The Creaking mob is here. And it's so derpy.

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  • Опубликовано: 17 ноя 2024

Комментарии • 3 тыс.

  • @_Foomi
    @_Foomi Месяц назад +12054

    He's literally the best. How do you not like the 𝓯𝓻𝓮𝓪𝓴ing

    • @PhoenixSC
      @PhoenixSC  Месяц назад +2718

      There's probably some 𝓪𝓻𝓽 being drawn up right now...

    • @DavidIsFrenchTemp
      @DavidIsFrenchTemp Месяц назад +465

      NONONONO​@@PhoenixSC

    • @Cyber._Dragons
      @Cyber._Dragons Месяц назад +616

      @@PhoenixSCsome 𝓯𝓻𝓮𝓪𝓴𝓲𝓷𝓰 art

    • @kherii.
      @kherii. Месяц назад +305

      @@PhoenixSCI got plans that I cannot share with you right now, cause the haters, the haters are gonna stop me

    • @L7_3DITZ
      @L7_3DITZ Месяц назад +16

      @@PhoenixSChi

  • @Krolewski-p5s
    @Krolewski-p5s Месяц назад +7045

    Fireflies should be a part of the pale garden so you are constantly surrounded by lights that look like the creaking eyes

    • @SquareMahogany
      @SquareMahogany Месяц назад +465

      This would be such a missed opportunity!

    • @legocityxd_007
      @legocityxd_007 Месяц назад +71

      I thought the same yesterday

    • @ImMimicute
      @ImMimicute Месяц назад +113

      Oh man that would go so hard

    • @mikathegaything
      @mikathegaything Месяц назад

      wasn't there a leak of something that looked like a firefly that was just 3 pixels wide? maybe that

    • @LincDN
      @LincDN Месяц назад +41

      Okay satan

  • @zymosan99
    @zymosan99 Месяц назад +3121

    at 5:09 they actually blend in very well. if they closed their eyes and tried to stand next to a wall to blend in it would be cooler.

    • @byuones
      @byuones Месяц назад +486

      could also be cool to add "eyes" to the bark of the pale wood

    • @10carries
      @10carries Месяц назад +297

      If they closed their eyes or the wood had eyes it would be great. They would blend in so well maybe there's some type of vine or smth that looks like the creaking eyes that could spawn on the trees.

    • @theshmethan3792
      @theshmethan3792 Месяц назад +89

      I was gonna say, first thing I’d do is download a resource pack to give the creaking no eyes or give the trees eyes

    • @stwlta
      @stwlta Месяц назад +35

      wouldve been 2x better withou the bright orange eyes

    • @filipkohout4704
      @filipkohout4704 Месяц назад +29

      ​@@byuones That would be so good, I'm sure there will be mods available that do this even if mojang doesn't add this by themselves.

  • @nexus_keeper
    @nexus_keeper Месяц назад +483

    The lack of mob drops from practically all new mobs is really sad. Especially since they don't usually make mobs drop any new stuff either.

    • @labber7772
      @labber7772 Месяц назад +29

      agreed i would be so happy if they added more armour that isnt meant for defense but instead customization like hats n stuff

    • @nexus_keeper
      @nexus_keeper Месяц назад +6

      @@labber7772 Yeah. Especially customizable stuff similar to the banners (and banner shields).

    • @labber7772
      @labber7772 Месяц назад +5

      @@nexus_keeper for realll i feel like this game could be so much more fleshed out

    • @crazycanyon3028
      @crazycanyon3028 Месяц назад

      To be fair this mob can’t die

    • @nexus_keeper
      @nexus_keeper Месяц назад +12

      @@crazycanyon3028 it can and does.

  • @zombieking24314
    @zombieking24314 Месяц назад +4846

    I think the wood should have creaking eyes in the logs to make the creaking more camouflaged

    • @Lordodragonss
      @Lordodragonss Месяц назад +156

      Yeah people proved it works great

    • @Pexiltd
      @Pexiltd Месяц назад +615

      Or how about orange glowing shelf mushrooms that you can find on the logs instead? I feel like that would be much cooler.
      Plusses if the creaking were to close thier eyes when viewed it would be even better
      Edit: woah wtf that's alot of likes?? Ty but do you have any ideas aswell? Would love to hear them. I think if you could dye the shelf mushrooms it would be really awsome for building, it could also be a part in a potion recipe for that glowing effect!

    • @zombieking24314
      @zombieking24314 Месяц назад +9

      @@Pexiltd fr

    • @TomBombadil123
      @TomBombadil123 Месяц назад +8

      DIOrite lmao

    • @Pexiltd
      @Pexiltd Месяц назад +4

      Trying to think of a minecraft version of "THE WORLD" but nothing lol @TomBombadil123

  • @RipleyCLASSICS
    @RipleyCLASSICS Месяц назад +9744

    The creaking is the perfect excuse to say “He’s right behind me isn’t he?”

    • @src6969
      @src6969 Месяц назад +174

      true, it's not even that scary tho

    • @TheAmplifiedDemiseCitron
      @TheAmplifiedDemiseCitron Месяц назад +76

      What did ya expect dying from heart attack?

    • @TheAspiringEngineer
      @TheAspiringEngineer Месяц назад +250

      I swear Jason Momoa is gonna say that when the creeper comes up behind him

    • @randomguy8336
      @randomguy8336 Месяц назад +28

      ​@@src6969it's not meant to be scary

    • @idk-dz3fo
      @idk-dz3fo Месяц назад +11

      I mean thats more the concept of an ender man.

  • @on_the_inverse_5193
    @on_the_inverse_5193 Месяц назад +575

    3:43 ok I agreed that it didn't look scary, until I actually saw it in the Pale Garden. Come to think of it, the Creaking feels very reminiscent of SCP-3560. Between the greyscale forest, the idea of glowing eyes and decrepit creatures stalking you, and the fact that both just appear in a normal forest, it's very similar.

    • @svej6912
      @svej6912 Месяц назад +23

      horror maps from 2012 are literally scarier with the atmosphere alone what are u talking about?

    • @on_the_inverse_5193
      @on_the_inverse_5193 Месяц назад +76

      @@svej6912 hey doofus, just like comedy, _horror is subjective_

    • @marnidy
      @marnidy Месяц назад +9

      Like a mix with 3560 and obv 173

    • @YTmakesDumbUpdates
      @YTmakesDumbUpdates Месяц назад +6

      ​@@marnidy I was thinking of 173

    • @namedless
      @namedless Месяц назад +10

      Honestly no joke all they need to add is some more visual clutter
      Ex: fog F#### FIRE FLIES(salty i am :<
      It would make it 10x scarier
      Also the creaking is 1000% even if they dont add fog or stuff still gonna be scary if you dont expect it even fir just 1 second

  • @KiraOverHeaven
    @KiraOverHeaven Месяц назад +4186

    My favorite part of this update is the addition of Xlongle, the gravity defying iron golem, and his friend Zapdos, the copyright infringement. Also the creaking was neat I guess

    • @mal3f0rv59
      @mal3f0rv59 Месяц назад +89

      For real with the copyright. Nintendo's lawyers have been going nuts lately.

    • @Bit-2-Bot
      @Bit-2-Bot Месяц назад +27

      First palworld now astrobot

    • @refi350
      @refi350 Месяц назад +26

      Did you meant patent infringment? Soon they will patent moving and jumping

    • @Randi_MyMan
      @Randi_MyMan Месяц назад +2

      what does the sony ip have to do with this tho

    • @siki7558
      @siki7558 Месяц назад +6

      you forgot Yarg the lazy onlooker

  • @TheChungLing
    @TheChungLing Месяц назад +361

    Calling it now: there is some kind of lore Mojang is quietly adding here. We had a Heart of the Sea years ago in the Aquatic update. Then we got the rumors about the Warden dropping a heart, but that turned out to be false. Now we have the Creaking Heart, a block which summons a mob nearby- meaning in retrospect, *the Skulk Catalyst could be thought of as the Warden’s “heart”, since it spawns from the Skulk blocks, and those are spread by the Catalyst.
    That’s three items: Heart of the Sea, Skulk Catalyst, and the Creaking Heart. One from the sea, one from the forest, and one from the deep. Will there be more? And are there clues in recent updates about where they’re taking this?
    Worth noting that another heart item, the two pottery sherds, are found in archaeological ruins. There could be a clue there. And in Dungeons, I think there was a Heart of the End or something like that.
    All this and I still can’t shake the feeling Minecraft is going to drop a major update when the movie releases, and maybe it will be a key plot point in the film. Genuinely don’t know how to feel about these cursed thoughts, but if I have to wonder about this I’m making you do it too.

