Finding Player and Camera Position for Fly Hack - Pwn Adventure 3

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  • Опубликовано: 23 янв 2025

Комментарии • 189

  • @redline6802
    @redline6802 5 лет назад +168

    The 4 value rotations are quaternions, they have very nice composition behavior but are a nightmare to work with manually,
    however, there exists a way to convert them to Euler rotation (tilt, yaw, pitch) and also back again.

    • @UODZU-P
      @UODZU-P 5 лет назад +4

      beat me to it

    • @centdemeern1
      @centdemeern1 5 лет назад +1

      Yes!

    • @Rugg-qk4pl
      @Rugg-qk4pl 4 года назад +2

      Hah watching this i instantly knew it must of been

  • @karlkastor
    @karlkastor 5 лет назад +209

    9:34 Quarternions in a nutshell

    • @Erarnitox
      @Erarnitox 5 лет назад +16

      bump this^^ i think pwn adventure 3 is build upon unity. Unity uses Quarternions for rotation insted of euler angles to not cause euler locks and wierd transformations when rotating. see: ruclips.net/video/zjMuIxRvygQ/видео.html
      Edit: Yeah, you are right was build with Unreal Engine 4. Pwn Adventure 2 was build with Unity. Sry for that. But still the same thing applies.

    • @Pipe0481
      @Pipe0481 5 лет назад +5

      @@Erarnitox It's built with Unreal 4

    • @redline6802
      @redline6802 5 лет назад +2

      @@Erarnitox It uses the Unreal Engine, not Unity.

    • @lal12
      @lal12 5 лет назад +1

      Yeah immediately thought about Quaternions too.

    • @TR0N0TR0N
      @TR0N0TR0N 5 лет назад

      @@Erarnitox Ue4 uses intern Quarternions too

  • @stacklysm
    @stacklysm 5 лет назад +20

    Finally, one of my favorite series in this channel (alongside with Browser Exploitation and CTF's)

  • @jreneew2
    @jreneew2 5 лет назад +70

    The camera direction is represented as a quaternion. This is a more efficient way of storing rotations in 3d.

    • @greenkid336600
      @greenkid336600 5 лет назад +7

      Quaternions are actually less efficient for storing 3D rotations. They require 4 numbers where as alternatives like Euler angles only need 3. Where quaternions excel are "safety" (no gimbal lock) and speed (fewer operations to compose).

    • @andrasfogarasi5014
      @andrasfogarasi5014 5 лет назад +1

      @@greenkid336600 Yeah because using one less byte for your program is the peak of efficiency.

    • @greenkid336600
      @greenkid336600 5 лет назад +4

      @@andrasfogarasi5014 Usually I'd expect that each number was at least a 4 byte float, if not a double precision 8 byte float. And since most games will have more than one orientation in their game state, those saved 4-8 bytes per object could add up quickly. With storage being as cheap as it is these days, the trade-off between storage efficiency (how many bytes to represent the orientation) and computational benefit (speed and gimbal lock safety) usually favors the latter. However, if you happened to be programming in a RAM or other storage-limited environment, or if you want the numbers to be intuitive to most people, or if the angle is being transmitted over a very slow network, like the Jim Creek Naval Station with 50 bits (not bytes) per second uplink, then that balance may favor a representation that uses less bytes, like Euler angles. There's no one absolute "best" representation, and I never claimed that saving storage space was always a better choice, so I'm sorry if it came off that way. Engineering is balancing trade-offs, and depending on the specific situation, that balance can shift.

    • @deprilula28
      @deprilula28 4 года назад +1

      @@greenkid336600 your only mistake was answering a troll

  • @dmytromeleshko2044
    @dmytromeleshko2044 5 лет назад +236

    Happy programmer's day! (September 13th is the 256th day of year)

  • @vorniy
    @vorniy 5 лет назад +18

    The four values are quaternions. It's a way to specify rotation without the problem of two axes aligning.

