I thought the changed it so that increases to haunted modifier no longer affected devoted mods, or am I misreading the patch notes? "Increases and reductions to Haunted Modifier Effect no longer affects Devoted Modifiers."
Pretty sure your right, and that atlas note only increases the haunted mods, which are the negative stuff or monster buffs. The good thing about that talent still, is that those having higher tier gives more allflames and corpses. But i don't think it does anything for the golden devoted mods.
this atlas passive for +1 tier for HAUNTED mods work for DEVOTED mods as well? From the wording it would seem that only the 'debuff' mods would get upgraded, not the devoted ones
I think for jewelry conversion with anarchy allflame better swap to strongboxes, cos they will spawn additional exiles from map pull on top of allredy existing ones
@@jessikat6692just one of the allflames very common just ,makes a oack frogs or other harmless critters.but also can increase the pack density if its smaller than the frog allflame
Still don't understand why they nerf it for all players when the problem was no-lifer burning through map without running them in hideout, literally just use the same system in campaign where the more haunted mob you slain the more devoted will appear.
curious, the strategies link in you show more has mapping strategies without specing into necropolis. didn't you say in the video, mapping related strategeies should always use this wheel? am ii missing something?
I hate the fact that the currently active league mechanic seemingly is buffed around the clusters in the atlas passive tree. I hope this was a one time only and for future leagues, you can enjoy the league again without needing to spec into it first.
@@OlivierCombe that doesn't matter. it is the necropolis league, I should not need to spec into it for the mechanic to be fun. that could be something if the league would go core, but not when it is the active league mechanic. period.
More interested in the crafting instead of the devoted mods since it's crazy for SSF. Yesterday I made boots with T1 speed, life, armor, chaos res and double regen for my RF character. Need to figure out how to spawn as many corpses as possible still though. Figured shrines are best since the mobs have to already be inhabiting the map when you enter.
@@johnvictor7568 ya bro. Go on Craft Of Exile and use the Corpse craft option and select whatever Prefixes and Suffixes you want. To get mods without stat group you need to utilize blocking mods that have stat groups. To only get suppress you would have to block Attribute, Defences, Elemental, and Physical most likely. Also don’t forget enough Mod Tier Rating to hit T1.
Can you give us an update on Exsang miner status in actual league? Showcase from old league/std is one thing but I'd like to know how it is actually. I am liking the large range but I have struggles with anything tanky like bigger rares in t13+
Love your videos looking forward for tomorrow's one, I've been struggling with passive trees this league. Also, I have found my first ever mageblood this league just like Ben, through the nameless seer, so never miss out on him!
I did a late leaguestart yesterday and reached maps now... i hate that i always miss the very very lucrative stuff when starting late :-/ seems like all the % for div drop stuff is gone now or so rare that it seems extreme rare.
Does any think the info is not accurate ? the increased chance of devoted modifier seems to be increasing their effectiveness rather than their chance to appear, a 4% becomes 5.6% but dunno I don't think the +1 tier works for devoted modifiers. Just got a T1 chromatic orb conversion with it
Is it confirmed that strongboxes will further scale the all flame packs? Is scaling haunted+strong boxes+ something else (shrine/harb/niko/??) maybe the move
May someone wants to answer.. While going for fishing these mods, what is giving us the most packs and density in the map via the atlas tree? You could go with „Back to Basics“ potentially increasing the packsize/quantity/rarity of the map enormously or just add as many league mechanics as we can. Thoughts?
Increased map modifier effects. Only monsters that are natural to the map gains the devoted buff, so earlier league mechanic mobs are not affected by the devoted modifiers EXCEPT strongboxes, which spawn mobs that are natural to the map. So TLDR; Increase map modifiers on atlas for more packsize, quant and rarity, strongboxes and tormented spirits are the best option to increase drops via the devoted modifiers.
it's less about high variance and more about low average. interesting video. also can confirm anarchy works well, I got like 1 divine worth of chaos orbs from a very easy low level map.
