Didn't get a chance to touch on this in the video! Some changes are coming to the Commando, Plasma Pistol & ammo reduction on Tier 2 weapons - you can read up on all the sandbox changes here: www.halowaypoint.com/news/sandbox-updates-season-3
Still isn't optional cross-play. Especially not in ranked. So I still won't be playing unfortunately. Most the population in infinite is on a series S. Now I don't know shyway. But if you haven't played on a series s before. I am begging you to try. You will see why most a population will never return until there's optional cross-play. There are thousands of us who have been saying this for a very long time. I'm begging you to try it Shyway. Now remember this game is heavily based around FPS. So someone on a serious ass is either playing 30 or 60 fps compared to an X or PC. I really think 343 just does not care and is trying to entice people to upgrade their system platform. What they don't understand is that most of the country can not afford it. So the forced subjugation based on what you can afford should not dictate whether or not you win. It just should be optional including in ranked. They had it on MCC day one... Because they knew the importance of it for balance. I mean why else does every professional play on a PC? Not just to spend money. But for performance. This needs to be addressed. I mean in the rain to playlist is the only place where it says pick you input and platform... It's not in settings. It's just greyed out in the ranked playlist like an insult. And for everybody I am not willing to get into an argument. Most of the people who even say I have a series s and plays well, you are lying. The people who actually do like myself, with kids to pay for before I dropped 2k on a gaming system... There's no need for the argument because the people who do actually play on a system like mine know the imbalance. That is why we all still play MCC because it is optional there. I've asked many pros to try and do the series s challenge. Get to onyx by themselves on stream getting to onyx. So far I've had 3 professionals try, not one was willing to even keep doing it. The highest one got to plat 6 once you're in diamond, everyone is on PC or X. I mean just do it for yourself anybody who is naysaying.. after every game, look and check if they are on PC or Xbox. I'm telling you every single game I check, no matter what even if it just looks like a noob if they are on PC, they always out slay everyone. It's really demoralizing, and until it is optional. Thousands of us will not return. I mean all the pros even complain about the base game. Well I don't want to hear and complaining unless you're on a series s. It's just an overall imbalanced and bad experience.
Idk how I feel about the plasma pistol nerf, I feel like it's in a good spot and they just buffed it. Although maybe it is too effective at longer ranges
When Tashi said the Bandit rifle resembles the H5 magnum, I was all in. I'm already hooked. The H5 magnum is perhaps one of the most balanced competitive starting weapons we have ever seen. People are quick to point out the excessive bullet magnetism H5 had but fail to recognize the advanced movement made it acceptable. Not to mention Halo 5 came out nearly 10 years ago and we were lesser skilled and playing at 60hz/60fps. I can't wait for this Tuesday.
Exactly, one sentence to summarise the entire h5 balance doctrine, bravo! For a matter of fact, both a skilled and non skilled player would have less problem shooting on h3, which on avarage have the same bullet mag and AA of h5, aside some tweak here and there, than on h5.
I liked the way they balanced the H5 Magnum with the DMR. They both took 5 shots to kill but the magnum shot slightly faster, while the DMR did slightly more damage and took one less body shot to kill than the magnum and could kill with 2 shots + melee while the magnum took 3 shots + melee.
@@GallowayJesse Yesss dude it is a perfect balance, and open to all amounts of skill expression. Like the DMR being nasty long range meant you could play it as a super support but the "easier" 2 shot+melee tempted you to go close quarters with it-- where you really had to hit your shots and thrust dodge/movement or you could get outpaced by the slightly faster Magnum which is just a god level all-around machine that fit whoever's playstyle it needed too by being decent at any range given the skill. Close up for high-sense nice movement fools and medium-long for gods who can pace and place nice shots in and out of being descoped and with less aim assist, or fuggit just hip fire if your aim is butter. Yeah H5 mag/dmr is so solid!
Bloom in Halo Infinite seems to be a method of minimizing a hitscan weapon effective range, the fact that it isn't a Reach "DMR", and a no scope/sight gun communicates 343's design goals pretty clearly. BR dominates at long range, Commando at mid range, and DMR in short range, with enough skill (pacing shots, keeping centered, etc.) you can play outside of the weapons optimal range. Super smart way of adding variety AND depth to the sandbox. Plus this is a good way of adding to the ability for skilled players to outplay multiple opponents which is always a welcome addition.
Favyn goes over well why basing your guns power in different effective ranges is a bad idea. You lose the ability to reward players for being good with weapons with a high skill gap, usually making long range precision weapons not rewarding enough for players who master them
Halo don't have and never had hitscan weapons, at least from h2 on, in fact it always used projectile based imput on every single weapon, with say projectile speed being changed between games based on necessity and balancing (h3 br have still the slow projectile speed in the franchise mainly because bungie feared the weapon would dominate larger maps, like the h2 br did)
Bandit only starts would make me kinda sad, partly because the BR is just what I know and love…but also because the TTK is insanely fast. insanely. it really changes everything about playing.
It wont be that fast in real situations, as he was saying. People will be moving around and the range will come into play. Honestly I hope the bandit gets a red-dot sight and becomes the starting weapon. BR is too easy and random many times. That's higher-level play though, I'm sure BR is fun for social-level.
Yea when everyone’s strafing like a felon Becuz 343 thinks that’s good game design…. Which it’s not your TTK is going to go way up with the bandit that’s how every weapon in the egregiously balanced sandbox plays. 343 DOES NOT UNDERSTAND HALO AND BEVER EVER EVER WILL………
That's better, really exhausted to have the main and better weapon on a 1.6 optimal ttk (realistically its always around 1.8) and favor team shooting and slow gameplay over a more dynamic form of it, when a player can express is full potential skill.
also, going forward if the bandit does become a starting weapon, just make a variant with a scope with slightly longer ttk, slightly more range due to the scope. the non scoped bandit can still stay as a pickup on maps if turns out to be a good weapon in ranked. with regards to it replacing the br, i think the best option would be to leave it up to the player to choose between the br and scoped bandit before a match starts because all players will have their preference based on what weapon they prefer using, what map they are on, what input method they are using etc. and obviously, a potential bandit with scope should not have the range of the br lol.
