Guys. When making new levels avoid these 3 enemies. If these enemies appear after a transition the game gets fucked in the asshole and crashes Sniper armor Camo metal Tom daddy’s (only when upside down) Here are some alternatives. Big springer The chests from bass or Anti eddies The Cockeroaches from 7
At the dr wily hotel level, you will be smarter if you reach point C instead of retry. The elevator will appear on the floor you are on. So you can pass the level
Yeah personally desert-base levels are just uninteresting to me. I like desert levels like Pharaoh Man and desert-canyon levels. This level was alright. I liked the scorching sand and the bomb sections, but outside of that it just felt like a Commando EX stage which is nice, but his original level was not very interesting. If this level had more exploration, then this level would of stood out more :)
I like the flow of the level and nothing irritated me. Fair design/checkpoints/no instant deaths glore bs. But it was a safe, linear level with the usual platforming. A good level, but not amazing.
Glad to learn more blast bombs performance
This stage feels like commando man on a higher budget
I agree.
Guys. When making new levels avoid these 3 enemies. If these enemies appear after a transition the game gets fucked in the asshole and crashes
Sniper armor
Camo metal
Tom daddy’s (only when upside down)
Here are some alternatives.
Big springer
The chests from bass or Anti eddies
The Cockeroaches from 7
Thanks for the review and like on the level.
@@Cognition2195 You’re welcome ☺️
At the dr wily hotel level, you will be smarter if you reach point C instead of retry. The elevator will appear on the floor you are on. So you can pass the level
Yeah personally desert-base levels are just uninteresting to me. I like desert levels like Pharaoh Man and desert-canyon levels. This level was alright. I liked the scorching sand and the bomb sections, but outside of that it just felt like a Commando EX stage which is nice, but his original level was not very interesting. If this level had more exploration, then this level would of stood out more :)
I like the flow of the level and nothing irritated me. Fair design/checkpoints/no instant deaths glore bs. But it was a safe, linear level with the usual platforming. A good level, but not amazing.