Vecna Eve of Ruin is for Nerds

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  • Опубликовано: 10 сен 2024
  • #dm #dnd #dungeonsanddragons
    Theres a few things wrong with the newest D&D 5e adventure......
    My Discord Link: / discord
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    Twitter: / nofunallowed4

Комментарии • 68

  • @Soxbin
    @Soxbin 3 месяца назад +9

    It's curious how Curse of Strahd has been the most popular module in 5e since it released and no other ones have really broken into that tier, and probably won't in 5e it looks like.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      they want to experiment instead of use whats tried and true haha

    • @Mr_Welch
      @Mr_Welch 3 месяца назад

      Curse was also a one-to-one conversion of the original module with extra bits bolted on. You're moving over one of the best modules ever written into a new addition it's going to be popular. If nothing else you can just ignore the bolted on parts and go with the classic stuff

  • @Mr_Welch
    @Mr_Welch 3 месяца назад +4

    Another major problem is most of the setting books were just cliff notes compared to past books from other editions. They didn't give us more they gave us more of the same

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      true true

    • @richhalter2909
      @richhalter2909 3 месяца назад

      100%. I have been so disappointed with the prices of the books with the limited info I get. I basically write or rewrite half the book. I;d be happier with them just selling the current material and gutting out all the filler stuff, leaving it as a PDF cliffnote for like 4-8 bucks

  • @brendenhowlett1811
    @brendenhowlett1811 3 месяца назад +5

    Last fall, we had Chains of Asmodeus come out on the DMs guild from WotC. It’s a level 11-20 adventure that takes the adventurers through each layer of the nine hells. Having read through it, I know that WotC knows how to write high level adventures, but they refused to do so for the Vecna book.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад +2

      i often times like the adventurers league content more than the books their based on haha

    • @notthefbi7015
      @notthefbi7015 2 месяца назад +1

      Chains was written by a third-party person in released under wizards. This means that wizards nothing to do with the writing of it.

  • @davidharris915
    @davidharris915 3 месяца назад +1

    for some reason they decided to remove a lot of offensive spells from monster stats, they instead added a few almost useless utility spells. whoever is making the monsters in the more recent books is not really doing a great job in making them interesting

  • @tomgartin
    @tomgartin 3 месяца назад +3

    You cannot treat this as a serious high level campaign. You have to view this as a fun, dungeon of the week, fast track toward a fun 20th level boss fight. The story is weak, the structure is fragile, and the character development options are virtually nonexistent. This is a book for the beer & pretzels players and that’s okay as long as you understand that’s all it is. If you want more you’re gonna have to look outside of the book.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      for sure, you are showing up to a marvel movie each session haha

  • @earmarkaudiologyllc8444
    @earmarkaudiologyllc8444 3 месяца назад +2

    It always takes more work writing and running non-railroad games. Great shirt btw! I have sudden urge for a pina colada!

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      but did you feel like getting caught in the rain haha

    • @earmarkaudiologyllc8444
      @earmarkaudiologyllc8444 3 месяца назад

      BTW2 if you want to get in game on Friday nights 9pm-12 EST I'm running 5e converted Shackled City. About 1/2 through a player had to drop out.

    • @earmarkaudiologyllc8444
      @earmarkaudiologyllc8444 3 месяца назад

      @@NoFunAllowed i do

  • @texpine
    @texpine 3 месяца назад +2

    This adventure is also proof Tiers 3 and 4 in D&D don't work. They just don't.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад +1

      magic gets real wacky real quick that high haha

    • @htapocysp1
      @htapocysp1 3 месяца назад

      It was just poor writing, or rather probably good writing that was cut back too much by editors.

    • @larstollefsen1236
      @larstollefsen1236 3 месяца назад

      T3 & 4 do work, they just have to be run differently. Just read the Star Spawn stat blocks from MTF to get an idea how it's done.
      If you try to just throw numbers against a party it isn't going to be well received.

  • @DorsonKieffer
    @DorsonKieffer 3 месяца назад +1

    Short adventures are the way to go. DCC already figured this out.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад +1

      i love me some DCC 10-20 pagers!

  • @lucamonticelli267
    @lucamonticelli267 3 месяца назад

    About the "if you a nerd that read sll the books you will like it" is totally false.
    If you are a nerd who cares about the lore and read all the books you will care if they treated the surce material right, a point and recognize cameo isn't gonna work, or will leave people angry if they actually cared about the setting.
    Unfortunately as it was clear since the OGL scandal, DnD right now is way more interested in strengthening the brand recognition rather than crearung good product for the players, so they will go full in for fanservice so they are able to sell toys of DnD character, put them on Mtg cards or make them appear in videogames and movies.
    Vecna is now a also a character un Dead by daylight, the adventure at this point is little more than advertisment.