  • @jakobdeaton7408
    @jakobdeaton7408 8 месяцев назад

    This is great! You don’t over explain things and you explain what should be explained. Great tutorial I’ve subbed

  • @rika-chan
    @rika-chan 5 лет назад +9

    cheat engine has a data structure dissection feature, allowing you to mark sections of memory as a structure (like your player/camera position), then dissect and annotate each of their values. they can then be referred to by their annotated name elsewhere, which makes things easier

  • @sven33r
    @sven33r 5 лет назад +32

    3:31 wants to never jump again, jumps immediatly after that

  • @NoScxXProductionzXx
    @NoScxXProductionzXx 5 лет назад +1

    This. This right here. This is video I've been wanting to see.
    Amazing work! Makes me want to load some games and try it myself. Keep up the good work mate

  • @alexrsps141
    @alexrsps141 5 лет назад

    Pwn Adventure is the best youtube series hands down 🙌

  • @Hussam92
    @Hussam92 5 лет назад +1

    Very cool video! So in summary you just manipulate the cameras Position and Rotation but the player model will be somewhere else. I guess he will still be moving around while you fly with the camera. I can already see a problem that will confuse you hehe. The player model will eventually die if you walk him to dangerous area. You dont see him bcs you are flying with the camera.
    I see 4 solutuions:
    1) manipluate the playermodel as well (takes too much effort)
    2) make the player immortal
    3) put the player in something like a cage where he just walks against fences
    4) remove the input methods of the player body. Just use the NOPs on this one again

  • @ElonMusk-FanZone
    @ElonMusk-FanZone 5 лет назад +5

    I ❤️ your videos!!
    You put a lot of time and effort in it! Keep going! ✅✅✅

  • @Akronymus_
    @Akronymus_ 5 лет назад +2

    A new pwn adventure video? That is amazing.

  • @ismaelgoldsteck5974
    @ismaelgoldsteck5974 5 лет назад +16

    Please achieve the same thing using static analysis. Would be awesome to have a comparison

    • @hrtbot
      @hrtbot 5 лет назад +3

      Static analysis or analysis through just memory dumps are a lot more practical than attaching debuggers to protected games. +1 to this

  • @Thect
    @Thect 5 лет назад +20

    Child liveoverflow: I want to fly!!
    (Became a hacker

  • @samu6982
    @samu6982 5 лет назад +4

    When you use the memory watch you can set it to float so you can see value at first glance

  • @acykablyatley
    @acykablyatley 5 лет назад +1

    As others mentioned, the four values are probably quaternion components. To complete the hack, you will have to either reuse the function that updates it, or create your own with cheatengine. Both rely on a two step global/local orientation update, so it will probably be easier just to implement a free camera that just rotates the camera in the direction of the mouse vector. For more information, read about quaternion composition on wikipedia. If I see you rolling around with a free camera it will be very exciting :3

  • @MazzeruAcciacatore
    @MazzeruAcciacatore 5 лет назад +3

    A cool hack would be to transform a weapon into a teleporter weapon. Find the weapon property in assembly, rewrite with library. Find the camera position (where you are aiming) and send the position packet to the server.

    • @renakunisaki
      @renakunisaki 5 лет назад +2

      Don't even need a weapon. Just script something so that pressing a key teleports the player to the camera.

  • @SriHarshaChilakapati
    @SriHarshaChilakapati 5 лет назад +1

    Different games implement camera transformations differently. Some represent them as quaternions and construct the view matrix every move. Some keep them as matrices directly. Since you are seeing 3 pairs here, I think we are looking at a 4x4 matrix. However, most of the time, one row will be constant there, and hence doesn't move. Now with matrices, we cannot use them as just plain coordinates, because the direction we are looking at will affect the values too. If that is the case, I believe we should look at some other place instead. Maybe look for a struct of Vec3? It generally uses 3 floats, which are 12 bytes, and doesn't require padding because padding happens for every 4 bytes.

  • @SkipToPlay
    @SkipToPlay 5 лет назад +5

    9:33 Internally, rotation is usually stored in a value range from - π to + π or 0 to 2 times π (According to my experience with gamengines)

  • @jones-igi
    @jones-igi 3 года назад +1

    9:35 Those are Angle of Camera/ViewPort : yaw,pitch,roll for your camera plane , Mostly Float or Double values they are in _Struct_ so they are always *4-Bytes* or *8-Bytes* far from each other Thanks

  • @chriss8825
    @chriss8825 5 лет назад +76

    At 2:17 you walked up in the game but switched to 'decrease value'.

    • @LiveOverflow
      @LiveOverflow  5 лет назад +79

      Oh

    • @tekno679
      @tekno679 5 лет назад +7

      Wait, didn't he go only a tiny bit up and then down way more?

