EU4 - Timelapse - MEIOU and Taxes 2.0 - China - Yue Dynasty (Part 1)
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- Опубликовано: 25 авг 2024
- The first part of a two part timelapse of me playing as the Yue Dynasty of China in the Europa Universalis 4 mod Meiou and Taxes.
Patreon: / dovska
Game © Paradox Interactive AB www.paradoxplaza.com
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Mods Used:
Meiou and Taxes 2.1
Theatrum Orbis Terrarum for Meiou & Taxes 2.0
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Links:
Meiou and Taxes 2.0:
FORUM: forum.paradoxp...
STEAM: steamcommunity...
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Songs Used:
EU4: Peace for Generations - By D.C. Kairi Sawler
EU4: Eastern Fronts - By D.C. Kairi Sawler
EU4: The Grand Armada - By Andreas Waldetoft
EU4: Discovery - By Andreas Waldetoft
EU4: Open Seas - By Andreas Waldetoft
EU4: Eire - By Andreas Waldetoft
Can we take a mo to appreciate Zhen He?
A man who conquered China, defeated the Yuan, retook Bejing from the Mongols and annexed Uriankhad in one lifetime. Truly, a great emperor of China
Sigma Emperor mindset.
I always play these games and imagine how this emperors would be seen in real history
And a Eunuch...
You reverse Qing'd the nomads lmao
That actually happened with Mid Ming xD
Rocket Propelled Mexican Show ya moves!
the problem is, aisin gioro clan never used manchu as their name. they started off with later jin, than to qing. "form manchu nation" is a parodox invention, after all. since the only regime in history that have manchu in it's name is japanese puppet manchukuo
This was magnificently edited and made. Keep up the good work and god-level editing. Thoroughly looking forward to the next part
"The Yue Dynasty"
So
The Emperor is the moon, then?
That’s rough, buddy.
These videos are awesome! I dont want to play myself cause of college and those types f shits....... so watch your videos! Greetings from Austria
Can this channelget 2000 subs without a video? I want to play, but I can't because I don't have a computer at college and I probably don't have the time. Watching videos eases my addiction.
Can this channelget 2000 subs without a video?
Du bist a a Österreicha?! Na dann, servas griaß di! 😃😂😂😄
DerKommentator ! Hahaha Servus griaß di auch XD
Von wo kimmst denn? I bin aus Niederösterreich😃
DerKommentator ! I bin aus Wien :D
Other EU4 players: Oh yeah I took four provinces and there were so many rebels! They almost broke my country!
Dovska: Rebels? What are rebels? When I fully annex thirty province nations I don't hear a peep from my people.
All hail Dovska the Absorb-er of Nations!
M&T has different systems for rebels
Conor M.
How do they work exactly?
china has a special casus belli for unifing china, you cant expand like this normally
M&T has a different mechanic for Chinese nations in China - when you occupy a nation's capital, you instantly integrate them (and get the message from PU integrations). I guess M&T is trying to say that the ruling dynasty has been imprisoned/killed when you take the capital. There are no peace treaties between the Chinese minors because of this.
@@Anand70707 so just like the real Chinese civil war, they never really ended
I like how you're expanding this more than usual, you're doing things that are vaguely historical and/or rational which is good to see rather than doing it in a gamey way and just taking whatever you can
YES A NEW DOVSKA VIDEO
5:04 "May have had had"
Oh the english language is so rich and beautiful
its soooo " Chinisly PERFECT"
It can be learnt through thorough tough thought, though.
@@franchufranchu119 police police police police police police police police police police police police police police police is technically a sentence
Dovska with MEIOU playing in China? My life is complete.
Who the hell is "america" actually. I never heard it before. - Chinese Emperor confused about the new continent's name.
Běi měizhōu
Amerigo Vespucci, the famous chinese explorer and merchant, of course!
I love your videos.
Try one of the new nations when 1.23 releses.
Day=Made
Like always a nice and interesting Video! I love how you edit your timelapses, like explaining every single war and stuff
Even If the video is old it is really well done
Wow great timelapse. I especially like the narrative elements of it.
niceley edited your videos are becoming better and better
I can't wait for the part 2! You should definitely go for Pacific Mare Nostrum.
You are one of my favorite youtubers!
Holy shit i really love your work plz just continue and don't stop !! :D
Holy shit, this was amazing. Bravo to those editing skills you've got a new subscriber.
