What's the craziest "MURDERHOBO" incident you've witnessed or enacted? #1
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- Опубликовано: 11 сен 2024
- What's the craziest "MURDERHOBO" incident you've witnessed or enacted? #1
D&D Players, What was your best "Wait...what?!" moment?
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That last one made me feel unfathomable rage.
My dude I feel you, that's why I always end on a positive.
Gotta bring that rage back down.
Same
I’m shocked the other players didn’t murder that character. I know I for sure would have. I guess I’m no angel. Oh well, lol.
@@narnia1233 same
@@filelost9194 Or maybe just take all his things and let him live so he can’t do anything. Tie him up to a random tree and cast a spell to make him invisible so no one will ever find him. Something. Lol. I’d probably have fun thinking of ways to deal with it. So evil, haha.
My friends character had a very old cat, Muffins. Only three legs, matted fur, seemingly close to death. But it was his mother's only companion as we were gone a lot. Our rogue, I'll call him Doug, wanted to kill Muffins. DM , not wanting a murder hobo, told us that he was a minor god thanks to the mother's obsession. Still almost fought him. Maybe we will eventually
Muffins the god of death avoidance, he's got more than 9 lives.
@@Acroagoraphobia it is at negative 1 .... it cannot be killed it is no longer at the scale.
I actually love that. Props to the DM for creativity
I have cat like that, wonder if he's really a god too?
That just explains the source of Egyptian cat mythology.
This is why session zero is important. None of my players have robbed each other or fought each other except for one who harassed a female paladin in character, was warned in character, and was then slain in character. His character was a chaotic evil among goods
...I fail to see how harassing a female paladin makes you a chaotic evil, if anything it sounds like he was a mostly normal dude surrounded by overzealous white knights.
@@captaincomic8678
He was chaotic evil for slaughtering 2,000 civilians in a village as his backstory
@@justicedunham4088 Sounds like my kinda player.
@@captaincomic8678 a "normal dude" harasses women? What kind of creep are you?
@@captaincomic8678 Hello I am here with your twitter cancel
Adventurer's League feels like the dumping ground for murder hobos and killer dms.
Needless to say, I only attended maybe 3 at my college. Never again.
Due to my profession (sailing), AL has been suggested to me if I want to find a group to play with. Even before hearing stories like these, I was a tad hesitant about it and whether it was quality (let alone decent).
Now, though, I've decided it's appropriate for one of my normal responses:
"Um,
Ah,
Yeah,
NO."
Nah, I’d rather teach the 14 year old a lesson by randomly letting his character die, say “I LOOT THE BODY”, and then kick the body in the junk for good measure.
Don't forget to piss on the body for additional insult.
@@voidstrider801 I like the way you think. 😈
Homebrew the strongest Dragon God that you can think of that targets greedy a**holes, put him and the party through trials, and judging by how they react the Dragon God rewards them. Mess with the 14 year old by making him think he's going to get something good, until the Dragon God unleashes a karma curse upon him. Every time he kills or betrays anyone, he will have to roll for a random curse or curse effect (for example: He rolls a one and everything he has is gone until next session, and anything he gets until that session turns into a random animal that takes one random item from him when the next session comes. If he tries to kill the animals he will lose body parts and be left with 1 hp. A 20 results in his character being haunted by anything he has killed in the past, only he can see them, and the Dragon God appears to give him a twisted 7 pronged stick with a note that says 'Put this up your a**hole for gold'). If he dies naturally the Dragon God gets all the loot he has, puts his character in a hell scape from which he can never return from, and prevents his character from being revived in any way. If the party wants the loot he has, the Dragon God will give them each an egg that will hatch into a Wyrmling that will give the loot they want an upgrade when they take them to the Temple of the Dragon God.
@@coolhorselover234 That seems a bit over the top and extreme but I like the idea of a curse dodging gauntlet based on a character’s greed.
No, if you want to really hurt the kid, you DON'T loot the body and you just toss the items into the river. Keep the items and he'll just imagine a scenario where he comes back and kills the party and takes back his precious "loot". Get rid of it and he loses all of that motivation. It erases the entire impetus of his """character"""
Muderhobo: "My god, these Orcs are just massacring anyone in their way! There's blood and guts everywhere, it's sickening.
...So anyways I started blasting!"
They massacre the people faster than the Orcs too
So anyways, i started eldritch blasting!
I mean what are you supposed to do with those orcs? Negotiate?
@@PikachuLittle Well clearly you will be just as bad as them for stopping their murdering spree.
Sure, you will lose your head and be responsible of their futures victims, but hey, we got to keep he moral high ground!
Man, that last story would be enough to turn me off from tabletop entirely unless it was with people I already knew.
Yeah, i only play with my friends and family. Playing with others is fine if you have a time slot you want to fill in with a game
I know people that get really emotionally attached to their characters (I have personal characters I'm emotionally attached to as well, but I don't bring them to the tabletop). I can think of a few people that would straight up cry if this happened. One friend has had to deal with some pretty bad bullying in the past and DnD to kind of an escape for them. I think the only thing that would keep me from beating the shit out of that kid would be his age.
I will say, while it's understandable why it's illegal to hit a minor when you're an adult, some of them deserve it.