    • @kipchickensout
      @kipchickensout 5 лет назад +3

      no he didn't

    • @kas-lw7xz
      @kas-lw7xz 5 лет назад

      @@kipchickensout He did

  • @MohaModzClipzOfc
    @MohaModzClipzOfc 2 года назад +1

    This is a very Good Idea, I will try it in some ps2 games via emulator

  • @gm4984
    @gm4984 5 лет назад +1

    This is something that I've been struggling for a year, pitch yaw and roll in assembly is a nightmare to deal.
    If in part 2 you will explain how to do it in assembly, ull be rewarded with a creative video response (I promise) :P

    • @palmzmetal9131
      @palmzmetal9131 4 года назад

      I guess you could use a math library for the conversion

    • @gm4984
      @gm4984 4 года назад +1

      @@palmzmetal9131 I solved it!

  • @jonathanzimm5511
    @jonathanzimm5511 5 лет назад +1

    An easy approach to "flying" or moving through three dimensions freely is swimming. If you can swim in the normal game you just find the variable for swimming and freeze it in the swimming state, now add some speed and it feels like you are flying.

    • @kanonenfutter8433
      @kanonenfutter8433 5 лет назад

      I was about to mention the same. That's how Fly Hacks worked in WoW years ago.

  • @mbnqpl
    @mbnqpl 5 лет назад +1

    This is amazing! I always wanned to get freecam access in an old and forgotten game called Archlord to make some vids. Maybe now I'll be able to thanks to you! Can't wait for the next video.

  • @moh-rd4mm
    @moh-rd4mm 5 лет назад

    I love his channel
    this guy is awesome.
    Respect

  • @feha92
    @feha92 5 лет назад +2

    9:33 isn't it simply a quaternion representation of 3d angle?

  • @ImmersiveGamer83
    @ImmersiveGamer83 4 года назад

    Is there any pointers for trying to change 3rd person camara to First Person Camera? I want to work on Rage 2 driving and change to FPS view. Any help appreciated Thank you

  • @qsmfoui
    @qsmfoui 5 месяцев назад

    why did the first time freezing all of the values not work but when you froze half of them it did?

  • @MaestroD
    @MaestroD 2 года назад

    Thank you, your tutorial helped me incredibly a lot!

  • @dae2530
    @dae2530 5 лет назад +1

    That's how I was playing the game. I found base & offsets too. ;-)

  • @madmushroom8639
    @madmushroom8639 5 лет назад +2

    Nice Video! Btw you can use hotkeys in cheat engine (for increased value etc...) Makes life much easier!

    • @rondowar
      @rondowar 5 лет назад +2

      Think it's clearer to viewers when he does it manually, in my opinion anyway ^^

    • @madmushroom8639
      @madmushroom8639 5 лет назад

      Sure you're right!
      I just find that very useful to know ;)

  • @kojonek2
    @kojonek2 5 лет назад +1

    Rotation could be stored as quaterion or were those a values from view matrix?

  • @facelessleader
    @facelessleader 5 лет назад

    This funny values are quaternions used for a rotation matrix. tough to learn if you don't have previouse experience. had to use it in one of my hacks to. (greetings from thuringia ;))

  • @uttiya10
    @uttiya10 5 лет назад

    Man your videos are so entertaining. Please upload faster lol!!

  • @marcelh2341
    @marcelh2341 5 лет назад +8

    Can you make a video about finding and manipulating more complex game classes like entity list (maybe for ESP)? Finding other players in a multiplayer game? Reverse the map collision data for a pathfinding bot?

  • @johanneszwilling
    @johanneszwilling 3 года назад

    Thank you sooo much! This is sooo cool!

  • @zealousbeing0178
    @zealousbeing0178 5 лет назад

    I've been subscribed to guided hacking for a while, but haven't really got in touch with his channel for a while since youtube prioritizes the videos i typically watch over something that i'm probably going to be working with in the future.

  • @FeribHellscream
    @FeribHellscream 5 лет назад +1

    the jumping up and down did change your Z location because of the way how the collision is detected. The Z location was only changed slightly and the changes should not be noticable ingame

    • @michaelwpannekoek
      @michaelwpannekoek 5 лет назад

      cheat engine does not have exact floating point matches by default, it rounds the value. (note that floating points cannot exactly represent certain decimal values such as 0.1).