    • @RandMV
      @RandMV Месяц назад +54

      if only Mojang worked a bit 💀

    • @SpringBRK
      @SpringBRK Месяц назад +71

      Bro is up to nothing 😭😭
      I doubt mojang devs even care about there being lore in this game when they cant even add any decent ammount of content once every often, many of them being completly asthetic or useless in the long term.

    • @doinkjuice
      @doinkjuice Месяц назад +19

      Your tin foil hat is on too tight

    • @hugespicyhuge
      @hugespicyhuge Месяц назад +7

      The gay update oh god.

    • @deejaydee1578
      @deejaydee1578 Месяц назад +8

      That would be sick as fuck but sadly Mojang sucks

  • @jadenenslin6983
    @jadenenslin6983 Месяц назад +867

    A feature that would be really cool with the creaking is the closer it gets to the creaking heart the more damage it can do because its connection is stronger the closer it is and of course it wants to protect its life force. I think it'd add a bit more to the mob and add a decision of run or take the chance of taking it out.
    Also white pumpkins in pale forest 🎃🤍

    • @reinbew62
      @reinbew62 Месяц назад +23

      I really like that idea

    • @sniperisdispenser
      @sniperisdispenser Месяц назад +51

      "I AM, THE *WHITE* PUMPKIN!"
      - Cassie Rose, 2016

    • @jadenenslin6983
      @jadenenslin6983 Месяц назад +18

      @@reinbew62 same and if they even added a drop that becomes relevant in crafting recipes as well I think it’d really help exploring motivation and I think the white pumpkins could add a little more to the “garden” aspect cuz like where’s the rest of the garden lol

    • @alien3200
      @alien3200 Месяц назад +2

      Do you really think a trash company like mojang would do it😂

    • @reinbew62
      @reinbew62 Месяц назад

      @@alien3200 Mojang is the studio, blame Microsoft idiot

  • @kevinchen7166
    @kevinchen7166 Месяц назад +961

    4:06 they should make it so if you rename the creaking heart block, it renames the creaking it spawns
    Edit: changed freaking(autocorrect issue) to creaking

    • @timohara7717
      @timohara7717 Месяц назад +169

      The freaking

    • @calus_bath_water
      @calus_bath_water Месяц назад +86

      Freaky ahh heart block

    • @Mawingeno
      @Mawingeno Месяц назад

      Freak you

    • @FarawayFragrance
      @FarawayFragrance Месяц назад +86

      What if instead of the creaking it was called the freaking and instead of sneaking up on your back it gqv you backshots

    • @KnownNiche1999
      @KnownNiche1999 Месяц назад +11

      The Zesting

  • @Soneone-here
    @Soneone-here Месяц назад +137

    So basically, weeping angels from Dr Who 2:27

    • @marioty1gaming408
      @marioty1gaming408 Месяц назад +2

      yup

    • @Sumirevins
      @Sumirevins Месяц назад +1

      i love them as a concept. The dolls from resident evil: village sent chills down my spine.

    • @alister917
      @alister917 Месяц назад

      Yup

    • @Katvanished
      @Katvanished Месяц назад +1

      But they’re so much less threating.

  • @needagudusername7401
    @needagudusername7401 Месяц назад +3429

    So the creaking is a derpy stalker that you can kill by making them leave their home. Sounds like some gamers

    • @Lampe2020
      @Lampe2020 Месяц назад +11

      Ooooooh! XD

    • @qifrey2472
      @qifrey2472 Месяц назад +154

      The creaking doesn't die by touching grass though.

    • @The_Real_Lord_Frieza
      @The_Real_Lord_Frieza Месяц назад +25

      "typical projection"

    • @NewsofPE
      @NewsofPE Месяц назад +14

      typical projection

    • @jaade9485
      @jaade9485 Месяц назад +9

      the reaching

  • @manchmalpfosten8133
    @manchmalpfosten8133 Месяц назад +1134

    I like the idea, but I feel like the execution could be better. I like the idea of "you're wandering through a dark oak forest and suddenly find yourself in a spooky pale garden" but at that point they could have made varients for other biomes as well that spawn as sections of those biomes. They could have easily named them "Pale Oak Garden/Forest" and "Pale Birch Garden/Forest" and so forth.
    The creaking should also definitely close its eyes when looked at, or have its eye color default to the color of the sky behind it. I noticed at 5:10 that the right-most creakings eyes kind of blend well with the sky so I got the idea from that. Otherwise I really enjoy its design and mechanic, though a cool drop or something would not hurt.

    • @AlaskanHuzky
      @AlaskanHuzky Месяц назад +61

      At night, you may enter that forest without knowing and find them, if you are not spoiled about what they are, then is a cool surprise. Even if you know the forest color, at night is harder to see that the wood color changed. So you may enter accidentally, specially if chased by mobs.

    • @doughboywhine
      @doughboywhine Месяц назад +108

      I kind of like the idea Fingees had for it, where you don't know its a pale garden until you're in it. maybe increase ambient fog while near it up until the player enters, and have it be surrounded by forest on all sides. I'm most excited for the potential for the creaking to attack hostile mobs, essentially turning it into a wood golem when nobody is around

    • @theblaezeon6149
      @theblaezeon6149 Месяц назад +46

      I kinda wish that the pale garden appeared normal until you entered it, although breaking 1 block would tell you you're in one ig

    • @jking4854
      @jking4854 Месяц назад +18

      I'm not sure if it needs a drop. It feels more like a guardian enemy and not every enemy needs to drop something, that and this one seems like it could be way too easy to farm

    • @JetBalrog
      @JetBalrog Месяц назад +46

      I saw a suggestion about the eyes- you could keep the current look, but make it so that their eyes only light up in your periphery, once it gets close enough to the middle of your screen they disappear- that way you can see one out of the corner of your eye but it disappears when you look at it.

  • @davidmedjica2599
    @davidmedjica2599 Месяц назад +46

    0:55 ''the world looks white '' starts playing

    • @sethry_crunch_real
      @sethry_crunch_real Месяц назад +8

      ULTRAKILL fan spotted

    • @Zhantz
      @Zhantz Месяц назад +4

      ultrakill mentioned 😮😮😮😮😮😮😮

    • @SillyGooberQ4
      @SillyGooberQ4 Месяц назад +3

      You mentioned ultrakill no way

    • @ari_wastaken
      @ari_wastaken Месяц назад +1

      Ultrakill mentioned

    • @CHSRP-kq9ws
      @CHSRP-kq9ws Месяц назад +1

      7-1 in Minecraft

  • @abbray
    @abbray Месяц назад +1026

    My notes for this:
    - It should close its eyes when looked at
    - Damage should be slightly increased
    - It could have an effect upon damage / upon looking at its eyes where the player will take damage when outside the range of the heart
    - Fix for holes, maybe teleport to a suitable spawn location around the heart should pathing be blocked and the player isn't looking?
    Edit:
    - Someone suggested in the replies that the effect should be applied if you stare at it for too long. I agree this is probably better than looking into the eyes. I personally think blindness (2-5 seconds) would be a fun effect that could have a chance to be applied if you look at it (chance going up the more ticks have passed).
    - A lot of people are against damage increase. It's definitely worth experiencing first in an uncontrolled setting. I think with no other changes, it should probably increase slightly, but if they make literally any of the above changes, it should 100% remain as it is.

