ロックマン Mega Man Maker Level Review - Scorching Desert Base - 574564

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  • Опубликовано: 20 дек 2024

Комментарии •

  • @zen3158
    @zen3158 3 дня назад +1

    Glad to learn more blast bombs performance

  • @annoyingsniper-xw8ex
    @annoyingsniper-xw8ex 3 дня назад +4

    This stage feels like commando man on a higher budget

  • @loren6102
    @loren6102 2 дня назад +1

    Guys. When making new levels avoid these 3 enemies. If these enemies appear after a transition the game gets fucked in the asshole and crashes
    Sniper armor
    Camo metal
    Tom daddy’s (only when upside down)
    Here are some alternatives.
    Big springer
    The chests from bass or Anti eddies
    The Cockeroaches from 7

  • @Cognition2195
    @Cognition2195 2 дня назад +1

    Thanks for the review and like on the level.

    • @mopbrothers
      @mopbrothers  2 дня назад

      @@Cognition2195 You’re welcome ☺️

  • @crashworker8876
    @crashworker8876 3 дня назад +1

    At the dr wily hotel level, you will be smarter if you reach point C instead of retry. The elevator will appear on the floor you are on. So you can pass the level

  • @Firesawdust
    @Firesawdust 3 дня назад +1

    Yeah personally desert-base levels are just uninteresting to me. I like desert levels like Pharaoh Man and desert-canyon levels. This level was alright. I liked the scorching sand and the bomb sections, but outside of that it just felt like a Commando EX stage which is nice, but his original level was not very interesting. If this level had more exploration, then this level would of stood out more :)

    • @mopbrothers
      @mopbrothers  3 дня назад +1

      I like the flow of the level and nothing irritated me. Fair design/checkpoints/no instant deaths glore bs. But it was a safe, linear level with the usual platforming. A good level, but not amazing.