I had trouble with one of the commands so I messaged him on the discord surver and he immediately responded. He was able to help me with my priblem and the support was great. This guy definitely needs more subscribers.
Thanks man. I was searching for a video to help me like this for HOURS. This has helped me so much, I'm making a new Minecraft map and this has helped a lot.
*If you have having trouble with your bossbar, please read this first* I've noticed that many people have been having trouble with their bossbars. I apologize for not including as much information as I have usually done in my other tutorials. Because of that, I have written down some tips for you to troubleshoot your bossbar: 1. *Make sure all chain command blocks and repeating command blocks are always active.* This is so the command block chain runs smoothly without missing a command. *DO NOT* set the impulse command block to always active. (This is the summon command block so it needs to be activated manually) 2. *Make sure all command blocks are facing up.* Because the command blocks are stacked on top of each other, all command blocks must face up. You can tell if a command block is facing up by looking at the sides of it and seeing if the arrow is pointed up. 3. *Commands need to be case-sensitive.* Upper case and lower case characters are really important for commands. Things such as nbt tags (Data inside {}) need to be case sensitive, such as Tags:[] or else they won't work. (Another Ex. The summon command block summons the boss with the tag: 'boss' and the bossbar updater command block updates the bossbar health based on the health of the boss with the tag: 'Boss'. This will not work as the 'boss' tag is not the same as 'Boss') 4. *Make sure that other entities do not have the tag 'boss'.* In some cases, non boss entities can have the tag 'boss', which can mess up bossbar. You can check for this by doing /execute if entity @e[tag=boss] (make sure you don't have a boss already summoned). If you get a result of one or higher, do /tag @e remove boss and summon your boss again. *If none of these help you at all, you can contact me on discord by opening a support ticket in my server: **www.discord.gg/KBRNNrceVP*
You can add an nbt tag to the zombie summon command. ArmorItems:[{id:(Boots id),Count:1b},{id:(Leggings id),Count:1b},{id:(Chestplate id),Count:1b},{id:(Helmet id),Count:1b}] let me know if it doesn't work
@Justin Ignatius alright, there is probably something wrong with the chain command block that is attached to the summon command block. (you've probably done this part): make sure that the chain command block is always active and that the summon command block connected to it is facing it (arrow pointed to it). if it still doesn't work, copy paste the command in the chain command block and send it to me
You can change the color for the text above the boss bar useing /bossbar set boss bar id name {"text":"name above the boss bar","color":"pick the color you want"}
This is genius. Thanks you. defeneatly simple, entertaining and informative all in one. Looking foward for more videos like this if you are up for making them. Also will you be making videos on effects and how to make bosses more customizable having like regen and oher stuff?
i had troubles that the boss bar wasn't filling after i spawn the boss so i message him on the discord server and he immediately replied! he helping me now and the support is great. this guy deserve way much subscribers ( i subbed)
tip: you can make a thirst bar by making a villager with health boost 255 (max lvl) constantly suffer with magma and the only way to regenerate is when you go in water (seperate command block that regenerates the villager when you are standing in water). It must outheal the damage tho or else the plan doesnt makes sense
You diserve more subscribers and likes, your channel is underrated. This video is PERFECT, and I have now the healthbar of my Death Star. THANK YOU! EDIT: sorry but I tried it in other thing and, why doesn’t it go up when I summon the zombie? Can somebody help me???
That was the best thing i have ever seen... PLUSE how did you make it one shot u aka have effects i NEED that pls i know this is 2 years old but STILL PLS
If anyone has trouble detecting if the zombie is dead to remove the boss bar set the chain command blocks to repeat for these commands: execute if entity @e[tag=boss] run bossbar set minecraft:zombie players @a execute unless entity @e[tag=boss] run bossbar set minecraft:zombie players
Thank Bro I Was working on my minecraft Tower Defense Game For my friend ANd This really Help Me Out And Next time Slow down A bit You Explain a bit too fast
hey little note, there is a type of scoreboard called "health" which does what you think. i would say use that instead of the command block that updates the dummy value, but if you have a specific reason you did this please reply, or maybe you just didn't know this existed.
yeah the scoreboard objective health only deals with player health and doesn't record any non player entity's health. That why I have to use the dummy scoreboard and use a command block to actually store the health value into that scoreboard. however i might be wrong and there is a way to use the health objective for mobs. just lmk im curious.
the scoreboard objectives add health command not working, it is scoreboard objectives add health dummy or scoreboard objectives add health health ? ? ?
