the Strikers fans wanted more Jackie Chan and Less Bruce Lee. (When you see their movies, it’s basically the difference between Items on and Items off (stage hazards off).
Origami King might be my fav Paper Mario… but tbf I’m that weirdo the battle system appeals to LOL you guys did a good job covering why its journey is so fun!
Xenoblade 2 is a funny situation bc yeah the ppl who hate it *love* to let you know (as Jon alluded to: whether they played it or not lol), but as someone who regularly interacts with the Xenoblade fandom, it easily has the most representation.
I stand with Daniel in loving FE Engage 👊 … Its writing is def shallow, but I didn’t mind for what is ultimately a silly dumb fun crossover. I think advertising it as a mainline game after Three Houses was a mistake.
I agree with the praise for Mario Tennis and Mario Golf. I really hope they fix the amount of content in the future; playing these games on release is not a great first impression…
And ty for mentioning New Pokemon Snap. It is so overlooked!!
At the end of the day, don’t take the online discourse to heart. A lot of these games are successful and loved regardless.
I think Scott the Woz put my thoughts about Origami King the best. If you compare it to something like Color Splash, the highs are way higher, but the lows are way way lower.
Heavily disagree with both Scott and you on that one, Origami King is consistently far better than Color Splash and it’s not even remotely a contest.
@@Rediscool9 yeah origami king clears, but I do still think colour splash is a decent game. Solid 5/10 happy I played it sort of desl
@@Rediscool9 the only reasons the "lows" are "lower" is because fans use the tanabe interview as their crutch. They don't judge the game, they judge the franchise's direction. Origami king deserved better than to be judged on it's direction alone
How are the lows LOWER?
@@BBWahoo They’re not. Contrarian’s gonna contrarian.
Massively appreciate the shout-out to ARMS. I think the peek of 'poor reputation' was the Smash reveal of a character from the game; there certainly appeared to be more people who suddenly had opinions of the game than its sales numbers.
I'm here for the Pokémon Sword & Shield appreciation 🙌
Been playing since Gen 3 but what Sword did with its (admittedly ugly) Wild Areas created an endgame I've never been more invested in. And Dynamaxing / Gigantamaxing was legit cool!! QOL updates with mobile storage and IV / EV clarity was great too.
Glad you enjoyed it, I just think, for its home console debut, the series deserved better than a glorified 3DS game in terms of design. I was much happier with Scarlet & Violet, despite their shortcomings.
Personally, I feel like the original Mario + Rabbids had more solid core mechanics, whereas Sparks of Hope can feel a bit janky at times, which is why I kind of didn’t vibe with that game to begin with.
However, I think Sparks of Hope gets much better as it goes on, with way more creative maps and gimmicks, music that I think is even better than the first game, and a ton of charm.
Both games are way better than they have any right to be, anyway!
I also didnt liked playing Sparks of Hope at first and I thought the game was shorter than Kingdom Battle, but I also see the game a bit more positive now. I still prefer the gameplay of Kingdom Battle though, you can purchase the weapons easily at any point of the game once the Battle HQ is unlocked and I like that you have secondary weapons that are different than main ones and 2 special moves as well per character. In Sparks of Hope, the Sparks are kinda complicated to figure out their effect and having to change them frequently is annoying and regular items are simplistic as well.
I guess in a nutshell overworld exploration is better in Sparks of Hope, but the Battle system is inferior to Kingdom Battle.
Damn now I'm gonna buy origami King before thousand year door
I hope you don't mind its combat (I didn't), other than that, it's really fantastic.
@@fanmadeendingsfor me I didn’t like the combat, but I loved everything else in the game so much that I can totally just disregard disliking the battle system
Origami King imo has the same issue as Super Paper Mario in that they kind of peak early and then coast the rest of the way. They don't necessarily get _worse,_ but it doesn't get all that better. For Super, it was Chapter 3. For Origami King, it was Blue Streamer.
@@Whirlwhind1 I honestly think Super gets better as it goes on; chapter 6 and the wrap up of the story is the peak
I thought Origami King got better as it went on. The scenarios just got more and more interesting while the bosses got more and more fun.
