Essential Sword & Shield Animations - Unreal Marketplace

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  • Опубликовано: 15 апр 2021
  • This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
    available now on Unreal Marketplace
    Link : www.unrealengine.com/marketpl...
    Please visit our discord for more updates.
    Discord : / discord

Комментарии • 53

  • @corneliusjohnson6615
    @corneliusjohnson6615 3 года назад +5

    This is outstanding, awesome job

  • @escalatebackend9505
    @escalatebackend9505 3 года назад

    Fit for my game. superb.

  • @ShawnPowerz
    @ShawnPowerz 3 года назад +2

    Wishlisted for payday. Nice work man. The set seems to have weight, which is very nice. No floaty ice skating. A+

    • @spacebaranim
      @spacebaranim  3 года назад

      Thanks! Please visit our discord for more updates discord.gg/BkQRZnHe

  • @devster269
    @devster269 3 года назад

    incredible

  • @TheKnightBringer
    @TheKnightBringer 3 года назад

    this is great

  • @FoleyX90
    @FoleyX90 3 года назад +12

    These animations are soooo clean. Please tell me you're going to make different weapon sets

    • @spacebaranim
      @spacebaranim  3 года назад +1

      Yes, sure! more updates on upcoming animation packs are on discord channel. discord.gg/N22PxcWTKT

  • @ParikshitBhujbal
    @ParikshitBhujbal 5 месяцев назад

    Do you have bundle deals for all your weapon animations? Something that helps you sell more and for the buyer save more as well

  • @2ksp235
    @2ksp235 2 года назад

    Well i finally started to learn Unreal :D i guess you did play a role on it

    • @spacebaranim
      @spacebaranim  2 года назад +1

      Thanks and have fun learning! UE5 has so many new features that I have to learn too. 😀

  • @velsia123
    @velsia123 Год назад

    aha! the classic and famous combat styles of swinging around your shield like you have a death wish instead of using it to protect your vital organs.

  • @justincredible9302
    @justincredible9302 3 года назад

    Was going to ask this via Discord but invite link says invalid; I want to experiment with health, stamina, and damage (direct and blocked) with another player, what all would I need besides your package to make that possible? Sorry I'm new to programming so maybe that isn't even possible for me to do.

    • @spacebaranim
      @spacebaranim  3 года назад +2

      We fixed the expired discord link already. About health, stamina, and damage; Our package is based on UE Third Person Template, so if you can apply those attributes on it, you can do it on our package too. Also our package has some functions that make it easier like hitbox system(shown in the video) that make your character do a hurt animation. You can apply damage on it like "when hitbox hit a character DO hurt animation AND decrease hp".

  • @kisame6552
    @kisame6552 2 года назад

    I would like to buy this pack to prototype one of my projects, but I have the impression that the animation to store the shield on the back is not present

    • @spacebaranim
      @spacebaranim  2 года назад +1

      There are 4 equip animations at 2:17 that you could use for storing the shield/sword. You could also download the demo to see animations from different views too.

  • @guywglasses3910
    @guywglasses3910 2 года назад +1

    Hey, I had a request, even if it's just a tutorial- how do you think you would implement a transformation system? Like, say certain characters are players have the ability to transform into a vampire or werewolf, or maybe a super Form- do you think it could be done in unreal engine?

    • @spacebaranim
      @spacebaranim  2 года назад +1

      My upcoming animation pack has something similar. It has weapon style switching, so it can switch between one-handed style and two-handed style, and each style has normal state and battle state. I think you could adjust it into transformation system.

    • @guywglasses3910
      @guywglasses3910 2 года назад

      @@spacebaranim thank you so much for responding. I've also been delving into motion matching. I'm not sure if you've done anything with it or not, but I've been thinking I want to combine mocap data for the game, with various animation sets/packs. Which I think could help create even smoother animations when infused with motion matching. I've also taken a particular interest in learning to work with both C++ and the Blueprint function of Unreal Engine to produce my game. The problem is just not being able to find a lot of clear ideas as to whether or not I can successfully combine motion capture data and cut clip animations together without messing something up, which I think would make it even harder to successfully use C++ and Blueprints to work out how the character will move and interact with the world around them. Do you have any thoughts you could share?

    • @spacebaranim
      @spacebaranim  2 года назад

      @@guywglasses3910 Sorry, this topic is beyond my knowledge. I've seen some footages from Naughty Dog and Ubisoft that show their motion matching tech and they look so smooth. But I think it's too complicated for my skill, so I haven't learn it yet.

    • @guywglasses3910
      @guywglasses3910 2 года назад

      @@spacebaranim ah okay. No worries. I'll probably just have to toy with it and see what I come up with.

  • @csm12s
    @csm12s Год назад

    I will buy this for my final product. Just find that there is no roll back animation, I edited the roll forward to make a roll back, it's essential to have at least 4 direction roll including back roll (which dark souls 1 did).

