BLENDER: MORE BLACK MESA (PART 1)

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  • Опубликовано: 14 ноя 2024

Комментарии • 28

  • @SkemeKOS
    @SkemeKOS 13 дней назад

    oh yes!

  • @davsyl94
    @davsyl94 13 дней назад

    I like image 1…but whatever you decide, I will follow along!

    • @zerobio
      @zerobio  13 дней назад

      Thank you very much!

  • @novusCreative1
    @novusCreative1 11 дней назад

    Looking forward to this one. Choice 5 for texturing :)

    • @zerobio
      @zerobio  11 дней назад

      Thanks very much!

  • @mahkhardy8588
    @mahkhardy8588 13 дней назад

    Recently played through Black Mesa for the first time. It was awesome. Love this idea. Very cool. Will stay tuned.

    • @zerobio
      @zerobio  13 дней назад +1

      Hey cool! Thank you. Will start soon.

  • @Jofoyo
    @Jofoyo 13 дней назад

    As much bias as I'll have for the Blue Shift elevator, I gotta say it'd be cool to see you do a take on the older games, just because there's so much more up for interpretation!

    • @zerobio
      @zerobio  13 дней назад

      I'm interested to know what games you are thinking of. If you have any nice screenshots, would you mind emailing some to me at kimmelelliott@gmail.com. Thanks.

  • @Slaccoon
    @Slaccoon 13 дней назад

    I'd like to see you make the 5th screenshot with the yellow-ish lighting and the ladder and all that. I find the grid floor there interesting in particular because i'd like to see how it's done through just textures. I tried using transparent textures in the past myself but Blender filled it with black instead of transparency. Not sure how to make it transparent but i didnt do research on it yet so uh yea. I'm voting for the 5th scene :)

    • @zerobio
      @zerobio  13 дней назад +1

      This is the image I am really favouring because of the textures and the floor, as you mentioned.

  • @loufraterrigo262
    @loufraterrigo262 12 дней назад

    I love for you to do the number 5 scene although maybe using some of the other scenes and combining them to make a completely different scene. Just a thought.

    • @zerobio
      @zerobio  12 дней назад

      Thanks very much for adding your choice. I think for this scene, I will try to do it somewhat close to the original image and see what it turns out like.

  • @denisdementyev537
    @denisdementyev537 13 дней назад

    Hi !! I like 1,3,6,7.

  • @doctorcaracal6909
    @doctorcaracal6909 13 дней назад

    I like 2 and 9.

    • @zerobio
      @zerobio  13 дней назад

      Cool! Thank you. Hope you will be happy if I end up doing a different image, however. But I also like those two images very much. Wish I could do it all.

    • @doctorcaracal6909
      @doctorcaracal6909 13 дней назад

      @@zerobio I will follow along with whatever you do!

    • @zerobio
      @zerobio  12 дней назад

      @@doctorcaracal6909 thanks!

  • @mahkhardy8588
    @mahkhardy8588 13 дней назад

    And it would be really cool if you bring in some previously made objects, some electrical and industrial stuff you did 🤷‍♂️

    • @zerobio
      @zerobio  13 дней назад +1

      I may do that at some point but probably in a different scene as I want to try and make this somewhat resemble the image.

  • @josema2023
    @josema2023 13 дней назад

    Hi, I like 1-7-9. The more modeling you have to do, the more I like it. Regards.

    • @zerobio
      @zerobio  13 дней назад

      Thank you for your input :)

  • @rubyredpandaUA
    @rubyredpandaUA 13 дней назад

    When will be your room 🙃

    • @zerobio
      @zerobio  13 дней назад

      Do you mean my room in my house or when will I begin working on this Black Mesa scene?

  • @josema2023
    @josema2023 13 дней назад

    I would try to make the textures inside Blender and not use Adobe Subtance, the reason is that I do not have Adobe Subtance and I could not replicate your project.

    • @zerobio
      @zerobio  13 дней назад +1

      @@josema2023 sadly, i won't be doing that, i will be using substance painter. I may have a short look at making some of the textures in Blender but ideally, if you wanted to do game textures you would not be able to use node-based textures.