    • @questionmarkquestionmarkques
      @questionmarkquestionmarkques Месяц назад +53

      damage should be greatly increased*

    • @thebonethief
      @thebonethief Месяц назад +11

      make it climb and/or dig*

    • @GravitonAllNightLong
      @GravitonAllNightLong Месяц назад +33

      How about scrap the entire idea and actually try to make content that has some staying power. I'm so excited to be hyped for all of one week before the pale garden becomes background noise like most biomes in the game after visiting once

    • @CommissarChaotic
      @CommissarChaotic Месяц назад +8

      About the damage, I guess it would depend on further playtesting since they do naturally come from the Pale Garden biome which seems to be based off of the Dark Oak Forest, hitting them tells you the location of its heart but then you might be in a position where you're juggling drawing it away from you and destroying its heart, and there are probably going to be at least one of them along with you being in a forest with Dark Oak sized trees.
      And about the being outside of the range of the heart, what if they could do feints? Considering you're probably not gonna be in a testing world far removed from its intended experience, it could make it harder to figure out how far the heart is without hitting them...

    • @brandonnguyen6718
      @brandonnguyen6718 Месяц назад +9

      @@questionmarkquestionmarkques theres like 10 of them when you're running around, if it did warden damage then like i dunno

  • @chief.keef13
    @chief.keef13 Месяц назад +592

    I really think the creaking heart should be like the protection but not automatic kill. So you can’t attack the creaking til you break the heart, then it becomes a harder mob where it will attack you no matter what and you have to kill it like a normal mob. I think that would make it more intimidating and less derpy

    • @novathedude
      @novathedude Месяц назад +22

      yeah i feel like creaking need a buff 😭

    • @than0shark
      @than0shark Месяц назад +5

      LET THE CREAKING BE SILLY

    • @ihavenonamestilldonthaveon8970
      @ihavenonamestilldonthaveon8970 Месяц назад +4

      It also does like negative damage

    • @shashankmahalingam5254
      @shashankmahalingam5254 Месяц назад +7

      If its only purpose is to be scary, they might as well make it spawn in normal forests so that it is like a normal mob. There's no need for them to add a biome. It could even change textures based on the forest type.

    • @midtown3221
      @midtown3221 Месяц назад

      Fuck that bullshit

  • @Solomanon
    @Solomanon Месяц назад +8

    Ideas to make the creaking a better mob
    -Give it a larger and more pale oak tree-like body so it looks more like a tree
    -Make it close its eyes (until within 5 blocks of the player) so it blends in better
    -Add unique fireflies to the biome that look like the creaking’s eyes (not my idea)
    -When a creaking spawns, force first person onto the player to prevent third person view
    -make it do WAYYYY more damage
    -when it gets outside of the creaking heart zone, the creaking enters a “beserk state” where it starts chasing the player whether or not they are looking at it, however after like 30 seconds it will die from disconnection to its heart. this death timer is cancelled when it enters the zone again, restarting it into its “look away and i move” state

    • @Sharpless2
      @Sharpless2 Месяц назад

      they cant even add simple vertical slabs to the game, do you really think they could actually make any use of these ideas? Their reasoning for no vertical slabs is "too unnatural" btw. They are literally the most natural thing irl but Mojang seems to exist in a different realm.

    • @Solomanon
      @Solomanon Месяц назад +1

      @@Sharpless2 real

  • @captainnomekop5056
    @captainnomekop5056 Месяц назад +919

    5:17 this is honestly my main problem with how weak they are, it can start to overwhelm you with normal mobs spawning, but the normals mobs will always feel like the main threat, so the creaking just feels kind of annoying instead of something you need to worry about.
    I’m not sure if just increasing damage would fix it but right now it just feels like a bunch of trees slapping you while you’re trying to fight actual enemies.

    • @principleshipcoleoid8095
      @principleshipcoleoid8095 Месяц назад +77

      Definitly should learn how to climb walls using roots or smt. Double the speed in the Pale Garden!

    • @bloodreptil
      @bloodreptil Месяц назад +63

      I think it should be way more punishing. Otherwise its literally not a danger what so ever.

    • @doughboywhine
      @doughboywhine Месяц назад +38

      I think it should move slower, but be able to 2-hit an armored player. The eyes should also be dark while you look at it so it doesn't stand out so much. Also give it an ability to attach itself to trees so it camouflages more

    • @nicolascomandos8934
      @nicolascomandos8934 Месяц назад +20

      Its like a coilhead, when there is a coilhead, looking at it isn't hard, the hard part is dealing with the other entities, but i agree it should be like 4 hearts

    • @j-sant-animations8105
      @j-sant-animations8105 Месяц назад +4

      I think it's great that it can't kill like even a zombie. I'm sure if you end up with many of them, they'll start to hurt but it reminds me of that one SCP peanut shaped dude

  • @PowerOfTheAsian
    @PowerOfTheAsian Месяц назад +741

    There is still major room for improvement for the creaking mob. A few of them that I can think of are:
    - Have them work like quantum states in Outer Wilds (losing sight of the Creaking will cause it to teleport away from their position into a non visible position)
    - Creaking being able to blend in more by being a literal block and then when within radius it will quickly crawl out, leaving the space they occupied empty
    - Either closing their eyes, increase the variation of the eye patterns of Creakings, introduce fake eyes on Pale Wood, or a combination of any of these
    - Improved logic on what is considered within view
    - Deal more damage or temporarily root a player in place if they stay within the Creaking's radius too long

    • @clashcon11
      @clashcon11 Месяц назад +7

      No. It's so annoying just like Phantom, remove it.

    • @ranjitsharma5811
      @ranjitsharma5811 Месяц назад

      Still a better addition than the sniffer​@@clashcon11

    • @thyduke3010
      @thyduke3010 Месяц назад +152

      @@clashcon11mfs cant handle anything unique. You don’t even have to interact with it it’s completely optional and wont even effect you in a regular playthrough if you don’t want it to unlike phantoms.

    • @grammeland1
      @grammeland1 Месяц назад +100

      ​@@clashcon11no? Phatoms are annoying because you have to go out of your way to avoid them. You have to go out of your way to find the creaking

    • @wrrr1256
      @wrrr1256 Месяц назад +81

      ​@@clashcon11 hunger is annoying too, should mojang remove it?

  • @jeslinmx22
    @jeslinmx22 Месяц назад +17

    “we have weeping angels at home”

  • @User-d6l6t
    @User-d6l6t Месяц назад +540

    They should add amber sap to the trees that you can collect to forge new items, it could work where the same eye pattern that is on the creaking would be on the side of the wood that you can use a bottle to collect. If this update is going to be primarily building focused, a new clear block would be pretty cool.

    • @sophiachalloner8951
      @sophiachalloner8951 Месяц назад +29

      That is such a good idea.
      Lots of people want the wood to have eyes to make the creaking more camouflaged.
      But adding amber is such a cool way to do it.

    • @0-M72-0
      @0-M72-0 Месяц назад +1

      Actually really cool idea.

    • @User-d6l6t
      @User-d6l6t Месяц назад +7

      The amber block could be used as a form of 3d item frame, it could hold things like saplings in their 3d state. It could also be dyed to change its color.
      The sap could also act as another redstone block. It could stick to any block and when attempting to pull it with a piston, the piston itself would get pulled to the amber.

    • @sophiachalloner8951
      @sophiachalloner8951 Месяц назад +5

      @@User-d6l6t even better!
      I was thinking of how to use amber as a preservation thingy. A 3D item frame is perfect. I'm not sure about the sticky block though. It would be weird to have a block be both slimestone and display. It should be one or the other and I like display better.

    • @User-d6l6t
      @User-d6l6t Месяц назад +6

      @@sophiachalloner8951 I think it could be something like two separate blocks like maybe combine the amber block with honey to get “extra sticky amber block” and have that be the redstone one?

  • @jamjar1726
    @jamjar1726 Месяц назад +609

    some ideas to make them better:
    - have more of them in an area. monsters like this that cannot move when you are looking always work better in groups
    - increase the damage. they do not currently pose a significant threat.
    - give it the ability to despawn itself when trapped and unobserved, with the heart respawning it somewhere else afterwards.

    • @jamjar1726
      @jamjar1726 Месяц назад +113

      one thing i forgot:
      - have the creaking drop something useful when it's heart is destroyed

    • @Omegaset
      @Omegaset Месяц назад +53

      Also give them a creepier walking animation and make them freeze mid walk when looked at. So far it's not very creepy, and Mojang could definitely take inspiration from other executions of the same concept, like lethal companies springhead or SCP173 or weeping angels. Right now it just pales in comparison to them

    • @jamjar1726
      @jamjar1726 Месяц назад +41

      @@Omegaset the walking animation is fine - you're not really meant to see it after all.