Like tell me the Scissors boss isn't the peak of the game, you won't! Just kidding of course, you can have your opinion, that boss is just awesome lol
The same can be said about every Paper Mario game. The first two Paper Mario games introduce all the mechanics in the first few chapters, and the rest of the game is repeating the same gameplay loop.
100% agree with pokemon here. The modern games imo get the right criticism but for far too many of the wrong reasons. Yes, the dex cut sucks. No, it does not take away the "magic" of pokemon. Yes, gamefreak needs to get it together. No, they are not "lazy". Fandom critics have managed to excacerbate perfectly valid issues into "game ruining" issues that leave the games (and gamefreak) with absolutely no redeeming qualities, which is simply untrue.
My experience with Mario Tennis Aces was that it was completely not pick-up-and-play, I had a date bring it over and he just destroyed me at it and I generally like and am pretty good at tennis games
With ARMS, I prefer the motion controls. They work as well as anything if you are familiar with the way it works. ARMS motion is pretty much equivalent to Virtual On with the Twin Sticks. It’s pretty much a near replica of the layout. All that time playing Twin Stick VOOT really laid off in ARMS. Especially when adding that bit of post-start control on your ARMS. It just acts a little more proper adding English to the attacks, in my opinion.
When I first previewed this game, at the Switch Event (before the console launched), the moment I held the Joycon and started, I was like “I know this system! I’ve piloted mechs this way!” And I was sold on ARMS so quickly.
- For XB2, most of the hate came from the excessive horniness & anime tropes (which Jon did mention). The gameplay & general story can be pretty gripping, especially regarding the villains. And thankfully, MonolithSoft got the memo about the aforementioned flaws & dialed those aspects back several notches for XB3 (which has probably my favorite main party in the series).
- I'll actually dispute your claims about Engage. It has great gameplay, as you brought up. But it doesn't really have a tone & is generally poorly-written. And while colorful designs aren't inherently a bad thing, a lot of the ones on display in Engage are just garish & off-putting. They basically look like Genshin Impact characters trying to audition for the main Hololive roster, & that's *NOT* a complement. Hell, I'd argue that the lack of social aspects aren't inherently the issue. They're there, just poorly executed. There's a reason why the game underperformed relative to Intelligent Systems' hopes. That said, my main hope is that they take what worked in Engage (namely the gameplay) and go in a different direction for what didn't (the writing & character designs).
- I never got the vibe that Mario Tennis Aces was hated. Hell, it's considered by the FGC as an honorary fighting game (see Core-A Gaming's video on the topic of fighting game subgenres).
- ARMS actually sold pretty well for a new fighting game IP, but it was definitely lacking in content & gameplay depth. Hopefully a sequel addresses both......one that I don't expect to happen until EPD 9 is done with Mario Kart 10 (they seemingly see Tour as 9).
Makes me sad that people complain Nintendo only caters to kids, and when they release games with even a tiniest hints of, in your words, "horniness", they get the hate. Meanwhile games like Stellar Blade gets all the love and praises as if Bayonetta doesn't exist...
@@oak8194 I don't think that's the issue, otherwise Bayonetta wouldn't be appreciated by Nintendo fans. It's just that for what Xenoblade is, they honestly went too far with the objectification of the game's women. Sure, it's been there since XB1 (namely with alternate costumes), but not to this extent. But like I said earlier, MonolithSoft clearly took those criticism to heart when working on Xenoblade 3.
@@Neoxon619
Do you know which girls in particular were the problem? If I remember correctly there was an issue with Mythra’s, god forbid, bare legs which they had to cover her up permanently in Smash.
Otherwise, I couldn’t think of any girls that may be overly sexualised or inappropriate.
@@oak8194 Pyra, Poppi's final form, a decent chunk of the blades (Dahlia being among the most egregious). And to be honest, the Smash redesign for Mythra was an improvement since the black leggings help offset all the white in her design.
Xenoblade 2 is hardly any hornier than the rest of the series, or X, or any other of the other Xeno games Takahashi has worked on. Which is something they also seem to forgot to mention. Same goes for the anime trope. In fact, most JRPG's has these, that somehow people seem to be either in denial about, or just never noticed until now. (i.e. Persona 5, Trails, FF) Just like how it took until G4's return to fail, to come to the realization, that some of the people from G4 back in the days were terrible. Especially the jokes back then on their first run.
