Add this to your SESSION ZERO
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- Опубликовано: 28 янв 2024
- Here is a link to my session zero notes since a few of you asked for it. The notes are very tailored to my specific group but hopefully you can get something out of them.
Session Zero Notes: docs.google.com/document/d/1o...
#dnd #ttrpg #dm #gm Развлечения
Here is a link to my session zero notes since a few of you asked for it. The notes are very tailored to my specific group but hopefully you can get something out of them.
Session Zero Notes: docs.google.com/document/d/1oFPkbFrkcDLXftJUg_duhAGFC3ritY_6GwO4_IAz8u0/edit?usp=sharing
Thanks for watching!
Great video. I appreciate the depth and examples. Also, you secretly added in a number of extra good GM tactics: “Yes, and…”; common knowledge, and player investment in the world. Nice. I bet they don’t forget or deliberately mispronounce those NPC names.
I really love the idea of the players working together to create lore, locations, monsters, etc! It reminds me a lot of the FATE CORE RPG's character creation. It's very collaborative and extremely useful for making parties that already know each other by the first session!
I think this would be fantastic if the thing they’re adding to the world is directly connected to their backstory. I mean it’s already a good idea. Maybe they could do this for one location that has nothing to do with their backstory, and one that does. And I also think that as much as possible, if players background related places are intrinsic to the campaign setting, it will be easier to really immerse the PCs into the story because they will be so connected to it. Really up the stakes for them!
I used this collaborative lore building! We use this all the time. I also ask my players to have a list of 5 monsters, 5 locations and 5 NPCs always ready and I pull from that randomly when I struggle. It helps them feel part of the world. I also ask my players what kind of drama/interactions do they want from other players or NPCS. It's similar to tone but it helps establish on whether or not every shopkeeper etc has to have a name and a backstory and/or where should I lead them.
I should preface this with I have never been involved with a session zero from either a DM or player point of view, so my opinions may not apply exactly. But, I've been playing for more than 40 years, so I hope experience counts for something :)
Collective lore building is a really cool idea. Having established my game world some 30+ years ago, I'm protective over it, but one thing I noticed many years ago is that many cities have a less distinct flavor than I would prefer. Using other people's ideas will invest them in the game more than "Oh, look another cave network, just like the last one we were in" as well as come up with ideas that just wouldn't cross my mind. I dont feel like the whole campaign should be heavily tailored to what the players are looking for, because my philosophy is that the world exists, the characters are part of it, it doesn't revolve around them. That said, I run a VERY sandboxy game, so if the party says "nope, we're not going into the haunted cliffside manor" then they can travel elsewhere in search of adventure. Some DMs will lose their minds because this is all they have prepped. I try to have several ideas prepared and see what direction the group goes. This doesnt mean I've never railroaded them, but I strongly prefer to let them figure out what works for them, rather than cater specifically to them. This has led to everything from TPKs to gloriously epic stuff of legends.
God, I love DM syllabus day
I collect miniatures and I'm constantly coming up with concepts for how our dm can implement them into the campaign and i also try to help with story building because i love adding emotion to the campaign. In a way I'm a DM in the shadows. 🤣
Awesome video! I wish more people did these things at session zero so now I will do it to spread these practices.
I genuinely love your videos, you always talk with such love and interest for your hobby!
man im so glad i found your channel. i was looking at stuff for bg3 and am now binge watching your content. i've never even played dnd but this makes me want to really badly!
keep up the content, only a matter of time till you're a cemented figure of the dnd community.
What kind of encounters I want? Jackie Chan fights! Vaulting over obstackles, using the environment, making chandeliers fall on opponents, shaping the environment to make sure they bottleneck etc.
Great video, very insightful. I've always found that players spend more time on their backstory rather than their character's goals. Knowing where a character comes from is important, but knowing roughly where they want to go or what they want to achieve, I think is more important.
We have the running joke at our table "Next campaign guys!" when we send videos around. This might be on the list. LOL
Seriously though, one of my plans as the typical "forever DM" is to make an entire "planet" where we'll all literally cut a section out for each other. The "main campaign" where we'll "start" is where I'm going to kick things off, but if someone wants a desert one-shot (or mini-campaign) with our without the main characters, they take the desert. Someone wants the rainforest? Have at it!
In this same vein, I'm going to go to each player at the table and let everyone pick a Domain to create a deity. Death, light, war, whatever. Counting me, there are nine of us at the table. We could have a full host of gods easily with that.
GOATED video. Great ideas and explanation man
This is real useful as I'm becoming a DM very shortly
This is an amazing idea. Definitely going to use this for my next campaign.
Really helpful ideas!! Thanks👍
Love the idea and would like to know more of it. More info in next video pls
Thanks for this. GM-player collaboration is the best worldbuilding
Love the video!!
More video like this please ! Actual useful DM tips
This an example of a great idea with substance that actually adds to the game
Gonna use this in my Descent into Avernus campaign
You can also make it so that the player that designed the location knows about the location itself, and then the ones that added the fun fact are the ones that go "oh i know about that place, did you know that..."
Instead of just a fun fact in the end, you could make the locations go around the table for each topic: each player pick a kind of place, then the player to the left pick the name and so on
I am glad you make content
YOU ARE AWESOME! ❤❤❤
Love the video! Collective lore building is an amazing idea. I was just wondering, do you have a PDF of your session 0 paper I could reference?
Just posted the link to my notes in the description!
I would love to see your session zero sheet
Just posted the link to my notes in the description!
@@NoDiceDnD awesome
Fantastic idea! I love it! I don't think you have to reserve this to Session Zero though: Anytime the PCs are going to be spending a not-insignificant amount of time at a new town, we can bust out this technique :)
I use a guild style set up where when scheduling is an issue I can still play with just one or two people and the other 'team' is off on assignment elsewhere
Unfortunately most of my session zeroes in the last few years, when running for randos, has been having to explain to people that I am not Matt Mercer, I am not Brennan Lee Mulligan. I am not Ginny Di. I am not Famous D&D Actor/Voice Actor/Influencer du Jour. How they run games is for views and clicks and TV. It is not how normal games run or how most games run. Their house rules are not the same as my house rules. The way they run their games are not how I run my games. Just because you saw it in a 4 hour stream doesn't mean it's correct, common, or what you expect to see here. No, I'm not going to voice act any characters, let alone all of them.
please share your session 0 general notes
I'd love to have a general run down of things to talk about during session 0s
Just posted the link to my notes in the description!
@@NoDiceDnDthanks
I love this idea, but how would it be incorporated into a karger setting? They could make towns, but they wouldn't often be near them.
You could have them make new landmarks whenever you enter a city that you think they will spend a lot of time in. Or they could make different monsters or different factions in the area instead of land marks. Or you could go all out and have the group make the entire setting that you are playing in, including the cities, the people, the political systems, and so on.
@@NoDiceDnD Oh, thanks! I can't wait for this Saturday, then!
Can you make more shorts about different classes please, those are amazing😁🤣
Session 0 walk through 💯
Session 0 guide e-zine 🙏
Could u please tell me the main point of A session 0 cuz im a DM, my party talks over the very basics of the campaign in chat and we go straight to session 1. I dont want to tell them too much beforehand bc im kinda scared of anyone metagaming or smthn like that
Like he said, tone of the campaign, encounters, difficulty etc. 6:48
@@yaboku1686 alr thank u
I'd suggest if they are metagaming make slight changes
Heath ledger?