    • @Omegaset
      @Omegaset Месяц назад +16

      @@jamjar1726 it's fine but it's not very good, and you do end up seeing it. As it move in your peripheral and if you are looking at it in 3rd person view. That was just a randomly idea on how to make it more effective as a scary mob. I'm not a designer I just think it can be done better.

    • @genesisofthebetween
      @genesisofthebetween Месяц назад +24

      @@Omegaset it PALES in comparison?

  • @Can_Head
    @Can_Head Месяц назад +7

    "Don't blink, don't even blink, blink and you're dead. They are fast, faster than you can believe, don't turn your back, don't look away, and don't blink!" they should make these more akin to the weeping angels or scp-173 so even with the low damage they are still a threat on their own

    • @hexretro8112
      @hexretro8112 Месяц назад

      Just noting for fun gameplay, the player should look at the creaking first before it triggers it's instant teleport when looked away from it, or it teleport could teleport to somewhere near with a 1-2 second delay before moving as well as out of sight of the player most of the time. It would get very annoying if it just teleports on someone whenever anyone looks away, especially when trying to find & break the creaking heart.
      Mojang missed a big opportunity for with teleportation :D.

    • @Bowl849
      @Bowl849 Месяц назад

      We now have weeping and angels and that one SCP. (The one were if you look at the face it will attack you)

  • @sboy2044
    @sboy2044 Месяц назад +873

    They could make creakings have a similar feature to wardens, where if a creaking detects that it’s unable to pathfind to a player that’s within range of their heart, it could willingly “die” and remanifest at a spot that it’s able to reach the player from.
    Edit: This would only happen when you're not looking at them

    • @coolcatred4922
      @coolcatred4922 Месяц назад +21

      Maybe Mojang will add this in future

    • @nanashialfarr
      @nanashialfarr Месяц назад +18

      bro, youre giving me flashbacks of the keeper in evil within 1, he would literally do that.

    • @jamessever8936
      @jamessever8936 Месяц назад +4

      This would be awesome!

    • @woofbark6575
      @woofbark6575 Месяц назад +3

      But the digging it 2 blocks down thing is like way too fast and easy to do with a shovel. It should do this like you said when completely boxed in AND climb walls.

    • @canoa223
      @canoa223 Месяц назад +6

      @@coolcatred4922 idk, they took an entire year to palette swap a dark oak forest.

  • @Kyra-Nostal
    @Kyra-Nostal Месяц назад +195

    6:37 Born to kill, forced to be a volley ball😔

  • @monopolisticfox
    @monopolisticfox Месяц назад +2

    I feel like they're adding more horror into the game to bring back the feeling we all had on our first night in Minecraft

  • @thauroji8501
    @thauroji8501 Месяц назад +240

    the pale garden should have been called the Ceme-tree

    • @cosbadx
      @cosbadx Месяц назад +6

      1000IQ points

    • @thauroji8501
      @thauroji8501 Месяц назад +1

      ​@@cosbadx honestly it was inspired by what Phoenix said at 0:35 lol

    • @eliasgonzalez5357
      @eliasgonzalez5357 Месяц назад +2

      Semen-tree*

    • @thauroji8501
      @thauroji8501 Месяц назад

      @@eliasgonzalez5357 aaaand you ruined it
      Is this even a joke ? I was making a pun out of the word "cemetary". Yours is just a pun of a pun and at this point it doesn't mean anything (plus the s*xual theme nobody asked for)

    • @7_Do_You_Like_Scary_Movies_7
      @7_Do_You_Like_Scary_Movies_7 Месяц назад

      Cemen tree*

  • @Al3xtheMeh
    @Al3xtheMeh Месяц назад +123

    Weeping Angels + Creepy Forest.
    I think the two things they should adjust is it’s damage, and have it teleport/despawn & respawn if you’re looking away and it cannot move toward you after a certain amount of time. That’ll make digging holes around them less effective.
    I also think that it’d be a great biome to move the Woodland Mansion to. Make the Creaking the natural guardian surrounding the mansion. Extra spooky.

    • @BambinaSaldana
      @BambinaSaldana Месяц назад +4

      Don't blink. Blink and you're dead.

    • @williamvalorious4403
      @williamvalorious4403 Месяц назад +2

      give them the ability to climb walls and maybe 2 hearts of damage...

  • @Aozii
    @Aozii Месяц назад +6

    4:52 you know i think this would be better imo yes id be annoying as hell but seeing your friend gettin chased by tiny little people would kill me fr😂😂😂

  • @CathodeRT
    @CathodeRT Месяц назад +158

    They actually do blend in very well in the pale biome. I think what they need is two different states. A stalking mode where they intentionally stay really close to the trees, and stay behind hanging pale moss when possible, simply try to stay close to the play but not attack, and of course only move when you’re not looking. Maybe dim their eyes a little in this mode too. The other should be a hunting mode where they are less concerned about whether you see them and more concerned about making sure you die. I also think that there should be a way to link a creaking heart to a certain item (like a lodestone and compass) so if you have that item, the creakings from the creaking heart linked to it will consider you as one of their own. This would give an incentive to go to the pale garden, and a way to defend your base from enemy players, since most mobs that you can ally with are only interested in hostile mobs.

  • @MichaelPohoreski
    @MichaelPohoreski Месяц назад +316

    5:03 *Missed opportunity by Mojang:* Drop sticks, ash (new item for black dye), or even leaves.

    • @reinbew62
      @reinbew62 Месяц назад +30

      maybe pale vines too so that you can have an infinite supply of them

    • @alien3200
      @alien3200 Месяц назад +11

      Mojang is bad so they won't do it

    • @Not-olyo
      @Not-olyo Месяц назад +15

      ​@@alien3200 i feel like mojang is willing to take suggestions considering people are hating on the update currently

    • @alien3200
      @alien3200 Месяц назад +9

      @@Not-olyo mojang won't do anything that requires effort. Like just see, the April fools snapshot of this year was much better

    • @reinbew62
      @reinbew62 Месяц назад +5

      @@alien3200 bro

  • @mebiae
    @mebiae Месяц назад +515

    5:52 They could make a “diseased” version of the creaking heart. It still detects day and night, but without spawning the creaking.
    Edit: Unlike the daylight sensor, the creaking heart can detect day and night WITHOUT the need of sunlight.

    • @WorstYoutubeAccount_Ever
      @WorstYoutubeAccount_Ever Месяц назад +4

      daylight sensor

    • @mebiae
      @mebiae Месяц назад +37

      @@WorstRUclipsAccount_Ever but it has the ability to work without sunlight
      and also note that what’s shown in the video might not be the same once it is fully released

    • @SkedgyEdgy
      @SkedgyEdgy Месяц назад +1

      -- so a daylight sensor

    • @mebiae
      @mebiae Месяц назад

      @@SkedgyEdgyread my previous reply

    • @Pinkcircleguy
      @Pinkcircleguy Месяц назад +22

      ​@@SkedgyEdgyyo read the reply above you

  • @MazenHamdy76
    @MazenHamdy76 Месяц назад +39

    6:14 that's a + if you consider it a defense mechanism in your farms

  • @catcadev
    @catcadev Месяц назад +1

    A few things: Prevent blocks underneath the Creaking from being broken as if they're "rooted in". Next, make them able to "teleport" by "rerooting" themselves

  • @theodorable1425
    @theodorable1425 Месяц назад +38

    4:13
    It would be cool if they literally teleported behind you and made a slight creaking noise whenever they are obstructed or trapped. That is such a common trope of the “spooky forest with a sneaky elusive inhabitants that is literally one with the forest” aesthetic. He disappears from view for just a second and then when you look again he’s appeared behind you to take you by surprise. He could even just burrow into the ground and come back up from behind you, ideally quite quickly. And he needs to do more damage, or they need to have some mechanic that leads to more of them attacking you. Like maybe when they die or enough of them die, the rest of the creaking hearts in the forest or within a certain radius become “enraged” and the creakings that belong to those creaking hearts are buffed in speed and power.
    Of course, that’s all probably a bit much for a “drop”, but the *”teleports behind you”* mechanic would totally fit in the drop.