Outside of appearance, they don't objectify the women in Xenoblade 2, like at all. Because if they did, a certain hot spring scene would have been the same as most JRPG's, where the boys end up going and peek on the girls, or some crazy thing happened in the bath that makes girls scream, the guys come running over to assess what's going on. Followed by girls slapping the boys, as it shows the outside of the building when it does. (Persona, you are the guilty one here.)
32:20 - "Get some buddies together and do some simultaneous stroke play and I think you'll have a great time." Oh my!
make a circle and place a cookie in the middle
Surprised there’s no mention for Ubisoft’s other Nintendo collaboration “Starlink”. It was a multiplatform game but the Switch version had Star Fox content.
I can tell Brothership will belong on this list soon. One of the greatest Mario RPGs whose initial conversation was marred by a single baffling review.
It feels like most people who crap on Origami King haven't even played it, they just scream "Sticker Star 2" :/
I agree and that’s a shame because Origami King is really good.
Also, I’m one of the only people on Earth who enjoys Sticker Star.
I would beg to differ. I played it all the way through and felt it was middling at best as a whole. There were some standout moments and the writing was great, but the battle system was awful. I hated every moment of battling and dreaded having to do so.
Just not true. People have different tastes. That battle system was horrific, and they tried passing off office supplies as epic bosses •____•
Origami King is fantastic in every way... except the battle system. It gets old and boring after the first couple of battles. When it came to boss fights I would just look up a guide to get through them as quick as possible. Not fun in the slightest. Next Paper Mario needs to expand on OK's world and story and characters, while bringing back the regular combat system.
That would be the ultimate PM game!
The boss fights were genuinely a highlight of Origami King for me, and I didn't particularly love the regular combat and don't tend to see boss fights as highlights in most games.
I cringe when people still use the one same clip of Rex screaming on the battleship in the beginning of the game as proof of bad voice acting. No 1 scream or like 3 I don't know are not bad voice acting for the whole game. And they arent even that bad. They just sound funny for like 5 seconds and then you move on. Why do we need to make such a big deal out of this? He doesn't even scream that much in the game at all, and all his other scenes are fine IMO.
Bruh try being a FFX fan and having people constantly show you the Tidus laugh without them even knowing the context of why he's laughing like that.😒
@@obba40 honestly the thing that really made Rex's scream stand out is the fact that they used the exact same awkward racecar sounding scream clip again 30 seconds after you hear it the first time for some reason. Other than that though Rex's voice acting gets much better as the game goes on.
@@greenhunter473 who cares really?
@@obba40 exactly I agree with you. But I just think them using the same clip immediately after using it the first time really made it stick out in people's minds.
@@greenhunter473 ok its like 5 minux max i dont get the big deal in a long rpg
Xenoblade 2 is my favourite game of all time.
good man
I absolutely loved Origami King, the music was great and I personally loved the puzzle battle. And personally I actually think Scarlet & Violet may be my favorite Pokemon because I've considered most pokemon stories to be "me bad guy, me get legendary pokemon to do bad things", so SV was a breath of fresh air for the Pokemon story for me.
Yeah I’m sad Three Hopes isn’t talked about as much. It does so much for the lore introduced in Houses and expands the characters even more. And has a great musou battle system with FE elements. Some of us still really want that DLC with the missing characters and classes 😭
Vroom in the Night Sky
Mortal Kombat 1
DC Super Hero Girls: Teen Power
Boost Beast
Gear Club Unlimited
Sports Story
The Last Hope: Dead Zone Survival
Assassin's Creed Odyssey - Cloud Version
Calculator
Pokémon SS and SV may be overhated but they still very much deserve heavy criticism. The Pokémon company makes most of their money from merch so they force their devs to work on unrealistic time schedules to churn out unfinished, subpar games and I think fans should feel angry about that. From some of the ideas presented in these games it's clear that the devs have a lot of love for the series and the games had potential, yet the 3 year release cycle is just too short for modern games. I don't believe the claim that the national dex would simply take too long to code, especially since Pokémon HOME released just 3 months after SS with 3D models of every Pokémon. The games are ugly, buggier than ever and just feel very empty compared to prior titles. The Pokémon Company are capable of far more than churning out 6/10 games.
