Running this chapter this week and I’m going to age up the children so everyone are adults for my player’s sensibilities. Taking notes while listening!! 😊
Hi Pyram. This is a fantastic video. I like how you add many alternatives to run this scene. The encounter is more complex and it's adds a lot of fun. I'll make sure to use the hag vails. Also I changed how the hags will look like at first. Even though the players already know this is a hag lair they will try tu lure them to believe they're wrong. I made a big change in the history of my campaign that I want to share. Do you mind if send it here? As always, sorry for my poor English.
i was thinking of letting the players be informed by the wereraven that the three ladies are hags and if they decide to avoid the windmill, have morgantha return at that moment with the captured children.
Running this chapter this week and I’m going to age up the children so everyone are adults for my player’s sensibilities. Taking notes while listening!! 😊
I'm very impressed. Glad to encountered this!
Thank you so much, this is very helpful!
Another great video! Love all of your changes and suggestions and thanks again for using my maps :)
Your maps rock.
Thank you for allowing me to use them.
Thanks!
Hi Pyram. This is a fantastic video. I like how you add many alternatives to run this scene. The encounter is more complex and it's adds a lot of fun. I'll make sure to use the hag vails. Also I changed how the hags will look like at first. Even though the players already know this is a hag lair they will try tu lure them to believe they're wrong. I made a big change in the history of my campaign that I want to share. Do you mind if send it here?
As always, sorry for my poor English.
Please share. We also have a discord channel.
Thanks for watching.
This is gold
Knowing my players they'll try to build a construct and bind the monk's soul to the construct so he can help them defeat Strahd.
Ha ha. Great to have creative players.
Thanks for watching.
what if some player has the spel to talk to the crows?
i was thinking of letting the players be informed by the wereraven that the three ladies are hags and if they decide to avoid the windmill, have morgantha return at that moment with the captured children.