    • @recurvestickerdragon
      @recurvestickerdragon Месяц назад +4

      imagine if you dug a pit and dropped him into it and then suddenly you hear the creaking wood, and turn back around and see that he is growing taller and taller until he can just step up the height

  • @thequagiestsire
    @thequagiestsire Месяц назад +39

    The Creaking definitely seems more like a player utility mob to me rather than a threat. If you collected a bunch of hearts, you could make them into security guards of some sort, coming alive in your base when night falls and being immortal if you protect the heart.
    They’d also make awesome Adventure Mode enemies since you wouldn’t be able to break their heart and kill them unless the map creator wanted you to do so. I can imagine you having to go through a Pale Garden area and forcing you to always keep them in your sights through a twisting maze or go an alternate path in order to deactivate them.

    • @bodaciouschad
      @bodaciouschad Месяц назад +5

      They would be most useful for solving pressure plate puzzles, tbh.

  • @Sparkys_Tagin
    @Sparkys_Tagin 22 дня назад +1

    Almost Mojang, you almost made a update. Mods are the only reason I still play this game, and It's been like that since 1.15.

  • @AintNoJohn
    @AintNoJohn Месяц назад +55

    You’re telling me that Minecraft “horror” is being chill until you look at it, even indirectly, and if you don’t look at it, it goes into an inconsolable rage of dealing 1 heart per hit?

  • @Dalynx09
    @Dalynx09 Месяц назад +448

    The Minecraft devs really did add a whole new unique feature exclusive to the Creaking to make them hard to kill without realising a single Flint & Steel could solve all of those problems lmfao

    • @ashuraomega1000
      @ashuraomega1000 Месяц назад +46

      They'll probably make the Creaking immune to fire later down the line or give it a unique ability that negates the affects of a flint & steel

    • @mariotheundying
      @mariotheundying Месяц назад +50

      I mean, you could also use a ton of TNT minecarts to beat the deep dark, won't get anything out of it, but it's an option

    • @sboy2044
      @sboy2044 Месяц назад +9

      The hearts aren’t flammable

    • @Omegaset
      @Omegaset Месяц назад +53

      To be fair, it's very hard to make a problem that a Minecraft player can't circumvent very easily

    • @BananaWasTaken
      @BananaWasTaken Месяц назад +15

      @@Omegasettrial chambers are a good example of how to make a good challenge in minecraft.

  • @Overlord_Destro
    @Overlord_Destro Месяц назад +1

    honestly would be a pretty interesting and dangerous mob with some adjustments
    like adding eyes to the wood or closing the mobs eyes when you look at it to camoflauge, make them spawn at day as well but only able to walk inside the forest, at night they can walk anywhere
    make them far faster so it's difficult to get away from them without leaving the forest, far more damage, ignore armor, invincible, cant be pushed by water/knockback, can teleport away if stuck
    these minor changes would make them far more dangerous and interesting for the biome, but currently they're underwhelming
    having them act as a weeping angel that deagros after some range is already a massive weakness

  • @SylvaGardenia
    @SylvaGardenia Месяц назад +400

    I feel like a lot people are overlooking the potentiality the Creaking has for adventure maps. An enemy you can't kill but can kill you that follows you around an environment you can't manipulate, causing you to need to plan ahead and try to trap it? A storyline where you need to deliver a Creaking Heart to a massive Mother Pale Tree that turns out to be a giant Creaking that you've just now awoken? The horror and terror that could come from these things makes me excited to see what the creative folks that use this game as a tool can come up with.

    • @RePorpoised
      @RePorpoised Месяц назад +59

      Haha, I put a bunch of them in an ancient city. It’s actually kind of stressful there, because you need to look at them to stop them from moving towards you. But doing that means you can’t look ahead of your path, which might make you step on a sculk sensor. I was quite surprised at how panicked i started feeling.
      They kind hog the warden’s aggro too much though.
      Made a lame vid if you’re curious.

    • @rerere284
      @rerere284 Месяц назад +19

      @@RePorpoised yooo nice idea
      you might be able to fix the aggro issue by messing with what teams the mobs are on via datapack stuff
      I forget how that works tho
      someone should make a datapack to change the deep dark to always have pale oaks in it

    • @Inky_wt
      @Inky_wt Месяц назад +5

      because we all play minecraft for the adventure maps

    • @serafinw105r2f
      @serafinw105r2f Месяц назад +9

      Do people even make those anymore? I haven't seen a good adventure maps in years.

    • @skippy9273
      @skippy9273 Месяц назад +1

      I have literally never played an adventure map

  • @Smeelio
    @Smeelio Месяц назад +411

    The fact that the Pale Garden is INTENTIONALLY a variant of the Dark Oak Forest, plus the lore of Pillagers living in Woodland Mansions but fleeing from the Creaking, is actually a really cool little detail that nestles the content drop pretty nicely with the lore of the world; people were originally pretty negative about the Pale Garden being a 'reskin' but I think this is a nice way of implementing that

    • @thevalarauka101
      @thevalarauka101 Месяц назад +27

      I wonder if woodland mansions can spawn in the pale garden? probably not, but at least they can spawn nearby

    • @ashuraomega1000
      @ashuraomega1000 Месяц назад +15

      I wonder if the Illagers created the Pale Garden

    • @dybixs1400
      @dybixs1400 Месяц назад +24

      Yes. Lore that most people don't know or care justifies how this adds absolutely nothing of new content.

    • @_CNT_
      @_CNT_ Месяц назад

      Fuck lore, reskins are still boring

    • @The_Fracture1
      @The_Fracture1 Месяц назад +20

      ​@dybixs1400 first things first, the creaker isn't nothing, I like it's concept and it's still in development. Besides, not everything should be the warden, sometimes it's nice to come across a minor feature you haven't seen recently when traveling

  • @ButterDog42069
    @ButterDog42069 Месяц назад +2

    I refuse to call this creature anything other that The 𝓯𝓻𝓮𝓪𝓴ing

  • @tomloek
    @tomloek Месяц назад +446

    This mob is as scary as a kid showing up at my door on halloween.
    Also there is absolutely no reason to enter the forest at night, so just skip the monster and go in the daytime.

    • @fldom4610
      @fldom4610 Месяц назад +35

      but thats no fun

    • @definitely_just_floating
      @definitely_just_floating Месяц назад +54

      Also nothing stopping you from using a bed. Plus it’s not even a dangerous mob..

    • @TheRealSoftR
      @TheRealSoftR Месяц назад +58

      This applies to literally every mob in the game

    • @bobertastic6541
      @bobertastic6541 Месяц назад +22

      @@TheRealSoftR it does apply tho because caves dont care what time of day it is

    • @harrasika
      @harrasika Месяц назад +30

      ​@@TheRealSoftR no. You get useful loot from most other mobs

  • @briishcabbage568
    @briishcabbage568 Месяц назад +23

    Oh by the way, the pale garden isnt just "similar" to the Dark Oak Forest. It is literally a sub-biome of the Dark Oak, according to Xisuma. Obviously it spawns near the dark oak forest; it's part of it.

    • @михаиликкозлов
      @михаиликкозлов Месяц назад

      I hate this biome. It's a fucking vasyan modding. It it was just dark forest mob and had a less cringe look, everything would be fine.

  • @StaxmenLOL
    @StaxmenLOL Месяц назад +1

    So basically:
    Enderman = SCP 096
    the creaking = That peanut scp

  • @LHC47
    @LHC47 Месяц назад +46

    yeah idk how to feel about it, it's cool that there's now another mob with sight-based mechanics, but as in the video you can easily just dig a hole and it's no longer a threat, and with having to break the heart to truly kill it, like people have said, you can just use a flint and steel, so maybe they can make the pale garden verity blocks non-flammable/take longer to burn than other wood types? idk I'm just spit balling here

    • @RePorpoised
      @RePorpoised Месяц назад +6

      What if they had like… a 2 or 3 block high step height? It would suddenly become a lot more difficult to get away from it. It’s easy to trap if it’s only 2 blocks down, but deeper than that can be a challenge.