Yeah, that'd be perfect imo. The killtime as-is could make commando and sidekick obsolete. What sucks is so many players will throw a fit if the weapon isn't exactly the same in both playlists. Simple solution for that though is to create a "variant" for the weapon.
you sir are a good content creator ! glad you exist, keep it up !hopefully s3 will make the gam better, and they focus on story and sandbox not on senseless cosmetics ...
Pretty excited for the bandit, also that tashi replied to spartan that it may get a scope if made the loadout weapon. They could just toss BR's on it. That said the killtime does look really fast; I carefully trimmed that bit of this video and it came out to 1.0 seconds. I wouldn't want it rendering the sidekick and once-balanced-commando obsolete. Their killtimes are 1.1 and 1.14 respectively, and probably a bit harder to hit.
You have still to see how the bandit may work on close engagement compared with those 2 weapons, which have their optimal ttk based around cqc range, not medium like the bandit.
The WIP banished shotgun could work for recharge, and it'd make some sense why they'd have gravhammer as a placeholder if you've seen that weapon's leaks. I'd even say mangler, if mangler didn't use an aimbot, for one limited spawn in competitive playlists. I agree it's got to stay as a tier 3 pad.
it'd be cool to see a banished shot gun like how Dead Space's force gun, instead of projectiles its just a blast, like a two or three shot capacity with reloads
Love your detail videos, you should do a collab video with the spartansloth. Getting Onyx with the opposite spectrum of what you do. No mobility, just the basics
Great new maps I’ll agree but you’re forgetting about the terribly balanced sandbox and poor gameplay mechanic choices foundation this game has and no I’m not talking about the movement except for the terrible strafe intertia physics…if you don’t know that well….. you don’t know halo…..
but its no a long range gun. The ranges you scope at, the gun won't be good in. Adding a scope will cause mass frustration when stupid people try and use it at long ranges and then complain the gun sucks. The DMR isn't added because "oh dmr is a cool idea". The dmr is a specific design to fill a needed role. Its not about the gun model. The gun model is irrelevant. It could look like a rocket launcher. Doesn't fucking matter. Its being added because the guns mechanics are needed to fix the sandboxes main flaw. There isn't a UNSC carbine in the halo universe. Closest we have is a DMR. Which can totally be a carbine if you drop the scope. It looks just like a standard rifle. Also why its called the bandit rifle, and no the DMR.
Get rid of the bloom, bloom has no place in Halo. Been saying it for years. Also, RECON DMR from H5 was perfect. Just slap that open red-dot style sight on that puppy and we are good! Shoot also we need MORE THRUST not LESS! *facepalm* haha Yeah Oasis looks amazing, really looks like a Halo map! Great update as always, Shy!
@@s3m4jno5w4d Lol, what's wrong with you? It got giga overnerfed. The BR is just flat out better now. Mouse players finally had a weapon that was better on the input than controller and it immediately got nerfed, not suprised. Back to controller braindead BR spam landing shots that shouldn't have (even with the reticle off target) thanks to the higher magnetism.
I remember someone once made the comment that the BR is iconic and the H5 magnum just didn't have the same visual profile. Now, the H5 magnum is my favorite starting gun in all of Halo, and I find myself wondering if they decided to make the Bandit rifle as a way to make the H5 magnum have a more iconic silhouette. They were also big on reducing reduntant weapons in the Halo sandbox with infinite - they probably looked at the 5 shot precision Magnum and 5 shot precision DMR and thought... should these be the same gun? One thing I dislike about infinite was the loss of the H5Pistol/DMR I miss having Crispy 5 taps, and the guns overall just felt better to use. Not to mention I loved how I knew if I whiffed a shot and if it was my fault I lost a gun fight or not. I cannot wait for this gun design to be back in the game. ---- Also, I may be one of a few people who just loved Breakout to death, and I was really hoping it would return at some point in inifinite. Need those holo maps back and the game type. The Survivors play list is okay when it's available, but man does it not quite itch the same itch.
I enjoyed the insanely redundant weapon sandbox in h5, I think just because there is an immense amount of weaponry, doesn’t mean they all need to be in ranked or standard arena playlist. Stuff for fiesta, social game types, btb, that’s what made them fun in h5, the req weapons and variety (also the vehicle diversity). Halo infinites sandbox works well but I don’t find myself picking up any of the other weapons as much, I’ll just use the sidekick and br.
@@greenw01f8 Yeah, I loved all the insane REQs and weapon variety in H5. Infinite feels barren and Fiesta just isn't anywhere near as fun. Loved me some Dying Star and Blood of Suban (was hoping to get a true needler rifle successor in Infinite). Man so many guns are just gone. Like the Saw, Railgun, classic shotgun, and etc.
@@masterxII7 exactly man, I popped into h5 just yesterday and unfortunately couldn’t get into any games, so I went into forge and messed around with all the weapons. Delta beam rifle, arclight, the answer, and DEFINITELY the blood of Suban acting as a pseudo needle rifle. Miss the halo 5 stuff, don’t miss how ugly it looked though.
The scope on the bandit is so necessary, not for gameplay purposes but visually it looks so naked. I think having a scope or even a holosight like the h5 br without an increase in Red Relic or range in general would be great
Stoked for Season 3. I hope the rumors of no story dlc aren‘t true. But if the multiplayer keeps being supported and cool new things keep getting added to enhance the PVP then I can’t complain. As always Shyway, love the coverage and keep up the good work.