BDSP meanwhile is absolute trash, completely indefensible. It is utter insanity that anyone would think that game doesn't deserve its reputation, I can only assume they don't know the background of it and never played the original games.
I'll still defend the dexit choice just for the competitive side of things. It makes it more interesting when less of the whole dex is there because different pokemon get to shine before their hard counters or things that outclass them show up.
If you think the recent Pokemon games are "subpar" and "6/10" you need to truly understand what a bad video game is
@AREAlhero Are you saying they're truly bad or not subpar/6 out of 10?
@@peco595 They are not at all subpar video games and I wouldn't rate them 6 out of 10. A truly bad game would have foundational game design flaws that affect the flow of gameplay and the game experience. As such, these games are solidly good video games (and SV I would even call great)
@AREAlhero A truly bad game would be lower than 5 of 10. Less than 7 doesn't mean bad, it just means not exceptional.
10 is about as good as it gets
9 is excellent
8 is great
7 is good
6 is decent
5 is passable
4 is not great but with redeemable qualities
3 is major flaws outweigh good qualities
2 is almost nothing good at all
1 is about as bad as it gets
0 is literally unplayable
I always have been and always have been so grateful lots of peoples gave Mario + Rabbids a chance and liked it! As someone who grew with Mario and Rabbids, i don't think i gotta explain why Kingdom Battle and Sparks of Hope mean so so SOOOO much for me, and i hope there's more peoples like me out there who get the feelings i have
I watched an LP of Xenoblade 1 on Wii before I played the Definitive Edition of it, and thus while I agree that it’s a fantastic game and superior in many respects to its immediate sequel, I didn’t have as much of an emotional attachment to it. Xenoblade 2 on the other hand, I played for myself before watching an LP of it (and then watched one alongside playing it so I could understand its mechanics better), and as a result I kinda like it more than the first game. I think I can say it is my favorite flawed game of all time.
For my money, the reason I didn’t ever get Origami King was because I had two major hopes for them to fix, and they just didn’t deliver. I wanted more unique NPCs like the older titles, even if only in terms of different Mario races being represented. Like, you could have Tosterenans, the Whittles, Nokis, any of these long since abandoned Mario races to have more NPC variety. And I wanted the battle system to be improved, and if the Paper Macho combat was the main focus, I would have been more invested because I do not like the look of the ring system. But making the game more full on Zelda like with real time battles and puzzle solving and dungeon exploration looks real good. Which ties nicely into my however.
HOWEVER, I watched a full playthrough and I can say, personal issues aside, the game looks good. Even if there’s a personal barrier for entry, I have considered giving it a shot before. But that barrier of entry, the ring system, just REALLY hurts the game in my eyes. And I do hope that the next game in the series can merge the styles of Origami King and TTYD, since they are both good games, in different regards. Like, Origami King really sells the papercraft world and the areas look great to explore- they look so much more open and exciting compared to TTYD’s hallways on hallways. And if we had a battle system and cast that innovates on what TTYD does (since they don’t ever need to be a carbon copy of what came before, despite what some people assume) attached to a game like Origami King in terms of scope, it would be the new high of the franchise, potentially.
Also, as far as Pokémon is concerned, my main beef with Sword and Shield was- take out the Wild Area and the slight MMO aspects it brings, and it was SHOCKINGLY unambitious compared to the 3DS titles. I still enjoyed it for what it was- a comfort food level game, where it’s nothing earth shattering, but what is there is certainly fun.
And that’s why I’m incredibly on board with what Scarlet and Violet do. The games are buggy as all get out and I cannot deny that fact. It does drag down the experience to a notable degree. But just like Legends Arceus, which I loved, Scarlet and Violet do a lot of things that really did feel refreshing for a franchise that was starting to feel stale to me. I very much valued the risks and new ideas Gen 9 took over anything Sword and Shield did.