I have a question. If i do all that and spawn the zombie. It will put the bossbar on top? What if i spawn 2 zombies (spawnegg) will there be 2 bossbars?
if you want to spawn a mob with more hp, then put this at the end of your NBT summon tag: ,Health:40f,Attributes:[{Name:generic.max_health,Base:40}] This makes the mob have 40 health (20 hearts). To change the health, just change the "Health:40f" and the "Base:40" I hope this helps
i got a problem and i dont know how to fix it, i made a boss with 500 health but the bossbar only says that the boss has 20 hp and when i hit the boss the bossbar dont lower but when the boss hp get to 20 the bossbar starts to lower pls help me edit: the maximum value of the bossbar the commands let me load is 20
it seems that your bossbar max is only 20 if it doesn't go down after you damage the boss. have you tried setting that maximum value of the bossbar? /bossbar set max 500 i don't understand what you mean when you say the commands let you only load 20 for the max
Hey there. I apologize for not mentioning that. Basically what you want to do is add this snippet into your boss's summon command nbt: Health:1,Attributes:[{Name:generic.max_health,Base:1}] Change both numbers to the desired hp of your boss. This will set the max health as well as setting the current health to whatever the number is. Let me know if you have any issues
@@Quengis Thanks will like to try this. Is this ment for Java or can it work for bedrock? Also does this apply to one zombie or every zombie that spawns?
@@aianurodriguez This tutorial is meant for Java Unfortunately, this only applies to one zombie and not all that spawn. (Bossbars aren't flexible) So the mob that has been alive in the world the longest will have their health displayed on the bossbar.
One of the commands are incorrect specifically Players commands and i solved this is what i provided, If outdated this works in 1.20.6 LR Impulse, Needs Redstone: summon zombie ~ ~ ~1 {Tags:[boss]} Repeat, Always Active: execute store result bossbar minecraft:zombie value run data get entity @e[tag=boss,limit=1] Health Repeat, Always Active: execute unless entity @e[tag=boss] run bossbar set minecraft:zombie visible false Repeat, Always Active: execute if entity @e[tag=boss] run bossbar set minecraft:zombie visible true I changed from *Players to *Visiblee
hmm does your creeper have the boss tag in the summoning command? are all your command blocks except for the regular command block that summons the mob always active
I think its because your bossbar's max display value is capped at 100. You should check to see if the chain command block attached to your summon command block is always active, and if your summon command block's arrows are facing the chain command block
sorry i totally forgot to mention that in the video. its pretty simple, all you want to do is edit one of the existing commands: execute if entity @e[tag=boss] run bossbar set minecraft:zombie players @a change this to execute if entity @e[tag=boss] run bossbar set minecraft:zombie players @a[distance=..20] it basically just adds [distance=..20] to the @a target selector lmk if it doesn't work
@@Quengis I've changed the command as you say, but now the boss bar is visible 20 metres away from the command block, not from the boss (the command blocks need to be much further away from the boss as I don't want them to be visible), but thanks for your help.
@@krucz_adm oh shoot my bad i forgot to add one thing to it. here is the updated version: execute if entity @e[tag=boss] at @e[tag=boss,limit=1] run bossbar set minecraft:zombie players @a[distance=..20] you probably can remove "if entity @e[tag=boss]" at that point because i put an "at @e[tag=boss]", but i kept it there just in case
Quick update for 1.19: the command "scoreboard objectives add health" does not work anymore, so you would have to do "scoreboard objectives add health health"
Hey Quengis, my health bar won't go away while the zombie is dead. Even though I have all the commands copied from your description. Do you know how to fix this?