@@a_angry_bunnyyour not unjustified i would argue that at his age he should feel more sympathy not less anyone who’s 14 would have no qualms hitting this guy
OP: "But that wasn't even the worst part!"
Narrator: "Oh, it gets worse?"
Me: "Oh good. It gets worse."
That kid in the last story is going to turn out to be a terrible person IRL if people keep enabling this kind of behavior. Holy crap.
Turn out? He's already there. His parents should look around the house/yard for mutilated animal corpses. Missing pets in the neighborhood? He killed them. That's how it starts.
Agreed. Something seriously wrong with that kid.
What's scarier is that there's a possibility he's aware of what the IRL consequences would be, and is using AL/tabletop as a means of playing out his killing fantasies
@@TheGraveKnight Yeah, I hope not. But if so, then maybe he should keep it there. :\
@@SamWeltzin There's definitely some symptoms of sociopathy in that kid
"the dog avoids your attack and bites you in the jugular. You drown in your own blood before having the chance to bleed out. Roll a new character."
"the dog avoids your attack and bites you in the jugular. You drown in your own blood before having the chance to bleed out. get the fuck out of here you little shit"
FTFY
"The dog you slew was a deeply cursed Pariah Dog, by slaying it you have now inherited the Pariah's curse. -8 to all stats and all magical items go inert when in contact with your PC. You are also shunned by civilization and barbarian tribes alike with a revulsion normally reserved for child-murderers or cannibalistic undead. The curse also follows your lineage and can not be removed even by wish spells or divine intervention. On the upside, you can not pass the curse on to anyone else."
@@kyosokutai is it cause the dog removed their ability to breed?
Correction for your final sentence: "You are no longer welcome at this table. Get out!"
It was toothless though.
It's stories like the last one the DM just needs to do a cosmic reset and remove the problem player
Or why the hell didn't the other players just murder the little sh*t? Cause screw him being a little kid, you do _that_ it's time for him to learn that he gets just as painfully as he gives.
I prefer to go by the rule of "if you didn't want bad shit to happen to you then you should've been more careful, not my fault you're easy to kill."
@@captaincomic8678 so...you're on the kid's side?
@@jackadams3878 Absolutely.
@@captaincomic8678 Well hopefully I never have to meet you on a table.
Ah, I remember back in my first D&D campaign, one of the other players, the fighter, was a really big instigator, with a tendency to commit murder. The party arrived in a castle, hoping to speak to the king and queen. We got our information, but the fighter decided that they didn’t quite like what they heard. So, they decided to takes the only logical course of action and *shoot the queen*. Now, the artificer decided they had enough of the fighter’s crap, and by some weird semantics with potions, turned the fighter into a worm with 1 HP and squished them. Needless to say, that is where the campaign ended.
We had a barbarian like that. Wanted to murder a barmaid we discovered to be a doppelganger, but was in fact peaceful and wanted to live a normal life. Nope, barbarian who was otherwise a confrontational asshole decided to attack her/it for no discernable reason, causing his alignment to finally dip into C/E, finally giving my Paladin a reason to smite him down. Me and our cleric killed him and I damned his soul, all the while the player got up and nearly flipped the table while screaming like a child to have me and cleric thrown out.
Nope, he got tossed out instead. Campaign kept going too.
@@vahlok1426 i'm just imagining a giant knight just death-staring the barbarian the whole campaign, waiting for them to turn
@@genericuser984 More terrifying as I was playing a L/N Paladin of Anubis, carrying a scything glaive and characterized by his deep hood.
He basically had an Egyptian grim reaper just waiting for a good reason.
@@vahlok1426 that's absolutely glorious
@@vahlok1426 "causing his alignment to finally dip into C/E, finally giving my Paladin a reason to smite him down."
Alignments sound like bullshit. The character's actions should be enough to justify turning on him.
Signs of a sociopath:
Lack of empathy for others
Impulsive behaviour
Attempting to control others with threats or aggression
Using intelligence, charm, or charisma to manipulate others
Not learning from mistakes or punishment
Lying for personal gain
Showing a tendency to physical violence and fights
Generally superficial relationships
Stealing or committing other crimes
Signs of overreaction: assuming sociopathy over decisions in an RPG.
What? No, that's all.
@@joshuagross3151 Phinian's hands typed this
Man Adventurers League sounds like a cesspit. Like wow
Tried a few games with a group. I will never run a campaign or play as a player in adventure leauge again its the opposite to role playing.
I would love to try AL at a convention, but not any local games. AL seems to be full of people who aren't welcome at tables.
Pathfinder society is the exact same
I play AL, but this almost never happens.
We respect the game enough and the DMs are capable enough to prevent Chaotic NPC killing (Even when the character NPC was mind numbingly annoying) There is also an AL rule which punishes NPC killing.
you've heard of murder hobo"s?
get ready for the sequel!
TRUAMA ORPHANS.
Warlock to a murderhobo paladin: I told you to kill the children too. Now look what happened, we got angry teenagers after us! Teenagers! They always become heroes or something worse.
My current character is traumatized because anything she does trickles into a massacre evem if she's not trying to. All the players are in agreement that the dm just using me as a catalyst for chaos
Is… is it a good thing/something you're okay with? Because that could be really difficult to keep playing if the DM is just… thrusting all of this stuff onto you and your character.