Also, a very recent game and an older game I feel don’t deserve the reputations they have- Mario and Luigi Brothership and Super Mario Party. For the former, I hear so many people pushing a rhetoric the game runs awful and has all these issues, just based on a few negative reviews. But I have seen WAY more positive or mixed-to-positive reactions online than I have negative ones. Like, I’m waiting on the game for Christmas, so I can’t judge personally, but the general consensus I find online is people being mostly positive on the game, so I REALLY don’t get where the negativity is coming from, aside from the one glaringly obvious suspect.
And then Super Mario Party, even if it does have plenty of issues, tends to be very unfairly received for a game that did finally do a return to form. It may not have been executed the way fans wanted, and I will stress I am aware of its shortcomings. But the game was a major good step forward in my eyes, and one that really deserves more respect because it absolutely paved the way for Superstars and now Jamboree.
Man hearing you guys talk about Arms made me miss it so much. I wanna play it when I get home from work!
Can’t wait to get some buddies together to do some simultaneous stroke play after this
I still think Sword/Shield are still fantastic games despite their weak overall story and Dynamax not being the healthy mechanic. The selection of Pokemon is fun to play around with and the game makes up for the weak plot with its great characters (Hop and Bede are some of the best rival characters to date) and world building.
I want to give Xenoblade 2 another shot someday as I think there was plenty I missed when I first played it and those caused me to stray away from it back then. There’s a lot I learned about it from Chuggaa’s Let’s Play and I want to change my thoughts on it sometime.
FE Engage I really want to like as there are things about it I love (a good chunk of the characters, the soundtrack, and the callbacks and references to previous FE games) but there is way too much about the gameplay I don’t like that really gives me second thoughts about finishing it. The story is more than ok, but I really didn’t have fun playing it.
FE Warriors I think is incredibly underrated because it’s such a blast as a game and I’m certain IS and Omega Force were going to branch out in franchise representation the same way Hyrule Warriors did but Nintendo redirected them to work on Three Houses and stopped it from doing that, further treating it like a product by having Mario Odyssey release a week after and Hyrule Warriors Definitive Edition be announced before the final DLC released.
how is pointing out the ugly visuals of a 2019 Pokémon game a stupid argument. They’re the highest grossing franchise in the world and the shoved out an unpolished generation twice in a row. SWSH definitely deserved its criticism at the time. Just cause SV are worse doesn’t absolve SWSH
Swsh are better looking than anything on the ps5.
Last I checked, the main critique with swsh and the cut Pokédex. Other than that minor point, it was a pretty solid Pokémon game.
I think it’s a fine generation. Every Generation of Pokemon is fine in my book.
I still don’t think SwSh looks that bad. The Wild Areas are a bit rough, but the linear routes, the towns, the battles, and the gyms look pretty good to me
@@Taydar But there are lots of games on the PS5 that look absolutely beautiful!
TMS failed miserably for being censored trash TWICE. They didn't learnt the lesson and got what they deserved
Well ARMS must be the case of it trying to be the next Punch Out with every character being playable instead of 1 vs all in a arcade setting only
To this day, Pokemon still has the ugliest tree I’ve ever seen. Will die on that hill 😅
While the hatred isn't as prominent as it was at launch, I don't think Xenoblade 2 deserved the hate it got. People who never played the game were calling it bad based on out of context clips on Twitter. The battle system had a learning curve, but once you learn it, it's very fun and satisfying. And it has a great story and characters.
I also enjoyed Pokémon Scarlet and Violet despite the backlash because I think there's a lot of good in it that outweighs the technical problems for me. But I feel the backlash was more understandable because not everyone can look past the technical issues.
Hard agree with The Origami King. It's genuinely one of my favourite Switch games. The combat feels fresh and interesting throughout because you basically have three completely different combat mechanics in the same game (normal, real-time, and bosses). The music is good. The world design is phenomenal. The story is, dare I say it, better than TTYD: not the characters, but the actual story being told in TOK is much more interesting IMO. And the game is packed to the gills with charm and humour. It's just a joy of an experience.