Wow, if be honest, i didn't know that you will play for China, but waited exactly for that.
So, great video!
And that only 1493 year! There will be 2 or 3 parts?
Володимир Михайлів look in the description
Very entertaining, keep up the good work. 👍
forsenCD
Ah yes, the great amphibian invasion of Goryeo, with their thousands of frog spearmen and toad archers
Bloody hell Dovska can absorb nations without even sweating on Rebels while I can’t even annex my core without dying of debt. Keep it up
YES MORE MEIOU AND TAXES MOD PLAYTHROUGHS
These videos are so extremely well done i can only imagine the kind of work that you put in them. Please never stop making these :D (bcs they're awesome if you didn't know)
I enjoyed the text you added into this. It was like I was reading a good story out of a book of an alternate history.
Dont ever stop making these.
Yue are one of the Best Eu4 players Ever!
And i like the fact you demonstrate your wars!
Subbed!
WOW! I stopped watching a while ago and am impressed! You have greatly improved the quality of your videos. I will definitely watch part 2 when it comes out!
Wow this was your best yet!
This is incredible KEEP DOING THESE
How do you keep count of the population in your nation throughout the entire campaign?
You can check it in the ledger
The Meiou and Taxes mod adds population to the game. So you can see it, and whether or not it is on an increase or decrease. Something that I feel should really be in the base game.
I take a look and write down the total amount of population in a word document at the start of every new in-game year.
Dovska that surely gets boring quickly
It does but it is well worth it IMHO :)
i like watching this style of video where you explain and draw your own troops attacking and taking over countries when they flash white around the borders etc, i dont know how else to explain haha, much more interesting then watching a normal game of eu4, since it adds your own flare to it (my opinion though) but all in all enjoy the content you put out :p
Manchurian hordes: **exist**
Yue: i can has? 👉👈
He discovered....
'MURICA
This was amazing, I got home from china just this weak accualy, so I'm realy in a ''china mood'' right now
Keep making these high quality Videos because, even if you don't like the country perticerly much, you still can't wait to se the video.
Yue op ! (video as nice as always)
Greetings from France :D
Very interesting. Continue please
damn good content my person
Beautifully done sir
The first music is beautiful and my favourite music.
Great video!
This is next level
Truly impressive work!
Yes you return !!!!!!!
love the M&T time lapses!
Dovska im the kid that showed you the map thanks for another gr8 vid :D
i'm new to the game, what is the difference between normal infantry/cavalry and mercenaries?
Mercenaries cost a lot of upkeep per month and don't take anything from your manpower. Normal troops take 1000 from your manpower per regiment and cost much less. Normal regiments replenish themselves with manpower when troops are lost, but Mercenaries just drive up the cost even more to replace dead soldiers. The advantage of Mercenaries is that they can be hired very quickly and normal troops take longer, and normal troops cost much less.
Cavalry is also generally better at combat, but get a large penalty if your army consists of over 50% of it. It is also more expensive to buy and maintain cavalry
thanks guys, really helped me
Also there are Condottieri, as seen in this video provided by Ming. You can rent your army to other nations to earn some extra cash, but the casualties come out of your manpower pool.
mercenaries are the normal units but with higer upkeep and cost. the reason you get them is for no manpower recuired
then theres the n1 infantry: They are your main unit. think them as the opposite of cavalry until 1700s
n2 cavalry: just read n1 but opposite
then n3 canons. they are used mostly to wreck castles up
Keep up the great work
BEAUTIFUL video!!
Man after I took Ming-held lands (at their peak) I'd probably just stop. And develop inside.
my phobia of a nation declaring war on me is big
When you remove the 'ri' (the radical for sun) from 'ming'
Lol there is a north and south Vietnam you can see it at 15:07 *fortunate son plays*
I would love to see something done with Italy. Nice video!
That Han-Min general had three pip in siege, pretty decent.
In fourteen hundred and ninety four Xiantoing landed on eastern shores
They need a crusader kings but set in Asia
How do you deal with communication efficiency? I mean surely you have a lot of provinces with 100% autonomy right?