    • @BathwaterNoodles
      @BathwaterNoodles Месяц назад +10

      @@RePorpoisedMaybe they could do a thing similar to the warden, where if they can’t reach you, they can resummon themself somewhere near where they can

    • @DundG
      @DundG Месяц назад +1

      you can also run away from the warden and build high towers or use tnt to blow everything up and "beating" the deep dark.
      Cheesing your way idn't a bug, it's a feature lf a sandbox.

    • @maritofuentes4690
      @maritofuentes4690 27 дней назад

      ​@@DundG
      "Breaking news, fans find out that sandbox game works like a sandbox games"
      I complete agree, I'm glad someone else sees how dumb that complaint is

  • @Datispy_23
    @Datispy_23 Месяц назад +48

    6:37 bro they're like praise him, or doing a celebration *lol*

  • @strongduck4808
    @strongduck4808 Месяц назад +2

    That Weeping Angel effect is exactly what i hoped for as we already have the opposite (enderman) but kinda wished it was more scary and spawned naturally

  • @Torbenby_
    @Torbenby_ Месяц назад +17

    0:38 btw Mojang stated in an article that the Pale Garden is a biome variant of the dark forest

  • @Spartan-S117
    @Spartan-S117 Месяц назад +185

    I honestly like this update. The new wood and mob are pretty nice. It's also nice to see some of the “horror” aspects of Minecraft played into.

    • @definitely_just_floating
      @definitely_just_floating Месяц назад +38

      It’s certainly nice but it’s just overall not really exciting unless they add more content until the drop

    • @Spartan-S117
      @Spartan-S117 Месяц назад +12

      @@definitely_just_floating ​​⁠ To be fair, it's mostly just a preview so we are likely to see much more.

    • @meatstick8607
      @meatstick8607 Месяц назад +24

      this update could of been good if it didn't feel like it was codded in a week. this is the definition of bloating the game. make the mob have some type of drop, or at least some type of lore because this game doesn't need more pointless biomes that offer nothing like the deep dark and ancient city's.

    • @Ralle-kv8rm
      @Ralle-kv8rm Месяц назад +5

      I don't know. It feels kinda thrown in. Like it's nice and all but does it really fit in Minecraft? We'll see. I could imagine that the biom would fit as a home for pillagers.

    • @akbarindo8976
      @akbarindo8976 Месяц назад +5

      ​@@Spartan-S117people always say that but it never happens

  • @recurvestickerdragon
    @recurvestickerdragon Месяц назад +2

    *it's a daylight sensor that can also spawn a weak mob that can do many things in an automated device:*
    draw aggro to lure mobs to their death,
    weaken mobs by hitting them for just a few hearts,
    randomize things by stepping on pressure plates when exposed to many targets,
    move towards individual exposed mobs or the player to change the behavior of a mechanism,
    or even act as a clock by dropping through string with some regularity.
    All you gotta do is control where they spawn via buttons, slabs, infill, etc.
    people saying it's boring are overreacting, though I do agree it needs to drop _something._
    like it could be rotten flesh for all i care, maybe with some paper and flint. not gamebreaking, just not _empty._ the forest needs some unique character as well, since it's currently just "dark oak territory but bleached."
    and i think the "only moves when you're not looking" is a bit uninspired by now, but w/e

    • @recurvestickerdragon
      @recurvestickerdragon Месяц назад +2

      also, after reading some other comments
      hell yeah they need to add some orange to the biome to disguise those eyes. people have recommended eyes on the bark like birch, bark-dwelling shelf mushrooms, and orange fireflies (which I personally think could even be fine as a particle effect near the hearts like the spore blossoms do)
      I'm also down for having him close his eyes when looked at, peeking with a random eye every now and again, and the inverse when unobserved, eyes open except occasionally blinking. (ooh and if you do the eye patterns on the bark texture, those could blink too)
      personally, I think all of these should be implemented at the same time. imagine how creaking cool that would be

  • @TheEngieTF2
    @TheEngieTF2 Месяц назад +78

    I remember that I used to call the Creeper "Cactus Man" when I first encountered it, now we have a mob that was born from a frickin tree

    • @woozin12345
      @woozin12345 Месяц назад +1

      tree man

    • @rayzhao491
      @rayzhao491 Месяц назад +4

      @@woozin12345 *creaker aww man (not my own joke)

    • @Focaldesert
      @Focaldesert Месяц назад +1

      I used to call drowned “water zombies”

  • @krow1551
    @krow1551 Месяц назад +7

    4:11 This skeleton shooting you, forcing you to stop everything you're doing to deal with that is some great exposition for just how insignificant the threat of the creaking is
    I do really love it conceptually though. Its still hard to see and is pretty whimsical I just think it could have done more.

  • @selikwilhelm4086
    @selikwilhelm4086 Месяц назад +1

    I've thought of a few not too complicated things to implement to make the creaking slightly more menacing.
    1:Have them spawn from the side of trees, like they we're merged in. In the morning they can just sink down into the grounds, as if pulled through roots.
    2:Have their eyes close if they are being watched. (A slightly more complex addition would be to have them slightly mimic the background like a chameleon or an octopus)
    3:Have them be slow, but have their damage output higher, making them into walking jump scares.
    You could even have a new boss enemy that look like a full sized tree?
    Anyways, I really hope there will be some changes to make them a bit more of a threat.

  • @CoreyDye-n7h
    @CoreyDye-n7h Месяц назад +18

    0:01 "You spin me right round baby right round like A record baby right round right round"

  • @suspicioussand
    @suspicioussand Месяц назад +174

    We should applaud Mojang for withstanding the grueling work of grayscaling the dark oak forest in only a 5 month timeframe, truly an incredible feat from a small indie company

    • @nekoblue77
      @nekoblue77 Месяц назад +52

      It's so difficult to do, they didn't have time to implement an actual purpose to the Biome, or make the creaking actually dangerous. Ah well, indie dev as you said, I'm sure that'll be updated by 2034.

    • @skippi99r32
      @skippi99r32 Месяц назад +6

      Minecraft is the most played fame in the world, they can't add too many changes or it won't feel like minecraft anymore, it'll start feeling like modded minecraft instead

    • @halinaqi2194
      @halinaqi2194 Месяц назад +7

      Why is that a bad thing? You do know that there are some core features that minecraft has that came from mods, ex) the item hopper

    • @gigachadgaming1551
      @gigachadgaming1551 Месяц назад +17

      @skippi99r32 People said that about the texture overhaul and the nether update, I think it’ll be fine

    • @dimoniysh5075
      @dimoniysh5075 Месяц назад +3

      @@skippi99r32 nether update feel like a small mod - adds new "tier", have single unique way of obtaining, unique upgrading of gear, no real content to compensate upgrades, only adding new biomes with single feature per biome - magma blocks, overworld features in nether - wood adn pork, new structure and vanila based new mob. That becuase there is no "vanila" way to update minecraft, vanila is not a game desigh concept, it is unmodded minecraft and that it.
      And i wont say anything about copper, the one and only addition that improved modded more that the vanilla version

  • @the2ndworstatgames
    @the2ndworstatgames Месяц назад

    A couple things that would make this better imo
    1. Harder to get rid of. If it could jump high or dig underground and reemerge like the warden, or just came from the ground like how the warden does, it would make it more interesting and actually somewhat threatening.
    2. An actual use for the heart. If you need silk touch for it, I’d expect it to be more useful than a slightly more inconvenient daylight sensor. My suggestion is it could be used to make something like a passive creaking, or even a wooden golem, something weaker than the iron golem, stronger than snow, and maybe has a unique attack or maybe a mechanic where it actually sneaks up on hostile mobs or hostiles don’t attack it right away.

  • @Zovixi
    @Zovixi Месяц назад +9

    I have a few ideas:
    Like in your previous vid, the creaking should close their eyes when they are looked at, and stop mid animation instead of finishing the animation
    To bypass the digging them in a hole problem, they should be able to move through dirt blocks as they choose (since they’re a plant) or maybe they can reach up to the pale wood tree tops and pull themselves out?

  • @coldReactive
    @coldReactive Месяц назад +31

    Imagine playing a prank on someone by replacing all of the ancient debris with pale oak logs.