I don't think Spark of Hope has a bad reputation per se, it just doesn't really have a reputation. As someone who really enjoyed the original one, though, Spark of Hope just didn't work for me. The combat felt way less satisfying to me. In the original, combat felt like a puzzle to solved; the encounters felt very tightly designed, and there was a real appeal to the simplicity of it all making you feel rewarded for strategy. In the sequel, opening everything up and adding all the new mechanics made the experience way less engaging for me; everything felt less purposeful, less rewarding, more 'bleh', for lack of a better word. Also the voice acting in the game is absolutely horrific.
Another game I'd put on the list is Skyward Sword HD. While it doesn't have a *bad* reputation, it was a complete sales failure compared to BOTW/TOTK or even Link's Awakening, and Skyward Sword is still considered the black sheep of the franchise. But I adore SS and adore the remake even more. SS deserves far more love.
ARMS is definitely my pick. I don't play it much because none of my friends play it and there isn't really a lot to do if you're not trying to improve at the fighting mechanics. I wish it got expanded as much Splatoon
My first of two comments: I'm going to disagree slightly on the Mario Sports titles. Don't get me wrong, I'm not talking about the multiplayer. They are fun multiplayer games. The problem is that the N64, GCN, and GBA games were also all fun single player games. And while I've only played Golf, the single player for Golf is one of the worst experiences I've had on the Switch. The multiplayer was extremely good, but I only got to do it a handful of times. It's one of the titles I've regretted the most for purchasing - I at least understood that Mario Party Super Stars was all about being a multiplayer bomb with no other meaningful content.
Xb2 and Mario tenis aces are both 10/10 games.
Some of the best in their whole genre.
Also, I can't trust people who think Pyra and Mythra's desings are bad.
Thats like a proven factually incorrect opinion.
For people who don't know, their GSC statued (the ones Sakurai owns) were the first in the whole history of the company to be re released five times.
Thats how popular they are.
VERY hard disagree about Pokemon getting too big for itself that they can't code it. Its called copy and paste. They just copy all of the monsters over to the new game. Every generation, take a handful of old ones to update, keep the rest the same, select another set of old monsters next game/gen to update, repeat. The fans KNOW that 1k+ monsters is a lot. This was what they were supposedly doing in X/Y, making 3D models that could be reused in the future.
If I haven't played any of the Mario and rabbits games, which one do you recommend the most?
I LOVE the Mario + Rabbids games. Sparks of Hope was an incredible sequel that surpasses the original. You had three fantastic composers for the music, the main Rabbids were voiced with a lot of personality, the battles were fun and the worlds and characters were beautiful and memorable. It’s just a shame that the game didn’t sell as much as it should have had.
The question I have is whether we’ll see another game in the future. Davide Soliani is the man who brought this series and he has left Ubisoft. So what does this mean for the series?
It saddens me how much hate the art style of Pokemon Legends Arceus gets. I don't get how so many people can't grasp that it's supposed to look like a painting.
I love the Mario + Rabbids series. Its basically TMNT but with Mario and Rabbids.
My issue with Aces is it can never match me with anyone or it takes 15+ minutes to find a game. Are people really playing it that much? I’d love to get into it: but even trying 2 months ago it just can’t find a game for me.
What a great idea for a video. Some games are very good, but just need more love. Great job guys!
I came for the Mario sports section of the video.
Yeah...these games are often lumped together as the trio of "finish-it-later" titles. A decent subset of Mario fans fixate on how safe each of the Switch sports games are, despite Tennis and Golf having unique outfits for the characters and full story modes.
For individual things? Well, Tennis Aces didn't come with any opening movie on launch. When we got one...fans made fun of the outdated voice acting. For Golf Super Rush, folks disliked the lack of oomph in the post-hole animations. As for Battle League? Players weren't keen on the samey visuals for each stadium nor did they like the reduced edge for the Mario characters.
The discourse has gotten toxic for Mario sports, to say the least. It got to the point where I jumped ship by the time Mario Strikers: Battle League came out. Now folks don't seem optimistic about a Mario Baseball game!
I personally enjoy all three games, with Mario Golf: Super Rush as my favorite. They're each quite fun to play when ignoring the context of angry Mario fans on Twitter.