Me when the when the upload is about uploading from a rat who is a rat and also a knight who is rich and plushy sells Btw I don't know if some other hidden factors take place, but selling Frogges is just NOT worth it, you can sell 8 125 silver plushies for much more than 1 500 something silver plushie.
If this is in the same planet as Nenual's plushie business... Oh boy... They will be racing against each other for complete control of the plushie market at some point.
Hey, you could do a droid empire, like the CIS, that originally was a lot of mega companies and traders that were angry with the republic, you could do something similar and make a true army, or just an army of the CIS with a super tactical droid as commander, but if you do that I can be the super tactical droid, like Sir Ignacio VS Napoleon XD (the last part of me was a joke, but the part of the droid army not)
Almost the same as when I made my first million selling human skin top hats to Empire on the ice sheat made from the people who tried to take my millions, a self-sustainable business model
Since all reality is one, all timelines are one, and there is only one, you should put plushies as a valid trade commodity in other series as well. Maybe even bombard colonies with plushies. Make the world a plushier place.
Id love to make a joke about playin a drinking game: Take a shot every time he says 'proper'. But, I dont want to be charged with murder. Fun video thou! You"ve been making me interested in trying rimworld
This may be too extreme, but I dare you to recruit every enemy survivor, noneless it's skills, try and recruit EVERY prisioner, survivor, or enemy in the field
With Frogge proving how omnipresent her bejeweled radiance is, have you considered doing a Generations playthrough? If so is it a matter of not having time or having too many other on going series?
A pet red does not need to live as comfortable as a human lol that is a wast of resources and money that would have been used to better your business ❤ love the vids
Hey Ratknight, I have no idea if you might going to read this but could you make a story about some sort of a superhero trying to save the whole map from corruption?
Hello rat knight how did u make that the clone armour in the clone army season 3 dint decompress in space idk how to make that their suits decompression resistant
Now with Rat himself being a CEO, why don't he live up to his name and, in a different series/video, go from exiled Rat Knight to Royal Rat King. There's probably a good amount of content to make with Medieval RimWorld... Right? (Btw, idk if this idea has already been suggested or is done, so if that's the case, someone please let me know.)
It’s telling that a RimWorld playthrough, especially one labeled “anomaly,” can transform from simple colony management into a full-blown narrative sandbox, with each mod turning the emergent story into a collaborative art piece. The real magic behind RatKnight’s modded series isn’t just the quantity of add-ons or the comedic mishaps with half-starved colonists-it’s how these layered mechanics reshape the game’s core: forging an unpredictable tapestry of events that feels almost mythic in scope. A few deeper insights stand out: 1. Emergent Storytelling Over Linear Goals Player Agency While RimWorld offers basic scenarios and end conditions, mod expansions multiply the range of crises (cosmic horrors, advanced faction warfare, novel biomes, etc.). This transforms the colony’s day-to-day survival from a mere checklist (“research turrets, expand fridge”) into a sprawling saga. Each modded “anomaly” can spawn chain reactions that organically script story arcs-like a new biotech virus forcing colonists to reorganize social roles or a bizarre cultish artifact rewriting colony morale. Narrative Consistency With each newly introduced mod or micro-mechanic, there’s a risk of lore clash-something thematically jarring that can break immersion. But high-level mod synergy can unify them into an internally consistent setting, e.g., advanced robotics coexisting with medieval tribal elements if the in-game world-building logic is respected. The “anomaly” label condenses that tension into a single framework: any bizarre combination is justified by a catastrophic glitch or cosmic backstory. 2. Community-Driven Co-Creation Viewer Engagement Patrons and channel followers often weigh in on crucial decisions-like whether to embrace a questionable modded event or adopt new colonists with bizarre traits. This fosters a sense of co-ownership: the Let’s Play is no longer just RatKnight’s show, but a collaborative creation shaped by viewer input and patreon backers. Modder Ecosystem The mod list itself can be seen as a curated cross-section of the community’s creative fervor. Each mod entry-be it from the Steam Workshop or a personal GitHub-represents a mini-labor of love. The synergy of these mods in a single campaign validates their creators’ shared vision: an evolving tapestry of emergent gameplay. 