  • @seritools
    @seritools 5 лет назад

    Since the camera's rotation is represented as 4 values, it probably uses a quaternion rotation (typical in game engines). The unity docs have a nice quick overview why they're used instead of regular euler angles: docs.unity3d.com/Manual/QuaternionAndEulerRotationsInUnity.html

  • @AqRqTq
    @AqRqTq 5 лет назад +2

    The easiest way to fix the velocity/gravity glitch when flying is just to continuously set the vertical velocity to 0

  • @Exorion1er
    @Exorion1er 3 года назад

    I've tried that method to find a position on both Terraria and Factorio, even trying all variable types instead of just float and cannot seem to find it. At some point I had like 2000 values in my table, locked all of them and it still didn't stop me from moving in the direction I tried to find

  • @coolcodes
    @coolcodes 5 лет назад +1

    Hi LO, so you searched for the increased values in the new scan to find the height pointer, but it can be the case that the the height is stored as -heightMagnitude just for fun? Now, we cannot guess if the height increased or not.

    • @poryg5350
      @poryg5350 5 лет назад +1

      Simple, if you cannot find it through one way, try again or try another way.

  • @hopehowdoyoufeel
    @hopehowdoyoufeel 5 лет назад +1

    YAAAY MORE OF THIS ❤️❤️❤️❤️

  • @_CryptoCat
    @_CryptoCat 3 года назад

    used this to solve RACTF challenge, nice! 😁

  • @hey-zq1vq
    @hey-zq1vq 5 лет назад +1

    Wow great video. I didnt know Cheat Engine is that powerfull

    • @FeribHellscream
      @FeribHellscream 5 лет назад +2

      keine ahnung wie ich mich nennen soll mostly limited to the users knowledge...

  • @rondowar
    @rondowar 5 лет назад

    Hope in part 2 you combine player flight with camera flight ^^
    It's not flying if only your camera moves, but you stay still
    freezing camera could fix the bouncing from gravity I suppose

    • @gm4984
      @gm4984 5 лет назад

      It's super easy to do!
      mov eax,[CamXPos]
      mov [PlayerXPos],eax
      The real problem is moving the camera considering the rotation axes of the camera, without lua it's hard to do it in assembly.

  • @irobot-kh9db
    @irobot-kh9db 2 года назад

    IM currently doing The Amazing Spiderman and i made Spiderman freeze in mid air does your instruction still apply or what could i do next?

  • @אסףשבילי
    @אסףשבילי 5 лет назад

    I am trying to do this in a different game,I have a problem with the Addresses if I close the game the next time I will open the game the Addresses will changes! what should I do?

  • @Lena-qg8bd
    @Lena-qg8bd 5 лет назад

    i was waiting for this
    thankss

  • @UODZU-P
    @UODZU-P 5 лет назад

    the size 4 vector related to the camera was the rotation Quaternion. simply modifying those values isn't as intuitive because its not a euler angle rotation

  • @MultiFRAFER
    @MultiFRAFER 5 лет назад

    Wow you did a great job

  • @motley679
    @motley679 4 года назад

    But I thought sometimes you have to use something like ida and assembly just to be able to technically call functions like setting players position. Possibly to set players angle. Mostly to access the player class.
    If I'm wrong I'm down to get behind cheat engine like that

  • @TheAkashicTraveller
    @TheAkashicTraveller 5 лет назад +1

    Those 4 values are probably a quaternion. They're used because they don't have the gimbal lock problem.

  • @MysteriousPowers
    @MysteriousPowers 4 года назад

    could you give me link to previous video

  • @arthur2633
    @arthur2633 5 лет назад

    I did not understand how it flies at the end of the video, could you please explain in a little more detail

  • @wladimirfoucaut9714
    @wladimirfoucaut9714 5 лет назад

    Looks more like a freecam than a fly hack (it's as cool tho). But it may be possible that your character will be vulnerable to attack at is old location while you are flying around in freecam

  • @gowthamm6100
    @gowthamm6100 5 лет назад +1

    Does anyone know what software he uses for video editing?.,. Please let me know...

    • @Asdayasman
      @Asdayasman 5 лет назад +1

      Doesn't matter.

    • @LiveOverflow
      @LiveOverflow  5 лет назад

      I have multiple making of videos on the channel

  • @andrasfogarasi5014
    @andrasfogarasi5014 5 лет назад +1

    Old news, but Unreal Engine stores rotation as quaternions. In short, black magic. There have been rumors of people who understand how quaternions work, but none are confirmed.

  • @arthur2633
    @arthur2633 5 лет назад

    How can I do this in wolfteam game, can you help

  • @MultiFRAFER
    @MultiFRAFER 5 лет назад

    Can you do a series where you solve this game or a part of it with frida tools?

