As the previous talk, the feedback and tips you gave us are incredible valuable! Thank you so much for these kind of talks Unity, they improve different aspects of our day to day at work!! :)
Looks great! Your MMFeedbacks license is Creative Commons 4 non-commercial. You also mention one is free to make any games with it. First of all, maybe it would help clarifying that this includes commercial games, if that's the intention. Second, maybe you can expand "games" to also say software or apps, so that it's more inclusive if one wants to use your library for something that's not a game. Last not least, you may want to clarify the last clause, "You cannot sell MMFeedbacks or its parts", to explain if one is still allowed to compile it with commercial games, if, again, that's your intention.
I don't know if he'll respond here, but it looks like you're going to have to grab the asset store version if you want to use it for any commercial release.
As the previous talk, the feedback and tips you gave us are incredible valuable! Thank you so much for these kind of talks Unity, they improve different aspects of our day to day at work!! :)
That "turn everything up to 11" advice is sound. You'll feel better about your project cause it looks great.
The Feedback's Man! Thank you so much! Always awesome talks, very inspirational!
Only 11 comments and 13k views. I think Arrowhead Games and some other developers need to watch this presentation.
Awesome tips
Looks great! Your MMFeedbacks license is Creative Commons 4 non-commercial. You also mention one is free to make any games with it. First of all, maybe it would help clarifying that this includes commercial games, if that's the intention. Second, maybe you can expand "games" to also say software or apps, so that it's more inclusive if one wants to use your library for something that's not a game. Last not least, you may want to clarify the last clause, "You cannot sell MMFeedbacks or its parts", to explain if one is still allowed to compile it with commercial games, if, again, that's your intention.
I don't know if he'll respond here, but it looks like you're going to have to grab the asset store version if you want to use it for any commercial release.
My god this is soporific
Finally!!
Yeah, I've been clicking refresh on the Unity page for almost a month!
@@davidwollen5818 Same here XD
Cool