I do have a soft spot for support classes, double so for risk/reward stuff like this one. Shutting everyone down at just the right moment in a fight, where the group comes out ahead, is an epic feeling.🎉
Liking the videos a lot. But I kinda having a hard time hearing your voice LOL, would appreciate a lot if you could crank up the audio a bit. As I see that you have some experience in fabula building, can you make a video about villain building and if I would like to make a bit harder to the party how I could do it? Last time I was trying stuff the villain just turned out as damage sponge.
Please don't get me wrong, I enjoy your content and look forward to new videos. Have you played the game much yet? My impression of reading it for the past several months and being the GM for a few sessions is that it very strongly emulates JRPGs, by design. That includes the idea that heroes do not stand alone, and the great things they accomplish are only done with others. Party synergy of abilities is where it's at, unlike other tabletop games where the puzzle to figure out is how to assemble optimal pieces to be individually powerful. That reality greatly affects whether a class is seen as "good" or "bad" when character concepting.
Yeah I play it regularly 👍 Maybe it's just the people I'm with, but most people I've played with or talked to like to be able to do cool stuff more than enabling others to do cool stuff. In JRPG games you control everyone, so you can use the support to let you do awesome things. Here, if you're the support then another person at the table gets to do those cool things. If that's your vibe then go for it, I just find most people play RPGs to do cool things 👍
@@FabulaPointsthat is fair! If a character is in more of a support role for Conflicts, they probably need chances to shine outside of those situations, too, in order for the player to feel fulfilled.
I do have a soft spot for support classes, double so for risk/reward stuff like this one. Shutting everyone down at just the right moment in a fight, where the group comes out ahead, is an epic feeling.🎉
Liking the videos a lot. But I kinda having a hard time hearing your voice LOL, would appreciate a lot if you could crank up the audio a bit.
As I see that you have some experience in fabula building, can you make a video about villain building and if I would like to make a bit harder to the party how I could do it? Last time I was trying stuff the villain just turned out as damage sponge.
Please don't get me wrong, I enjoy your content and look forward to new videos.
Have you played the game much yet? My impression of reading it for the past several months and being the GM for a few sessions is that it very strongly emulates JRPGs, by design. That includes the idea that heroes do not stand alone, and the great things they accomplish are only done with others. Party synergy of abilities is where it's at, unlike other tabletop games where the puzzle to figure out is how to assemble optimal pieces to be individually powerful.
That reality greatly affects whether a class is seen as "good" or "bad" when character concepting.
Yeah I play it regularly 👍 Maybe it's just the people I'm with, but most people I've played with or talked to like to be able to do cool stuff more than enabling others to do cool stuff. In JRPG games you control everyone, so you can use the support to let you do awesome things. Here, if you're the support then another person at the table gets to do those cool things. If that's your vibe then go for it, I just find most people play RPGs to do cool things 👍
@@FabulaPointsthat is fair! If a character is in more of a support role for Conflicts, they probably need chances to shine outside of those situations, too, in order for the player to feel fulfilled.