This is a great tutorial but can someone help me with the fact that it just keeps on going. It doesn't loop like in the video and the animation just keeps on going. Is there like a way I can put an endpoint?
It used to be on the the @morebykev channel before it was taken down a while ago... - ruclips.net/user/morebykev and I am uploading more tutorials there soon ^^
@@ArtsByKev Oh, I'm sorry to hear about this man, I think this is really sad, because your content is very good, even though I'm from another country and with little knowledge of English, I managed to learn from you sir.
@@ArtsByKev Okay, I just wish I had at least seen the second part of the video, because I'm creating a human character in blockbench for a game, my game.
Hi, love your videos. Is it possible using this method to change the default player animations? So a player model animation is changed for the likes of walking, running, idle, and different items swings? Thanks
@@ArtsByKev Thanks for the info. I am really just wanting to change the player walking and attack animations, but mainly attack animations from a simple default way to be more realistic. Something like EpicFightMod, but want to make it custom. I use PaperMC so cant use mods but making a RPG style MC server.
Hello there! This was great and helped me get used to the ui. But I was wondering, Can you export an model and animation into something like Unity? Thanks.
@@ArtsByKev it could be a humanoid, ostrich,a raptor, etc. I just want to get an idea of the leg movements, i really appreciate that you listen to your community.
I would love to see what changes you make for running as well. I imagine it involves a greater leg bend and explosion upward, somehow resulting in a greater amount of time in the air. Not sure how to adjust the existing walk cycle though…. Would you be up for a run cycle for dummies?
thank you very much for explaining it in a simple and effective way! But I was wondering if the animated model can I put it in a mod of fabric or forge?
Does anyone know of a math for animation in Blockbench that allows me to make an object start to rotate progressively faster? it is to improve the startup and shutdown animation of my helicopters thanks.
You can control such a value from ingame (in some cases). Other approach is to craft a lerp curve, since that's how such momentum builds up: slow start, rapid speed development, ease in once reaching top speed
@@ArtsByKev I would like you to make a video explaining how to write the syntax of animations based on mathematics, and please with examples so that we can understand, there are many of us who still don't know how to do this type of animation and would like to learn
Yees great anyway for the addon program do you use Bridge? I have difficulty putting the animations on the model I can but on the animations it is id of the name because on the egg it gives me spawn.egg.entity.Name of the model you made
I've noticed that the smooth interpolation doesn't seem to work on the first and last frames of a looping animation, creating a jagged moment every time it loops. Is there a way to fix this?
It's because it uses a pre-curve to define initial movement. At the start and end of an animation you achieve a 0 point with no continuation. This makes a smooth keyframe interpolate towards the initial/final value + it's expected post/pre curve, without that curve ever becoming present in actual animation context. The short answer is no.
Everything in the Keyframe panel is hidden, and it won't le me unhide it. It says that "Some tools might be hidden because they are not available in the current mode, format, or situation."
Hey! I love your stuff and have been watching some of your vids, love the blockbench tutorials (like this), but was wondering if there was any way you could do THIS tutorial for Java? I’m well versed in commands, and I know my way around the files but just can’t figure out how to make an animated model for Java.
@@ArtsByKev Ah ok, best I can come up with is making “key frame” models, then just switching between those to give the appearance of movement. Thanks for replying tho! Love the stuff!
Loop, but beware they can stack ingame if played simultaneously (if you play two animations by clicking the little play button nextto an animation, and then another one's, you'll see the effect of them applying at the same time). I mention this because looping needs to be cancelled ingame.
@@ArtsByKev Yes Modded i created my mob with mcreator and now want to make for him animation, could u explain a little bit , cant find info in google :(
@@ArtsByKev not work. I put named "better_player_customslim.geo.json" in the models folder. And I put walking animation in the animations folder. But it didn't work. Can you please help me? Please let me know if I made any mistakes... I worked it by bridge.
this madlad made me improve so fast
Bro this guy is a human!You should be proud!
Bro your really good at blockbench
Thank you :o !
But there's always stuff to learn 😊
Because of this video I'm now good at animating walk cycles thanks Kev
So happy to hear! :D
@@ArtsByKev i know *how* to animate but theres no animation button
@@DewNotDisturb use bedrock models.
@@benjiboy20 or low poly
Thank you! Im getting better on blockbench!
So Close To 3k. Supporting all that way Kevin❤
Road To 100k❤️ Loving Your Content
Wheyoo!!! 😍
Amazing job as always kev❤️🔥👍
I badly need a quadruped blockbench loop animation, can you make one, kev?
This is a great tutorial but can someone help me with the fact that it just keeps on going. It doesn't loop like in the video and the animation just keeps on going. Is there like a way I can put an endpoint?
Where are the two timeline locators?
You got the read head (1) and the end marker (2)
@@ArtsByKev I found the end marker! It was like really far away 😂
That is so nice goodluck hope you get 100k soon
Road to 100k, lessgo!!
This tutorial is amazing!
You are also! 🥳
Hi Kev, you have a walking and a flying tutorial. Would you make a tutorial for a "fish like" swiming animation tutorial?
