These have been really awesome to see so far. My only complaint would have to be that I would rather see some of the ramps flipped too so they can still be utilized like how tour does them, particually the ones in wario stadium and music park. Otherwise, this is exactly how Id imagined the backwards tracks to look like if they got added and im so happy for it. Keep up the good work and Merry early Christmas!
This was my most wanted feature for the BCP, I truly hope they give the enxt game this, for mk8 this would massivly boost the replayability essentially doubling the amount of tracks again!
@@Creonea_ honestly, the booster course pass would be harder to reverse than the base game tracks because of the different laps, so it would make sense for you to aim for the base game, right?
I noticed the metronome for those note bois that squish you is based on which checkpoint section you’re in on the track. Would it be possible to move the metronome to the proper checkpoint, such that it plays when you’re near the note bois, instead of near the piranha plants?
@@Creonea_ that’s cool. Reverse tracks have been something I’ve always wanted made for this game so I’ll definitely check them all out once you finish the base game
It make sense the modificatitons were used in music park/melody motorway and yoshi valley but both of these tracks are possible without any modifications
@@dakotahernandez9511 never said anything about racing like that, just giving out information but honestly melody motorway would be fun to race backwards considering how cool some of the tricks are
This is what mirror mode should be like
I agree
MKDD was meant to have a Reverse Mode instead of a Mirror Mode
@@DoodleBobFGHopefully the next Mario Kart does it
@@t00nedd00d Same
@@t00nedd00dAgreed. Racing backwards on tracks will be very interesting. You can also get a different point of view of everything
These have been really awesome to see so far. My only complaint would have to be that I would rather see some of the ramps flipped too so they can still be utilized like how tour does them, particually the ones in wario stadium and music park. Otherwise, this is exactly how Id imagined the backwards tracks to look like if they got added and im so happy for it. Keep up the good work and Merry early Christmas!
We need R variants in the next MK game, because they're so much better than Mirror Mode.
Yoshi Valley reversed is so sick wth
1 like verified?
😂😂😂
I thought mirror mode was going to be like this
This was my most wanted feature for the BCP, I truly hope they give the enxt game this, for mk8 this would massivly boost the replayability essentially doubling the amount of tracks again!
Yoshi Valley R is nearly a 1-to-1 recreation of its Tour counterpart
Honestly why couldn’t we get this kind of mode in wave 6?
It would be a lot of work for it to be way less clunky that what is in that video
They’re back baby let’s go
Reminds me of dangmattsmith
I'm not a mirror mode hater, but I have to agree that this is way better than mirror mode
Are you plan on doing every track in reverse? Edit: I just discovered this.
Idk about the booster course pass, but ill try to get through the base game
@@Creonea_ It's okay if you can't do it. Seeing the original tracks in reference is dope and 🔥.
@@Creonea_ honestly, the booster course pass would be harder to reverse than the base game tracks because of the different laps, so it would make sense for you to aim for the base game, right?
@@nikstudios7919 yeah, the city tracks are the main issue. If I can figure out how to get the lap changing to work I'll probably do the BCP as well.
I cannot explain but Sherbet Land R seems way more enjoyable than the original
You could have used mk8u battle's mode model of Yoshi valley since it's kind of the official one
I forgot that was a battle track, I'll look into it
I noticed the metronome for those note bois that squish you is based on which checkpoint section you’re in on the track. Would it be possible to move the metronome to the proper checkpoint, such that it plays when you’re near the note bois, instead of near the piranha plants?
No, unfortunately it's hard coded
Editing yoshi valley must have been torture
It didn't take as long as something like mount wario, but it was hard to remember everything for every path
We need a Reverse mode in MK9!
This is like Mario Kart Tour!😂
Nope
Are you planning on doing every track in the game or just base game ones
I'd like to do every track at some point, but for now I'm just aiming to do the base game
@@Creonea_ that’s cool. Reverse tracks have been something I’ve always wanted made for this game so I’ll definitely check them all out once you finish the base game
Will you also do the dlc cups after the original 8 cups?
I'll try!
It make sense the modificatitons were used in music park/melody motorway and yoshi valley but both of these tracks are possible without any modifications
No, they aren't
@@dendrobium4831 yes, they are. Yoshi valley you have to wall clip and music park/ melody motorway have alot of tricks needed to be done
@@patrickbutsmart possible? yes. would you actually want to race like that? no.
@@dakotahernandez9511 never said anything about racing like that, just giving out information but honestly melody motorway would be fun to race backwards considering how cool some of the tricks are
Oh gosh Yoshi Valley feels even worse backwards now lol
It’s about the same as the Tour version