@@Crisjola in character its traumatic but as a player i think it's amazing.
i mean i feel bad for her but i feel worse for laughing at this
@@faeb.9618 you want a laugh. I once lost a game of dragon chess. It esculated and about 2 hours later we had a medusa chasing us through the capital city turning hundreds of residents to stone.
All because i lose a game of dragonchess
@@Antartica1342 oh my god that has no right to be as funny as it is
"Yes I'm aware it's a sub-optimal race for rogue"
Stuff like this always made me bummed, and super appreciative of Tasha's rules for customization. This game is meant to be something where you can *be* anyone and do *anything.* Worrying about optimal stats just sort of takes the life out of it for me (personally, at least, I know plenty of people enjoy it).
Same, i love the new direction they are going with that aspect of tasha’s
Minmaxers are annoying in DnD ... The less optimal stuff or even the bad sides of a charakter make that charakter actually good because they have mistakes that make for a good story. They even make for nice roleplaying opportunities! 🤘
Nope. Tasha is the Syndrome to 5E. (When everyone's super, no one will be). Being able to play suboptimal is peak roleplaying potential. Enabling the min/maxers just generates mary sue main characters.
In a certain sense though, just because it's not optimal stat-wise, doesn't mean it's not going to have some other benefits to it. You just got to have imagination and get creative.
from what I heard in PF2E; their are Ancestry who work better for one class and for a other not, because stat wise
But, that didn't mean, you can't play that class with that ancestry
“No, you don’t.”
-Any good DM when someone tries to murder a fellow PC.
Upon hearing that as a DM, i'd of had the kid drop dead from a rare disease that the dog was a carrier of but immune to.
Never played the game... But I would've laughed so hard at the fit he'd have thrown after that, especially if I had been the cleric.
this is a genius idea
Hes not worth it. Just have him leave.
@@BroomPusher2024 he has been kicked out many times and he handles it fine. But his character dying is about sending a message. Just find any way possible to get his character killed when he kills someone or gets someone killed on purpose. That will teach him a lesson.
@@oof4077 another comment thread said to dispose of his loot so he doesn’t come back for it with a new character
Jesus, if I was dm in that last one I would've hurled the little shit out of the building myself. If I was feeling really generous I might even have opened the door first.
It seems a bit excessive to punish the door just because the player deserved to be defenestrated.
I would’ve done what the parents should’ve been doing and got the belt
@@theuncalledfor No window deserves to be broken by that kid
@@coolgreenbug7551
Your reply doesn't show up when I try to show all replies, so I'll assume some youtube censorship happened. I will put your entire reply into mine as a quote so people can still see it if my replies show up but yours don't.
You: _"No window deserves to be broken by that kid"_
My actual response: That's why you _open_ the window first.
Something like the situation with Phinian happened on I campaign I was watching, but the end was more satisfactory.
I was part of the organization staff at a hobby convention and I was watching some people play, because I had nothing better to do for a few hours until the even I was in charge of was supposed to start, but I digress.
One of the players (who had an Orochimaru cosplay) turned out to be an annoying brat, we'll call him brat for simplicity, who keept murdering players for loot (everytime a player died, someone from the audience joined with a new character)
Brat had already killed 3 party members and participation was waning, because this brat was "just having fun"
Knowing that he either got rid of him or finish the game hours before it was planned because no one wanted to play, the DM, who had been actively, if discreetly, trying to kill him, but the brat had insane luck (or loaded dice as we later found out) had enough, he saw me and my staff shirt and gave me a signal, I took my phone and made a call, less than a minute later he was out of the building, with ashes that had once been his character sheet, being scolded by his parents and without the prizes he had won at other activities because he had been thrown away before the awards ceremony were all winners of the activities got their prizes.
This was 10 years ago, the brat is still banned in any activities organized by all associations participating in that event...
In other words that brat can't enter ANY convention in my city and a few around the country, because he believed that there were no consequences for being a nuisance.
God dang that is satisfying, that guy deserved it and if he continued, he is probably banned from every convention
@@sergioandresquirogavelarde6816 Last that I heard, he was banned for participating in any game or contest in about 80% of the events in my country and the ones that allow him to participate have him under constant supervision...
@@azrael2744 so, he intentionally cheats, kills other people and steals there stuff, and still thinks he's gonna win first prize?
He needs to be "ol yeller'd"
@@Firan25 to clarify he had won prizes at other games, we had like 20 competitions that time, and he was supposed to get various prizes including a 500€ cupoun for a game store (back then that would had been around 10 newly released games)
So lost all, just for being a cheating dick.
It sounds like that last DM was quite bad, he had to ask what was going on at his OWN table and can't even mediate simple things. clarifying things with a player yet giving something like three free actions to the dipshit so he can bully others.
Adventures League is generally not a place for anyone capable of achieving something that might possibly resemble about three steps below mediocrity.
On the last story, personally, would have asked the players of the party if their characters would be OK with having a potentially hazardous team mate and that seeing him attack and kill a helpless civilian was OK, and if they weren't OK with it to ask them to "get rid" of the trouble :D
Seriously as a DM I would have had the rest of the party kill his character
As I see it, in real life, if I saw someone do something that got my friend killed and then they grave robbed the corpse and mocked them after death, I don't care if I spend time in jail anymore. They're dead. So as I see it, if I would do that irl, then why would I not do that in a rpg? That kid would have found themselves at the wrong end of a fireball if he was in my campaign.