As always love your videos and your approach on the changes! Can't wait for you to show us the new trick jumps and mechanics on these new maps! I love some channels when it comes to news/leaks/showcases but still when it's about the ranked/pro/more skillful side you're the guy and even tho' I knew what this update brings I still wanted to hear your thoughts on those!
Shrouding A or C as a starting strat on streets could guarantee rockets. Bandit starts sound cool and you won’t get shredded instantly in garage door on live fire. More exiting gameplay could come out of a closer range effective gun. I don’t mind what the starting weapon is but bandit would be a welcome change
Bandit would be a GREAT starting weapon change, agreed. Then like a commando and BR on the map somewhere, like one each? Sounds good. Also shrouding may not guarantee rockets as eventually the other team will rain in the grenades like crazy! xD but yeah can't wait to see what happens with it all. Just hope they don't replace thrusts with shrouds in general, I'd be sad.
Really hope they add bandit to tactical slayer. Tbh, I’d like to see more Mangler in competitive. Love the way that gun plays, but I get it. Not a fan of the new shroud screen. Don’t really like smoke mechanics. Loved the equipment in Infinite so far, but not looking forward to this being a part of the sandbox.
3 new dev maps 1 new gun 1 new equipment item 2 new armour cores 1 new game mode 2 free story event passes 1 Fractured event And buck load coatings and armour permutations for the in-game store That's a lot of content for the next 3-6 months
My wish is for some adjustments on the Bandit Rifle (slower rate of fire/longer TTK as close to the H5 magnum as possible 😂) Reduce the recoil a bit, and just add descope to all weapons ADS Then make it a starting weapon and I’d be playing ALL DAY
There is no reason in descoping all weapons. Most weapons (without actually scope on them) not gaining any advantages besides zoom (there is no improved bullet mag range while zooming)
@@mrraczynski4424 there is definitely an increase in accuracy, maybe not in bullet spread but as a player you can be more accurate when zoomed in, it allows for people to beam across distances that the AR shouldn’t be able to, it discourages map movement and encourages a campy style of play…which isn’t fun
I always love to see videos thinking that one day i might be able to start competitive infinite, fully knowing i dont have a pc/xbox thats able to run the game
I think the BR scope on the Bandit is a great idea, if as you said they limited the range on it, OR if they made the relative recoil while ADS the same as while not ADS. I could be wrong, but for example, the amount that the reticle moves with the commando while ADS is less than as if you were not ADSing.
Idk about how the majority of people view this idea, but I'd think it'd be cool to have bandit OR BR starts randomly in ranked. The gamemodes would just be "Bandit CTF" or "BR KOTH", etc. So players would need to master both starts. I just think it'd be cool to not only have map variance but also variance on starting weapons too, creating an environment that encourages players to be skilled with a wide range of factors. Also, if they never switch the start over to bandit at any point, it's sort of a wasted weapon, you will rarely be able to get a bandit vs bandit fight so you'll never really have a fair gunfight, which I think it integral to Halo when it comes to precision weapons. I find the current commando to be a mini-power weapon on par with mangler or pulse carbine, not necessarily a precision weapon that would be a starting weapon. I think bandit has lots ofpotential, 343 just needs to act on it, But I think 343 tries to match ranked to HCS when it comes to rules/gamemodes so idk how well this would be recieved. All that being said, the killtime might need to be adjusted, we'll have to see how it plays
The bandit has seen a bunch of changes and tweaks since it initially leaked. The fire rate has been slowed down considerably and it looks like they very intentionally just matched it with the H5 magnum. The bloom is basically non-existent now and even the recoil seems to have been chilled out a fair bit from earlier builds. I never heard a bad word about the H5 pistol. The thing was basically perfect. So yeah, a rifle version of that gun? 1000% down for that as our new starting weapon. Only concern I have is the lack of descope. I know it’s only gonna do the 1.4x but still. Descope is important in competitive play.
I think the bandit is worth picking up. Casual here. It means I can be a little more forgiving bc I can just body shot after sheilds are down. I only have maybe 1hr of gameplay tho since the update
They need to fix the bloom on the sniper rifle. Take’s entirely too long for it to reset to get ready to aim that follow up shot if you hit the body and make em one shot.
Honestly I would like for them to revert the mangler change if they are just gonna completely remove it from ranked. The pros were the only ones complaining about it and it would fix the 3 shot br melee in social. I wouldn’t even mind the drop shot coming back. Idk why they try so hard to keep certain things in ranked when players simply don’t want to play them
Streets is my favorite map on Halo infinite Ranked and that is literally because it has nice long sight lines while still being a small map. I also like the sandbox available on Streets and one of the things in the sandbox I love the most is the thruster. So why add the shroud screen to streets? It will just make the map even smaller feeling, not a fan of that change. Not a fan of shroud screen on Live Fire either. Shroud screen would go great on Recharge to be able to break the A, B setup people do for strongholds. Shroud screen would also be interesting on Argyle. IDK what the balance team at 343I are smoking but these changes of equipment are going to be an L.
Would be cool. Even changing the sandbox/gun rack items and arrangement every season would be nice so that way pathing through the map could remain somewhat dynamic
I’m a low to mid onyx player and yes yes! Been saying from the get go that the EXTREME effectiveness range of the BR has been hurting the map design. And also limits the sandbox. You can literally shoot across the entirety of every competitive map without losing accuracy (using zoom ofc). I love the BR but let’s face it, it is a power weapon.
I like the change to the DMR, it gives the UNSC rifles a perfect gradient in utility. AR > Commander > Bandit > BR > Sniper. All with their own unique pros and cons and styles. And looking at it now, I feel there's no need for the SMG anymore. SMG had the role of "hey you can dual wield, so here's a gun suited to dual wielding" So it's inclusion wouldn't make much sense. The Saw however could still see a return. Just this heavy-duty, rapid-fire, UNSC LMG - that's better than the AR in everyway, but is treated like a power weapon because it just shreds.