Some people hate current league and even go as far as calling it another Kalandra or worse than Kalandra. These people clearly did not play early Kalandra with 4-mod archnemesis rares and Yemen-level poverty in maps, where a T16 with 120% quant would net you 3 transmutes and 1 alch. Even late Kalandra after patches was pretty fucking bad. A crafting league where the main crafting thing is ridiculously rare (found 4 ethereal reflective mists in 1200 maps lol), yeah no that one was unfixable. Necropolis is better, stands on good foundation.
Best League ever? I agree that those mechanics are nice but people are abusing the shit out of "% divine drop" modifier and destroy the economy for those who didn't while GGG is nerfing those modifiers now so that those non abusers have a really hard time to come back into the economy. That's pretty much the worst that could have happened. Best / worst league really depends on which site one is standing right now.
@@jasonbonadio8870 Yes people get mad when the employee hired a day before them gets double ammount of money for same job just because he was a day earlier employed.
It's definitely one of the worst leagues we had, especially coming from the Affliction league where they didn't nerf the abyss trains so everyone was wealthy and able to experiment with builds. This league economy is dogshit
You should really see how nutty Monstrous Treasure scarabs with whatever Allflames you desire is. I dropped over 200 scarabs in a map doing that and I'm in an SSF type of PL so I cant fully juice yet.
I'm 300 fusings into 5 linking my carcass jack. I was only 80 yesterday but because of the buff, I keep getting the 6% fusing chance and it's soooooooooooo yummy dude. GGG is so cool.
Scarabs being non-mutually exclusive and designed so you are heavily incentivized to run them together doesn't bring more juice and variety. It's mono league-mechanic "juicing"" with deli and beyond and map modifier nodes. No more creativity in combining things. All strats will be min-maxed and widely known in less then a month and all strats will normalize to similar div/hr. I am curious how people's opinion will evolve over the coming weeks. I am still in the honeymoon of "new things to discover" but the new system in it's current implementation is going in a direction that will make things very boring very fast.
Hello i'm putting it there cause I've not seen it anywhere, any map have only 4 or less mob type? the closest to 1 I've seen is 5 or only in main campain (lunaris temple)... The highest i've seen is 10 with ashen wood. Thanks to anybody who'll answer and feed the data :)
@@bic255 where i can read about the nerf? Btw people make 300+ div per 12 hr even without this method. Just craft items or beat bosses lol. They'd nerf craft.
So basically, if you find the divine thing league is good, otherwise it's complete trash rewards wise... Yeah idk about that. Can go to my local casino too
i don't get it, what are you talking about man? my maps are absolutely empty, it is a walking simulator, i cannot have more than 2 league mechanics cause there is simply not enough atlas passive skill points, new scarabs multiply each other so you HAVE TO USE 1 LEAGUE mechanic all the way, you cannot play like before deli + breaches + strongboxes + legion + eldritch altars while div card farming with increased pack size... you have to pick 1 or 2, in regards of necropolis go to craft of exile and check what kind of items the "buffed" necropolis generates, it's mediocre all across... the core game is in a bad state, I love endgame juicing MF running through a lot of mobs, now I'm walking around with a mob here and there, but my maps ARE EMPTY!!! im bored AF, and i can't buy scarabs costing 9 div a pop!!! sure the divine devoted mod is cool and I got one too, but the core game is in trouble
Too much effort and 4D thinking required. Give us back sextants and normal kill and loot league mechanics - it was much easier to understand and just enjoy
Bring back PoE with regular loot drops and strategies and interesting new league mechanics, not hyper-inflated meta divine printing league mechanics where people fish maps for devoted mods and get 50+ divines in a map. Last league was too much, but this league broke the scale.
you can speak more 20 mins i wont understand nothing anyway ggg has some crazy ideas to get each league more and more crushing for players in general not only the knew ones
I thought the changed it so that increases to haunted modifier no longer affected devoted mods, or am I misreading the patch notes? "Increases and reductions to Haunted Modifier Effect no longer affects Devoted Modifiers."
f
Pretty sure your right, and that atlas note only increases the haunted mods, which are the negative stuff or monster buffs. The good thing about that talent still, is that those having higher tier gives more allflames and corpses. But i don't think it does anything for the golden devoted mods.