@@a_angry_bunny He'd be the first one to go I say
I actually have one of these, and I still feel terrible about it:
During a session, right after the party and I had escaped a town that had been suffering non-stop riots for about a week we came upon a refugee camp. After we had made our plans for where to go we stopped by a merchant who was selling food rations for x10 the price they were normally worth, so we did the only thing that came natural to us at that point and killed his guards and tortured the shit out of him for his supplies (Cut an arm and a leg off) until he agreed, but instead of the supplies he brings a fucking bomb out of the bag of holding he's got and just nukes himself and us. The thing is idek what happened cause up to that point our group had never murderhobo'ed another person, and never did it again after. We just decided to be terrible fucking people to this one guy in particular.
I mean, to be fair to your party, a merchant jacking up prices in a refugee camp, if my DM put him there, would basically just be bait for at least half the party to get their justice arrows out and-probably-rob the man at spell/arrow point to take the supplies and give most of them to the refugees. I'm pretty sure even the chaotic "good" rogue in our party would look at that, go "hell naw" and join my Lawful Neutral Hexblade and the Neutral Good fighter in making a price gouging merchant pay for ripping off people who can't really afford to be ripped off. I mean our party is basically "Robin Hood's Merry Men but with two archers" and the morality to back that up, so that merchant would wind up either robbed of everything down to his clothes, or dead because he tried to start a fight while having his ill gotten wealth and food redistributed.
Imho you guys were in the right and had there been a proper city guard to turn the scalper/price gouger (of refugees too, who already barely have enough) into, your group doesn't sound like they'd kill him in cold blood.
I am SO glad I started playing dnd as an adult, with other adults who also happen to be close friends. Everyone at the table is respectful and reasonable. If I had an experience with such piece of shit like that last story, I also would've abandoned the game forever.
yeah, same
That last story had me fuming. In my entire 40-year career as a GM, I've only had to kick two players from my table. If that was my son, I would have been sitting his ass down and telling him what he did wrong and that if he continued that he was going to be banned from the store where the adventures League was happening. You need to nip that shit in the bud.
I'm curious about D&D myself, and that last story made _me_ mad. That kid sounds like a nightmare. 😡
I don't think I've ever played as or with a murder hobo. Our DM hits is hard and quickly with consequences if anyone even attempt murder hobo-ing.
You are blessed by the RNG gods with a Dm smiter of good doing. All murder hobos in a 30 mile radius take 150 points of dmg and are banned from the game.
I’m often my groups anti-murder hobo, and often inevitably end up a civil rights activist no matter the character I’m trying to play
That's the solution. Punishment, swift and hard, is generally all those jackasses can understand. Whether they start to play better or simply rage-quit, the problem still goes away.
...Ah, so he's a fun-sucking vampire.
@@captaincomic8678 I'm beginning to think that, given the current campaign he is running has charging us tax on our loot to be adventurers, and far too much time is spent discussing it...
In one sense, I was lucky with my Adventure League experience, but in another I really wasn't, but in a third I really was. The AL group at my FLGS had a "No PK'ing" rule, and the core group was VERY experienced, and had strong moral compasses. This means we really didn't have any murderhoboing there.
However, eventually the DM started getting more and more restrictive, to the point where we had to argue and fight to use our abilities as written. For the final six months, we approached her after nearly every game with issues we had with what she was doing in the game (NEVER during game). Eventually, we asked her to step down as GM. She said no. We ALL picked up our books and stuff, went out to one of the (empty at the time) 40k tables, and chose someone to pick up the module where we had left off. We've been together as a group ever since, about 2 1/2 years now, and we're one of the tightest groups I have ever had. For some, this was their first group ever, and for others just the latest in a long career of gaming. But I would not trade them for anything.
That voice for the wizard casting fireball is so appropriate.
That last story: Sorry, what?
A.) What DM allows a player to basically make their own rulings and take actions when he's not paying attention?
B.) He also doesn't get to presumably just roll poison damage without an attack roll, either.
C.) No party of adventurers would let someone like this adventure with them. They'd turn them in or kill them and dump the body in a ditch, unburied, but looted.
D.) What kind of shit parent doesn't teach their kid the rules before bringing them to a public place. What kind of shitty person raises a sociopath and doesn't discipline them. This kid's issues go way beyond a TTRPG.
The first set of stories are ironic for sure. When the rogue of the party is the "more behaved person" in the group.
Dang. When the Rogue is the one who's behaving, something's wrong.