This is great and all, but when are we getting a progression system like the MCC? This would bring me back and others. We need something to grind for. Any info @shyway
Definitely think the drop wall should be dropped for the shroud screen cus I really like the outplay ability with thrust on Streets. I would love the bandit as a starting weapon in ranked. If they added a scope (shorter range than the BR, of course) that would be incredible.
They're putting out two new arena maps, and neither of them are coming to ranked?! That seems crazy to me, guess I assumed ranked/esports was the primary reason to make new arena maps. That's a huge bummer, but maybe they'll get added later if they're good?
Anything that moves away from BR Starts Halo is good in my book. H5 magnum should have been the building block for future starting weapons and I'm glad we're getting something like it back. If players are going to crossmap, they better be good on the sticks. The range of the BR, like you said, is oppressive alot of the times.
@@kingdomkey2262 oh yeah... but I think that the franchise as a whole hasn't wanted to build on CE for a long time. H5 was the closest we ever came to the CE magnum, so that's why I was thinking that 343 should have kept iterating off of that.
I think Commando should be the starting weapon. Battle Rifle’s replace the commando pads, Bandits on the Assault Rifle Pads. Streets should replace pulse carbine with a ravager.
I still find the lack of descoping will actually make the weapon hiper effective against other players especially against people who aren't wielding a BR and turn the lifes of people using t2 precision weapons like the Stalker a living hell, honestly i would rather have slower Pojectiles instead of stuff like bloom and recoil btw i think that's interesting topic for a video if you haven't already done that (bloom vs recoil vs projectiles)
It barely zooms in like the sidekick and won’t have much aim assist range and it has recoil and some bloom so I feel like it balances out, BR is still a laser and a beat at cleaning up kills which was pro players main gripe against it. It’s so easy to die when you’re one weak because you could get cross mapped by a single BR burst but the Bandit can’t do that. You could be right though we’ll just have to see
I think it’s stupid to have to shield types on streets and live fire. The shroud screen should have definitely replaced the drip wall even tho I love the drop wall
The same people who were whining about bloom are going to be the same ones begging 343 to reduce the recoil on the Bandit Rifle not realizing that in both situations, you need to properly pace your shots.
I’m not against the bandit rifle being the starting weapon, but I think that the BR is much more visually appealing and iconic thanthan the Bandit Rifle. And I agree when you say they should add a scope, that would make it much better looking overall.
Didn't get a chance to touch on this in the video! Some changes are coming to the Commando, Plasma Pistol & ammo reduction on Tier 2 weapons - you can read up on all the sandbox changes here: www.halowaypoint.com/news/sandbox-updates-season-3
No. I want you to tell me. Whisper it. In my ear. Softly.
Still isn't optional cross-play. Especially not in ranked. So I still won't be playing unfortunately. Most the population in infinite is on a series S. Now I don't know shyway. But if you haven't played on a series s before. I am begging you to try. You will see why most a population will never return until there's optional cross-play. There are thousands of us who have been saying this for a very long time. I'm begging you to try it Shyway. Now remember this game is heavily based around FPS. So someone on a serious ass is either playing 30 or 60 fps compared to an X or PC. I really think 343 just does not care and is trying to entice people to upgrade their system platform. What they don't understand is that most of the country can not afford it. So the forced subjugation based on what you can afford should not dictate whether or not you win. It just should be optional including in ranked. They had it on MCC day one... Because they knew the importance of it for balance. I mean why else does every professional play on a PC? Not just to spend money. But for performance. This needs to be addressed. I mean in the rain to playlist is the only place where it says pick you input and platform... It's not in settings. It's just greyed out in the ranked playlist like an insult. And for everybody I am not willing to get into an argument. Most of the people who even say I have a series s and plays well, you are lying. The people who actually do like myself, with kids to pay for before I dropped 2k on a gaming system... There's no need for the argument because the people who do actually play on a system like mine know the imbalance. That is why we all still play MCC because it is optional there. I've asked many pros to try and do the series s challenge. Get to onyx by themselves on stream getting to onyx. So far I've had 3 professionals try, not one was willing to even keep doing it. The highest one got to plat 6 once you're in diamond, everyone is on PC or X. I mean just do it for yourself anybody who is naysaying.. after every game, look and check if they are on PC or Xbox. I'm telling you every single game I check, no matter what even if it just looks like a noob if they are on PC, they always out slay everyone. It's really demoralizing, and until it is optional. Thousands of us will not return. I mean all the pros even complain about the base game. Well I don't want to hear and complaining unless you're on a series s. It's just an overall imbalanced and bad experience.
Commando becomes obsolete again 🙃
Idk how I feel about the plasma pistol nerf, I feel like it's in a good spot and they just buffed it. Although maybe it is too effective at longer ranges
When Tashi said the Bandit rifle resembles the H5 magnum, I was all in. I'm already hooked. The H5 magnum is perhaps one of the most balanced competitive starting weapons we have ever seen. People are quick to point out the excessive bullet magnetism H5 had but fail to recognize the advanced movement made it acceptable. Not to mention Halo 5 came out nearly 10 years ago and we were lesser skilled and playing at 60hz/60fps. I can't wait for this Tuesday.
Exactly, one sentence to summarise the entire h5 balance doctrine, bravo! For a matter of fact, both a skilled and non skilled player would have less problem shooting on h3, which on avarage have the same bullet mag and AA of h5, aside some tweak here and there, than on h5.
I liked the way they balanced the H5 Magnum with the DMR.
They both took 5 shots to kill but the magnum shot slightly faster, while the DMR did slightly more damage and took one less body shot to kill than the magnum and could kill with 2 shots + melee while the magnum took 3 shots + melee.