  • @lunawenko9324
    @lunawenko9324 Месяц назад +34

    So it's a Weeping Angel, except it doesn't send you back in time

    • @aq_ua
      @aq_ua Месяц назад +26

      It's a weeping angel ecxept it has literally zero threat

    • @lunawenko9324
      @lunawenko9324 Месяц назад +1

      @@aq_ua true

    • @kindlingking
      @kindlingking Месяц назад +3

      ​@@aq_uait's a weeping angel, but 3+

    • @floppavevo5920
      @floppavevo5920 Месяц назад +5

      ​@@aq_ua I like the mob a lot, I hope in the actual update it does a lot more damage though because one heart is actually laughable

    • @BathwaterNoodles
      @BathwaterNoodles Месяц назад

      @@floppavevo5920I agree. I think it’s a genuinely good mob that could use a few improvements

  • @oogiebug
    @oogiebug Месяц назад +29

    This update looks fun! I’m trying to imagine though what purpose the creaking could serve the game besides just kinda chilling like it does now.
    Like what if they made the creaking heart a valuable resource in some way? And the whole goal in the pale forest was to acquire it, and the only way you could do that would be by avoiding the creaking. Like what if everytime you looked away from the creaking, it instead teleported right infront of you and attacked you to push you away. And so the only way to acquire the heart or whatever resources in the forest would be to get it without breaking eye contact with the creaking lest he pushes you away with attacks again…?

    • @newtwoup4293
      @newtwoup4293 Месяц назад +10

      would've been cool if breaking the heart put the creaking in a "panic state" where it chases the player no matter what before it dies

    • @chicken5038
      @chicken5038 Месяц назад +6

      If they make the heart a material for something with a new and unique mechanic. It currently seems like the only reason for this update is pale wood. Which is fine but a little disappointing because of how cool this mob is.

    • @reinbew62
      @reinbew62 Месяц назад

      @@newtwoup4293 would definitely be hard to make lol, but it would be really fun

    • @rigboy1234
      @rigboy1234 Месяц назад

      ​@@newtwoup4293I love this idea tbh

  • @cipherstormwolf14
    @cipherstormwolf14 Месяц назад +7

    Good thing this update will drop around christmas because they really need to add more stuff to this biome and maybe to its sisterbiome the dark forest as well,
    other commenters have suggested: fog, white pumpkins, orange glowing mushrooms to make the player think its creaking eyes
    I have suggested: Treehouses or mazes made from hedge or stone, a mob that is not hostile but will try to distract/scare you and will stalk you through the biome. That way the creaking would be more of a threat.
    I hope we will see some more engaging mechanics added!

  • @patpat4937
    @patpat4937 Месяц назад +25

    I have an idea. Make it endless night in the pale forests. give the creaking the ability to turn into a sapling when directly observed and give it 3 phases 1. The wander phase, it wanders the forest making creaking noises 2. The stalk phase. It follows you and does random attacks that deal 1 heart and force your character to jump 3. The attack phase, it starts chasing you and relentlessly attacking getting more and more frantic the closer you get to the heart block.

    • @reinbew62
      @reinbew62 Месяц назад

      reminds me of that one nextbot

    • @rigboy1234
      @rigboy1234 Месяц назад +7

      The endless night Idea would actually make the Pale Garden worth It In case you wanted a base where It's always night or a farm or something. People would love that.

    • @potetoesman
      @potetoesman Месяц назад

      Best idea I’ve seen in this comment section yet!

  • @anoNEMOs
    @anoNEMOs Месяц назад +13

    They could make it impossible to break the block he's standing on, since his roots are in it and he's invincible

    • @skippy9273
      @skippy9273 Месяц назад +1

      You could just place blocks around it

    • @Tyranitar.
      @Tyranitar. Месяц назад

      @@skippy9273he grows into them and destroys them

    • @skippy9273
      @skippy9273 Месяц назад +2

      @@Tyranitar. So the creaking is supposed to just walk through and destroy and blocks between it and the player? And the player can spawn these wherever they want?
      (Also I think that idea just kinda sucks in general tbh.)

  • @stephencampbell485
    @stephencampbell485 Месяц назад +1

    We've been asking for so much stuff like a new dimension for so long and they give us... a tree.

  • @Miphas_Moofahs
    @Miphas_Moofahs Месяц назад +24

    1:49 is that a Parkour Civilisation reference?

  • @kirbofan304
    @kirbofan304 Месяц назад +5

    The creaking should have a) it’s eyes closed when you look at it b) use roots or something that prevents you from breaking the block beneath it. c) a faster move speed, not to fast but you shouldn’t be able to out run it d) more damage

  • @LunaticApollo
    @LunaticApollo Месяц назад +2

    “They make fantastic volley balls”
    Curled up armadillos in question:

  • @CrustyFox87
    @CrustyFox87 Месяц назад +48

    I still think "The Creaking" sounds more like some kind of apocalyptic event. The Roaring and The Rumbling easily come to mind whenever I see "The Creaking" as a mob name, lol.

    • @stinkymonke3622
      @stinkymonke3622 Месяц назад +1

      what is The Roaring

    • @_MrNoob
      @_MrNoob Месяц назад +11

      @@stinkymonke3622 A reference to Deltarune; I believe it's what'll happen when all the Dark Fountains are opened.

    • @CrustyFox87
      @CrustyFox87 Месяц назад

      @@stinkymonke3622 In Deltarune, Dark Worlds are created by opening Dark Fountains. But this upsets a balance of light and dark, and if too many Fountains are open at once, giant creatures will destroy the world, while the inhabitants of the Dark Worlds, called Darkners, turn to stone, leaving the Lightners of the Light World to fend for themselves in eternal darkness.

    • @afriendlycampfire260
      @afriendlycampfire260 Месяц назад +1

      ​@@_MrNoobi thought it was from the monsterverse
      But turns out it' called "the alpha call"

    • @trainerlsw
      @trainerlsw Месяц назад +5

      @@_MrNoobThe Roaring is an apocalyptic event that occurs when the balance of Light and Darkness is disrupted by the presence of too many Dark Fountains.

  • @AndrewMinich
    @AndrewMinich Месяц назад +4

    I love getting new content, it provides such a diverse experience! We have Normal Forest (oak), Normal Forest 2 (birch), Thick Forest (dark oak), Thick Forest 2 (pale forest), Swamp, Swamp 2 (Crimson Forest), Swamp 3 (Warped Forest), Desert, Desert 2 (soul sand valley)... wait a minute...

  • @zeropolicy7456
    @zeropolicy7456 Месяц назад

    It'd be cool if they somehow paired the Pale Garden biome to the Deep Dark biome. Maybe not exactly, but make it so that Deep Dark biomes have a slightly higher chance of generating below Pale Garden biomes.
    Also, give them some utility when hunting for specific mobs. Perhaps make the spawn rate of Witches higher at night in a Pale Garden biome or have unique wild Black Cats spawn in them. Have Skeleton dungeons have a higher spawn rate underground underneath them too.
    Or you could generate some unique ruins consisting of Cobblestone Walls and blocks, with Iron Bars and Chains, with treasure chests that consist of a loot table that has a higher chance of iron-based items in it, barring Iron Pickaxes or Armor. Like Cauldrons, Shields, Shears, Ingots, etc. It would make for a cool way to get chains and iron equipment in the overworld.