I think splitting out Haunted vs Devoted isn't live yet (otherwise we would see helper text on the passive tree nodes)
TLDR
Strongest monster -> meatsack
jewellery conversion -> anarchy
Pack monsters drop-> frogs/rats
this atlas passive for +1 tier for HAUNTED mods work for DEVOTED mods as well? From the wording it would seem that only the 'debuff' mods would get upgraded, not the devoted ones
you can simply test this : in atlas tree get the increased haunted modifiers effect. go in map. hover over the lantern. surprise :P
So does it work?
I think for jewelry conversion with anarchy allflame better swap to strongboxes, cos they will spawn additional exiles from map pull on top of allredy existing ones
Obviously
Yep you can add strongbox kirac mod for extra juice
I got the jewelry to divine devotion before it was buffed. Came out with 0 divines :D
same as me haha
Same here, fml hahaha
Same lol rip
i think i got it after it was buffed and still got 0 divines.
I dropped 17 divines in one map with the unnerfed '5% chance to drop a divine" and i forgot to put rats/frogs on there too!
What is this Rats and Frogs people mention?
Have not seen it yet. What does it do? Ty 😊
@@jessikat6692just one of the allflames very common just ,makes a oack frogs or other harmless critters.but also can increase the pack density if its smaller than the frog allflame
@@OperationHighAsKite Ty. So it's just same loot/drop chances, just without the risks ect?
@@jessikat6692yep pretty much sometime they can be smaller density than your pack so thats kinda the cost
I put frogs on mine and got 6 rip
isnt it patched already
Thank you for putting it all together!
Thanks for taking the time to explain everything about the league mechanic
Still don't understand why they nerf it for all players when the problem was no-lifer burning through map without running them in hideout, literally just use the same system in campaign where the more haunted mob you slain the more devoted will appear.
curious, the strategies link in you show more has mapping strategies without specing into necropolis. didn't you say in the video, mapping related strategeies should always use this wheel? am ii missing something?
I hate the fact that the currently active league mechanic seemingly is buffed around the clusters in the atlas passive tree.
I hope this was a one time only and for future leagues, you can enjoy the league again without needing to spec into it first.
It wouldn't be such an issue if the league was skipable like sanctum for example
@@OlivierCombe that doesn't matter. it is the necropolis league, I should not need to spec into it for the mechanic to be fun. that could be something if the league would go core, but not when it is the active league mechanic. period.
Agree.
More interested in the crafting instead of the devoted mods since it's crazy for SSF. Yesterday I made boots with T1 speed, life, armor, chaos res and double regen for my RF character. Need to figure out how to spawn as many corpses as possible still though. Figured shrines are best since the mobs have to already be inhabiting the map when you enter.
Cant craft spell suppression on the league mechanics
@@johnvictor7568wait really? Can’t you just block other mods to guarantee suppress? Melee weapons roll stun if you block all other options.
@@johnvictor7568just checked, you most definitely can craft suppress
@@reks890 really?? Can you show me how?
@@johnvictor7568 ya bro. Go on Craft Of Exile and use the Corpse craft option and select whatever Prefixes and Suffixes you want. To get mods without stat group you need to utilize blocking mods that have stat groups. To only get suppress you would have to block Attribute, Defences, Elemental, and Physical most likely. Also don’t forget enough Mod Tier Rating to hit T1.
Can you give us an update on Exsang miner status in actual league? Showcase from old league/std is one thing but I'd like to know how it is actually. I am liking the large range but I have struggles with anything tanky like bigger rares in t13+
whats the point of the "fear of the light" atlas keystone? seems like all downside, no upside to me....
Love your videos looking forward for tomorrow's one, I've been struggling with passive trees this league. Also, I have found my first ever mageblood this league just like Ben, through the nameless seer, so never miss out on him!
I did a late leaguestart yesterday and reached maps now... i hate that i always miss the very very lucrative stuff when starting late :-/ seems like all the % for div drop stuff is gone now or so rare that it seems extreme rare.
I always have the feeling that tuna is playing on his Dad's office
Why does jewelry conversion scale with rarity? Is jewelry inherently more rare than other armor pieces like boots/gloves, etc?