3. Transmedia Branding & Merch Integration RatKnight Apparel The shift from gameplay content to real-world merchandise might seem incidental, but it’s a microcosm of how digital creators spin virtual narratives into tangible subcultures. Fans wearing a “RatKnight” hoodie aren’t just showing brand loyalty-they’re representing a sub-tribe that resonates with comedic colony disasters and triumphs. Patreon as Myth-Making Patreon funding is more than tip-jar economics; supporters essentially become patrons of the ongoing story. In a way, they’re sustaining the “publisher” role that once belonged to major game dev studios. The Let’s Play (with its modded expansions) becomes a living, iterative saga financed by small-scale, direct consumer engagement. 4. Remixed Soundscapes & Editing Aesthetics Filmora Integration The claim that “the music in my video is licensed & provided by my editing software” suggests a frictionless approach to production. Rather than a separate licensing scramble, creators can seamlessly embed curated tracks that parallel their modded aesthetic. A calm, piano-laced background can mask the impending doom of a mecha raid, ironically heightening comedic tension. Editing as Tempo The Let’s Play narrative is partly shaped by editing choices-jump-cuts to highlight chaotic raids, slow zooms on colonist meltdown, or comedic overlays that highlight tension between advanced modded technologies and RimWorld’s base mechanics. These editorial decisions craft a meta-layer of storytelling above the raw gameplay feed. 5. Anomaly as a Genre in Itself Game vs. Universe RimWorld might be the skeleton, but with layered anomalies-sentient fungus species, cosmic horrors, transdimensional invasions-players essentially pivot from “survival sim” to “space-western cosmic horror.” The label “anomaly” thus isn’t just a random modded quirk; it’s a statement that we’re now dealing with genre fluidity, where any bizarre plot twist is on the table. Streamlined Chaos The real art is balancing dozens of mods so that chaos remains entertaining rather than purely overwhelming. If successfully orchestrated, every event-like a disease outbreak or faction incursion-feels meaningfully integrated rather than disconnected madness. Conclusion Taken as a whole, RatKnight’s RimWorld anomaly series underscores that Let’s Plays can be more than passive entertainment: they’re evolving, crowd-interactive experiments in world-building, shaped by communal suggestions, mod synergy, and the host’s editorial flair. The shift from a standard colony survival narrative to a cosmic carnival of “WTF” moments exemplifies how modded RimWorld stands at the cutting edge of emergent gameplay-where each fiasco or triumphant milestone emerges from the organic confluence of fan contributions, creative mod design, and the intangible magic of a host who dares to push the boundaries of what a colony sim can be.
@katanah3195 I agree. I feel like there has to be a mod for that. Even if just to build some for colonists. Consider this a suggestion to build teddy bears for everyone Rat Daddy.
Most people : "I need to get to work right away with harvesting"
That guy : "Damn, I have starting ressources, life is good"
A proper proper amount of proper resources
Frogge has invaded another reality.
Magic Baby tore a rip in the fabric of rimrim
@@JackFrawley101 archo Monkey
Oh no, he has gained more power then anyone could of imagined.
Magic Baby V2 or V1?
Side effect of eating all those jewels?
FROGGE MENTIONED?
frogge has invaded another world on the rim. she is unstoppable
anyway, this video was very cute and I love the premise :)
PRAISE FROGGE THE BEJEWELED!!!
Frogge let's goooooo
We need episode two! All out war with the empire! You have the money, you can get the weapons!
I think rat knight has a addiction to plushies :3
Rat knight plushy when? :3
*subddle forshadowing*
Yeah,we need one with armour and a big sword, and one with a top hat and a monocle
@@maxmyhalchuk3506 ye :3
@@maxmyhalchuk3506 ye :3
John rimworld has breached containment
Me when the when the upload is about uploading from a rat who is a rat and also a knight who is rich and plushy sells
Btw I don't know if some other hidden factors take place, but selling Frogges is just NOT worth it, you can sell 8 125 silver plushies for much more than 1 500 something silver plushie.
Real! Couldn't have said it better myself
My brain ain't braining
If this is in the same planet as Nenual's plushie business... Oh boy... They will be racing against each other for complete control of the plushie market at some point.
Deghom
The frogge is omnipresent.
Hey, you could do a droid empire, like the CIS, that originally was a lot of mega companies and traders that were angry with the republic, you could do something similar and make a true army, or just an army of the CIS with a super tactical droid as commander, but if you do that I can be the super tactical droid, like Sir Ignacio VS Napoleon XD (the last part of me was a joke, but the part of the droid army not)
Who crossed streams that we have a Mr streamer creature in a Rat Knight video.
Mad rat from beggining was actually Rat Knights evil twin: Rat Mercernary
Almost the same as when I made my first million selling human skin top hats to Empire on the ice sheat made from the people who tried to take my millions, a self-sustainable business model
Void tech origin
Since all reality is one, all timelines are one, and there is only one, you should put plushies as a valid trade commodity in other series as well.
Maybe even bombard colonies with plushies. Make the world a plushier place.