  • @G0NZA11
    @G0NZA11 5 лет назад +3

    I wonder how is so efficient at looking at that much memory in real time

  • @agentburningbutters3655
    @agentburningbutters3655 2 года назад +1

    What if my game has a fixed height position? Is there a way I can do this without having to go to a higher area, otherwise this is a very good tutorial :)

  • @Zooiest
    @Zooiest 5 лет назад

    Freecam in Pwn Adventure? Cool

  • @maximalgamingnl9954
    @maximalgamingnl9954 5 лет назад +1

    So how would one go around writing a hack to do this? Aren't the memory locations protected by the os? How doed cheat engine do this?

    • @NeoCortex3
      @NeoCortex3 5 лет назад

      Well yes and no.
      ASLR randomices the location of the memory everytime a process starts. That why we need to follow pointers.
      You can read and write to anothers process memory, there are actually quite alot of usefull situations why this has to be possible.
      On the other Hand a Procress can check itself and see if another process is writing to it.Thats one of the many things that VAC does for example.

  • @670839245
    @670839245 5 лет назад

    Unrelated but once I was trying to cheat an RPG game by finding my HP and manipulating it, but game crashes on editing value. Later I found that there are 3 or so variables for every basic stat in the game (hp, atk, def, etc), one being the actual value, one is said value plus 1, one is 2147483647 minus that value. Change one of them without changing the other two accordingly will cause the game to freeze, possibly as an anti-cheat measure.

  • @marcoprina2060
    @marcoprina2060 5 лет назад

    can u make a course of cheat engine or how to read and write memory in a most famous game?

  • @_Zae__
    @_Zae__ 4 года назад

    dude how do I activate multiple addresses at once?

  • @sWi5s
    @sWi5s 5 лет назад

    Can you get VAC Banned (Steam) from using Cheat Engine on non-multiplayer Steam games ?

    • @UPMotion
      @UPMotion 5 лет назад

      Possibly? I've used it on Stream games before while Steam was running and i've not been banned.

    • @hrtbot
      @hrtbot 5 лет назад +1

      VAC secured games will get you banned for cheat engine unless you launche the game with --insecure flag

    • @user-it6jd1sb6k
      @user-it6jd1sb6k 5 лет назад

      @@hrtbot those are just a handfull like all (Gold) Source Games, Call Of Duty, etc. Full list on steam VAC support sites

  • @blinkanddie3397
    @blinkanddie3397 5 лет назад

    None of this makes any sense to me, but I find it incredibly interesting

  • @flatmarssociety8665
    @flatmarssociety8665 5 лет назад

    Can you make a Network Proxy on Windows (without python)(with Java/Batch/cpp/vbs)?

  • @Keldor314
    @Keldor314 5 лет назад

    I bet all those values linked with the player position are player geometry. Things like bones for animation would follow the player's behavior.

  • @aSameplayer
    @aSameplayer 4 года назад

    Hast du Info studiert?

  • @AkiRa22084
    @AkiRa22084 5 лет назад

    Hmm, this could be used for VR to decouple aim in VorpX.

  • @4n1eu
    @4n1eu 5 лет назад +1

    Coudn't you just delete the code that controlls the height of the player? Then you can add your own code to controll the height and be able to fly without gravity

  • @LordRadai
    @LordRadai 3 года назад

    I am no expert at all, but when dealing with addresses that might crash my game, before playign with them, I find out what accesses those addresses. Most time I get an instruction whose memory location does not change when restarting the game, which leads me to the desired values. I of course make sure this instruction doesn't access millions of addresses at once, if that's the case then I'd pointerscan.

  • @matejsteinhauser3974
    @matejsteinhauser3974 Год назад

    Not working, Games crashes when I change heigh.

  • @renakunisaki
    @renakunisaki 5 лет назад

    If this isn't tedious enough for you, try doing it on a Nintendo 64 with a shoddy cheat cartridge, where every time the game crashes you have to turn it off, switch to a different cartridge, turn it on, select a menu item (and don't select the wrong one or you'll brick the cheat cartridge!), turn it off again, switch back to the game you actually want, turn it on again, and then resume. Oh, and because the cheat cartridge is super trash, it might take anywhere from 1 to 100 attempts to power on successfully. Or it might just spontaneously brick itself.
    Did I mention Datel sucks?