For some reason my lantern UI when opening maps do not open anymore. Anyone know why?
tuna can u send ur current pob ? still confuse about this automation gems
Does any think the info is not accurate ? the increased chance of devoted modifier seems to be increasing their effectiveness rather than their chance to appear, a 4% becomes 5.6% but dunno
I don't think the +1 tier works for devoted modifiers. Just got a T1 chromatic orb conversion with it
Is there a allflame related to forbidden sanctum at all?
Hi there, is that work on withe, yellow and red maps or the divines mods are only on red maps ? I burned over 200 maps and not a single div mod rip ^^
Does the scarabs modifier work with the atlas passive that disables scarab drops in maps for 20 points?
Is it confirmed that strongboxes will further scale the all flame packs? Is scaling haunted+strong boxes+ something else (shrine/harb/niko/??) maybe the move
Good explaination on how to use the allflame.
Oh yes, was waiting for this, thank you mr. Tuna
So "devoted modifiers" = "haunted modifiers"?
Does it increase divine orbs drop if I wear unique like Sadima's Touch ? (increased Quantity of Items found)
May someone wants to answer.. While going for fishing these mods, what is giving us the most packs and density in the map via the atlas tree? You could go with „Back to Basics“ potentially increasing the packsize/quantity/rarity of the map enormously or just add as many league mechanics as we can. Thoughts?
Increased map modifier effects. Only monsters that are natural to the map gains the devoted buff, so earlier league mechanic mobs are not affected by the devoted modifiers EXCEPT strongboxes, which spawn mobs that are natural to the map. So TLDR; Increase map modifiers on atlas for more packsize, quant and rarity, strongboxes and tormented spirits are the best option to increase drops via the devoted modifiers.
Does ilvl matter on allflames?
Hi does this work after 3 patches today?
Yo. Guys, how to filter monster level of allflame on the trade website?
it's less about high variance and more about low average. interesting video. also can confirm anarchy works well, I got like 1 divine worth of chaos orbs from a very easy low level map.
Some people hate current league and even go as far as calling it another Kalandra or worse than Kalandra.
These people clearly did not play early Kalandra with 4-mod archnemesis rares and Yemen-level poverty in maps, where a T16 with 120% quant would net you 3 transmutes and 1 alch.
Even late Kalandra after patches was pretty fucking bad. A crafting league where the main crafting thing is ridiculously rare (found 4 ethereal reflective mists in 1200 maps lol), yeah no that one was unfixable.
Necropolis is better, stands on good foundation.
What is considered jewelry? What are items with rarity?
Belt, amulet, rings
Best League ever? I agree that those mechanics are nice but people are abusing the shit out of "% divine drop" modifier and destroy the economy for those who didn't while GGG is nerfing those modifiers now so that those non abusers have a really hard time to come back into the economy. That's pretty much the worst that could have happened. Best / worst league really depends on which site one is standing right now.
So ppl found a way to make currency and that makes other ppl mad.... Huh 😂😂😂
@@jasonbonadio8870 Yes people get mad when the employee hired a day before them gets double ammount of money for same job just because he was a day earlier employed.
@@jasonbonadio8870 I'm more mad about GGG nerfing things than people abusing bad design choices.
It's definitely one of the worst leagues we had, especially coming from the Affliction league where they didn't nerf the abyss trains so everyone was wealthy and able to experiment with builds. This league economy is dogshit
I had 1 map drop 51 and a map an hour later drop 62 divine orbs, from the 3% drop mod.
Bless you and your godlike videos!
You should really see how nutty Monstrous Treasure scarabs with whatever Allflames you desire is. I dropped over 200 scarabs in a map doing that and I'm in an SSF type of PL so I cant fully juice yet.
Yea it looks crazy tbh
Best juice we’ve ever had ? At 1:30 🤔🤔🤔
Its the easiest to achieve juice
I'm 300 fusings into 5 linking my carcass jack. I was only 80 yesterday but because of the buff, I keep getting the 6% fusing chance and it's soooooooooooo yummy dude. GGG is so cool.