Not me but our barbarian "Uhhh" once slayed an entire village single handedly while I was away for a few sessions. His reasoning? He was attached by a vampire there so all of the people wearing hats, glasses, and look even slightly vampire like are vampires and should be killed. The issue with that besides the obvious is the fact it was the Hallowtides Festival...a Halloween themed festival. so since he seen so many "Vampires" He decided to go on a murdering spree. He did manage to kill a few vampires that were hiding in crowd but that only spurred him on even more so. once he had killed at least a two dozen people. The guards had gotten involved and he believed them to be thralls under the control of the vampires. so he killed them too. by the end of this a roughly 120 person town was reduced to 16 people. him, the six other party members myself included, and a few NPCs that have managed to hide from his wrath. The town was absolutely devastated and even though he had killed about a dozen vampires by the end of it. there were so many civilian casualties and straight up murders that the kingdom wanted him dead. We ended up having to leave that kingdom because of it and it messed up our DMs entire plans for the area and the kingdom. Good news is it ultimately led to one of if not the best campaigns I've ever played in because of the sudden derailing of everything and him making up stuff on the fly which was awesome. but it still was kind of disappointing having an entire kingdom absolutely hate our guts no matter what we tried to do. I mean we even tried to stop Uhhh but you try telling the barbarian that you should stop raging and should stop killing halfway through.
That isn't a murderhobo, that's a genohobo.
"We are just man"
"The fuck you mean just man? You killed half of an entire village!"
"We are just innocent man"
I mean from the sound of it the town was about 10% vampires, arguably acceptable civilian casualties to ensure the safety of the greater kingdom
"It's okay in elder scrolls so it must be okay in DnD!"
"No little timmy, you're video games don't translate over to table top games."
It's not okay in Elder Scrolls, though, or at least not in Skyrim; murderhobos get massive bounties on their heads, which they either have to pay off, do time for, or spend the rest of the play-through fighting off guards and bounty-hunters who are trying to collect.
(Or save the game before their crime spree and reload afterward, but that's not an option in DnD.)
@@wolfskinchanger by "okay", I mean generally accepted by the playerbase. I will say though, that those guards aren't that hard to fend off, and there IS an achievement for getting a massive bounty in every hold in skyrim.
@@329link All very true, but there are in-universe consequences for such actions, is the point I was trying to make.
Which is one of the reasons I picked up D&D because I found certain Skyrim mechanics (still enjoy the game though) made immersion quite difficult. (Wolves every acre that attack you on sight, the game making you kill some mudcrab just minding its own business because "YoU cAnT rEsT nOw ThErE aRe EnEmIeS nEaRbY" etc.)
My Murderhobo story was when I got kicked out of a party because everyone else in the party of a military-themed campaign decided it was better it to kill several people dying of a biological weapon instead of bringing them back to the medical center in a nearby village or even better having our medic heal them. I refused to participate in one of the worst war crimes you can possibly commit and was kicked from the group for this incident and another where I had to defend myself against another player in PvP.
Congratulations, you got the PMC treatment
Nah man those are just Canadian Rules of Engagement
Never really understood some of the pacifist characters trying to spare some enemies. I mean I've had someone try to save solve an encounter with a group of orcs, who had been raiding and killing villagers in the area, by trying to convince them to move away from the area. Yeah they'd just end up killing the villagers in that new area. I can understand trying to solve some situations non violently, but some people take it as far as others take the murder hobo stereotype.
I usually play rather pacifist characters. My current one is a fighter (bounty hunter background) that canonically had never killed any humanoid.... Until some shenanigans by a group of cultists.
They killed the relatives of a few npcs he was really attached to (because of his backstory).
Well he, just for these cultists, went straight into john wick mode and efficiently murdered the hell out of them
You have to keep in mind that some people have more... realist kind of thinking as well. For example, what do you think about when fighting a group of orks that are bigger than your party? For me, I imagine a bunch of big orks that outnumber us and the first thought that crosses my mind is "this is death". So yeah, in that situation I kind of default towards peaceful solutions even though the encounter should be balanced for the party to be able to handle it. Idk if that is what other people have issues or if they are just not understanding pacifism, but that would be my reasoning explaining trying to convince the ork to leave.
@@a_angry_bunny That only makes sense from the perspective of a very weak commoner. Less so when you are an adventuring party decked out in armor and spell slots. Far more likely that your front row members are stronger and larger than the orcs, the casters are already mid fireball cast and the rogues taken out the three in the back already.
@@Inshokuten69
Again, some people have a more realist thought process. Just because your party is an adventuring party doesn't mean they are stupid and put themselves in unnecessary danger if safer options exist. Now, I will say that I didn't handle the ork situation by convincing them to move. No, we had a big feast where we poisoned the food and killed all the orks without lifting a finger.
@@a_angry_bunny That's a good method for dealing with it, well done. I was just pointing out that "realist" is different in a world of magic etc than it is without.
In a multiversal campaign: Crashed the USS Brand Recognition into the largest building i could see, survived, found another ship and crashed that into a space station. Did a solid snake with a box made from a minor illusion, found Jim, head of the space station, shot Jim in the balls with an eldritch blast as he was starting his evil monologue, interrogated him, gave a vague threat and backed out of the room stealthfully
Phinean ( the asshat child in the last story ) reminded me of a life lesson I taught my niece during a game ( FYI she lived with my boyfriend then / husband now full time because my older sister wasn't ready to settle down and be a mom but at 18 I decided I was since I had a good job , vehicle and had my own condo ) She was 8 , had just started letting her join our sessions. She figured out that killing our characters for stuff was easier than getting it herself. I was playing a chaotic good multi class bard cleric who easily got distracted and forgot what I was doing. At level one I came in with a few potions and poisons but I had "accidentally" mislabeled them and never bothered to correct them. Long story short she offers me , drank a bottle , got poisoned but boo hoo she had killed the one character who knew which one was the antidote which killed the character she was so proud of. Lesson learned don't kill off your party for stuff cause its better to have them around using their stuff wisely rather than hoarding it yourself and ending up dead cause you offed your healer and left no one around willing to save your butt.