can you tell me what you put in that chain command block? it should be something like this execute unless entity @e[tag=boss] run bossbar set minecraft:zombie players make sure the chain command block is always active
How do I make multiple Boss bar with the same mob? like 2 Bosses but they are the same mob Plaes give me advice or the Command to make another boss bar that is the same mob
This is fucking my brain dude😂😂 i used to be a command block engineer, only on bedrock tho since java has all these things bedrock doesnt, like /execute, java has align, run and everything else, in bedrock its just execute, nothing else
@@Quengis so basically i just wanna make a buffed wither skeleton and the command is quite long because of the effect duration being forever /summon minecraft:wither_skeleton ~ ~2 ~10 {CustomName:'[{"text":"Fallen Guard"}]',Health:500,Glowing:1b,Tags:{Tags:[boss]},ActiveEffects:[{Id:22,Duration:999999,Amplifier:10,ShowParticles:0b},{Id:21,Duration:999999,Amplifier:10,ShowParticles:0b},{Id:1,Duration:9999999,Amplifier:7,ShowParticles:0b},{Id:5,Duration:9999999,Amplifier:10,ShowParticles:0b},{Id:12,Duration:999999,Amplifier:999999999,ShowParticles:0b},{Id:11,Duration:99999,Amplifier:50,ShowParticles:0b},{Id:10,Duration:999999,Amplifier:1,ShowParticles:0b}],Attributes:[{Name:"generic.max_health",Base:500f}]}
@@1Spud hey sorry for not responding for the summon command, you nested the nbt tag inside another tag instead of Tags:{Tags:[boss]} just do Tags:[boss]
Just do a command block that does tag [your name] add boss and a chain command block (always active) after it that does execute store bossbar [bossbar name] max run data get entity @a[tag=boss,limit=1] Health and add a button to the command block I hope it works
can you tell me what's in your summon command block as well as what's in your repeating command block also if it isn't already make sure your repeating command block is ALWAYS ACTIVE (see if it works after that)
if you created a bossbar named zombie, it needs to have a "minecraft:" before it. Change your repeating command block to execute store result bossbar minecraft:zombie value run data get entity @e[tag=boss,limit=1] Health
@@Quengis I placed the chain command block on top of of the regular command block from the top. The chain and repeating command blocks are set to always active. Would you like to discuss on discord?
That's because the max value of the hossbar is still set to 20. If there's a chain command block connected to the summon command block, make sure it is set to always active. Otherwise you can manually set the bossbar's max value /bossbar set max
I had trouble with one of the commands so I messaged him on the discord surver and he immediately responded. He was able to help me with my priblem and the support was great. This guy definitely needs more subscribers.
yes
What is your spelling.
@@aylexgaming2048 priblem 😂
Great Spelling XD
problem*@@Allways-Randomized
The text, "Omg im sorry about that" with the voice crack was so funny, you earned a new sub, and i learned a new skill!
3:20
I didn't know that you could get the coordinates like that, that's super helpful.
Thanks man. I was searching for a video to help me like this for HOURS. This has helped me so much, I'm making a new Minecraft map and this has helped a lot.
Can’t wait to make a “John pork” boss
This is the best tutorial made by a kid ever. no cap mad respect brother
This has save me SO many headaches
*If you have having trouble with your bossbar, please read this first*
I've noticed that many people have been having trouble with their bossbars. I apologize for not including as much information as I have usually done in my other tutorials. Because of that, I have written down some tips for you to troubleshoot your bossbar:
1. *Make sure all chain command blocks and repeating command blocks are always active.*
This is so the command block chain runs smoothly without missing a command. *DO NOT* set the impulse command block to always active. (This is the summon command block so it needs to be activated manually)
2. *Make sure all command blocks are facing up.*
Because the command blocks are stacked on top of each other, all command blocks must face up. You can tell if a command block is facing up by looking at the sides of it and seeing if the arrow is pointed up.
3. *Commands need to be case-sensitive.*
Upper case and lower case characters are really important for commands. Things such as nbt tags (Data inside {}) need to be case sensitive, such as Tags:[] or else they won't work. (Another Ex. The summon command block summons the boss with the tag: 'boss' and the bossbar updater command block updates the bossbar health based on the health of the boss with the tag: 'Boss'. This will not work as the 'boss' tag is not the same as 'Boss')
4. *Make sure that other entities do not have the tag 'boss'.*
In some cases, non boss entities can have the tag 'boss', which can mess up bossbar. You can check for this by doing /execute if entity @e[tag=boss] (make sure you don't have a boss already summoned). If you get a result of one or higher, do /tag @e remove boss and summon your boss again.
*If none of these help you at all, you can contact me on discord by opening a support ticket in my server: **www.discord.gg/KBRNNrceVP*
How can i equip that boss a set of armor?
You can add an nbt tag to the zombie summon command.