In Halo 5 there was no point using anything besides the Magnum or power weapons. Definitely not balanced.
@@GallowayJesse Yesss dude it is a perfect balance, and open to all amounts of skill expression. Like the DMR being nasty long range meant you could play it as a super support but the "easier" 2 shot+melee tempted you to go close quarters with it-- where you really had to hit your shots and thrust dodge/movement or you could get outpaced by the slightly faster Magnum which is just a god level all-around machine that fit whoever's playstyle it needed too by being decent at any range given the skill. Close up for high-sense nice movement fools and medium-long for gods who can pace and place nice shots in and out of being descoped and with less aim assist, or fuggit just hip fire if your aim is butter. Yeah H5 mag/dmr is so solid!
Bloom in Halo Infinite seems to be a method of minimizing a hitscan weapon effective range, the fact that it isn't a Reach "DMR", and a no scope/sight gun communicates 343's design goals pretty clearly. BR dominates at long range, Commando at mid range, and DMR in short range, with enough skill (pacing shots, keeping centered, etc.) you can play outside of the weapons optimal range. Super smart way of adding variety AND depth to the sandbox. Plus this is a good way of adding to the ability for skilled players to outplay multiple opponents which is always a welcome addition.
Favyn goes over well why basing your guns power in different effective ranges is a bad idea. You lose the ability to reward players for being good with weapons with a high skill gap, usually making long range precision weapons not rewarding enough for players who master them
@@1cx7r23
What this guy said ^^
@@1cx7r23 Cool. How about you try it and come up with your own opinion tho?
Halo don't have and never had hitscan weapons, at least from h2 on, in fact it always used projectile based imput on every single weapon, with say projectile speed being changed between games based on necessity and balancing (h3 br have still the slow projectile speed in the franchise mainly because bungie feared the weapon would dominate larger maps, like the h2 br did)
@@TheDominitri lol what a stupid comment. Its called taking in competent perspectives to make an informed opinion
Best thumbnail I’ve ever seen!
Game is getting way more sweaty than it already is.
I want you and Tony commenting world finals
Nice video !
H5 magnum, best gun I ever picked up
100%
Bandit only starts would make me kinda sad, partly because the BR is just what I know and love…but also because the TTK is insanely fast. insanely. it really changes everything about playing.
It wont be that fast in real situations, as he was saying. People will be moving around and the range will come into play. Honestly I hope the bandit gets a red-dot sight and becomes the starting weapon. BR is too easy and random many times. That's higher-level play though, I'm sure BR is fun for social-level.
Yea when everyone’s strafing like a felon Becuz 343 thinks that’s good game design…. Which it’s not your TTK is going to go way up with the bandit that’s how every weapon in the egregiously balanced sandbox plays. 343 DOES NOT UNDERSTAND HALO AND BEVER EVER EVER WILL………
@@Shotzzilla true, with the high strafe speed and recoil AND bloom added… seems like an rng task to even land shots. 343 is shot out man wtf
That's better, really exhausted to have the main and better weapon on a 1.6 optimal ttk (realistically its always around 1.8) and favor team shooting and slow gameplay over a more dynamic form of it, when a player can express is full potential skill.
Loving this take on the bandit as a starting weapon.
Keep up this awesome work dude, you are my favourite Halo Channel by far.
also, going forward if the bandit does become a starting weapon, just make a variant with a scope with slightly longer ttk, slightly more range due to the scope. the non scoped bandit can still stay as a pickup on maps if turns out to be a good weapon in ranked. with regards to it replacing the br, i think the best option would be to leave it up to the player to choose between the br and scoped bandit before a match starts because all players will have their preference based on what weapon they prefer using, what map they are on, what input method they are using etc. and obviously, a potential bandit with scope should not have the range of the br lol.
Yeah, that'd be perfect imo. The killtime as-is could make commando and sidekick obsolete.
What sucks is so many players will throw a fit if the weapon isn't exactly the same in both playlists. Simple solution for that though is to create a "variant" for the weapon.
I'm with you on the Bandit going to HCS. This would make things alot more interesting skill wise.
you sir are a good content creator ! glad you exist, keep it up !hopefully s3 will make the gam better, and they focus on story and sandbox not on senseless cosmetics ...
Love your insight man, always look forward to your vids!
Pretty excited for the bandit, also that tashi replied to spartan that it may get a scope if made the loadout weapon. They could just toss BR's on it.
That said the killtime does look really fast; I carefully trimmed that bit of this video and it came out to 1.0 seconds. I wouldn't want it rendering the sidekick and once-balanced-commando obsolete. Their killtimes are 1.1 and 1.14 respectively, and probably a bit harder to hit.
You have still to see how the bandit may work on close engagement compared with those 2 weapons, which have their optimal ttk based around cqc range, not medium like the bandit.
The WIP banished shotgun could work for recharge, and it'd make some sense why they'd have gravhammer as a placeholder if you've seen that weapon's leaks. I'd even say mangler, if mangler didn't use an aimbot, for one limited spawn in competitive playlists.
I agree it's got to stay as a tier 3 pad.
it'd be cool to see a banished shot gun like how Dead Space's force gun, instead of projectiles its just a blast, like a two or three shot capacity with reloads
We Need mixed starting weapon, BUT we need to know before the game starts, like a pre lobby telling map and mode. Even a loading screen in fine.
Love your detail videos, you should do a collab video with the spartansloth. Getting Onyx with the opposite spectrum of what you do. No mobility, just the basics
I got to try out the bandit and new maps in Charlotte. I can say with confidence 343 done good. Cliffhanger specifically is sooooo good
Great new maps I’ll agree but you’re forgetting about the terribly balanced sandbox and poor gameplay mechanic choices foundation this game has and no I’m not talking about the movement except for the terrible strafe intertia physics…if you don’t know that well….. you don’t know halo…..