I was running a homebrew campaign in the Underdark and I explained that the Drow city the party was approaching was heavily militarized with 20 guards and a captain stationed at and around the main gate. I made it very clear that the guards do not appreciate outsiders in their city, and that they would respond with extreme force to any acts of aggression or violence. My friend, playing a tiefling ranger named Lucan, decided "I'm going to yell at the captain, insult his culture, call him a racist, then I'm going to start running up to the gate." I asked "are you sure? There are at least 20 guards that you can see, plus the captain who has already instructed you and the party to stay back from the gate." He was set on doing this, so I did what I said I would: the guard responded by surrounding Lucan and the rest of the party with crossbows drawn and ready to fire. I RPd the captain saying "Since you are an outsider who clearly does not understand our customs, I will give you this one chance to surrender peacefully. Just one chance. Men, prepare to fire if they do not comply." I then explained how mechanicaly this meant that all of the guards had readied actions with the triggering event being one of the party members being aggressive. 2 of them surrendered. Lucan's player says "I rush at the captain and try to stab him!" I reminded him that he has 20 crossbows pointing at him ready to fire if he does so and he says "gotta try anyway. I should be able to at least get a hit in so I attack him." .....okay. so I explain how as he rushes at the captain a hail of poisoned crossbow bolts flies through the air in his direction and asked him for a dex save. He failed this was turned into a pin cushion of poisoned bolts. He is badly damaged and poisoned with only a couple of hit points left. He still wants to stab this captain and says he goes to do so. From the ground at the captains feet. The captain then proceeded to kick him in the head to knock him unconscious on his turn, and he and the party are taken to a prison inside the city.
How idiotic was this guy Lucan?
I hope this makes it into part 2:
So I'm playing a LE (wait for it) Assassin in the general influence of Artemis Enteri. So my guy is walking down the street when he encounters a beggar.
"Please sir, spare a coin."
"I refuse to give coin, but, I will give you something worth many coins of you do something for me and you can trade for it to have earned your way off the street. Is this fair?"
"Oh yes by the gods above thank you, what can I do for you?"
"Catch!"
He then Quickdraw and throws a masterwork dagger at/to the beggar.
"There you go, that is woth a years wages at least."
The beggar pulls out the dagger in his thigh.
"He's armed with a knife!" The assassin yells and Quickdraw his magic dagger and slashes the beggar throat before sheathing the blade all as one action.
"You all saw it, he was armed and my hands were empty." DC 15 deception.
this reminds me of a "worst game i DM'd" video by Puffin Forest, about an adventurer's league game...
they LITERALLY spent an HOUR just talking to random NPCs about random stuff before FINALLY getting information that seemed useful...
but was actually a total red herring.
the module, AS WRITTEN, sent them to a second town that had NOTHING to do with the stated objective!
ok, that was technically the opposite...
If there's ever someone who kills your character just make a tank
Homebrew. Party of four. I am a half-elf sorcerer with Poison Dragon draconic bloodline.
The campaign the DM created was incredibly difficult, but it was on purpose. It was a dark fantasy world. Dark Souls and Berserk inspired. Because of this, I was given allowed only one cantrip and one spell, or two spells or two cantrips. This may sound boring, but it actually makes you think of really creative ways to play. I chose Burning Hands and Poisonous Gas.
A few sessions in, we’re hiding in the walls of the hideout of an evil cult. They begin the summoning of an Eldritch Demigod. Not the BBEG, but still a huge problem. Not to mention, they had 10 or so hostages. No way just the four of us could stop these 20 guys… so I look at the DM and say “Is my poisonous gas flammable?”
He paused for a solid moment. Thinking about how making it so might affect the rest of the campaign. He looks at me and goes “Well, it will take quite a while before you’ll be able to learn another spell or cantrip, so sure.”
So I fill the room with this toxic gas. It is a bit weak, so my party put on thick pieces of cloth over their faces to stay safe. We then move away and go outside the building as our Half-Orc lays down a line of oil following us out.
I light the oil with Burning Hands, the fire leads into the abandoned church the cult was using as a hideout, the gas lights, and the entire building just straight up exploded.
I was only allowed to do this because the summoning would have been stopped by the cult members being too weak anyway, so the DM changed the story a bit so that they were totally going to properly summon him and I murdered 20 enemies and 10 innocent sacrifices.
My character then became a pyromaniac and… poisonmaniac? I dunno, but he just got a taste for destruction and fell in love with it. I had to swap from a gentle, methodical, careful sorcerer to an explosion and poison obsessed bastard.
Needless to say, I almost blew up the entire party many many times
Managed to get a group of bandits to surrender. Then get them to agree to turn their lives around and become guards for the village. My character was going to stay and keep an eye on them all. That night the cleric of the party hires the npc rogue to kill the remaining leader of the bandits. Investigation was pretty quick to reveal who was involved as my character and the cleric were the only ones with healing magic. There were clearly signs of violence and a struggle and I didn't heal anyone and no one in the village had injuries.
