Thank you! Happy to hear you also enjoy the added humor! :D It turned out this way because I couldn't find interesting visual material to support some of the sections, so I tried replacing the boring stuff with the first memes that came to mind... and I liked it a lot better. I'll probably dial it back a bit again for the next episode though. ;)
Happy you like it! Definitively, and I have already chosen the next topic and run all the tests for it a while ago: center-checks. I'm just dealing with an absurd amount of life bs right now, and the videos for this series take a lot of my time and energy to make. So I don't want to make any promises how soon I'll finish the next episode. Kind comments like yours are highly motivating though, so thank you.
Easy: in that case, rabbit wins. As we've seen in the rabbit episode, rabbit is safer than pushing the threat. When you buttonhook into a corner-fed room, you're essentially pushing the threat but skipping the preliminary threshold assessment. So for corner-fed: rabbit > ptt > buttonhook.
Yes, grenades are absolutely great! However, at some point, there will be more rooms than you have grenades. Plus, they slow you down. And some thresholds lead into areas that you just can't cover effectively with throwables. We'll get into grenades in a future episode, so stay tuned!
Here are the more detailed stats for you: Flow: 55/80 safe. 14/80 wounded. 11/80 KIA. Hard Buttonhook: 58/100 safe. 32/100 wounded. 10/100 KIA. Easy Buttonhook: 65/100 safe. 31/100 wounded. 4/100 KIA. I usually include that in other episodes. However, I removed the section of presenting the individual results from this script, because I felt that it distracted from the takeaway. I preferred the brevity and flow of just giving the survivability rate.
Thank you! I covered stacking in my episode on doors: ruclips.net/video/He4so7Ep9NU/видео.html OTG also has a great video on criss-cross vs heavy side entry: ruclips.net/video/m3vuKrxn2Vk/видео.html
I'll be honest, either realism does not translate to game or game really hates me. Whatever tactics shown in these videos i use, either everyone is KIA or majority is KIA whilst minority is Heavily Injurder (INJURED in Red). The only thing i came up with myself that looks somewhat realistic is the "outnumbered" map, where you have a minute to rescu a hostage in the middle of the map being basically 8 vs 30-40 bad guys, in that i made half team spawn south the other north, then sent pairs to the towers, smoked them then made my guys occupy every window from the tower, so i have the entire meridian star covered, then go for a cleanup once the executioner has been shot.
I invite you to share a replay. I'd be happy to point out the problems in your approach and what you need to change for better success and fun in the game. Easiest way to do that is to contact me in the Door Kickers discord: discord.gg/doorkickers
With the game being quite pricey in my country i was forced to pirate it, and the version i downloaded was ea 1.0 or 0.1 with one rangers squad, and no replay saving with the members beeing like Lord, Tanto, Bailey, Gold, Griffith Basically a day one game copy It is still pricey but i did fin a ea 17.0 or 0.35 version, in this version those tactics do work and ai is less one shoty from far away with assault rifles. Version 0.1 basically is a middle finger to tactics, forcing you to take it slow and steady instead of planned and speedrunning, also version 0.1 doesnt have challenges like "do it in set time" or "do it with single plan and no pauses" or "do it with a single operator" That said again my comment is regardign ea 1.0 version of the game. Once the game does come out of early acces phase i will buy it.
@@chargedx5768 there's a full list with links in the description of my cinematic replays, check out this one for example: ruclips.net/video/O9WK0ypl0fY/видео.html
Thanks! Many think shoulder transitions are essential and train for it, while others believe they are not. Regardless, most people have a dominant hand and a dominant eye. The game does a good job of simplifying a lot of real-life complexity to provide more fluid and enjoyable gameplay, and I think this is one example.
@@Rake5k Right no everyone does have a dom hand and eye but cqb you have to make sure you have the best angle because the room is not always gonna be in your favor. but you are right. it works till it doesn't. im just speaking from my experience
Love the informative nature of these videos and the added humor is appreciated lol. Pls continue the mirco tactics series!
Thank you! Happy to hear you also enjoy the added humor! :D It turned out this way because I couldn't find interesting visual material to support some of the sections, so I tried replacing the boring stuff with the first memes that came to mind... and I liked it a lot better. I'll probably dial it back a bit again for the next episode though. ;)
Love this series bro, keep it up!
Love this serie!
YESS FINALLY A NEW EPISODE :D (its R10t13 btw)
HOW DID I MISS THIS CHANNEL OMG!!!
@@mertarican5456 welcome to the show 🤘
this really is terrific content, do you intend to keep the series going?
Happy you like it! Definitively, and I have already chosen the next topic and run all the tests for it a while ago: center-checks. I'm just dealing with an absurd amount of life bs right now, and the videos for this series take a lot of my time and energy to make. So I don't want to make any promises how soon I'll finish the next episode. Kind comments like yours are highly motivating though, so thank you.