  • @wamspride
    @wamspride 2 месяца назад

    I might be wrong but i dont think ive heard anyone say thier favorite adventure has been anything post covid. Could layoffs be responsible?

    • @NoFunAllowed
      @NoFunAllowed  2 месяца назад

      i really like Wild Beyond the Witchlight. i think that adventure leans into 5e mechanics, vs many other adventures run paralell or even against 5e's mechanicns

  • @Zr0din
    @Zr0din 3 месяца назад

    I suspect 90% of players and DMs have only completed 1 module book, maybe 1.5 counting Phandelver.
    Bring back the anthology!

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      i do love me some small adventures!

  • @nukeomatic
    @nukeomatic 3 месяца назад

    You pointed out that what you see and hear regarding the newer modules doesn’t line up. I can enthusiastically back up your observations. I don’t know anyone who *loves* Light of Xaryxis or any of the Journeys Through the Radiant Citadel, or The Shattered Obelisk (the newer part of it anyway). I think a lot of people (including myself) *really really* wanted these modules to be good, but they just aren’t. I could speculate as to why, but bottom line, people vote with their dollars or euros or whatever.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      i equate the newer modules to the choose your own adventure games that ultimately lead down the same path no matter what you choose haha

  • @thedragondaddydm6182
    @thedragondaddydm6182 2 месяца назад

    A high lv adventure with VECNA of all ppl as the main villain and they made it garbage they should’ve put all the effort to make this their best one yet but they failed nothing for them to choose to make a difference they shown they can have multiple possible endings before so why not for this one the dm should take the over all idea the book gives and alter how it all goes to make it worth the money they spent but then they have to put in the work they bought the book to avoid

  • @imakuniaw
    @imakuniaw 3 месяца назад +4

    In fairness to WotC, they did write 2 very similar books to CoS, yet either isn't really well regarded all that much
    The first is called "Frostmaiden". It has exactly all the same elements: a big sandbox at the start (barovia cities vs 10 towns), followed by a plot arc (strahd invites them to the castle / you fight that one faction trying to destroy 10 towns), followed by a second sandbox to further away places in preparation to gather allies / power, leading into a final arc of plot. Even the themes are very simple, the only real difference is how present the final boss is and a bigger emphasis on quantity over quality... and sure, people don't hate it like some other book, but most of what I see is mildly positive at best.
    The second is Witchlight, which heavily leans on roleplay (just like strahd) with a plethora of small area sandboxes to get you going from place to place.... and again, people kinda like it, but no one drives it as THE adventure you should be playing like they do for CoS.
    So it makes a ton of sense to just try something else very different, maybe THAT is what people want.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад +1

      i wish i could forcibly survey every player to find out what people want haha

    • @hrs29
      @hrs29 3 месяца назад

      I actually rather liked Witchlight. Could have used a few improvements, lean a bit more into Fey rules. But the characters were fun to RP and overall I really liked the tone it set for this Fairytale campaign.

  • @sirgeilington
    @sirgeilington 3 месяца назад

    Heres my take on it since i will run it together with the planescape book trio since i spent the last 3 weeks trying tying this all together since we played dnd for 5 years now and i dmed all the adventures (CoS, Pahndelver, Krynn, Tomb..).
    SPOILERS:
    The 7 part mcguffin in this adventure shouldnt tell you where to find just the next just give players all the locations and Boom Sandbox, a map of barovia did the same, if they wanted to go to strahds castle they can ofc they just get killed. so i like that players never know how hard a fetch quest gonna get.
    Get Vecnas Vamp Buddy maybe a different take: He is prisoned, ppl know from lore he was theonly one who could get some souvenirs from vecna and so they need to find him but hes a GymBro Jerk and maybe they also get their hands on his sword. Much cooler that that cryppy chime (The same fukken single way to defeat soth in SotDQ ._. )
    Let vecna appear more often, i try to differntiate that i dont let him appear like strahd did back in the day bcs i want another way to FEEL that endboss, i try to get another way besides "toying" with their meal. Thats my challenge. Maybe Encounters when they can replay some vecna moments via a magical "Timeportal"?
    The sanctum in sigil is the most stupid one: THEY ARE IN SIGIL and all they get to see is a shared living space??? wtf Sigil is just there for the namedrop, since normally you cant even Teleport in and out. I let my players have sidequests and let them out into the city, when they retrieved a rod piece or a Obelisk piece, whatever skin u want to put on it, the portal to the next piece has a 1-2 day cooldown so they can relax and roleplay that awesome city. Maybe the rod is also not green but the stone is the material from an obelisk so it has that portalkey properties or so, didnt follow that obelisk thing you guys researched on.
    More ways to kill vecna or end the campaign:
    Hand of Vecna player holds the rod of 7 parts with the hand of vecna and maybe he turns into a lawful good god?
    Straight kill him with Sword of Kas.
    Kill him with just normal player stuff he gets revived somewhen anyways, but atleast u won for now.
    Do what Kas wanted, use the ritual for himself, like Olong did in Dragonball (?) if i remember correctly.
    Join him and let his wisdom change the universe.
    So thats all for now i never wrote so much but I just inhaled every piece of every content creator or reddit post and this is my meal i cooked up until now...
    Hope i coould give s1 some ideas.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      Haha any ideas to make this adventure better is great!