Praise FROGGE THE BEJEWELED
Maybe in the future you could sell some plushies to a famous town which started off as a hotel business
WAIT A SECOND! That's only sixty-some thousand in silver. You're not a millionaire yet. GET BACK HERE! (Great video as always!)
You weren’t supposed to count it!!!
Hey Rat Knight, what about a serie with the skaven mod forming the rat empire?
Love your content man :D
All hail frogge the bejeweled!
@rat knight thanks for the awesome vid, i deliciously enjoyed my meal with it
is rat knight gonna be a marketable plushie ????
If his channel keeps growing, yes. And I'll be there for it.
Id love to make a joke about playin a drinking game: Take a shot every time he says 'proper'.
But, I dont want to be charged with murder.
Fun video thou! You"ve been making me interested in trying rimworld
11:39
Our MC fr😂
Frogge is the progenitor of Orks! It will spread and take over the rim with a tremendous Waagh!
You should do a series where The Plushie Company is Competing with nenual’s mega corporation
This may be too extreme, but I dare you to recruit every enemy survivor, noneless it's skills, try and recruit EVERY prisioner, survivor, or enemy in the field
That rat name should have stayed the same 😂
Seemed like an appropriate name.
You should do a rimworld 40k imperial guard series kinda like the clone army series I think it could be really good
NEW VIDEO YAY! THANKS! (Ps: i started to play rimworld cause of you)
Okey so i actually thought Rat knight was going to start selling rat plushies with this video.
Not rat knight murdering his own kind again 😭😭😭😭😭😭😭😭
What about the IKEA shark.
Love the Content
Please play as a chef and make restaurant and pub in rim world
With Frogge proving how omnipresent her bejeweled radiance is, have you considered doing a Generations playthrough?
If so is it a matter of not having time or having too many other on going series?
A pet red does not need to live as comfortable as a human lol that is a wast of resources and money that would have been used to better your business ❤ love the vids
i listen to your stuff to help me sleep
Hey Ratknight, I have no idea if you might going to read this but could you make a story about some sort of a superhero trying to save the whole map from corruption?
The factory rat is Despicable.
First ethical Rimworld playthrough?
>tfw Tynan's actual business model works in game too
Hello rat knight how did u make that the clone armour in the clone army season 3 dint decompress in space idk how to make that their suits decompression resistant
I wanna correct how you're saying smorgasbord, but honestly, it's funnier if you keep saying it wrong.
flammability %120!
you should post your save files and the mods you used so we can start off from where you ended
The plot thickens
Did something happen to the Rat Knight discord? It's disappeared all of a sudden, as have the links to it. Did his discord get hacked?
Ratknight face reveal lets go
Rat Knight, In Season 1 Master Chief was captured, could you maybe show or even tell us about what happened to him?
I expected to see Project Rimfactory tbh, but guess this will work
Now with Rat himself being a CEO, why don't he live up to his name and, in a different series/video, go from exiled Rat Knight to Royal Rat King. There's probably a good amount of content to make with Medieval RimWorld... Right? (Btw, idk if this idea has already been suggested or is done, so if that's the case, someone please let me know.)
When are you going do 40k playthrough ?
Bowblax could never
ya should name the car plush runnings
Is that Frogge?!?
OPUC? Huh...fitting
YES
ok so where is the pirate video i was waiting for
The first time l am in the start of this series l love this yippee let's go ᕕ(ᐛ)ᕗ 🔥🔥🔥
Is that Mart ?
Just started a new game using matchlocks and muskets and my god those guns are not accurate 😂😂. Idk how you do it
Frogge? RimRim? Where am i?
Not Makima...
He got caught by the sauce😂😢
Frogge would solo makima in any verse
**Bang**
Time to caught up with the lore, which us quite lame if you ask me, where us the nearest lore video explain?
I find your lack of rodent plushies disturbing
Bro's uploading anything but rkcu content 🙏
Eternal winter back when?
Eternal winter season 2 please? I miss snow drop and Asa.
FROGGE ❤️
It’s telling that a RimWorld playthrough, especially one labeled “anomaly,” can transform from simple colony management into a full-blown narrative sandbox, with each mod turning the emergent story into a collaborative art piece. The real magic behind RatKnight’s modded series isn’t just the quantity of add-ons or the comedic mishaps with half-starved colonists-it’s how these layered mechanics reshape the game’s core: forging an unpredictable tapestry of events that feels almost mythic in scope. A few deeper insights stand out:
1. Emergent Storytelling Over Linear Goals
Player Agency
While RimWorld offers basic scenarios and end conditions, mod expansions multiply the range of crises (cosmic horrors, advanced faction warfare, novel biomes, etc.). This transforms the colony’s day-to-day survival from a mere checklist (“research turrets, expand fridge”) into a sprawling saga. Each modded “anomaly” can spawn chain reactions that organically script story arcs-like a new biotech virus forcing colonists to reorganize social roles or a bizarre cultish artifact rewriting colony morale.
