Playmaker and Photon Fusion Tutorial: Connection and Spawning

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  • Опубликовано: 23 дек 2024

Комментарии •

  • @kgztcbvmtm5929
    @kgztcbvmtm5929 Год назад

    How does Photon compare to Fishnet or Alteruna in terms of ease of use?

  • @Claritism
    @Claritism Год назад +1

    Aeyyyyy!
    That's flippin amazing. Sorry you had to do it yourself but I hope this reignites an interest in Playmaker so it can get even more support.

  • @aaronpatterson4020
    @aaronpatterson4020 Год назад +1

    you are a genius

  • @chadwicktownsend8982
    @chadwicktownsend8982 8 месяцев назад

    You are an absolute LEGEND!

  • @Sam3DX
    @Sam3DX Год назад +1

    Oh god, finally! We have a Fusion/PM integration. I hope it will work with my old 1.9.0.p19 playmaker

  • @StephenScottDayGames
    @StephenScottDayGames Год назад +1

    WOOO! lets go!

  • @张恒-q3n
    @张恒-q3n Год назад

    thx verymuch ,sry my bad english ,its very helpful for me

  • @juan_poder_azure6842
    @juan_poder_azure6842 5 месяцев назад

    man this is a waste of time, you are explaining something like nothing compared to other tutorials, i bet i will cannot do work the animator with animations online or colliders, man i´think i´m wasting my time here, the people says tou are a legend but i think, you getted to create the basical actions but there is no more, i will have to write code to make it work my fighting game online, and if you sell an asset of playmaker man do it with all necessary actions not only the ones easy to write via code, i was finding for a playmaker online solution but there isn´t, pun and pun 2 it´s like deprecated the actions because they give me errors, and i will not pay your fussion asset because of a single reason: it´s fully incomplete, it doesn´t haves all the necessary actions, how i will make to work online my hit colliders? my animator state events? and my animations? and where´s you playmaker tutorials? i cannot see them, i only see 2 initial videos but where´s the video where you explais how to make it work with your playmaker actions the colliders, animations and all? where is it? man next time you sell something explain it well and do it with all actions, i come of creating a giant project with playmaker and i cannot see a suitable fsm add on for can run my fighting game online with colliders updated and all, man this is the hell, i think if you created more playmaker tutorials maybe i could buy your asset and make online my videogame but hey man, this cannot be, i only needed more playmaker tutorials but where it´s them? where? man i´m suffering a lot, this is a pain in the ass.

    • @PhilipHerlitz
      @PhilipHerlitz  5 месяцев назад

      I'm having a hard time reading what you wrote here. But, my Fusion asset is complete. And Is still getting updates. It only costs $25. It used to be $50. I lowered it because I love the community and I want more people to use it. If you jump into my discord, I assist anyone who needs help with the asset. And the other asset users also assist each other in that channel
      I am using this asset in the Sudio I work with, to produce 2 full featured mutliplayer games.
      You say this integration is incomplete, but the features you say are missing, are not. I am afraid you just don't understand how Photon Fusion works, or maybe even Playmaker in general?
      In most cases, to sync animator, you don't need to write any custom logic at all. You just use the Photon Network Mecanim Animator component. doc.photonengine.com/fusion/current/manual/sync-components/network-mecanim-animator
      I highly encourage you to read the basic Photon Fusion documenation, so you can understand the Photon Fusion components that you will need to use.
      You also mentioned I'm missing action for colliders? That is unrelated to netsyncing. You would handle collision events through the tools Playmaker already offers in its asset.
      I have created new tutorials as people have requested them. I have expanded the asset based on feedback from the community. I am really easy to get a hold of, and I'm helping people through discord every day. In the future I encourage you to ask for help if you are stuck via email, or a message in discord.
      If you've never made a multiplayer game before, its quite the learning curve. But, I built demos in the project to help you understand the basics and get started as quick as possible.
      If you've never made a regular game with Playmaker, I encourage you at least make a 'vertical slice' of a single player game in Playmaker first, before you try to jump into an online Networked Mutliplayer game.
      If you're looking for free options, I also built an Asset for PUN 2 that works with Playmaker. It used to be $30 but is free now since I've moved on to Fusion. I included 3D, 2D, and VR demo scenes in that project.