    • @hrs29
      @hrs29 3 месяца назад

      Just thought I would add some notes. The 7 parts of the McGuffin pointing the way to the next piece has been a thing since its creation in its original adventure. But it only points the way like a compass, and it stops working when you are within a certain distance of the next piece. This could actually be great for a Spelljammer hub because you get on your ship and go the direction it points, rather than just knowing the name of the realm it is on. OH, and back in the day, artifact level items resisted all magical means of identifying them, so you had to just work out how they worked while you were holding them.
      Loving all of your ideas for the most part.
      Another fun fact is that the Sword of Kas was actually enchanted by Vecna (its creator) to be unable to harm him, but I think in Die Vecna Die it was revealed the Sword could harm him, but only by someone with the Hand of Vecna.
      Though the turning Vecna good could be a funny way to end it... Remove him as a threat and instead he uses the power of secrets for good? Hiding those in need of shelter from the eyes of evil?

    • @sirgeilington
      @sirgeilington 3 месяца назад

      @@hrs29 i know about that one piece points to the next thing but that is where the railroad begins and teh fact how it works is just not exciting, i also had a item in CoS in the amber temple that just turned my player power hungry cuz it was modeled after old school and that turned out really not cool. so i just avoid things that say "it always was like this"

  • @monkeibusiness
    @monkeibusiness 3 месяца назад +2

    The player should be Leo_pointing_meme.jpeg
    But what if you are not Leo? I hate that the lore and story in the book is written in such a way that only the DM gets to see it. Its a waste. This isnt unique to this adventure. WotC has a real problem in their adventure design and how they present information in the books. It is *bad*.
    The best comment I have seen under a youtube video was along the lines of: "Somebody was so annoyed of meeting a random vampire in a random dungeon that they made the best adventure there is: Curse of Strahd. Only for WotC to make Strahd a random vampire in a random dungeon again to celebrate this." They said it better, but you get the point.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      for sure, natural stories are better than forced stories

  • @DMGregAdventure
    @DMGregAdventure 3 месяца назад

    To be honest I think my players would be ok with the rollercoaster nature of Vecna but reading it over it looks like a cakewalk. Very few creatures have legendary resistances and the enncounter design is laughable at these levels.

  • @shrapnelsponge
    @shrapnelsponge 3 месяца назад +1

    What really annoys me is that the Obelisks weren't even mentioned. There's obelisks in loads of DnD campaigns, they're already told to be linked to time, A lot of people were hoping the obelisks had some part to play in the puzzle. They don't. Huge disappointment imo.
    The whole book sounds like a huge L from everyone's reviews of it.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад +1

      haha i'm thinking of the WoW meme "What Sword?"

  • @chadfitch3293
    @chadfitch3293 3 месяца назад

    I think a railroad is doable. Players make choices then you figure out how to steer the players back onto the railroad without them knowing it-using illusion magic. Yeah I wish the books gave more direction on how to do it but experienced DMs can do it and newbie DMs might appreciate the railroad. I’m a player in this one so unfortunately I can’t comment on its substance.

    • @PlotsAndPoints
      @PlotsAndPoints 3 месяца назад

      The first adventure in the Symbaroum epic campaign path had a good aside about railroads, they admit that the first half of the adventure is a railroad but encourage you to view that as "a chain of events that will happen in sequence" but not necessarily one immediately after another. So the first event will happen, then the next event will happen, but only when the players wander around to the place it will go down. So you can do a railroad for the beats of the adventure but leave space in between events for the party to go off and do their own thing, basically set a trigger for the event "this event will happen when the players go to X or talk to y" kind of thing

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      its tough writing these for everyone for sure

  • @fleetcenturion
    @fleetcenturion 3 месяца назад

    They can't "fix it," because WotC no longer has decent writers

  • @williampadgett9423
    @williampadgett9423 3 месяца назад

    My players really want to play to level 20, but they keep forgetting that gives their enemies access to 9th level spells too lol

  • @armorclasshero2103
    @armorclasshero2103 2 месяца назад

    The fix is simple. Fire the writers. Get new ones.