@@Rake5k heck yeah brother, keep your head up!
Just stumbled uppon your channel cool topicsand good explained
Glad you like it, welcome to the show!
Next up, corner fed rooms and button hook vs running the rabbit.
Easy: in that case, rabbit wins. As we've seen in the rabbit episode, rabbit is safer than pushing the threat. When you buttonhook into a corner-fed room, you're essentially pushing the threat but skipping the preliminary threshold assessment. So for corner-fed: rabbit > ptt > buttonhook.
Me entering a room in door kickers 2.
SL:"so Joe how many grenades and flashbangs we still have?"
TL:"Grenades and flashbang for days sir"
Yes, grenades are absolutely great! However, at some point, there will be more rooms than you have grenades. Plus, they slow you down. And some thresholds lead into areas that you just can't cover effectively with throwables. We'll get into grenades in a future episode, so stay tuned!
@@Rake5k True, it really just depends on the situation. Sometimes speed can kill you, sometimes it is needed. But if you commit you gotta commit.
amen brother
Usually i would try to pie for the threat in the middle, then i start buttonhook or flowing in the room
Solid, that's basically what a center check is. I'll cover that in the next episode.
Yes 🙌
Injury or hit data could make it even more precise😃 e.g. 80/100 operators not hit
Here are the more detailed stats for you:
Flow: 55/80 safe. 14/80 wounded. 11/80 KIA.
Hard Buttonhook: 58/100 safe. 32/100 wounded. 10/100 KIA.
Easy Buttonhook: 65/100 safe. 31/100 wounded. 4/100 KIA.
I usually include that in other episodes. However, I removed the section of presenting the individual results from this script, because I felt that it distracted from the takeaway. I preferred the brevity and flow of just giving the survivability rate.
@@Rake5k very cool, thank you!💪🏻
Interesting observations. Would you ever dive into stacks (cross and single) and all that stuff?
Thank you! I covered stacking in my episode on doors: ruclips.net/video/He4so7Ep9NU/видео.html OTG also has a great video on criss-cross vs heavy side entry: ruclips.net/video/m3vuKrxn2Vk/видео.html
@Rake5k Saw your previous video. I realized I've been doing a lot of stuff wrong, lol.
I see Rake5000 vid, i like & subscribe.
I try to always have a 3rd guy to hold on any other doors in the room.
I'll be honest, either realism does not translate to game or game really hates me. Whatever tactics shown in these videos i use, either everyone is KIA or majority is KIA whilst minority is Heavily Injurder (INJURED in Red).
The only thing i came up with myself that looks somewhat realistic is the "outnumbered" map, where you have a minute to rescu a hostage in the middle of the map being basically 8 vs 30-40 bad guys, in that i made half team spawn south the other north, then sent pairs to the towers, smoked them then made my guys occupy every window from the tower, so i have the entire meridian star covered, then go for a cleanup once the executioner has been shot.
I invite you to share a replay. I'd be happy to point out the problems in your approach and what you need to change for better success and fun in the game. Easiest way to do that is to contact me in the Door Kickers discord: discord.gg/doorkickers
With the game being quite pricey in my country i was forced to pirate it, and the version i downloaded was ea 1.0 or 0.1 with one rangers squad, and no replay saving with the members beeing like Lord, Tanto, Bailey, Gold, Griffith
Basically a day one game copy
It is still pricey but i did fin a ea 17.0 or 0.35 version, in this version those tactics do work and ai is less one shoty from far away with assault rifles.
Version 0.1 basically is a middle finger to tactics, forcing you to take it slow and steady instead of planned and speedrunning, also version 0.1 doesnt have challenges like "do it in set time" or "do it with single plan and no pauses" or "do it with a single operator"
That said again my comment is regardign ea 1.0 version of the game. Once the game does come out of early acces phase i will buy it.
what mods do you use?
@@chargedx5768 there's a full list with links in the description of my cinematic replays, check out this one for example: ruclips.net/video/O9WK0ypl0fY/видео.html
just switch your hands ? you dont ever have a dominant hand in CQB learn to adapt im not sure why the game doesn't allow that. but nice video
Thanks! Many think shoulder transitions are essential and train for it, while others believe they are not. Regardless, most people have a dominant hand and a dominant eye. The game does a good job of simplifying a lot of real-life complexity to provide more fluid and enjoyable gameplay, and I think this is one example.
@@Rake5k Right no everyone does have a dom hand and eye but cqb you have to make sure you have the best angle because the room is not always gonna be in your favor. but you are right. it works till it doesn't. im just speaking from my experience