Don’t even get me started on the egregious broken aim assist mechanics because they are not halo either…. 343 does not understand halo….
@@Shotzzilla bruh just put you’re ween in a blender and call it a day.
When did 343 do good?
Shyway vids never disappoint
I think you are right. The halo 5 Br scope should be on the bandit rifle
At least it's pretty simple to change, they could just add a second varient
but its no a long range gun. The ranges you scope at, the gun won't be good in. Adding a scope will cause mass frustration when stupid people try and use it at long ranges and then complain the gun sucks.
The DMR isn't added because "oh dmr is a cool idea". The dmr is a specific design to fill a needed role. Its not about the gun model. The gun model is irrelevant. It could look like a rocket launcher. Doesn't fucking matter. Its being added because the guns mechanics are needed to fix the sandboxes main flaw. There isn't a UNSC carbine in the halo universe. Closest we have is a DMR. Which can totally be a carbine if you drop the scope. It looks just like a standard rifle. Also why its called the bandit rifle, and no the DMR.
@@Wylie288 I see what ur saying
Get rid of the bloom, bloom has no place in Halo. Been saying it for years.
Also, RECON DMR from H5 was perfect. Just slap that open red-dot style sight on that puppy and we are good!
Shoot also we need MORE THRUST not LESS! *facepalm* haha
Yeah Oasis looks amazing, really looks like a Halo map!
Great update as always, Shy!
I get a shyway notification, I click on it.
Thank you for the quality content bro
Excited for everything except the -12.5% damage nerf for the Commando
Totally justified nerf, what's wrong with you?
It’s one extra headshot but some body shots, seems pretty drastic to me but we’ll see
@@s3m4jno5w4d requiring 1 extra bullet makes a huge difference, bigger than the change that made it OP in the first place
@@s3m4jno5w4d Lol, what's wrong with you? It got giga overnerfed. The BR is just flat out better now. Mouse players finally had a weapon that was better on the input than controller and it immediately got nerfed, not suprised. Back to controller braindead BR spam landing shots that shouldn't have (even with the reticle off target) thanks to the higher magnetism.
@@s3m4jno5w4dI use the Commando constantly and am not particularly thrilled that it'll be weaker now
Great video.
New season hype!
I actually rly like the weapon rack change, but I'd like to keep the pulse rifle
Why not add the midship remake to ranked?
Seriously! Agreed.
Always love the videos Alex! I wouldn’t mind a coliseum remake!
I hope the bandit Rifle can replace the sidekick in social game modes as well. I like the AR, but dislike the sidekick.
Pretty sure the 343 article on Friday confirmed that bloom from the leaks is completely gone. Recoil remains.
I remember someone once made the comment that the BR is iconic and the H5 magnum just didn't have the same visual profile. Now, the H5 magnum is my favorite starting gun in all of Halo, and I find myself wondering if they decided to make the Bandit rifle as a way to make the H5 magnum have a more iconic silhouette. They were also big on reducing reduntant weapons in the Halo sandbox with infinite - they probably looked at the 5 shot precision Magnum and 5 shot precision DMR and thought... should these be the same gun?
One thing I dislike about infinite was the loss of the H5Pistol/DMR I miss having Crispy 5 taps, and the guns overall just felt better to use. Not to mention I loved how I knew if I whiffed a shot and if it was my fault I lost a gun fight or not. I cannot wait for this gun design to be back in the game.
----
Also, I may be one of a few people who just loved Breakout to death, and I was really hoping it would return at some point in inifinite. Need those holo maps back and the game type. The Survivors play list is okay when it's available, but man does it not quite itch the same itch.
Yeah nothing beats the Halo 5 "Five" just pure gunplay without any equipment or op BR nonsense.
I enjoyed the insanely redundant weapon sandbox in h5, I think just because there is an immense amount of weaponry, doesn’t mean they all need to be in ranked or standard arena playlist. Stuff for fiesta, social game types, btb, that’s what made them fun in h5, the req weapons and variety (also the vehicle diversity). Halo infinites sandbox works well but I don’t find myself picking up any of the other weapons as much, I’ll just use the sidekick and br.
@@greenw01f8 Yeah, I loved all the insane REQs and weapon variety in H5. Infinite feels barren and Fiesta just isn't anywhere near as fun. Loved me some Dying Star and Blood of Suban (was hoping to get a true needler rifle successor in Infinite). Man so many guns are just gone. Like the Saw, Railgun, classic shotgun, and etc.
@@masterxII7 exactly man, I popped into h5 just yesterday and unfortunately couldn’t get into any games, so I went into forge and messed around with all the weapons. Delta beam rifle, arclight, the answer, and DEFINITELY the blood of Suban acting as a pseudo needle rifle. Miss the halo 5 stuff, don’t miss how ugly it looked though.
The scope on the bandit is so necessary, not for gameplay purposes but visually it looks so naked.
I think having a scope or even a holosight like the h5 br without an increase in Red Relic or range in general would be great
Yes.
Stoked for Season 3. I hope the rumors of no story dlc aren‘t true. But if the multiplayer keeps being supported and cool new things keep getting added to enhance the PVP then I can’t complain.
As always Shyway, love the coverage and keep up the good work.
You're never getting story dlc
@@Largentina. facts lol
they should decrease the accuracy of the BR hip fire to make it MORE useful scoped than not. this would make the bandit fit in better at closer ranges
Doesn’t zooming in make the red reticle activate at longer ranges? I was told shooting with a red reticle active is for sure going to hit
As always love your videos and your approach on the changes! Can't wait for you to show us the new trick jumps and mechanics on these new maps! I love some channels when it comes to news/leaks/showcases but still when it's about the ranked/pro/more skillful side you're the guy and even tho' I knew what this update brings I still wanted to hear your thoughts on those!
