Timestamps because you're epic 0:00 Elevator 0:09 First Floor 0:54 Second Floor 1:39 Third Floor 2:24 Fourth Floor 3:09 Fifth Floor 3:54 Final Floor 5:12 End of Floor
It feels like it’s building up tension to save an important person from danger. As you climb the floors, the threat gets stronger. At the final floor you face the ultimate threat, it’s up to you and your comrades to save the victim!
These are SO catchy, I can't wait to listen to these in game, to spot various motifs, and I heavily look forward to hearing the other department's music, too!
I am happy this was added back in to the game for now! I just hope they don't use that weird orchestra sound font like the newer ones were. It just does not fit in at all with the main sound font for the game, please if you can with new music stick with the main sound font throughout the game :) I hope they make the top floor better with the new music which the newer top floor falled a bit short on. This top floor(imo) is the perfect theme for the concept of boardbots and how menacing they are with the intro and the motifs.
love how the first floor reminds me a little of the battle theme in Half-Life Opposing Force, also holy cow y'all's seamless transitions between the parts, wonderfully edited 😌💗
Huh. I thought one of those radio themes sounded familiar to the building intermission theme. I suppose I wasn't wrong! I wonder if the other themes were also teased on Ottoman's radio and I didn't catch it, or perhaps Sads' music had some of it. Maybe the 1.3 update will be the music overhaul update, along with other features (perhaps something much bigger than just the music?). After all, Saul G. Cog is now part of a singing sensation. Perhaps he can be of assistance on that. Mezzo Melodyland could also act as the playing field for it considering its relationship with music. Ottoman did mention that playground after all. Hmmmmm.... Mezzo Melodyland? Count Erfit? Is this leading to a Cashbot revamp of some sorts? Maybe it won't all happen in order, but I can see it as a possibility with all this in mind.
I played a little game to see if I could guess the cogs the toon was fighting on every floor (Names are listed from left to right, executives marked with ".exe" extension) (This was discerned using attacks and appearance) F1: Head Honcho F2-F3: Big Fish.exe F4: Head Honcho, Head Honcho, Big Fish, Big Fish F5: Magnate, Big Fish.exe, Head Honcho Top Floor: Big Fish, Head Honcho.exe, Magnate
RIP im gonna miss this music
Same, I loved listening to this on repeat when I needed motivation.
I think this one was fine :(
I really loved this one...sigh 😞
And they brought it back... for now , at least
@@PWN-novice where
Timestamps because you're epic
0:00 Elevator
0:09 First Floor
0:54 Second Floor
1:39 Third Floor
2:24 Fourth Floor
3:09 Fifth Floor
3:54 Final Floor
5:12 End of Floor
Cog boss on the top floor: "I'm the boss"
*proceeds in jazz music*
ya like jazz? :D
It feels like it’s building up tension to save an important person from danger. As you climb the floors, the threat gets stronger. At the final floor you face the ultimate threat, it’s up to you and your comrades to save the victim!
Exactly, you can feel the "we're climbing this mountain if it saddens us" energy starting from the 2nd floor. Then you hit the top floor and WHAM.
Unreal how this baby game ive been playing since 2003 goes so hard now
Ikr? It seems the game is growing up! 😊
@@TORGIXGaming💯👌🏻🥰💓
This music absolutely slaps. Huge props to Duke and Main, definitely music I'm gonna put on loop
These are SO catchy, I can't wait to listen to these in game, to spot various motifs, and I heavily look forward to hearing the other department's music, too!
The music in this game is a friggin' GIFT.
I love these. The next step should be to redesign each floor to look like each department
Agreed
I love how the soundtracks build on top of one another between floors, that’s so smart! Absolutely love this.
The thing I like about the final floor is it gives you that “Fight for Survival!” vibe
Duke Trickyflip has done it again, NICE!
I'm going to need an extended version of that final floor theme. My lord that's good
5:12: *Dr. Livesey Intensifies*
Nice, a reason to go into boardbot buildings.
I noticed you never showed the heads, maybe a hint towards a redesign of the boardbots akin to the lawbots. that would be nice.
I am happy this was added back in to the game for now! I just hope they don't use that weird orchestra sound font like the newer ones were. It just does not fit in at all with the main sound font for the game, please if you can with new music stick with the main sound font throughout the game :)
I hope they make the top floor better with the new music which the newer top floor falled a bit short on. This top floor(imo) is the perfect theme for the concept of boardbots and how menacing they are with the intro and the motifs.
IT'S BACK LET'S GO
I love how each floor adds an insrument
Wow this is polished! It's also catchy and it transitions as pointed out by another time stamp commenter. Great work.
Im already humming to this theme. Its my first time listening to it. This truly is fantastic.
3:54 reminds me of the kind of music you get in Crash Bandicoot, I like it :3
Reminds me of Touhou.
popping off right now
I hope the original elevator theme doesn't just vanish.
Think they use it in the sellbot building themes
Sorry… it’s gone
It's been adapted as the Sellbot victory song
Another banger like usual, I hope the other Cog types get there own building themes as well.
that final floor theme is WHOAAAAAAAAAAAAAAAAAA
Much preferred the newer version honestly, had my buddy make me a plugin to listen to them again after they changed it back lol
i hope that when sellbot buildings get new music it'll all sound like its from an infomercial
love how the first floor reminds me a little of the battle theme in Half-Life Opposing Force, also holy cow y'all's seamless transitions between the parts, wonderfully edited 😌💗
Who was in charge of the drums oh my GOODNESS
dave brubot!!!!!!
Huh. I thought one of those radio themes sounded familiar to the building intermission theme. I suppose I wasn't wrong! I wonder if the other themes were also teased on Ottoman's radio and I didn't catch it, or perhaps Sads' music had some of it. Maybe the 1.3 update will be the music overhaul update, along with other features (perhaps something much bigger than just the music?). After all, Saul G. Cog is now part of a singing sensation. Perhaps he can be of assistance on that. Mezzo Melodyland could also act as the playing field for it considering its relationship with music. Ottoman did mention that playground after all. Hmmmmm.... Mezzo Melodyland? Count Erfit? Is this leading to a Cashbot revamp of some sorts? Maybe it won't all happen in order, but I can see it as a possibility with all this in mind.
YIPPEE!!!!!!!!!!!!
This is so good
I love this soundtrack so much! ❤
I played a little game to see if I could guess the cogs the toon was fighting on every floor
(Names are listed from left to right, executives marked with ".exe" extension)
(This was discerned using attacks and appearance)
F1: Head Honcho
F2-F3: Big Fish.exe
F4: Head Honcho, Head Honcho, Big Fish, Big Fish
F5: Magnate, Big Fish.exe, Head Honcho
Top Floor: Big Fish, Head Honcho.exe, Magnate
So good 😭
Top floor gives me Tetris vibes
I don't know why, but it seemed that the music became more and more like the opening of gravity falls
why are the cogs conveniently hidden by the logo
OMG
Wait no, you get to see their heads at 5:11
@@Mr_Sega NOOOOOOOOOO
It’s not Boardbot HQ but I guess it’ll have to do.
What