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NEW 20+ tyFlow Terrain Operators: Overview & Starter Tutorial
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- Опубликовано: 6 фев 2023
- ⚪ Download Your FREE tyFlow Project File Megapack by RedefineFX (20 scenes): redefinefx.com...
tyFlow Terrain Official Promo video: • tyFlow v1.012 Feature ...
Official release notes from Tyson Ibele:
Anyone familiar with tyFlow's development cycle knows I don't normally disappear for 6 months without an update (most updates are only a few weeks apart)...but my foray into procedural terrain generation required a ton of planning, research and development time, and it's taken a huge amount of effort to get it ready for it's initial release.
Last year when I first thought about doing some terrain stuff, my initial idea was to simply implement some kind of surface erosion algorithm into tyFlow. After all, I like simulations...and erosion can be simulated...so it seemed like an easy add-on for tyFlow that I would knock out in a couple of weeks. But the more I thought about it, the more I realized that it would be pointless for me to add an isolated function like that without incorporating it into a larger terrain solution.
I also vastly under-estimated the amount of complexity and nuance that goes into generating terrains. Fractal noise on a plane will no longer cut it - applications like World Machine, Gaea and World Creator can all create extremely realistic terrains and there would be no point in adding terrains to tyFlow if they couldn't meet a similar standard of realism.
So, I've spent this time (fueled by the funds of those who have purchased tyFlow PRO - thank you!) working on what I believe to be a viable contender within the realm of procedural terrain generation. tyFlow's new terrain creation framework, composed of more than 20 new operators, can perform many of the common tasks of other cutting-edge terrain software on the market - with results of comparable quality.
It features CUDA-accelerated erosion, deformation and shallow-water solvers, complex layer-based color/texture generation, unlimited tile/color/mask creation, multi-tile blending, easy heightmap/normalmap/colormap/mask export, adaptive meshing, particle scattering, per-operator caching, mesh-to-terrain conversion, and more. It's not just an update to tyFlow - it's a whole new simulation and world-building paradigm for 3ds Max.
Check out the video I've posted for a more in-depth glance at some of these new features, and also please understand that this is just an initial release and there are many more terrain features which I'll be adding in the future.
It's also worth noting that I have not updated the documentation for any of these new terrain operators, and there are no example scenes for terrain stuff yet...so the terrain workflow is going to be a bit of a wild-west of testing and experimentation for users at the moment. But in the future I will be releasing more assets and resources which will help users better understand how all of this works. In the meantime, many of the key terrain operators (Terrain Erosion, Terrain FX and Terrain Color) are loaded with tons of built-in presets for you to try, and the editor right-click menu has a few new terrain preset flows for you to jump right into as well...so it only takes a couple of clicks to see the power of this new system in action.
As with any update...new features can bring with them new bugs...so save often, send me your bug reports, and I'll try to be quick to fix any issues you run into.
Holy shit this is incredible! I remember doing Pete Draper tutorials in his Deconstructing The Elements series and now Tyson done made it a preset. The future is now!
Still have both those books sitting right here. All done in Scanline too!
I actually attended one of Pete`s workshops at Teesside University, we did the tornado from one of his Deconstructing the element books.
I remember using Splutterfish Brazil and 3ds max 5 to render. Took hours for one good frame
This Tyflow guy is at another level!!!!
Absolutely!
This is perfect for you as a climber, Jesse! Excited for that action packed car scene tut too!
Tyson is sick.. Always a one man army.
Insane! Houdini level workflow directly in 3dsMax! Jesse, what are the chances of a new tyFlow course from you focusing on terrain generation tools and all the other recently added cool additions?
Very high. tyFlow basecamp and Deepdive will get updates and I'll see if I can add some more bonus lessons to Torque this week
Amazing! Thanks for the demo
Man, this weekend is going to be busy :)
that's really amazing .. WOW
Mind boggling
This is great! Reminds me of Gaea!
Wow, amazing
This is game changer 🥵
Wow. That would take so much longer in world machine. I wonder if you can get finer detail like in world machine
Hello, Thanks
Amazing👏👏
could you do some tutorials where you take a very large existing terrain mesh into tyflow and enhance it?
Just bought the pro one myself today
Noted ✌️
how do you tile and it never repeats and you dont see tiling effect?
amazing
erggh watching this on my phone and my speaker is really rubbish. This may be covered off so apologies, but can you bake this to a mesh when you have built what you need and then use with Phoenix as a collision object?
Yes just add terrain mesh operator and hit extract
@@JessePitelaVFX nice, that looks really really poweful. I suppose also then you could bring that into embergen as a collision object as well... so much potential
can it export mesh
Currently it exports the maps
Is it possible to export these meshes to unreal engine with textures ?
Yes
@@JessePitelaVFX thanks
omg 🤯🤯🤯
Tyson is the Elon Musk for 3dsmax. And he's already on Mars.
100%
TyFlow is so powerful! Does it need updating? Because mine is still a trial version.😀
You need to install the newest tyFlow Free or tyFlow Pro to get these features. Difference being that Free version has no cuda acceleration for the terrain - but all the operators are there and work the same way
@@JessePitelaVFX Thank you, Jesse.👍
the reason why 3dsmax still exists
Max is huge in the Archviz community regardless of tyFlow
WHAT THE ...