ArmorItems:[{id:(Boots id),Count:1b},{id:(Leggings id),Count:1b},{id:(Chestplate id),Count:1b},{id:(Helmet id),Count:1b}]
let me know if it doesn't work
When i summon wither skeleton as boss the bossbar isnt full.(only a quarter)
@Justin Ignatius alright, there is probably something wrong with the chain command block that is attached to the summon command block.
(you've probably done this part):
make sure that the chain command block is always active and that the summon command block connected to it is facing it (arrow pointed to it).
if it still doesn't work, copy paste the command in the chain command block and send it to me
It still the same. Do I have to kill him first?
Your a legend. Thank you sooooooooo much. Without you I could'nt understand the bossbar Command
This video is really good! This helps me so much! Thanks 👏
This was **close ** to exactly what i was looking for. (I was just looking for a bedrock version tutorial) you earned a sub!
I tried to add it to a enderman but it won't add the tag to it.
very cool, simple, to the point and nice editing definitely a masterpiece for me
Excellent tutorial. Very concise
U deserve 1 million subs
Thank you! You need more subscribers, this helped me out so much
I'm glad it helped
Finally a tutorial easy to understand
lol how many tutorials did you watch
@@Quengis 15 videos wich none of worked
damn
You can change the color for the text above the boss bar useing /bossbar set boss bar id name {"text":"name above the boss bar","color":"pick the color you want"}
this man is a genius
Omg you are so genius, this tutorial was clear and understandable. U deserve way more subscribers than one thousand and somethink. So glad i find you.
When i kill the zombie, i got message:
[@:custom bossbar [Zombie: 1 Hp] no longer has any players]
Its why?
isn't that normal?
if you're wondering why it says that i already explained in the video
it just hides the bossbar from players when the boss dies
@@Quengis Ouh thanks. Sorry long respond!
Thanks man you a real G 🔥🔥🔥
YOU inspired me to make my own videos thanks!!!!!
This is really helpful!
You need a lot more subs. This video was informative and helped me a lot. Thanks
This is genius. Thanks you. defeneatly simple, entertaining and informative all in one. Looking foward for more videos like this if you are up for making them. Also will you be making videos on effects and how to make bosses more customizable having like regen and oher stuff?
That sounds like a good idea, I have a few videos planned so maybe sometime in the future.
This is a good plan.
Make 1 playlist over this short "boss" series. U got a new subcriber now!
Thanks for video. It helps a lot but i did it on java and i dont know why but it doesn't works
@@mateuszsuek2277 it's the same for me cuz I got working until the part where it disappears when the the boss dies and that it didn't work
I have been trying to figure out what I did wrong, watching this video over and over for the past hour.
what exactly isn't working with your bossbar?
OMGGG THSNK YOU SO MUCH ❤
i had troubles that the boss bar wasn't filling after i spawn the boss so i message him on the discord server and he immediately replied! he helping me now and the support is great. this guy deserve way much subscribers ( i subbed)
a different told me this wasnt possible, thanks! :)
i like this /bossbar :D
you have an amazing outro :)
ty! Now i can do amazing things!
tip: you can make a thirst bar by making a villager with health boost 255 (max lvl) constantly suffer with magma and the only way to regenerate is when you go in water (seperate command block that regenerates the villager when you are standing in water). It must outheal the damage tho or else the plan doesnt makes sense
I tested it on bedrock and it works!
You diserve more subscribers and likes, your channel is underrated. This video is PERFECT, and I have now the healthbar of my Death Star. THANK YOU!
EDIT: sorry but I tried it in other thing and, why doesn’t it go up when I summon the zombie? Can somebody help me???
did you make two bossbars? if so, you need to change the boss tag of the second boss. sorry it's kinda hard to explain
Thanks man
I really appreciate this guide
I can't get the sidebar to work. When I run the /scoreboard command, it says "Unknown scoreboard objective 'health'
do /scoreboard objective list
and tell me what the command returns in chat
You are a legend
That was the best thing i have ever seen... PLUSE how did you make it one shot u aka have effects i NEED that pls i know this is 2 years old but STILL PLS
i wish you the best
If anyone has trouble detecting if the zombie is dead to remove the boss bar set the chain command blocks to repeat for these commands: execute if entity @e[tag=boss] run bossbar set minecraft:zombie players @a execute unless entity @e[tag=boss] run bossbar set minecraft:zombie players
Thank you
execute if entity @e[tag=boss]run bossbar set minecraft:warden players@a execute unless entity @e[tag=boss]
bossbar set minecraft:warden
Thank You So Much!!!!