Honestly I don't think I could ever be in a murderhobo campaign. I love the story line and world building. I love when you can tell the DM poured their heart and soul into it. I love interacting with the amazing mystical world along with the other players. It's so fun to me and seeing players destroy it for the sake of destroying it breaks my heart.
This just happened in a session I played yesterday.
*spoiler alerts*
Were playing Rime of the Frost Maiden and started in Easthaven, we take the quest to find the missing fisherman and end up in a very tense back and forth, down to the wire fight with the Hag and her pet Frost Giant skeleton. In the end the DM has the Hag...well...haggle with us, we take some magic items (immovable rod, boots of water walking, and most importantly the cauldron of plenty) long story short we take the cauldron back to Easthaven, and word gets around about the 'pot of endless stew' and while the ranger is at the stables he gets offered a figurine of wonderous power, but it's homebrewed to contain an astral mammoth (the DM likes to let his players get a little bit of a taste of power before turning up the heat to match) but one of the other PCs drags the poor ranger out of the stables before he can make the deal.
Again, long story short...we hold an auction between the ten towns of Icewind and end up selling the cauldron to Bryn Shander, naturally we offer to help them transport and escort the 'amazing pot' from Easthaven to Bryn Shander.
Next thing we know a mammoth matching the exact description the DM gave of of the astral mammoth is absolutely demolishing the wagons and tries to run off with the pot before the barbarians (that had nearly win the pot) show up and demolish the mammoth.
Naturally the ranger is pretty pissed off about the whole thing and hops on his dog sled to go ask the stable owner some questions with his fist, low and behold the stable owner isn't at his stables, but guess what _is_ in the stables? All of his animals!and with a little poking around it turns out the stable owner had a basement with even more beasts and even some monsters, so what does our hero seeking revenge do? Find the keys and unlock every single cage before running out of there with his new polar bear...turns out that releasing that many wild beasts and monsters into a decently sized town is a good way to halve it's population in a matter of hours...oops
I'm a bit of a murderhobo myself, and I would feel like a total POS if I did anything like this.
Last week a party member, dragonborn barbarian, crushed an old woman's head with his hands for basically no reason
Had someone show up for one session as a barbarian. One of the characters, a 12 year old Tiefling, had been sent to an orphanage by guards after being spotted alone and telling them she had no family. When the party arrive at the orphanage, the Tiefling is leading a mini revolt (Nothing major, kid stuff.) As the Matron asks for help to control the children. The barbarian charged in and killed 8 Orphans... Well. He was arrested and put to death all in that one session.
Had just a moment of it, the aftermath of which led to my partner & I dropping out of the campaign because of how crazy things ended up going (3.5e).
We had my half-orc barbarian-cleric, her half-orc druid cohort, another player's gnome shadowcraft wizard, and my partner's human bard. We'd being going through camps, trying to retrieve a kidnapped NPC that'd been helping us out.
Every camp, we ended up steamrolling & tried to convince the surviving enemies to surrender after said steamrolling (we made sure to round up & detain the survivors each time). Each time, they refused and said they'd never betray their tyrant king.
So, we end up at said-king's main city. We're asked what we're going to do by the DM.
Me: "We're going to kill everyone in the city. There will be no survivors.
DM: "Uh, are you sure? I mean, there's innocent people-"
Me: "We haven't met a single person from this city that is willing to oppose the king, and all of them have sworn to kill us. We aren't leaving survivors. Every man, woman, child & elder will die before we're done."
Wizard: "So I can go all-out, right?"
We end up making a moat of lava to surround the city, driving the guards into said moat and drowning them in the lava. Once the gate guards are gone, we go in and unleash hell on everyone. Hundreds cut down, the king killed, our NPC rescued, and everyone else (and most of the city) converted to gold by the wizard (NPC let him use "Polymorph Any Object" to turn everything he could into piles of gold coins, and he was using a combo of Heighten Magic, his Shadowcraft class ability to use shadow magic to "mock" spells, and the Mnemonic Enhancer to have infinite spells of all tiers). By the end of it, we had millions of gold, EVERYONE that lived in the city was either dead or money, and the wizard was making plans to kill the god of time (at which point my partner & I dropped out).
Wasn't intended to be one, but in a Warhammer 40k tabletop my character just sorta turned into one while surviving tyranids. Went from a bookworm to Rambo over the course of an in game year. I think his highest point was when I realized he had high enough strength and dex by the end of the game to just carry around a two man turret, Halo style.
I mean its 40k, fighting the fucking tyranids will turn you into a murderhobo. Your friends get eaten inside out by parasites or turned into organic slurry and getting sucked up by a flesh straw. They are fucking horrific, like everything in 40k.
That’s just normal character progression in 40k
5:21-5:33 that in a vacuum without context would have probably choked me to death by the way i was laughing with the context intact while eating my meatball sub
I DO MY BEST!
Playing 3.0. I honestly forget what I was playing. We come upon a farm, looking for information for an adventure we were on. Rogue decides to attack the farmer and his son, gets his shit pushed in and they start looking like they're going to attack the rest of us. A lot of diplomacy checks later and we've convinced the farmer that the one party member who decided to attack them was actually the guy we were after.