Dude he went into a peace period. In that period he probably created few regional capitals and built roads & ports to everywhere. I'm pretty sure he has a good CE.
he didn't spend a hundred years for nothing
What is MEIOU like to play compared to the original game, particularly playing in China? I've heard that conquests are way more realistic and dynamic in terms of reaching historical boundaries, but immediately becomes painfully slow and tedious when trying to expand beyond the historical limits of your chosen nation. Does that mean I can't form a new Mongol Empire or Chinese dynasty that rules not only mainland China but also comes to dominate vast swathes of the entire Eurasian Steppe, and becomes lord over most of Asia? Can I not form a Russian Tsardom and then absorb half of Europe and the Middle East? The additional features seem very enticing, but part of the fun of EU4 playing out scenarios radically different to the historical timeline where an insignificant tribe rise from a footnote in history to one the largest and most powerful empires in history. Is that still possible with the way MEIOU handles things?
You can, when you first unify China you are unstoppable, but you cannot just conquer shit because you need to build capital buildings to get more administrative efficient in your far off provinces, which depends on terrain along the way. Despite me having my Capital in Kaifeng, I never really managed to get efficient control over Yunnan before late in the game considering it is surrounded by mountains. Don't even get me started on Tibet and Mongolia.
Also how is blobbing even fun? It ruin the immersion for me, at least EUIII made it harder to blob with it 50years before core, which is quite realistic considering the new generation of citizens would always think the province was part of your Empire. Meiou and Taxes fixes the problem somewhat with it province govern efficiently system. However, I find it quite annoying with its "dynamic wars", they don't make the game realistic, just annoying, you play as Bulgaria the Ottomans annexes your territory during occupation, while if I occupy Ottoman Territory i have to take them out in a peace deal. As well as they blob way to fast and don't represent the historical borders considering the Ottomans in my game control Vienna and Moscow every game because they are unstoppable, same with the Netherland, who keep annexing Denmark.
They should make the conquests Mission based rather than core based like in EUIII.
Blobbing isn't fun or realistic if it's just a faceroll over everybody with no real challenge involved, but it is also completely unrealistic for a nation's momentum for conquest to stop dead in its tracks just because it reached some arbitrary, vaguely historically determined limit. That means that it is far less rewarding to go in a different direction to one a nation took historically. The game should handle the challenges involved in large-scale conquest by adding lots of administrative challenges in maintaining those conquests, and I don't just mean inevitable, unavoidable rebel spam after the end of a war; I mean introducing decisions and mechanics that involve the delegation, communication, bureaucracy and centralisation/devolution involved in administrating a large empire that offer more depth and variety than "click this button and wait x many years for rebel stacks to stop spawning." Or, in the case of MEIOU, just preventing the player from making large non-historical conquests at a speed above snail's pace. Just as it is boring to see one nation blob its way to success without having to adapt to new administrative challenges, it's boring to play a campaign in which you can easily predict what the map will look like in 300 years because nations are punished for working towards goals that fall outside or beyond the scope of their real-word historical territorial extent.
I mean, the Mongols conquered the whole of the Eurasian steppe and half of the Middle East in a single lifetime, but in EU terms they never would have had "historical cores" on any of that territory. The point being that great conquests should change the course of history, not be bound by it. I mean, the Qing dynasty was formed from a collection of Manchu tribes that, aside from a spurious connection to the Jin dynasty via the Jurchens, had virtually no real claim to the whole of China or an indication that they would form one of the greatest Chinese dynasties in history. Until then, the Jianzhou were just another bunch of many semi-nomadic "barbarians" on China's northern frontier. The fact that they managed to go on to form the Great Qing and rule over vast swathes of Asia was the result of a combination of circumstance and military/governmental proficiency leading them to supplant the Ming as rulers of China. It wasn't pre-ordained by any means, historians tend not to like talking about inevitability when it comes to which nation rises and which falls, because history so often breaks from the expected pattern. In that regard the amount of rail-roading that MEIOU uses to curb excessive expansion might be able to superficially simulate the real historical timeline, but it doesn't do it in a way that is true to the genuine dynamics of historical geopolitics.
You just need to work within limits. You cant just blob forever and expect to be fine while not having the resources to maintain your empire. There are no hard limits just difficulty and realistic constraints you need to take into consideration.
I totally agree that a larger empire should require more resources to maintain than a smaller one, that makes sense - as territorial extent and the ability to produce resources increases, the cost of maintaining that territory and economic power should also increase. That isn't what I'm concerned about.