  • @toatrika2443
    @toatrika2443 4 года назад

    so basically freecam?

  • @jiren5431
    @jiren5431 5 лет назад

    Can't you find what writes to the player's "y" position, look at the one that is constantly being called when you fall, and NOP the sh** out of it ?

  • @hrtbot
    @hrtbot 5 лет назад

    What do you use to record this lol

  • @susybacka2446
    @susybacka2446 4 года назад

    6:00 and thats on using pointers

  • @elliot_yoyo
    @elliot_yoyo 5 лет назад +1

    but that has to wait for the next video
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

  • @PhoenixClank
    @PhoenixClank 5 лет назад +2

    Ah, so this is how those people develop camera hacks for Boundary Break!

    • @ndm13
      @ndm13 5 лет назад

      I was hoping to find a Boundary Break comment!

  • @__-wc5zn
    @__-wc5zn 5 лет назад

    Nice! New video!

  • @AlexVasiluta
    @AlexVasiluta 5 лет назад

    9:38 you might be changing pitch/yaw/roll

  • @movAX13h
    @movAX13h 5 лет назад

    9:40 these look like values of a view matrix

  • @arthurmaciel9893
    @arthurmaciel9893 5 лет назад

    marvelous

  • @jussomestories
    @jussomestories 5 лет назад

    Could you please do a video tutorial on finding the entity list for things such as an aimbot. There aren't many tutorials out there and they're all pretty confusing.

    • @hrtbot
      @hrtbot 5 лет назад

      It's just the same as this video but on another player on the server. Find their x coordinate address and there's should be more information like health name etc near by. But more importantly - another players (perhaps yourself) x coordinate at a fixed point before/after this memory location. That difference in x address is the player/class information size and you use it to iterate the player list (a.k.a just keep adding this offset to get everyone elses x).

  • @calvinspear6707
    @calvinspear6707 5 лет назад

    Now we use windows API for read and write process memory so we don't have to do this every time.

    • @gm4984
      @gm4984 5 лет назад

      Not a bad idea, I'm not an expert but I think readprocmemory works differently with 32/64 bit applications (correct me if I'm wrong pls)

    • @calvinspear6707
      @calvinspear6707 5 лет назад

      @@gm4984 It is different but it doesn't change the method of how you are doing it at all.

    • @gm4984
      @gm4984 5 лет назад

      @@calvinspear6707 thanks for the reply!

  • @samuelgrahame3617
    @samuelgrahame3617 5 лет назад

    Wow did not know you can edit assembly while it running cheat engine

  • @J9Rkz
    @J9Rkz 4 года назад

    Loved the video but i want something for Android game hacking!!! Hoping for it!!!

  • @potatok123
    @potatok123 5 лет назад

    Happy Friday the 13th :D

  • @jsecret9459
    @jsecret9459 5 лет назад

    You forgot to add the end screen effects.

  • @burt591
    @burt591 5 лет назад +1

    You should make the character fly, not just the camera. That wouldn't be really flying

    • @NeoCortex3
      @NeoCortex3 5 лет назад +2

      Gravity is constantly pulling the char down, resulting in a bumpy view.
      My guess is: He will disable the movement of the character and just move the camera. As soon as the camera is at the place he wants it to be, he will teleport the player there and reenable normal movement.
      That way you have a nice steady camera while flying and teleport the player as well. You as a "player" dont even notice that just the camera is flying and not the character.

    • @renakunisaki
      @renakunisaki 5 лет назад

      I thought this was a pretty clever method. Move the camera anywhere without gravity and hit detection getting in the way, then teleport to it.

    • @burt591
      @burt591 5 лет назад

      @@NeoCortex3 But I think that's not how real fly hacks work, I think with real fly hack, the character actually flies

    • @NeoCortex3
      @NeoCortex3 5 лет назад

      @@xCDF-pt8kj Good point. I guess we will find out in the next video.

  • @drozcan
    @drozcan 5 лет назад

    Instead just find SDK of it then disable gravity, teleport local player with some math :D

  • @hugo-4715
    @hugo-4715 5 лет назад +1

    This is not a fly hack it's a freecam since there is no server side movement

    • @LiveOverflow
      @LiveOverflow  5 лет назад

      There is no fly hack in this video. And just because you do a freecam, doesn’t mean you can’t turn it into flying ;)

  • @shiveshjha6360
    @shiveshjha6360 5 лет назад

    When is the video about real world CTF is coming .?