Thx for making updated video
YEEEESSSS FINALLY!! THANK YOU
There's more of this candy 👍
Thanks a lot for your help, but I couldn't find the other channel, which contains the other part of the video.
It used to be on the the @morebykev channel before it was taken down a while ago... - ruclips.net/user/morebykev and I am uploading more tutorials there soon ^^
@@ArtsByKev Oh, I'm sorry to hear about this man, I think this is really sad, because your content is very good, even though I'm from another country and with little knowledge of English, I managed to learn from you sir.
No worries, I am not removing old videos with the intent to not bring better content 😄
@@ArtsByKev Okay, I just wish I had at least seen the second part of the video, because I'm creating a human character in blockbench for a game, my game.
Thx
i love how you made as dummy(bot) model
where is the arts by kev workshop video?
when i create new animation what is the best of the choices of the loop Play once Hold on last frame or loop and snapping ?
Depends on what you intend to do with it.
Each state doed what the respective name suggests.
Hi, love your videos. Is it possible using this method to change the default player animations? So a player model animation is changed for the likes of walking, running, idle, and different items swings? Thanks
For Bedrock?
@@ArtsByKev Java Edition. I also have Model Engine.
Player character... Well... You can meg disguise, but it currently has no tap-in integration with the player input system
@@ArtsByKev Thanks for the info. I am really just wanting to change the player walking and attack animations, but mainly attack animations from a simple default way to be more realistic. Something like EpicFightMod, but want to make it custom. I use PaperMC so cant use mods but making a RPG style MC server.
Hello there! This was great and helped me get used to the ui. But I was wondering, Can you export an model and animation into something like Unity? Thanks.
Google .gltf converter
@@ArtsByKev oh nice I'll check thanks again.
I'm good now. Can i get that model?
There's no actual link to the workshop channel?
Very true, the workshop channel was discontinued a while back, in its place you may find us do let's plays of other games. But, frankly - no workshop
@@ArtsByKev There was a video about enhancing your animations you talked about at the end of the video. Is that still available?
I can see if I maybe have that footage around still!
Love the video, but the smooth/linear option doesn’t show up for me, what is it called?
There are even more options today.
Are you selecting a keyframe?
@@ArtsByKev ooh i got it now, thanks!
the animate button does not show up for me what do i do?
Hey kev can you make A how to make a crocodile walk cycle please
yes but how dafudge do I open up the toolbar
how do i even get to the animation stuff??? thats all i need
Could you show us how to do running animation? I really need it but I don't know how to do it
What type of character will be running? 🤔
@@ArtsByKev it could be a humanoid, ostrich,a raptor, etc. I just want to get an idea of the leg movements, i really appreciate that you listen to your community.
I would love to see what changes you make for running as well. I imagine it involves a greater leg bend and explosion upward, somehow resulting in a greater amount of time in the air. Not sure how to adjust the existing walk cycle though…. Would you be up for a run cycle for dummies?
Aye
thank you very much for explaining it in a simple and effective way! But I was wondering if the animated model can I put it in a mod of fabric or forge?
Look up GeckoLib! :)
Does anyone know of a math for animation in Blockbench that allows me to make an object start to rotate progressively faster?
it is to improve the startup and shutdown animation of my helicopters thanks.
You can control such a value from ingame (in some cases). Other approach is to craft a lerp curve, since that's how such momentum builds up: slow start, rapid speed development, ease in once reaching top speed
@@ArtsByKev
please give me an example of how to write the syntax, since I don't know how to write the (math) in blockbench
@@ArtsByKev I would like you to make a video explaining how to write the syntax of animations based on mathematics, and please with examples so that we can understand,
there are many of us who still don't know how to do this type of animation and would like to learn
There's a discord for just that, MoLang
can u give me link of the model u used in the video so when i animate it will still be the same as yours
Could you make a video about how to animate a dinosaur walking and running?
Can you please do a robot walking cycle animation too? I need to mix the human walking cycle and the robot walking cycle(fnaf Springtrap reference)
I wanna make a isopod walk and the legs just rotate forward but I keep forgetting bones lol
how do i change to be that smooth
Hey can you help me with something? Im trying to make the walking animation but theres not an "animate" option and i need help 😟😟
Generic & Bedrock models
@@ArtsByKev tysm!! Just one more question, is there a way where i can use mincraft skins in gallery for the Bedrock modles?
🤔?
@@ArtsByKev i meant like i have some downloaded skins on minecraft and i was woundering if i can use them in Blockbench and animate them
If you have a player model entity, I suppose so 🙂
Yees great anyway for the addon program do you use Bridge? I have difficulty putting the animations on the model I can but on the animations it is id of the name because on the egg it gives me spawn.egg.entity.Name of the model you made
pls i need it, so i can make the addons
question: how do you remove the snap? i removed it but it only works while editing - it isnt removed for animation
Snap? - Check snap settings :)
@@ArtsByKev thanks! :D
Can you teach us how to animate 4 legged models?