Shrouding A or C as a starting strat on streets could guarantee rockets. Bandit starts sound cool and you won’t get shredded instantly in garage door on live fire. More exiting gameplay could come out of a closer range effective gun. I don’t mind what the starting weapon is but bandit would be a welcome change
Bandit would be a GREAT starting weapon change, agreed. Then like a commando and BR on the map somewhere, like one each? Sounds good. Also shrouding may not guarantee rockets as eventually the other team will rain in the grenades like crazy! xD but yeah can't wait to see what happens with it all. Just hope they don't replace thrusts with shrouds in general, I'd be sad.
@@TerribleTrioHerb yeah replacing the plasmas in streets arcade and cuts on live fire might be a good choice
Really hope they add bandit to tactical slayer. Tbh, I’d like to see more Mangler in competitive. Love the way that gun plays, but I get it. Not a fan of the new shroud screen. Don’t really like smoke mechanics. Loved the equipment in Infinite so far, but not looking forward to this being a part of the sandbox.
Looks fun a fuck to me! I am consistently amazed how fun the combat is in Infinite!!!
3 new dev maps
1 new gun
1 new equipment item
2 new armour cores
1 new game mode
2 free story event passes
1 Fractured event
And buck load coatings and armour permutations for the in-game store
That's a lot of content for the next 3-6 months
This season is only 3 months long, actually!
I think the shroud screen is just way too big for ranked but I guess we’ll just have to see
Does somebody Miss the STAR in the KILLFEED when you hit perfect shots in H5?
Another update that makes existing issues worse...they need to chip in on my internet bill at this point
My wish is for some adjustments on the Bandit Rifle (slower rate of fire/longer TTK as close to the H5 magnum as possible 😂)
Reduce the recoil a bit, and just add descope to all weapons ADS
Then make it a starting weapon and I’d be playing ALL DAY
There is no reason in descoping all weapons. Most weapons (without actually scope on them) not gaining any advantages besides zoom (there is no improved bullet mag range while zooming)
@@mrraczynski4424 there is definitely an increase in accuracy, maybe not in bullet spread but as a player you can be more accurate when zoomed in, it allows for people to beam across distances that the AR shouldn’t be able to, it discourages map movement and encourages a campy style of play…which isn’t fun
@@MasonOfLife Yeah pretty simple. Not everyone has brains tho
On reach the DMR I slowly learned to pace myself because if I didn't it was basically a death sentence
Can’t wait for this new season tbh 🤘
I always love to see videos thinking that one day i might be able to start competitive infinite, fully knowing i dont have a pc/xbox thats able to run the game
How? Is it not just 3 maps, a new gun basically? Sounds the same to me
Multi team needs to come back as well. I was a huge fan of it in Halo 5.
I think the BR scope on the Bandit is a great idea, if as you said they limited the range on it, OR if they made the relative recoil while ADS the same as while not ADS. I could be wrong, but for example, the amount that the reticle moves with the commando while ADS is less than as if you were not ADSing.
Oasis reminds me of 2 war zone H5 maps, escape from a.r.c. and attack on sanctum. This map though looks gorgeous.
Idk about how the majority of people view this idea, but I'd think it'd be cool to have bandit OR BR starts randomly in ranked. The gamemodes would just be "Bandit CTF" or "BR KOTH", etc. So players would need to master both starts.
I just think it'd be cool to not only have map variance but also variance on starting weapons too, creating an environment that encourages players to be skilled with a wide range of factors.
Also, if they never switch the start over to bandit at any point, it's sort of a wasted weapon, you will rarely be able to get a bandit vs bandit fight so you'll never really have a fair gunfight, which I think it integral to Halo when it comes to precision weapons. I find the current commando to be a mini-power weapon on par with mangler or pulse carbine, not necessarily a precision weapon that would be a starting weapon. I think bandit has lots ofpotential, 343 just needs to act on it,
But I think 343 tries to match ranked to HCS when it comes to rules/gamemodes so idk how well this would be recieved.
All that being said, the killtime might need to be adjusted, we'll have to see how it plays
Maybe even comps start with both Bandit and DMR so they can adapt gunplay outta the gate? I wouldnt mind
@shyway what is the TTK of H5 magnum vs the Bandit?
Same thing
I'll believe it when I see it.
I personally like how the Arena maps are more non ranked focused since the current maps feel very focused on ranked
Cliffhanger looks like Powerhouse/Skyline combined. neato
The bandit has seen a bunch of changes and tweaks since it initially leaked. The fire rate has been slowed down considerably and it looks like they very intentionally just matched it with the H5 magnum. The bloom is basically non-existent now and even the recoil seems to have been chilled out a fair bit from earlier builds.
I never heard a bad word about the H5 pistol. The thing was basically perfect. So yeah, a rifle version of that gun? 1000% down for that as our new starting weapon.
Only concern I have is the lack of descope. I know it’s only gonna do the 1.4x but still. Descope is important in competitive play.
I think the bandit is worth picking up. Casual here. It means I can be a little more forgiving bc I can just body shot after sheilds are down. I only have maybe 1hr of gameplay tho since the update
They need to fix the bloom on the sniper rifle. Take’s entirely too long for it to reset to get ready to aim that follow up shot if you hit the body and make em one shot.
5:55 tashi has confirmed that if the bandit becomes a starting weapon, it'll get descope
Whoever took my scope is gunna get it, if I can see them.
Can you tell 343 to fix the random bloom when no scoping with the sniper.
Halo Infinite MP is so fun
I feel like adding a scope and giving it br range and at the same time reducing the br range would be an interesting rebalance .
Honestly I would like for them to revert the mangler change if they are just gonna completely remove it from ranked.
