I've seen other tutorials on autotiling and I think you've done a great job with this one. I'm working on a 2D game where the maps are indoor houses. Currently I'm just using regular tilemaplayers for floor and walls and just manually layering walls on top of floor. I think autotiling is a good use case for me, but I also have animated doors which are triggered when an enemy enters. I'm currently using an AnimatedSprite2D for the doors but was curious what your thoughts are on implementing the door as part of autotiling and somehow triggering the animation when the enemy enters. Or if I should just stick with my AnimatedSprite2D.
i think you’d be best off doing it how you are. i think auto tiling works better for larger terrains. you could still potentially do it for the houses but you’d likely still need to use the animated sprites for the doors
sorry if you can hear any weird background noise in this one, i was having a mic issue!
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I've seen other tutorials on autotiling and I think you've done a great job with this one. I'm working on a 2D game where the maps are indoor houses. Currently I'm just using regular tilemaplayers for floor and walls and just manually layering walls on top of floor. I think autotiling is a good use case for me, but I also have animated doors which are triggered when an enemy enters. I'm currently using an AnimatedSprite2D for the doors but was curious what your thoughts are on implementing the door as part of autotiling and somehow triggering the animation when the enemy enters. Or if I should just stick with my AnimatedSprite2D.
i think you’d be best off doing it how you are. i think auto tiling works better for larger terrains. you could still potentially do it for the houses but you’d likely still need to use the animated sprites for the doors