Narrative Consistency
With each newly introduced mod or micro-mechanic, there’s a risk of lore clash-something thematically jarring that can break immersion. But high-level mod synergy can unify them into an internally consistent setting, e.g., advanced robotics coexisting with medieval tribal elements if the in-game world-building logic is respected. The “anomaly” label condenses that tension into a single framework: any bizarre combination is justified by a catastrophic glitch or cosmic backstory.
2. Community-Driven Co-Creation
Viewer Engagement
Patrons and channel followers often weigh in on crucial decisions-like whether to embrace a questionable modded event or adopt new colonists with bizarre traits. This fosters a sense of co-ownership: the Let’s Play is no longer just RatKnight’s show, but a collaborative creation shaped by viewer input and patreon backers.
Modder Ecosystem
The mod list itself can be seen as a curated cross-section of the community’s creative fervor. Each mod entry-be it from the Steam Workshop or a personal GitHub-represents a mini-labor of love. The synergy of these mods in a single campaign validates their creators’ shared vision: an evolving tapestry of emergent gameplay.
3. Transmedia Branding & Merch Integration
RatKnight Apparel
The shift from gameplay content to real-world merchandise might seem incidental, but it’s a microcosm of how digital creators spin virtual narratives into tangible subcultures. Fans wearing a “RatKnight” hoodie aren’t just showing brand loyalty-they’re representing a sub-tribe that resonates with comedic colony disasters and triumphs.
Patreon as Myth-Making
Patreon funding is more than tip-jar economics; supporters essentially become patrons of the ongoing story. In a way, they’re sustaining the “publisher” role that once belonged to major game dev studios. The Let’s Play (with its modded expansions) becomes a living, iterative saga financed by small-scale, direct consumer engagement.
4. Remixed Soundscapes & Editing Aesthetics
Filmora Integration
The claim that “the music in my video is licensed & provided by my editing software” suggests a frictionless approach to production. Rather than a separate licensing scramble, creators can seamlessly embed curated tracks that parallel their modded aesthetic. A calm, piano-laced background can mask the impending doom of a mecha raid, ironically heightening comedic tension.
Editing as Tempo
The Let’s Play narrative is partly shaped by editing choices-jump-cuts to highlight chaotic raids, slow zooms on colonist meltdown, or comedic overlays that highlight tension between advanced modded technologies and RimWorld’s base mechanics. These editorial decisions craft a meta-layer of storytelling above the raw gameplay feed.
5. Anomaly as a Genre in Itself
Game vs. Universe
RimWorld might be the skeleton, but with layered anomalies-sentient fungus species, cosmic horrors, transdimensional invasions-players essentially pivot from “survival sim” to “space-western cosmic horror.” The label “anomaly” thus isn’t just a random modded quirk; it’s a statement that we’re now dealing with genre fluidity, where any bizarre plot twist is on the table.
Streamlined Chaos
The real art is balancing dozens of mods so that chaos remains entertaining rather than purely overwhelming. If successfully orchestrated, every event-like a disease outbreak or faction incursion-feels meaningfully integrated rather than disconnected madness.
Conclusion
Taken as a whole, RatKnight’s RimWorld anomaly series underscores that Let’s Plays can be more than passive entertainment: they’re evolving, crowd-interactive experiments in world-building, shaped by communal suggestions, mod synergy, and the host’s editorial flair. The shift from a standard colony survival narrative to a cosmic carnival of “WTF” moments exemplifies how modded RimWorld stands at the cutting edge of emergent gameplay-where each fiasco or triumphant milestone emerges from the organic confluence of fan contributions, creative mod design, and the intangible magic of a host who dares to push the boundaries of what a colony sim can be.
If I lay they had rimworld on console
Plushy empire?
ToysRus
frogge
FROGGE!
Does Mr. Samuel Streamer know you can make FROGGE plushies?
The thrumbo plushies are my favorite. I personally think the makima plushies are ugly.
I just wish there was an option for plush bears, like classic teddy bears.
@katanah3195 I agree. I feel like there has to be a mod for that. Even if just to build some for colonists. Consider this a suggestion to build teddy bears for everyone Rat Daddy.
FROGGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 3 of asking rat knight to play grimworld.
Hallo
First!!