The lantern should go core but be optional
Good video, got a sub!
I've looted a stack of 3 div act 9 in the campain inside a single expedition chest ahah
Scarabs being non-mutually exclusive and designed so you are heavily incentivized to run them together doesn't bring more juice and variety. It's mono league-mechanic "juicing"" with deli and beyond and map modifier nodes. No more creativity in combining things. All strats will be min-maxed and widely known in less then a month and all strats will normalize to similar div/hr. I am curious how people's opinion will evolve over the coming weeks. I am still in the honeymoon of "new things to discover" but the new system in it's current implementation is going in a direction that will make things very boring very fast.
Hello i'm putting it there cause I've not seen it anywhere, any map have only 4 or less mob type? the closest to 1 I've seen is 5 or only in main campain (lunaris temple)... The highest i've seen is 10 with ashen wood.
Thanks to anybody who'll answer and feed the data :)
"This is going to go down as the juiciest league in history" bruh i am broke asf right now lmaooooo fucking streamer delusion
Fr
The old strats don’t work anymore, adapt or go broke😊
And here i thought Affliction was "beat league we ever had", you know wisps and shit.
So other than frog rat meat rogue, others are complete worthless?
Nah there are other good ones like for scarabs or tattoos.
Others are pretty good just for replacing some of annoying mobs like that quilly mobs that oneshot you on death
Strongbox is very strong for this synergy, it spawen more map mods = allflame mob
I got an omniflame that turns Pack into chaos vaal and exalted rolling mobs Was insane i got arround 85 chaos Was fun
Best league ever :)
Its not nerfed?
broken affliction last league was not nerfed, no way they nerf this league
It is nerfed
yes they did@@coreburst3364
@@coreburst3364its nerfd your late to the party ppl made in 12h 300div+ and broke the economy
@@bic255 where i can read about the nerf?
Btw people make 300+ div per 12 hr even without this method. Just craft items or beat bosses lol. They'd nerf craft.
Palworld just got a new content patch lets gooo
My favorite fish
we love you tuna
mauro fiebre y dolor de estomago es sintoma de dengue
So basically, if you find the divine thing league is good, otherwise it's complete trash rewards wise... Yeah idk about that. Can go to my local casino too
but good video and thanks for clarification
@@XXflashbangexactly I was hoping for some other strategy but it looks like “just get a divine lantern lol” shame really
The entire game is just a casino though.
I just ignore this and play for fun and it is actually fun.
I feel like everything is dropping insane loot post past
They reversed the reversal. More nerfs.
i don't get it, what are you talking about man? my maps are absolutely empty, it is a walking simulator, i cannot have more than 2 league mechanics cause there is simply not enough atlas passive skill points, new scarabs multiply each other so you HAVE TO USE 1 LEAGUE mechanic all the way, you cannot play like before deli + breaches + strongboxes + legion + eldritch altars while div card farming with increased pack size... you have to pick 1 or 2, in regards of necropolis go to craft of exile and check what kind of items the "buffed" necropolis generates, it's mediocre all across... the core game is in a bad state, I love endgame juicing MF running through a lot of mobs, now I'm walking around with a mob here and there, but my maps ARE EMPTY!!! im bored AF, and i can't buy scarabs costing 9 div a pop!!!
sure the divine devoted mod is cool and I got one too, but the core game is in trouble
oh no, not again ghostbusting ._.
Tuna
Too much effort and 4D thinking required. Give us back sextants and normal kill and loot league mechanics - it was much easier to understand and just enjoy
Bring back PoE with regular loot drops and strategies and interesting new league mechanics, not hyper-inflated meta divine printing league mechanics where people fish maps for devoted mods and get 50+ divines in a map. Last league was too much, but this league broke the scale.
Woww
cheeeeeeeeeeeeeeeeeeeers
хорош!
you can speak more 20 mins i wont understand nothing anyway ggg has some crazy ideas to get each league more and more crushing for players in general not only the knew ones
No joke. 4% chance for annul dropped 50 annuls yesterday, for me. Lol
This legaue is confusing as fuck…. Too overwhelming 🥲