I had a problem but as soon as i asked him on the discord server he replied within 20 secs and helped me fix my bossbar.
my boss has 5000 lives, and as I understand from experience, the bossbar has a maximum value of 100 lives, is it possible to somehow move this limit?
This is amazing how easy he tells about that is so cool
I was trying to make a Minecraft boss and this really help
Thank Bro I Was working on my minecraft Tower Defense Game For my friend ANd This really Help Me Out
And Next time Slow down A bit You Explain a bit too fast
Hey, i was wondering how you could give the mob custom health? Have you done a tutorial on that yet?
Thanks,m8.
Whenever I summon the warden it instantly goes back into the ground
whats the summon command? i'm guessing you're setting the y coordinate in the summon command too low
@@Quengis I don’t think it has something to do with that, but it’s kinda a common glitch anyways, but thanks for the thought
quengis-chan :)
hey little note, there is a type of scoreboard called "health" which does what you think. i would say use that instead of the command block that updates the dummy value, but if you have a specific reason you did this please reply, or maybe you just didn't know this existed.
yeah the scoreboard objective health only deals with player health and doesn't record any non player entity's health. That why I have to use the dummy scoreboard and use a command block to actually store the health value into that scoreboard.
however i might be wrong and there is a way to use the health objective for mobs. just lmk im curious.
Thanks for the video! This helped me a ton! :)
your setup 2 "scoreboard objectives add health" needs " dummy" after health to make that command work now.
the scoreboard objectives add health command not working, it is scoreboard objectives add health
dummy or scoreboard objectives add health
health ? ? ?
dummy not health
@@Quengis I need to make 1 scoreboard per bosses ? or just 1 ?
Just one
@@Quengis oh ok...
@@Quengis I can use 3 tags for 3 Bosses ?
Very cool :)
I have a question. If i do all that and spawn the zombie. It will put the bossbar on top? What if i spawn 2 zombies (spawnegg) will there be 2 bossbars?
Yes the bossbar will be on top. But no, if two mobs are tied to the same boss bar, only one will show and will only show one of the mobs's health
Amazing video
I like it
i now understand how much hard a tutorial is
Super cool cool video
I like it
Thank you, i was tryna make a pokemon type game in vanilla minecraft and wanted to add hp in but couldnt figue out how
if you want to spawn a mob with more hp, then put this at the end of your NBT summon tag:
,Health:40f,Attributes:[{Name:generic.max_health,Base:40}]
This makes the mob have 40 health (20 hearts). To change the health, just change the "Health:40f" and the "Base:40"
I hope this helps
@@Quengis ok
thx
It still isn't working for me sadly, I tried for awhile yet it still does not update the health
good vid!
I tried using the warden as the entity and whenever i spawned it as a boss, it just does its digging animation and burrows down. What happened?
that has nothing to do with the bossbar. it's some entity behavior that i can't explain
I think when you add tags that happens, I've had it happen to me as well
i got a problem and i dont know how to fix it, i made a boss with 500 health but the bossbar only says that the boss has 20 hp and when i hit the boss the bossbar dont lower but when the boss hp get to 20 the bossbar starts to lower pls help me
edit: the maximum value of the bossbar the commands let me load is 20
it seems that your bossbar max is only 20 if it doesn't go down after you damage the boss.
have you tried setting that maximum value of the bossbar?
/bossbar set max 500
i don't understand what you mean when you say the commands let you only load 20 for the max
This is really cool, I didn’t catch it but how do you change the HP of the boss so it can last longer
Hey there. I apologize for not mentioning that. Basically what you want to do is add this snippet into your boss's summon command nbt:
Health:1,Attributes:[{Name:generic.max_health,Base:1}]
Change both numbers to the desired hp of your boss. This will set the max health as well as setting the current health to whatever the number is.
Let me know if you have any issues
@@Quengis Thanks will like to try this. Is this ment for Java or can it work for bedrock? Also does this apply to one zombie or every zombie that spawns?
@@aianurodriguez This tutorial is meant for Java
Unfortunately, this only applies to one zombie and not all that spawn. (Bossbars aren't flexible) So the mob that has been alive in the world the longest will have their health displayed on the bossbar.
