DO NOT Make Bad UI
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- Опубликовано: 29 сен 2024
- Indie dev here to help! ⭐Here is the Kickstarter link! www.kickstarte...
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#pixelart #pixelarttutorial #pixelpete
The good UI is all about details. Many designers do not pay attention to them
Good UI is one of the differences between something being just a game or being a work of art.
well said
Nice ☺️ Good UI is a whole art form ontop of the art that is the game that sits on top of the graphics of the game that...oh god, I'm going full pix-ception..
It's the small details that can capture a game's vibe. Things players don't see can still leave a big impact on them.
yeah for sure.
The blood coming out of the tree, and the zing looks so awesome!
thanks dude!
I think the skill tree ui is outstanding! i especially love that its in the roots. Such a unique play on the "tree"
It would be a neat idea since youre skills are in the roots that some are locked behind some mycelial network. Almost as if you have to find something unique to grow this network.
I find mycelial networks in the real world to be so interesting. I would love to see some kind of take on it in video games.
Interesting concept, I will ponder it.
@@PeterMilko I just like riffing ideas.
Or imagine the mycelium can link two skills together. like a jump skill networked to a fire skill gives you fire jumps or something.
Smooth Juice!
🧃thanks dude
PixelPete you dont get enough credit man, can't wait to see the game live. Dwerve was great!
Thank you! I'm eager to send you a demo but still working on it.
Hi, Pete! Just wanna say that your stuff has taught me so much about pixel art and you've been an inspiration since I started 3 years ago. I wouldn't even start doing pixel art if I didn't watch your videos! I hope I can be a game dev like you someday. DevLife! 🤟🏻
Thanks for the kind words! I hope to play one of your games some day :)
Damn, the first screenshot is from my game, "Myrne: The Quest" :O
Almost had an heart attack. Luckily, it's from a WIP screenshot, it changed quite a bit between this and release^^
lol, sorry to use it as an example. Your game looks pretty fun overall.
@@PeterMilko No worries, thanks ;)
Guys, what will happen if I write code like this?
Update()
{
float deltaX = Input.GetAxis("Horizontal");
float movement = deltaX * moveSpeed * Time.fixedDeltaTime;
_rigidBody2D.velocity = new Vector2(movement, rb.velocity.y);
}
I mean using in Update method Time.fixedDeltaTime instead of Time.DeltaTime can break my game or something?
Time.fixedDeltaTime is whatever your physics update is. So that would be used in FixedUpdate(). Using it in Update() is usually wrong, it won't break your game but it will lead to framerate related bugs
but still use Update to get key presses. @@MysticThistle
As I'm making the game I will keep making FREE assets for you guys. Good luck on your projects!
Indie dev here to help! ⭐Here is the Kickstarter link! www.kickstarter.com/projects/petermilko/the-last-phoenix
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