  • @ZombieFood1337
    @ZombieFood1337 3 месяца назад

    WotC has already given up on modules. If they put out one big campaign, then everybody buys it. Lots of little modules don't sell many units.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      i wish i could get an insider insight in cost to produce big modules vs little ones and return on investment. i want small adventures dangit haha

    • @nukeomatic
      @nukeomatic 3 месяца назад

      They’re going to find out that big campaigns that are poorly written also don’t sell many units. 😢

  • @dbrandow
    @dbrandow 3 месяца назад

    As someone very, very immersed in D&D lore, I still detest fan service. Out of the Abyss, Descent into Avernus, etc. were much weaker as a result.
    I will say that Shadow of the Dragon Queen was very good, though, I wouldn't lump it in with the others.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      im not a fan of fan service haha

  • @insertjokehere212
    @insertjokehere212 3 месяца назад +6

    It's probably a good thing this failed. It means less people interested in the new D&D and thus more people willing to try out other systems or just stick with 5e.

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад +1

      the more systems the better haha!

  • @p-leif630
    @p-leif630 3 месяца назад

    It is a high level adventure what did you expect

    • @NoFunAllowed
      @NoFunAllowed  3 месяца назад

      less fan service haha

    • @p-leif630
      @p-leif630 3 месяца назад

      @@NoFunAllowed I ember out of the abyss the second part ways basicly a higher level affects and it to was a fetch quest and basicly very very poorly wighten for a dm that just had 2 campaigns unter their belt that was a challenge I failed
      Yeah every time players pass lvl 10 become extremely powerful and if they have a base level of knowledge of the game it tropes had to stope
      So just want run this to have my place finally get I played a lvl 20 pc achimenr

  • @chanintornsilakul7915
    @chanintornsilakul7915 3 месяца назад

    Awesome!

  • @williamhoover6902
    @williamhoover6902 3 месяца назад +3

    The unfortunate reality is that the culture of WOTC is the problem. Although I have no intent of starting a political discussion, I prefer politics out of our game as this is a place that is supposed to bring people together, but the fact of the matter is that since WOTC has gone more woke the products have suffered greatly in quality. When you hire people because they check the block instead of due to their natural creative ability eventually, you bankrupt yourself of that creative ability. In addition if you’re going to run everything through several layers of racial sensitivity, monitoring the unfortunate fallout of that is that it will stifle creativity, as it will create product by committee instead of talent. As this has become more of the reality at WOTC the products have declined. This is Disney, Star Wars, MSHEU, Comics , and of late D&D and it’s all in decline. Because the problem is ideaology this will not resolve until they break. I will not buy their products until they correct.

    • @monkeibusiness
      @monkeibusiness 3 месяца назад +10

      Someone always has to bring up this bullshit take. Their writing is bad because their writing is bad, not because the writers do not allign with your political views. Get out of your far-right youtube pipeline and outrage culture.

    • @Barricade706
      @Barricade706 3 месяца назад +1

      @@monkeibusiness Their ideology is infused into their writing and has wormed its way into almost every campaign past Ghost of the Saltmarsh. You're the one in a bubble if you seriously think left wing politics isn't playing a role in wizard's decline of quality.

    • @Barricade706
      @Barricade706 3 месяца назад +2

      @@monkeibusiness Also the politics doesn't just impact the writing, don't forget the removal of negative racial modifiers, the concept of "Race" altogether (now species), the adventure wheelchair, portraying the drow as more light skinned and more morally grey, "Orcs are an allegory for black people", and removing half-races because racism. I can go on but it's obvious that the mind virus is in control at Wizard's and it's doing irreparable damage to the brand.

    • @williamhoover6902
      @williamhoover6902 3 месяца назад

      @@monkeibusiness ah yes …. The vaunted lefty tolerance on full display….

    • @monkeibusiness
      @monkeibusiness 3 месяца назад

      @@williamhoover6902 yup, i dont tolerate bullshit. Triggered much, snowflake?

  • @Barricade706
    @Barricade706 3 месяца назад

    Literally every point you bring up boils down to the writing is bad
    The writing is bad because DnD has become a sterilized hug box largely controlled and written by people that were hired because it checked a box
    This isn't complicated