@@Quengis where do i put that, and ik im supposed to ut it into the summon command but i mean where in the summon command
@@Quengis nvm i figured it out
One of the commands are incorrect specifically Players commands and i solved this is what i provided, If outdated this works in 1.20.6 LR
Impulse, Needs Redstone: summon zombie ~ ~ ~1 {Tags:[boss]}
Repeat, Always Active: execute store result bossbar minecraft:zombie value run data get entity @e[tag=boss,limit=1] Health
Repeat, Always Active: execute unless entity @e[tag=boss] run bossbar set minecraft:zombie visible false
Repeat, Always Active: execute if entity @e[tag=boss] run bossbar set minecraft:zombie visible true
I changed from *Players to *Visiblee
You're a real one bro thank you!
Problem #1, Bossbar does not go down after attacking my creeper. I tried doing everything you did in everyone's comments but no actual luck.
hmm does your creeper have the boss tag in the summoning command? are all your command blocks except for the regular command block that summons the mob always active
ty
Also U can Add The Tag Without Command Blocks By Looking At The Mob And Typing In /tag @e[type=minecraft:(any entity)] add (anything)
what?
I tried this with warden and when i clicked to spawn it it went it ground can u respound pls and help me?
my boss has far too much health and the bar won't go down untill it reaches below 101 hp,
how do i fix this, or is it not possible?
I think its because your bossbar's max display value is capped at 100. You should check to see if the chain command block attached to your summon command block is always active, and if your summon command block's arrows are facing the chain command block
I got the same problem but it's 20 instead of 101 and it's myself not an entity
tysm
how do i make the boss bar appear when i am 20 meters away from the boss? the bossbar is displayed on whole map.
sorry i totally forgot to mention that in the video. its pretty simple, all you want to do is edit one of the existing commands:
execute if entity @e[tag=boss] run bossbar set minecraft:zombie players @a
change this to
execute if entity @e[tag=boss] run bossbar set minecraft:zombie players @a[distance=..20]
it basically just adds [distance=..20] to the @a target selector
lmk if it doesn't work
@@Quengis I've changed the command as you say, but now the boss bar is visible 20 metres away from the command block, not from the boss (the command blocks need to be much further away from the boss as I don't want them to be visible), but thanks for your help.
@@krucz_adm oh shoot my bad i forgot to add one thing to it. here is the updated version:
execute if entity @e[tag=boss] at @e[tag=boss,limit=1] run bossbar set minecraft:zombie players @a[distance=..20]
you probably can remove "if entity @e[tag=boss]" at that point because i put an "at @e[tag=boss]", but i kept it there just in case
@@QuengisIt worked, thank you.
Quick update for 1.19: the command "scoreboard objectives add health" does not work anymore, so you would have to do
"scoreboard objectives add health health"
uh you need to add dummy after health, not health. 1.19 did not change anything you just did the command incorrectly
@@Quengis oh thx
@@Quengis so "scoreboard objectives add health dummy"?
@@JustIo yes
@@Quengis either way works
need help btw playing on 1.16.5 but...... i did everything same i pressed the button and it just summon zombie but the bossbar dint fill up plz help
didn't fill up all the way? if so, does it look like 1/5 of the way?
@@Quengis no it just summon the zombie but the bossbar is still 0/20 hp
did you add a boss tag to the summon command and put add command block which gets the bosses' health?
@@Quengis yes everything i even watched the video 4 times i tried to add a scoreboard first and then bossbar but it still dint work
is the repeating command block always active? are all the chain command blocks always active?
Hey Quengis, my health bar won't go away while the zombie is dead. Even though I have all the commands copied from your description. Do you know how to fix this?
can you tell me what you put in that chain command block? it should be something like this
execute unless entity @e[tag=boss] run bossbar set minecraft:zombie players
make sure the chain command block is always active
@@Quengis alright I'm gonna test tomorrow since my friend just needed to go and the servers down now.
Thanks btw
@@Quengis did it now and it worked. Thanks for the amazing tutorial. Deserves a like from me
I'm glad it worked!
if i type /scoreboard objectives add health i get an error that the command is incomplete
You need to put dummy at the end (dummy is the scoreboard objective and health is just the name of the scoreboard)
the command setting the max value does not work
How do I make multiple Boss bar with the same mob? like 2 Bosses but they are the same mob Plaes give me advice or the Command to make another boss bar that is the same mob
you need two bossbars for the same exact mob? or two bossbars for two mobs?
