PigeonStrangler v Hobart

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  • Опубликовано: 11 сен 2024
  • #Mechabellum
    #Strategy
    #Game

Комментарии • 5

  • @Curuniro
    @Curuniro 6 месяцев назад +3

    Nice game, a couple of thoughts:
    Round 3:
    - your centre arclight was safe last round but your right arclight got insta killed by the stormcaller, perhaps here the module would be better
    - flanking is not that powerful here because your army is slow and far away. also there is no need to use both flanks. You can only use one and pose a problem: do you keep in the flank, do you go to the other side as well etc. In this case think of your flanks as jokers. Early on they have less value
    -Round 4:
    -crawler spawn is really good in almost all situations, I'd pick it
    -good call on taking phoenix back, I would have sold the wasps because they are countered now anyway and jump drive makes more important tech expensive
    Round 5:
    -there is no need to upgrade phoenix here imo, they don't actually have something to do here that the scorpions won't already kill
    Round6
    -grouping your air units makes anit air missiles of fortress a lot more reliable
    Round 7:
    - WF with anti-missile would shut down stormcallers and anti-air missiles that are currently your biggest thread. Going eco here makes all other techs more expensive and you aim to end the game quickly at this point. Might have resulted in a more impactful win
    Round 8:
    - i'd recommend fang shields here, doubling your effective chaff
    Round 9:
    -you have not used your deployment specialist
    Round 11:
    -your wasps did nothing the since the flank, they should have been sold long ago
    -i'd go for shields to bring the phoenix online and also phoenix spawn in your wf
    -your phoenix are not outranging the fortress missiles which is what takes them down, getting range is risky
    Good luck climbing! :D

    • @pigeonstrangler
      @pigeonstrangler  6 месяцев назад +1

      Some excellent points:
      - I was aware my WASPs were doing nothing in an attacking sense, but I fear selling them might encourage my opponent to hit me with a flank. The WASPs really seem to deter opponents from flanking.
      - I'm reluctant to spend any credits on my Fangs as they just seem to die instantly. I know many people give them both range, and shields, but that is a lot of credits (about 700?). I tend to use them simply as a distraction and wont spend any money upgrading them.
      - In hindsight, I think if I put range on to my Phoenix early they would have stayed back that little bit more. Had they been able to do some damage and start levelling up I would have started to spend on them for tech. My reluctance to spend anything on them rendered them useless for the most part during this game.
      - Crawler spawn is like WASP spawn. You can get away with it for one round, but usually get little value out of it during that second or third use. I try not to spend on anything that wont do a job consistently.
      - I would have liked to use my deployment specialist every round. Ideally I'd drop 4 units in every round. But, it's not always possible due to paying for levels and tech on pre-existing units.
      I 'll take your feedback on board. I'm currently in the process of developing a new way to play the game and it isn't as strong as it can be yet. It'll take time before I really start to understand it, and can perfect it. 1300 MMR is the level I want to be at and I do think I can get there once everything is dialled in.

    • @Curuniro
      @Curuniro 6 месяцев назад

      @@pigeonstranglerFair points, although crawler spawn is later always viable as extra late chaff. If you want to keep wasps as protection, don't level them yet and safe the money

    • @lesnerst
      @lesnerst 6 месяцев назад +1

      I’m currently 1700 MMR and 104,000 CP. I’d be willing to do some custom games and also review this video with you to give you some tips. Obviously, easy for me to say, but there were crucial opportunities every single round that you passed up on that would make HUGE differences.
      Conceptually, you do a lot right. But some of the errors you make if exploited correctly, is where I’m assuming you lose.
      Easier to discuss on discord or something but examples;
      You have marksmen tech on a lot of your units, and you spend a lot leveling them up, why not upgrade to marksmen tech? Would’ve kept your phoenixes alive. In the last round you upgraded a phoenix that only did 16K damage the previous round (nothing).
      If you really wanted to use that hacker, you could’ve sold the arch light with the laser sights, put laser on hacker, and replaced arch light. You would’ve stolen the whole right side of his army.
      Spending money on jump drive lets your opponent know you plan to move them after the flank (unless you’re trying to keep them guessing). You could’ve sold the wasps after the flank
      Also, grouping all your air units together when he’s running AA fortress is a very bad idea. AA forts are very hit or miss, but they definitely hit when everything is grouped together!

    • @pigeonstrangler
      @pigeonstrangler  6 месяцев назад

      @@lesnerst Thanks for the offer. What's your Discord name?