  • @Z_Xyster
    @Z_Xyster Месяц назад +8

    0:08 they be vibing up there

  • @Calcited
    @Calcited Месяц назад +28

    I wasn't expecting it to do crazy amounts of damage but wow it might be the freaking because it only tickles you when you look away
    also i agree being crooked does not make it creepier

  • @apersonontheinternet6018
    @apersonontheinternet6018 Месяц назад

    Idea, if you're not looking at it long enough it just teleports behind you, provided it's in a radius it would normally aggro. This genuinely makes it harder to deal with because you can only mine the heart to remove it reasonably. That and make it stronger too bcs I feel like it should be challenging, not just annoying. Finally they need to add inventive to go to the pale garden, like rare loot in a structure or smth

  • @queteden48273
    @queteden48273 Месяц назад +4

    To avoid the "trapping" method he should move like "teleporting with the trees", like if he was part of the forest, almost like the warden and how he can spawn from the ground wherever he wants, aaaand he should camouflage better, like a more scary entity

  • @trifork0314
    @trifork0314 Месяц назад +5

    The creaking are such a cool idea as a spooky forest guardian of sorts, but they need to be stronger to sell the intimidation that comes with that. Also, having a cool drop wouldn't hurt

  • @rectrin892
    @rectrin892 Месяц назад

    I don't really know how to fix the whole "dig a hole" problem, but for one...Just make it so they can't be pushed by water...I mean they are like big living wood, they can just stand still in it. And second I feel like if they want them to be more scary they need to make it create anxiety, I say they do this by either one:Increasing the damage output by a lot more to make it more threatening. Or two:Give it the ability to steal items from your inventory when it hits you and the only way to get them back is by destroying the spawn block, either way it creates anxiety because you don't want to take a ton of damage AND you don't want to lose your stuff so it becomes much more anxiety inducing when you have to multitask getting out of there or whatever you're doing and making sure they don't hit you.

  • @GoIdskuIl
    @GoIdskuIl Месяц назад +26

    Derpy is the perfect example of the creaking

  • @That_OneGuy46
    @That_OneGuy46 Месяц назад +4

    I hope they change the generation a bit more
    - Let the hanging moss grow naturally to progressively obscure
    - Make the pale oak trees look different to dark oak
    - Have 1x1 pale trees that are taller with bigger leafy tops to obscure the sun
    - Make pale forests inflammable
    - Add pale bushes similar to the ones in jungles

  • @BackByUnpopularDemand
    @BackByUnpopularDemand Месяц назад +1

    There needs to be a structure inside the forest that serves as a Woodland Cemetery, only spawning close to a Woodland Mansion and inside of the Pale Forest. Inside the structure there should be angel statues that move when you don’t look at them.
    Just copy-paste the same mob but with a stone texture guarding the illager graves. (Maybe the illusioner could be behind them spawning in the cemetery)
    You could even dig up the graves to gather totems and emeralds but vexes and angels would spawn upon doing so.

  • @zelithfang2365
    @zelithfang2365 Месяц назад +6

    Philza found out you can use the new mob to destroy the danger of lost cities. Spawn a bunch of em using their block and keep crouched when the Warden targets the mob. It can eventually target you if you aren't careful but if you are the Warden is now perma stuck hitting something that can't die.

    • @Lar_me
      @Lar_me Месяц назад +1

      OK... that's kinda awesome and actually means there is a valid reward for exploring the pale garden, as long as they don't patch it.

  • @eliasdex1236
    @eliasdex1236 Месяц назад +9

    Xlongle should be a recurring character on this channel

  • @BinaryJoe
    @BinaryJoe Месяц назад

    What I love the most about the Creaking is how he rattles:
    *rattle* *rattle*
    "Do you hear that creaking?"
    "...what?! I hear rattling...like antlers being rattled against one another... definitely rattling."
    "Yup, that's the Creaking."
    "What?!?"

  • @swankierSpy2658
    @swankierSpy2658 Месяц назад +21

    I wish they’d make the creaking able to climb and crawl, preferably will creepy animations for it also.
    It’d also be nice for them to have variety in their models, eg. Taller, shorter, head on different sides, different body shape, etc…
    Also it’d be nice if thwy did a bit more damage, not too much though.
    Like maybe 3 or 3.5hearts instead of the 1.5

    • @reinbew62
      @reinbew62 Месяц назад +2

      I like the climbing and crawling idea

    • @typewritergd
      @typewritergd Месяц назад +2

      I think the different sizes is a good idea as well

    • @cosbadx
      @cosbadx Месяц назад

      @@typewritergd yeah like what about a mega creaking (like twice the size) that throws FUCKING LOGS at you (and deals 5 hearts), and spawns from a tree with 4 aligned creaking hearts

  • @megalothief42
    @megalothief42 Месяц назад +12

    Pale garden is not even a garden. it nor has flowers or crops. maybe they call it "garden" because it's small, or is it big?

    • @MichaelPohoreski
      @MichaelPohoreski Месяц назад +6

      Wouldn't _Pale Forest_ make more sense if trees grow?

  • @HeartlessJoe
    @HeartlessJoe Месяц назад +1

    I wish the Creaking could spawn on any kind of wood. Let's say birch logs for Birch variant, etc.

  • @Wildflwers
    @Wildflwers Месяц назад +5

    Off topic, but I never realised how derpy the spelling of the word derpy looks

  • @MrFilgueiras.
    @MrFilgueiras. Месяц назад +6

    Who would win, the eldritch horror disguised as a tree or a bucket of water?

  • @TheNoodleMan69
    @TheNoodleMan69 Месяц назад

    They should really add more features to the pale garden that would encourage players to go there, especially at night. Some of my ideas include:
    - A type of chest that only unlocks at night
    - A new type of Berry bush only harvestable at night that give the night vision effect
    - A small structure like a grave yard or unique abandoned village containing the previously mentioned chest type
    - A plant simular to the spore blossom that produces fog, reducing visability
    - And just more unique flowers

  • @koltt
    @koltt Месяц назад +7

    1:26 SPEEEEEEN

  • @enderkatze6129
    @enderkatze6129 Месяц назад +6

    They really should close their eyes when they're being looked at

  • @sgtepic4659
    @sgtepic4659 Месяц назад +1

    I think they should do as much damage as an enderman, *OR* be able to dig if they're actually going to be threatening.

  • @rafal.qwerty
    @rafal.qwerty Месяц назад +6

    2:58 That's not true. It will attack you if you set too large FOV. I believe that around 90 is the limit.

  • @fudge0002
    @fudge0002 Месяц назад +12

    Wow 1 heart is an insult 2:33

  • @justaway_of_the_samurai
    @justaway_of_the_samurai Месяц назад

    The Creaking should apply a Slowness effect to the player when it hits you.
    That way, it is like the player is being consumed by overgrowth and can't escape as easily.
    It should attack various mobs, and when it kills them or the player, it should place a pale tree sapling (or whatever sapling corresponding to the wood the creaker heart is placed next to) on the ground where it was killed.
    That way, it is as though the Creaking is consuming the mob/player in order to reproduce. This will also provide a useful mechanic where you could theoretically use them to automatically plant saplings.
    There should also be a new type of plant that grows in the pale garden and looks identical to the Creaker minus the eyes, that way it is harder to spot them.
    Combined with the other commented suggestion of adding fireflies that are the same color as its eyes would make for an even greater effect.
    Naming the creaker heart in an anvil should make it friendly to the player.
    When it spawns, several of the wooden logs attached to heart should temporarily vanish, and when killed the creaker should have a chance of dropping logs, leaves, and sticks.
    The strength of the Creaker should be proportionate to the type and size of the tree it is attached to.

  • @alquienpalabras9976
    @alquienpalabras9976 Месяц назад +4

    Striping the heart log thing, should make it not spawn the kreeking. That way it can be used as a sensor without drawbacks. But the same time it would make it even easier to deal with them.

    • @typewritergd
      @typewritergd Месяц назад

      I don’t feel like they should make it even easier

    • @LineOfThy
      @LineOfThy Месяц назад

      that's a little too easy to deal with

    • @bajsapa3892
      @bajsapa3892 Месяц назад

      how would it make it easier if you still have to walk up to it and break it.

  • @Coltishion-i5e
    @Coltishion-i5e Месяц назад +19

    Kinda reminds me of the lost woods on botw 1:05

  • @Pexiltd
    @Pexiltd Месяц назад

    How about orange glowing shelf mushrooms that you can find on the logs, I feel like that would bring alot more life, especially if they had different styles (imagine paintings but for these)
    As other commenrs have noted the creekigns eyes closing when being looked at would be cool aswel.
    which bring up my idea that the shelf mushrooms could slowley blink on and off in a fading way and the eyes on the creeking would instead lose thier glow while being stared at.
    I think if you could dye the shelf mushrooms it would be really awsome for building, it could also be a part in a potion recipe for that glowing effect!
    (This comment by me was a reply to someone else originally, but I want you all to give some feedback and ideas on this aswell