What doesn't make sense to me is that conquests within a historically defined boundary are much cheaper and faster than those that extend beyond the defined area in which the mod developers have decided a particular nation should expand into. So, if I am understanding the mod correctly, it will inexplicably be enormously quicker and easier for the Turks to conquer Anatolia and Greece, or a Chinese dynasty to conquer mainland China, than an equal conquest of territory outside of those areas, essentially stunting the territorial growth of any nation outside a predetermined range. That seems extremely gamey to me and no less unrealistic than endless blobbing. It seems to have replaced unlimited blobbing with blobbing in one area of the world and then an immediate near-cessation of major territorial gains once a nation has reached a particular size and shape defined by the mod. Of course, individual nations should prioritise particular areas of interest, but I don't think the game should artificially steer a nations expansion to such a degree, the constraints placed on expansion should be more dynamic than that, so a player or AI country *can* make large territorial gains outside of their historical reach *if* they play their cards right and have the military and economic power to do so, without artificially "fixing" the degree to which absorbing a certain territory would be costly and difficult.
That would be mainly down to the regional CBs. There is a system called the great predator system that makes AI in a advantages spot go vary aggressive. Most of the artificial buffs and nerfs are being removed but there are still some problems relating to scalibility of aggressive expansion and warscore cost in places. We have tried to make regions operate in there historical systems to an extent. unfortunity those can be a bit gamy by necessity in places like china.
Dovska I Love you and Your amazing videos (no homo) Like as always!
Try it as Yuan after this. I dare you...
Nice video as usual. One note though, Yue isn't a Southern Chinese Dynasty. It's the name for the region that broadly correlates with the Chinese province of Guangdong. It also refers to the Chinese languages historically spoken in that region (i.e. Cantonese), and the indigenous cultures (Nanyue) that inhabited the area before conflict and assimilation by immigrating Chinese. So "Yue Chinese" is a bit like "Prussian-German".
7:02 My PTSD kicked in.
Last year you have 0 subscribers. But now you have over 20k :D
Wait, wouldn't the Americas be called something else? Last time I checked, Americo Vespucci was Italian.
I bet they'll build New Nanjing
and nothing else happened for 400 years, the end
I'm so happy to finally see my home nation! Salutations from France!
Chinese unification in only 10 years ! Wow, Bravo
Hmmm I dunno why but everytime i see a pre unification map of China I see the dynasties map
This was really good! I'd say you do a Japanese Empire next! perhaps even britannia? (Geass)
and i would suggest a close up of the provinces the nation you're invading to add a more feel to it.
Крутое видео супер 😀😁😀😁😀
These videos are awesome! Can you do one for the extended timeline mod, maybe at the fall of the W Roman Empire?
As Fujianese, the area of Min actually was under Muslim control.
Wow man how much effort did you put into this? I can literally imagine you playing the game and taking notes as you play
I want part two nawwwwwwww ... dude you are awesome next vid make inca or germany greetings and support from peru! (I really want to see inca MEIOU)
Alonso Cerva Yes, I would also like to see a native american in Meiou and Taxes
When is the Eu4 part of the Jerusalem play through coming?
Yue (粵) is not the dynasty, but the name of the language spoken in the region, also known as Cantonese.
you better become mongol empire 2.0 in the next video
Can you play as The Pope State and let our Pope take over the holy glory World? 😃😂👍
One day, they will update the mac version of this game... One day...
God damm cliffhangers. XD
Lit Video.
Lit editing.
Lit music.
Still no mega campain Update though.
Pls make part 2 soon if u can
Just wait till we add tribes. It will make the steppes so much more dynamic. You could do a mongol empire or Timur.
Yueeeeeeeeeeee!
Noice
What do you intend to do after this? I personally would suggest something nearby such as Goryeo could be interesting as you'd instead not be fighting to unite an area but instead to quite possibly survive dealing with it or even conquer it. This would still be with the M&T mod, and sorry if this suggestion is not to your liking.
Wait, Doesn't Han Start As An Autonomous Vassal Of Tianwan? If So, Shouldn't They Have Joined In When You Declared?
The font and graphic are so beautiful, what graphic improvement mod did you use?
I love u
Bror sluta inte spela EU4, du har bäst EU4 vidoes på YT
Loved that videos! Do you know if its possible to download the maps from Imperator Rome?
But what about the Mega Campaign? Still no news on that. It's been seven months - can we have an update on that please?
How did you record population (development) over time?
So nice video. But i don’t understand about title from 19:00 to 20:00?
how do you the MEIOU and Taxes 2.0 mod working? when i download it it just says inactive
what's the graphics mod you're using?