    • @juan_poder_azure6842
      @juan_poder_azure6842 5 месяцев назад

      @@PhilipHerlitz Hello, your asset of pun 2 too gives me error, the ecosystem pub 2 too, so finally after compare all options(mirror, netfish, pub2, fusión And quaternum) i think i will begin to learn quaternum because if i have to learn all Network coding from 0 i will choose the best, and about you say it is clear what i'm a disgusting 0 on networking because i didn't beggined, i only tried mirror yesterday And i searched all pros And cons of each Network engine, so definitely the best it's the one you created the playmaker tools for(fusion) and about all quantum, i didn't touched never a single code or single action of playmaker about networking, i finished a game with Cinematics, deep combat system hack and slash And great optimization, And 10 hours duration with 50 stages And 50 Cinematics, and features etc, but i didn't touched never networking, i Will learn from 0 quaternum from now on, but what i want to say it's what you created playmaker actions for fusion but i suppose what if a person wants to do the networking with playmaker and wants to pay 40€(21% Country Taxes) it's because they don't know how to do It free i suppose, and at least it's my case, insufficient tutorial videos this is the problem, this gives the impression it's incomplete, you say it's not incomplete but the lack of videos gave me this impression, when i buyed playmaker much years ago i remember what it had a lot of tutorials explaining all, and i saw entirely your 2 playmaker videos from beginning to end, and i have the same problems what when i did the first steps with mirror, but there i had a lot of videos and i could learn how to do all but i don't understand a crap now of networking, i didn't even begun i would say, my try on mirror don't even counts because fastly i wanted something more perfect like photon.

    • @PhilipHerlitz
      @PhilipHerlitz  5 месяцев назад

      @@juan_poder_azure6842 Most assets you buy on the asset store aren't going to have tutorials covering every single way to code very single game. Best you can hope for is something that teaches you the basics. Again, if there is something you having issues understanding about a specific Fusion concept, my discord is always open.

    • @juan_poder_azure6842
      @juan_poder_azure6842 5 месяцев назад

      @@PhilipHerlitz man but you don't see extremely rare what you are the only one asset fusion playmaker extension And you don't have reviews? I think it's because there's no sufficient videos explaining your tool And how with It you can run online whatever finished Game example, because you have to be concious what there IS no videos there IS no videos of playmaker fusion, no one created them, so, if you are the only one person Who can do them, And you are the Seller, man create them, because this is not normal, people needs to know how to create an online Game only using you playmaker fusion tools because photon2 And photon1 gives errors on installation, It seems it's outdated the ecosystem playmaker pun and pun 2, so your playmaker fusion are now the only one solution for create online mode with only using playmaker, And withouth touch Code, so hey, why you don't create more videos and push like 2d examples of finished games and you explain all from 0 to make them all work online from 0 And show people like me Who doesn't knows absolutely nothing of networking, why don't you show the people how to make all things of an offline fighting game, hack and Slash, offline shooter or wathever example of a finished offline Game running online withouth problems only using your playmaker fusion addon, so then me and all people will buy your asset because It seems you have a Ferrari on the garage but it's allways off, and because of it people Who doesnt enter the garage cannot see how well performs this Ferrari, they only saw 2 videos of some but they didn't see an entire race of it, only the people who mastered It saw entirely race of it and because they learned or they already knows how networking works, but people who doesn't, will see your videos and will say: but, there's only 2 videos worldwide of this tool... And on these videos only appears joining rooms, etc, And people will say how i Will do the rest? Then in my case i decided go to the hard point And use quaternum with Code because if i have to learn all i Will learn all, if not then i Will buy your asset And much people too, you created a Ferrari, but you doesn't show properly so people thinks it's a BMW.

    • @juan_poder_azure6842
      @juan_poder_azure6842 5 месяцев назад

      @@PhilipHerlitz i cannot access you discord because you didn´t gave me the link. and i buyed your asset but i cannot use it because of errors, i have sended an email of them, but man, now there´s no discord link, i buy your asset and there´s errors, man you did the most difficult but you don´t do the most easy it´s like you only wanted to create the asset but you didn´t want to sell it xD