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NEW 20+ tyFlow Terrain Operators: Overview & Starter Tutorial

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  • Опубликовано: 6 фев 2023
  • ⚪ Download Your FREE tyFlow Project File Megapack by RedefineFX (20 scenes): redefinefx.com...
    tyFlow Terrain Official Promo video: • tyFlow v1.012 Feature ...
    Official release notes from Tyson Ibele:
    Anyone familiar with tyFlow's development cycle knows I don't normally disappear for 6 months without an update (most updates are only a few weeks apart)...but my foray into procedural terrain generation required a ton of planning, research and development time, and it's taken a huge amount of effort to get it ready for it's initial release.
    Last year when I first thought about doing some terrain stuff, my initial idea was to simply implement some kind of surface erosion algorithm into tyFlow. After all, I like simulations...and erosion can be simulated...so it seemed like an easy add-on for tyFlow that I would knock out in a couple of weeks. But the more I thought about it, the more I realized that it would be pointless for me to add an isolated function like that without incorporating it into a larger terrain solution.
    I also vastly under-estimated the amount of complexity and nuance that goes into generating terrains. Fractal noise on a plane will no longer cut it - applications like World Machine, Gaea and World Creator can all create extremely realistic terrains and there would be no point in adding terrains to tyFlow if they couldn't meet a similar standard of realism.
    So, I've spent this time (fueled by the funds of those who have purchased tyFlow PRO - thank you!) working on what I believe to be a viable contender within the realm of procedural terrain generation. tyFlow's new terrain creation framework, composed of more than 20 new operators, can perform many of the common tasks of other cutting-edge terrain software on the market - with results of comparable quality.
    It features CUDA-accelerated erosion, deformation and shallow-water solvers, complex layer-based color/texture generation, unlimited tile/color/mask creation, multi-tile blending, easy heightmap/normalmap/colormap/mask export, adaptive meshing, particle scattering, per-operator caching, mesh-to-terrain conversion, and more. It's not just an update to tyFlow - it's a whole new simulation and world-building paradigm for 3ds Max.
    Check out the video I've posted for a more in-depth glance at some of these new features, and also please understand that this is just an initial release and there are many more terrain features which I'll be adding in the future.
    It's also worth noting that I have not updated the documentation for any of these new terrain operators, and there are no example scenes for terrain stuff yet...so the terrain workflow is going to be a bit of a wild-west of testing and experimentation for users at the moment. But in the future I will be releasing more assets and resources which will help users better understand how all of this works. In the meantime, many of the key terrain operators (Terrain Erosion, Terrain FX and Terrain Color) are loaded with tons of built-in presets for you to try, and the editor right-click menu has a few new terrain preset flows for you to jump right into as well...so it only takes a couple of clicks to see the power of this new system in action.
    As with any update...new features can bring with them new bugs...so save often, send me your bug reports, and I'll try to be quick to fix any issues you run into.

Комментарии • 41

  • @Charlie_Alpha_Lima
    @Charlie_Alpha_Lima Год назад +6

    Holy shit this is incredible! I remember doing Pete Draper tutorials in his Deconstructing The Elements series and now Tyson done made it a preset. The future is now!

    • @cinurwe
      @cinurwe Год назад

      Still have both those books sitting right here. All done in Scanline too!

    • @roberthvala6459
      @roberthvala6459 Год назад

      I actually attended one of Pete`s workshops at Teesside University, we did the tornado from one of his Deconstructing the element books.

    • @3dsmaxrocks699
      @3dsmaxrocks699 Год назад

      I remember using Splutterfish Brazil and 3ds max 5 to render. Took hours for one good frame

  • @MelbourneArchviz
    @MelbourneArchviz Год назад +1

    This Tyflow guy is at another level!!!!

  • @echopathy
    @echopathy Год назад

    This is perfect for you as a climber, Jesse! Excited for that action packed car scene tut too!

  • @roberthvala6459
    @roberthvala6459 Год назад

    Tyson is sick.. Always a one man army.

  • @xyzzzz6984
    @xyzzzz6984 Год назад +2

    Insane! Houdini level workflow directly in 3dsMax! Jesse, what are the chances of a new tyFlow course from you focusing on terrain generation tools and all the other recently added cool additions?

    • @JessePitelaVFX
      @JessePitelaVFX  Год назад +3

      Very high. tyFlow basecamp and Deepdive will get updates and I'll see if I can add some more bonus lessons to Torque this week

  • @Jhill-3d
    @Jhill-3d Год назад

    Amazing! Thanks for the demo

  • @jimmwagner
    @jimmwagner Год назад

    Man, this weekend is going to be busy :)

  • @ZAKarchitects
    @ZAKarchitects Год назад

    that's really amazing .. WOW

  • @none53
    @none53 Год назад

    Mind boggling

  • @mikegentile13
    @mikegentile13 Год назад

    This is great! Reminds me of Gaea!

  • @DATECStudio
    @DATECStudio Год назад

    Wow, amazing

  • @imtiazali6980
    @imtiazali6980 Год назад

    This is game changer 🥵

  • @benjones5799
    @benjones5799 Год назад

    Wow. That would take so much longer in world machine. I wonder if you can get finer detail like in world machine

  • @DATECStudio
    @DATECStudio Год назад

    Hello, Thanks

  • @rahulgraphics
    @rahulgraphics Год назад

    Amazing👏👏

  • @specter929
    @specter929 Год назад

    could you do some tutorials where you take a very large existing terrain mesh into tyflow and enhance it?
    Just bought the pro one myself today

  • @GD15555
    @GD15555 Год назад

    how do you tile and it never repeats and you dont see tiling effect?

  • @rajahaddadi2274
    @rajahaddadi2274 Год назад

    amazing

  • @stevenls9781
    @stevenls9781 Год назад

    erggh watching this on my phone and my speaker is really rubbish. This may be covered off so apologies, but can you bake this to a mesh when you have built what you need and then use with Phoenix as a collision object?

    • @JessePitelaVFX
      @JessePitelaVFX  Год назад +1

      Yes just add terrain mesh operator and hit extract

    • @stevenls9781
      @stevenls9781 Год назад

      @@JessePitelaVFX nice, that looks really really poweful. I suppose also then you could bring that into embergen as a collision object as well... so much potential

  • @kerryniekdam
    @kerryniekdam Год назад

    can it export mesh

  • @lllrexerlll
    @lllrexerlll Год назад

    Is it possible to export these meshes to unreal engine with textures ?

  • @natalia8257
    @natalia8257 Год назад

    omg 🤯🤯🤯

  • @B0J4CKx
    @B0J4CKx Год назад

    Tyson is the Elon Musk for 3dsmax. And he's already on Mars.

  • @user-jj3sz3mk2l
    @user-jj3sz3mk2l Год назад

    TyFlow is so powerful! Does it need updating? Because mine is still a trial version.😀

    • @JessePitelaVFX
      @JessePitelaVFX  Год назад

      You need to install the newest tyFlow Free or tyFlow Pro to get these features. Difference being that Free version has no cuda acceleration for the terrain - but all the operators are there and work the same way

    • @user-jj3sz3mk2l
      @user-jj3sz3mk2l Год назад

      @@JessePitelaVFX Thank you, Jesse.👍

  • @madlove2339
    @madlove2339 Год назад

    the reason why 3dsmax still exists

    • @JessePitelaVFX
      @JessePitelaVFX  Год назад

      Max is huge in the Archviz community regardless of tyFlow

  • @AAAAAAndreyAndreev
    @AAAAAAndreyAndreev Год назад

    WHAT THE ...