thanks for posting. for such simple tasks you can also unroll surface uv, array holes there and either make a perforated surface/solid and re flow it, or reflow curves on surface and trim. Much less computations, less steps, faster interaction and geometrically correct, as the holes will have the natural distortion manufacturing will have (cutting and perforation first, bending last).
thanks for posting. for such simple tasks you can also unroll surface uv, array holes there and either make a perforated surface/solid and re flow it, or reflow curves on surface and trim. Much less computations, less steps, faster interaction and geometrically correct, as the holes will have the natural distortion manufacturing will have (cutting and perforation first, bending last).
SOME TEP IS MISSING IN THE (CUT) AFTER 12 : 40 SECONDS
Bro i couldnt make it on remap number for the pull point scaling into surface map
Interesting video! Lots of possibilities with this software.
why not all video
Solid is union is not working, its odd because th cylinders are appearing
i got it to work I connected both breps to partition list, put a size of 2 and then connected it to solid union
What command would you input if you want to increase the amount of vertices ?
+Lim yu heng that depends how you want to increase them. Add a center point? Subdivide the whole surface into verts? They're all different.
Wow! Thank you!
What does reparametarize option do ?
www.grasshopper3d.com/forum/topics/reparameterize-of-surface-what-is-its-meaning
Have a problem, circles do not appear in 4:20. why?
I'd have to see it to know? Sorry...
I have the same problem. lost you at 4:20
same problem aswell
what happen ? 12:45
Thats weird. I must have accidentally stopped the recording for a bit. All I did was the subtract though.
thank you, this is a good tutorial.
"1 foot" hahaha