    • @spacebaranim
      @spacebaranim  Год назад

      I might be misunderstood but I think my animation packs already have a back roll which is similar to which Dark Souls 1 did (comparison video: ruclips.net/video/jiOJ0j_4XmQ/видео.html). Do you mean back roll without turning body to the side at the beginning? I took a look at DS1 and can't find any of it, but if you have any reference, you can show me so I will consider adding it later. ✌

  • @sin4jasu
    @sin4jasu 2 года назад

    I've been using your animations for a while but what really bummed me is that root motion doesn't work since the animation stays in place. Could you please fix it so that when root motion is enabled, the animation will move the character?

    • @spacebaranim
      @spacebaranim  2 года назад

      Some of my animations are designed to be in-placed type animation like Jumping, Walk, Jog because controlling character movement in some states by coding is more efficiency. Also some animations need to be used in root motion like Roll, Dodge, Attacks. Could you tell me which animations that you want to use root motion?

    • @sin4jasu
      @sin4jasu 2 года назад

      @@spacebaranim If you could, can you add on root motion for the basic movement animations? Such as walking, running, and jumping? I find it much easier to add in movement for root motion rather than using character movement. Thanks!

    • @spacebaranim
      @spacebaranim  2 года назад

      @@sin4jasu Yes, I could, but it also require some times to do it and I have to clear my schedule first. I'll tell you again later when root motion is added to those animations.

    • @sin4jasu
      @sin4jasu 2 года назад

      @@spacebaranim Thanks so much for making the effort! Please take your time. I'm glad that you are willing to do this as some other developers aren't as kind as you.

  • @MoonGlintDev
    @MoonGlintDev 3 года назад

    Any plans for 4.24?
    Thanks!

    • @spacebaranim
      @spacebaranim  3 года назад

      Sorry, we do not have a plan for backward compatible yet. We suggest you update your UE to the latest version. Thanks.

  • @dev_alpha5064
    @dev_alpha5064 3 года назад

    Would u make more class of animations like bow long sword..... would be great thx

    • @spacebaranim
      @spacebaranim  3 года назад

      We have plans to do more animation packs in the future. We hope to release a pack per a couple of months. Bow, long sword/great sword would be fun to make too.

    • @dev_alpha5064
      @dev_alpha5064 3 года назад

      @@spacebaranim Ty so much sir wating for it ❤️

  • @2ksp235
    @2ksp235 2 года назад

    I wish i could buy it on Unity asset too :(

  • @berkbayazit6428
    @berkbayazit6428 3 года назад

    am i able to change the weapon and shield?

    • @spacebaranim
      @spacebaranim  3 года назад

      Yes, you can replace a default weapon and shield to any meshes you have. Also, you can replace the default character to any characters that rigged to Epic skeleton too by animation retargeting.

  • @wildrelicproductions4879
    @wildrelicproductions4879 3 года назад +1

    could you possibly add a shield throw animation i would love to see that! if you could add that its a instant buy for me!

    • @spacebaranim
      @spacebaranim  3 года назад +1

      Yes, like Captain America? We could do that in the next update.

    • @wildrelicproductions4879
      @wildrelicproductions4879 3 года назад

      @@spacebaranim omg that would be amazing!

    • @guywglasses3910
      @guywglasses3910 2 года назад

      @@spacebaranim when do you think that would be done? No rush, I'm just curious because I had been looking for a good shield throwing animation. Maybe several if you'd do a set of animation with just the shield. I'd buy it alongwith this set if they end up being separate.

    • @spacebaranim
      @spacebaranim  2 года назад +1

      @@guywglasses3910 Shield throw animations had been added in the update 2,3 with shield throw system (ruclips.net/video/FCMAFCORYFU/видео.html). There are few number of shield throw animations, so I'll add more in the future(maybe next 1-2 months). You can suggest your idea here too if you like to.

    • @guywglasses3910
      @guywglasses3910 2 года назад

      @@spacebaranim thank you for responding to my comment. I really appreciate it. Also, I have a few different ideas for animation. Of course there are some I want to try my hand at myself, but like, for example, I wanted to add a free fall system. It kinda looks similar to Spider-Man and Spider-Man: Miles Morales, but the character also has these two grappling lines that he can use to grab on to "grapple points" in the city, i.e the various buildings. The grappling system is more reminiscent of the one from Sekiro: Shadows Die Twice with a few inspirations from Attack on Titan (maybe a boosting system as an upgrade). Some the grappling hook would pull players toward the grapple point quickly, and the boost could help them get there faster. There would also be mid-air combat animations, and I also thought about adding a swing system, but I'd have to figure out how I'd implement it without messing with the fluidity of the other systems in the game. One idea was that unless you're at a certain height or depending on certain grapple points, the character transition into a swinging montage rather than a grappling one. Even though, I want to make it where people can customize and create their own characters, and based on the classes/class system the grapples animations might be different.

  • @SGUDevs
    @SGUDevs 3 года назад +1

    watched troy movie for inspiration?

    • @spacebaranim
      @spacebaranim  3 года назад

      Most of the inspirations came from action-RPG games.

  • @edwarbladimir317
    @edwarbladimir317 2 года назад +1

    Free?

  • @berkbayazit6428
    @berkbayazit6428 3 года назад

    and also character..

  • @edwarbladimir317
    @edwarbladimir317 2 года назад

    Free?