The pros were the only ones complaining about it and it would fix the 3 shot br melee in social. I wouldn’t even mind the drop shot coming back.
Idk why they try so hard to keep certain things in ranked when players simply don’t want to play them
I kind of wish they added the carbine instead of the DMR to have some more convenient weapons (but I still love the DMR).
Streets is my favorite map on Halo infinite Ranked and that is literally because it has nice long sight lines while still being a small map. I also like the sandbox available on Streets and one of the things in the sandbox I love the most is the thruster. So why add the shroud screen to streets? It will just make the map even smaller feeling, not a fan of that change. Not a fan of shroud screen on Live Fire either. Shroud screen would go great on Recharge to be able to break the A, B setup people do for strongholds. Shroud screen would also be interesting on Argyle. IDK what the balance team at 343I are smoking but these changes of equipment are going to be an L.
Can people inside the shroud screen see people on the outside?
It's Shyway or hit the highway.
Put a red dot sight on it. Give it 1.5x zoom to make it de-scope and make it HCS starter weapon
I like launch site more than detachment.
Launch sites needs to go imo
@@fishpodpizza544 it needs more players fr, its casual map anyways so
@@ArchieGamez It could easily be a BTB map, and one flag needs to removed from the game entirely.
What if the starting weapon changed for different maps or game-modes?
Would be cool. Even changing the sandbox/gun rack items and arrangement every season would be nice so that way pathing through the map could remain somewhat dynamic
Ranked has been so much more fun since the change.
Shy… why haven’t they hired you already?
I’m a low to mid onyx player and yes yes! Been saying from the get go that the EXTREME effectiveness range of the BR has been hurting the map design. And also limits the sandbox. You can literally shoot across the entirety of every competitive map without losing accuracy (using zoom ofc). I love the BR but let’s face it, it is a power weapon.
maybe we gets a bandit / Dmr variant with a small zoom scope .. that would be nice
I like the change to the DMR, it gives the UNSC rifles a perfect gradient in utility. AR > Commander > Bandit > BR > Sniper. All with their own unique pros and cons and styles.
And looking at it now, I feel there's no need for the SMG anymore. SMG had the role of "hey you can dual wield, so here's a gun suited to dual wielding" So it's inclusion wouldn't make much sense.
The Saw however could still see a return. Just this heavy-duty, rapid-fire, UNSC LMG - that's better than the AR in everyway, but is treated like a power weapon because it just shreds.
This is great and all, but when are we getting a progression system like the MCC? This would bring me back and others. We need something to grind for. Any info @shyway
They're gonna nerf the F out of the Bandit DMR. I'm calling it right now.
God I hope not.
We need ranked CTF Catalyst back
We also need recharge in ranked back
Definitely think the drop wall should be dropped for the shroud screen cus I really like the outplay ability with thrust on Streets. I would love the bandit as a starting weapon in ranked. If they added a scope (shorter range than the BR, of course) that would be incredible.
Bandit gonna be so sweet for mnk.
Rip commando. 343 hate skill gap.
It's still ganna be good. Just takes an extra shot
@@agentnukaz1715
...Of which you have to pace because of the dumb as fuck bloom. It's going to be outgunned by every other weapon now.
We need to see the return of the true best competitive map… Chiron TL-34!
hahahaha! yesss
🤢
@@zandozman we agree man 🤣
Prob dangerous to joke about… 343 may actually do it.0
They're putting out two new arena maps, and neither of them are coming to ranked?! That seems crazy to me, guess I assumed ranked/esports was the primary reason to make new arena maps. That's a huge bummer, but maybe they'll get added later if they're good?
Anything that moves away from BR Starts Halo is good in my book. H5 magnum should have been the building block for future starting weapons and I'm glad we're getting something like it back.
If players are going to crossmap, they better be good on the sticks. The range of the BR, like you said, is oppressive alot of the times.
Tbf Halo CE did magnum starts
@@kingdomkey2262 oh yeah... but I think that the franchise as a whole hasn't wanted to build on CE for a long time. H5 was the closest we ever came to the CE magnum, so that's why I was thinking that 343 should have kept iterating off of that.
First time I ever heard fall guys not being described as wacky 😂
I think Commando should be the starting weapon. Battle Rifle’s replace the commando pads, Bandits on the Assault Rifle Pads.
Streets should replace pulse carbine with a ravager.
I still find the lack of descoping will actually make the weapon hiper effective against other players especially against people who aren't wielding a BR and turn the lifes of people using t2 precision weapons like the Stalker a living hell, honestly i would rather have slower Pojectiles instead of stuff like bloom and recoil btw i think that's interesting topic for a video if you haven't already done that (bloom vs recoil vs projectiles)
It barely zooms in like the sidekick and won’t have much aim assist range and it has recoil and some bloom so I feel like it balances out, BR is still a laser and a beat at cleaning up kills which was pro players main gripe against it. It’s so easy to die when you’re one weak because you could get cross mapped by a single BR burst but the Bandit can’t do that. You could be right though we’ll just have to see
I'm hopeful with S3, specially now that they are addressing desync. Halo is the only game I love, we can't let it be in such a terrible shape
hope i can find ranked games in oce in peak times again
Where are the arena maps?
Are they going to have non-cross-input in ranked again
I think it’s stupid to have to shield types on streets and live fire. The shroud screen should have definitely replaced the drip wall even tho I love the drop wall
The same people who were whining about bloom are going to be the same ones begging 343 to reduce the recoil on the Bandit Rifle not realizing that in both situations, you need to properly pace your shots.
I’m not against the bandit rifle being the starting weapon, but I think that the BR is much more visually appealing and iconic thanthan the Bandit Rifle. And I agree when you say they should add a scope, that would make it much better looking overall.
Can we get some rank progression?
I hope 343 remakes haven for this game as well as other h4/h5 maps