BLENDER: THE LAST OF US AIR CONDITIONER (MODELING)

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  • Опубликовано: 14 ноя 2024

Комментарии • 18

  • @3TQHAJSHNQ
    @3TQHAJSHNQ Год назад +1

    I never realised how much i prefer just watching people work to learn software until i started watching your videos. Looking forward to see this textured. Thanks for posting!

    • @zerobio
      @zerobio  Год назад

      That is so awesome and I appreciate that. Good luck to you and let's do the texturing next.

  • @bt_martin
    @bt_martin Год назад

    Nice and simple, yet it looks like a more complex model… well done & another great tutorial!!

  • @dougieladd
    @dougieladd Год назад

    Nice... saturday morning episode :)

    • @zerobio
      @zerobio  Год назад +1

      Excellent. And texturing late Saturday night

  • @diogofigueiraa
    @diogofigueiraa Год назад

    Another amazing video, I had no idea how to model it, one thing I really like is how calm you explain things and make they look easy.
    Now, time to try to paint it... I have zero experience on Substancer :)

    • @zerobio
      @zerobio  Год назад +1

      I'm really glad you liked it and, if you are using Substance Painter, I hope you can follow along and get it looking really cool. I'm just about to upload the modeling video for another air conditioner and will soon be texturing that the same way I textured this in SP. Hope you will check those videos out, too.

  • @RetArm
    @RetArm Год назад

    It's kind of funny to me, but I just made this exact AC a couple days ago. Obviously yours looks a ton better do to me not being able to texture anything. But still, great video as usual.

    • @zerobio
      @zerobio  Год назад

      That is a crazy coincidence! I will texture this in the next video and wish you luck with your modeling.

  • @sod68
    @sod68 Год назад

    Fantastic tutorial, thank you so much... Maybe this has been covered already in an other video, but I was wondering how you manage to have the image displayed, even in wireframe mode? I saw that the image object is an empty, and I keep switching between the different modes, and also going using the "Display as" option (I even made a shortcut). But I'd rather do like you, and use the Z shortcut :)

    • @zerobio
      @zerobio  Год назад

      Thanks very much. I just bring in an image as a reference and it comes in as an empty. Nothing special I need to do but position it. I can go into wireframe for my model and still see the reference image. Hope you can get it to work.

    • @sod68
      @sod68 Год назад

      ​@@zerobio Thank you so much for your swift reply! And I feel so dumb now, I have been importing images as plane, while drag and drop does the trick. Thank you again for taking the time to reply, and for all the amazing tutorials.

    • @zerobio
      @zerobio  Год назад +1

      @sod68 Glad you got it working

    • @zerobio
      @zerobio  Год назад +1

      @@sod68 Awesome! Glad it is working for you. My pleasure for making the videos.

  • @saladguide7596
    @saladguide7596 Год назад

    and let me ask if the blender program has a built-in interface for texturing, because substance is paid

    • @zerobio
      @zerobio  Год назад

      Blender has a node-based shader editor where you can create procedural materials and/or add image textures. It is very powerful but somewhat complex. There are many tutorials on how to create materials in Blender. Substance Painter is an industry-standard software for creating textures but it's definitely not free.

  • @Shadrax2904
    @Shadrax2904 Год назад

    Thank you sir for a good video ❤

    • @zerobio
      @zerobio  Год назад

      My pleasure. Thanks for coming by here.