Yep
@@ArtsByKev thanks(walking okay 😃)
I've noticed that the smooth interpolation doesn't seem to work on the first and last frames of a looping animation, creating a jagged moment every time it loops. Is there a way to fix this?
It's because it uses a pre-curve to define initial movement. At the start and end of an animation you achieve a 0 point with no continuation. This makes a smooth keyframe interpolate towards the initial/final value + it's expected post/pre curve, without that curve ever becoming present in actual animation context.
The short answer is no.
@@ArtsByKev Aw, well that's a shame. Thanks for the speedy reply though :)
Everything in the Keyframe panel is hidden, and it won't le me unhide it. It says that "Some tools might be hidden because they are not available in the current mode, format, or situation."
Modelformat?
@@ArtsByKev Never mind, I just needed to put everything into groups.
how did u move da legs
how can we put AI in a model and how can we put sound
Hey! I love your stuff and have been watching some of your vids, love the blockbench tutorials (like this), but was wondering if there was any way you could do THIS tutorial for Java? I’m well versed in commands, and I know my way around the files but just can’t figure out how to make an animated model for Java.
Serverside we use a plugin called ModelEngine. It's basicly a drag n drop implementation with a bedrock model blockbench file nowdays.
@@ArtsByKev Ah ok, best I can come up with is making “key frame” models, then just switching between those to give the appearance of movement. Thanks for replying tho! Love the stuff!
hi im trying to animate a cow but i cant even move or see if there are any knees :/ so i cant bend the legs ://
Have you added "bones" (groups) and put your cubes in those?
Is there a way to get rid of the last frame so it won't stutter and makes the loop smooth?
In gifs?
@@ArtsByKev Yes, wherever i upload it, its just super obvious where the loop cuts back to the start, i dont know how to fix it, any ideas?
Move the keyframe reader x1 step pas the final frame
how can we put AI in a model and how can we put sound java
Andy the messenger robot (many other functions).
can you show how to make a bedrock item, food, weapon and stuff like that, if it is possible. this video helped a lot btw❤
question: how did he rotate the entire arm when theres two parts of the arm
Folder hierarchy
I can't get the animate option on my model help
Bedrock & Generic models only :)
Can you make a death animation tutorial
For humanoid specifically?
I don't have the animate button :(
How do you have a animate tab
Bedrock & Generic models
Projectile animation please in bedrock minecraft edition
Do u make anim play once or loop
Loop, but beware they can stack ingame if played simultaneously (if you play two animations by clicking the little play button nextto an animation, and then another one's, you'll see the effect of them applying at the same time). I mention this because looping needs to be cancelled ingame.
Thx
Hello, do you have video how to put this animation into Java minecraft 1.16
Modded or other means? 🤔
@@ArtsByKev Yes Modded i created my mob with mcreator and now want to make for him animation, could u explain a little bit , cant find info in google :(
Hm... I personally don't dabble in mods, but... I maybe have people in the community who does :D
@@ArtsByKev but how u use this animations then?
@@ArtsByKev I mean how to add this animation in game
Can you do how to make dragon egg and the hatching animation??
Hatching animation 🤔
For a Bedrock map?
@@ArtsByKev i think yes
Could be fun ☺
How can I apply to minecraft?
I made animation. But i don't know how to apply to minecraft.
The player's legs become integral, not two parts.
You'd have to replace the player model (possible if in Bedrock) with a custom geometry.
@@ArtsByKev not work. I put named "better_player_customslim.geo.json" in the models folder.
And I put walking animation in the animations folder.
But it didn't work.
Can you please help me?
Please let me know if I made any mistakes...
I worked it by bridge.
@@ArtsByKev I solved the problem. THX
Hi
And you know my friend Hideaki the potato
how can i do that as a entity?
Check the entity wizard, as a quick example. Save over the geometry and animations.
@@ArtsByKev I didn't understand. I am programming in mcreator and I don't know how to add the model with the animation to my project
Look up gecko lib, you want to convert it.
buenisimo
there's no animation tab for me
Try a generic or bedrock model project
@@ArtsByKev ok
how to make skill?
How to export animation to gif
View > Render
How export this dude?
Exporting a model to a .json for Bedrock can be done via file>export
How to animate in adroid
Please make this like mine imator
Animation is pretty much the same across softwares.
@@ArtsByKev no this has graph editor
Keyframes + graph. You base graphs off of intersections in time (i.e. keyframes)
Make heavy animation
um, so my legs and arms aren't sticking to my torso
Put the bones inside of the torso bone
@@ArtsByKev how do I put bones
The folder icon in the outliner creates a "bone" (folder) for cubes to be put into
@@ArtsByKev but artsbykev when i put the model in addon maker it just stands and doesn't move it's leg arms or anything
Have you animated it?
Oh, I'm very sad that the plugin is not for mobile
i don't understand how he'd copy it?
ctrl + d to duplicate any selection of cubes.
ctrl + c, ctrl + v to copy and paste keyframes
Hi
Heyo!
@@ArtsByKev hi
ANIMAN STUDIOS!?!?!!?
7:06 - 7:22, i didn't understand a single thing
video is not under ten minutes smh