This is fucking my brain dude😂😂 i used to be a command block engineer, only on bedrock tho since java has all these things bedrock doesnt, like /execute, java has align, run and everything else, in bedrock its just execute, nothing else
It didn't work for me. I am making a little Minecraft game, and the boss bar is stuck at zero!
did you make sure the repeating command block is set to always active?
You sound like a friend of mine called nick
How do you get that intermediate thing up there in the top right corner
the magic of editing
I followed the entire video, but the bossbar still wont go down, also checked comments, any help?
Did you make sure the repeating command block was set to always active?
Can you also send me the summon command for the boss?
@@Quengis it only goes down after 6hp
and the command is a full netherite zombie
why dose my boss not link to bossbar and have right ammount of health ive copied all the commands to see if they work
Did you remember to add the "boss" tag to the summoning command? Or did you have multiple bosses at the same time?
The /bossbar command didn't work
how do i do it if i'm trying to put a mob with active effects? (it's not working when i try it)
what is your summon command and what active effects do you want it to have?
@@Quengis so basically i just wanna make a buffed wither skeleton and the command is quite long because of the effect duration being forever
/summon minecraft:wither_skeleton ~ ~2 ~10 {CustomName:'[{"text":"Fallen Guard"}]',Health:500,Glowing:1b,Tags:{Tags:[boss]},ActiveEffects:[{Id:22,Duration:999999,Amplifier:10,ShowParticles:0b},{Id:21,Duration:999999,Amplifier:10,ShowParticles:0b},{Id:1,Duration:9999999,Amplifier:7,ShowParticles:0b},{Id:5,Duration:9999999,Amplifier:10,ShowParticles:0b},{Id:12,Duration:999999,Amplifier:999999999,ShowParticles:0b},{Id:11,Duration:99999,Amplifier:50,ShowParticles:0b},{Id:10,Duration:999999,Amplifier:1,ShowParticles:0b}],Attributes:[{Name:"generic.max_health",Base:500f}]}
oh also the problem is it says "no entity was found"
@@1Spud hey sorry for not responding
for the summon command, you nested the nbt tag inside another tag
instead of Tags:{Tags:[boss]} just do Tags:[boss]
hey man if i want to attach th e bossbar to my character so it will tells how much hp do i have, how do i do it? plssssss
Just do a command block that does
tag [your name] add boss
and a chain command block (always active) after it that does
execute store bossbar [bossbar name] max run data get entity @a[tag=boss,limit=1] Health
and add a button to the command block
I hope it works
Hello, when I summon the boss the bar dosen't fill and i dont know why.
I do all right but nothing, it dont work
can you tell me what's in your summon command block as well as what's in your repeating command block
also if it isn't already make sure your repeating command block is ALWAYS ACTIVE (see if it works after that)
@@Quengis Summon command block: summon zombie ~~~ {Tags:[boss]}
what about your repeating command block
@@Quengis execute store result bossbar zombie value run data get entity @e[tag=boss,limit=1] Health
if you created a bossbar named zombie, it needs to have a "minecraft:" before it. Change your repeating command block to
execute store result bossbar minecraft:zombie value run data get entity @e[tag=boss,limit=1] Health
has anyone else had a problem with the bossbar not filling up with the boss's health?
/bossbar set max
The bossbar only fills up around 1/5th of the total amount, any ideas?
there's something wrong with the max value of the bossbar. could you give me your command for the "execute store bossbar max" thing?
@@Quengis Sure thing,
execute store result bossbar minecraft:zombie max run data get entity @e[tag=boss,limit=1] Health
okay, it is a chain command block connected to the command block correct?
if so is it "always active"?
thats the only thing i can think of for now
@@Quengis I placed the chain command block on top of of the regular command block from the top. The chain and repeating command blocks are set to always active. Would you like to discuss on discord?
sorry, i didn't read the comment, discussing on discord is fine with me
I was trying To make an ultra instinct enderman lol
How to add more health to the zombie? and the bar
It doesn't work
Are you on mobile or laptop
when i tried it only showed 1/4 of the health but it had the same amount
That's because the max value of the hossbar is still set to 20. If there's a chain command block connected to the summon command block, make sure it is set to always active. Otherwise you can manually set the bossbar's max value /bossbar set max
execute as @e[tag=boss] store result score @s health run data get entity @s Health
It doesnt remove the bossbar at the end
It doesn't remove the bossbar at the end