I once summoned a gorgon with my deck of many things, forgot about it immediately because my sorcerer casted some sort of amnesia spell on me. I attacked the gorgon with a fire sword (homebrew item) and ended up lighting a forest on fire, killing the nearby wood elf tribe. I think my character is still in jail, about 2 years later
My first RPG group was playing in a 40k setting. We dropped an entire Hive city (population 1.2 billion) on itself to destroy 2 Lictors
That last story... These hands are rated E for Everyone, including little shits.
Only enacted one, don't know if it's bad enough.
My first wizard character was a necromancer named Robert. We were starting the campaign at level 3, which was the DM's second mistake. (first one was inviting me.) I was coming into the campaign late due to illness. All the other players had restaurants, and I got one for free.
The food inspector comes in. DM's third mistake.
Yeah, you can see where this is going.
I told him, "Come on, I'll take you to the back room to show you how it's made." I took him to a broom closet, cast darkness around him. Then proceeded to shoot a firebolt.
I didn't mean to burn down the entire city, okay? It was an accident.
Using a joke from a movie, I decided to add a hobo society to my game, along with hobo stab insurance. After a series of shenanigans a couple of the party members ended up fighting nearly a hundred hobos to death in the city park.
If I'm a dm and someone does the same stuff as the last guy, I WOULD be the dm to go, "oops, it looks like a HUGE rock fell from out of nowhere and completely killed your character leaving nothing but "your" loot for the others to pick up, no saves or anything, not even going to roll damage because it's such an incredible amount, have fun and never come back to this group, thank you"
Kid in the last story sounds like the trigger for an oathbreaker origin story.
"I rolled a Nat20 in my head and found out they're all chaotic dumbasses." Fuckin dead lmao
My friend said, and I quote "I wish to do unspeakable things to her" and then for the rest of the session kept bringing it up and attempting to describe it, as we kept telling him "sorry dude, you said *unspeakable* things so why are you trying to speak it"😂😂
Friend? Yeah i'd nevee like to meet you or him
@@BOOMDIGGER Wtf did I do😂? He now has 2 kids with an ex gf and we no longer talk to him.
I had my players introduced to a guild of monster hunters by having them stumble on a group of wounded members around a dead adult white dragon. They were level 3. It was meant just to show them a group of people they could choose to interact with if they wanted but my chaotic neutral artificer noticed they were injured. He told me he wanted to kill them all and take their valuables. These guys woulda kicked his ass, and even if he killed them, he would have been hunted down and slaughtered by the guild, so he was lucky when before he launched his attack the paladin on the team started healing the wounded. His character would have been fucked and he would've maybe fucked over the rest of the gang as well, this was while they were dealing with a different threat as well. This may have costed the world if he did it.
For the last story, when they made a new character I would have added a little treat for that brat. I would create a magical weapon that scales in damage as the player grows more powerful. I would describe a beautiful golden blade with jewels that my character had, and make it seem as appealing as possible. I would describe how the blade was given from father to son throughout my family for generations, and that as the last of my line I want the blade to rest with me when I die. I would then go about the session normally, waiting for the brat to make their move.
What I wouldn't tell them is that the blade is cursed. If someone tries to take the blade from the rightful owner the blade will absorb their life force and grant it to said owner. You can roll a con save with disadvantage to resist, and if you succeed you are left with one hp, regardless of initial health. The transferal of life force to the owner can also bring them back from the dead. Another fun fact is that the sword will be permanently equipped, even for the owner, making you unable to swap weapons, and it can't do damage at all unless you are the rightful owner.
So with all of that in mind, when he tries to take the weapon, he will probably die. After which I will kick his body to see if he's dead, then dismember the body, just to be certain. From there I would loot everything he had on him and destroy all of his "sick loot", all the while in character declaring each item he has as useless garbage. This would ensure that he can't revive his character or retrieve his items, thus making him have to start all over again from ground zero.
you, my friend, are just the right level of twisted to deal with annoying shits like the last kid
As of two years, I've watched MANY murderhobo moments and people just love them now.
Makes no sense.
That last story is basically if Joffrey Baratheon was a D&D player
I love the videos, and thank you for all the positive messages. It's a shame that it's rare around here but I wanted to let you know it's appreciated
Every video I narrate I'll always spread some love and joy Danni, both here and on my channel too.
Got your back mate, don't ever give up in this world.
The last one... Boy needs a whoopin.
10:07 well that’s a big cliffhanger…
PANR has tuned in.
Yo yo yo.
@@N01inparticular yo!
As a DM that last story I would never have let slide like seriously wtf
Werewolf: The Apocalypse. One of my players found a way to boost his strength at the cost of corruption, and he played the corruption part well. While stopping a pentex operation, he picked up a train car and started squishing the human train workers like ants.
I can't remember why, but my party ended up giving an orphan a gift for helping us out. The gift so happened to be a bomb that would explode upon opening the package. The kid ran off with it back to the orphanage. We were quite a ways away, but we heard a loud boom, looked back, and there was a large plume of smoke coming from the direction of the orphanage. We kept going without a second thought.
“He stares as you with his doll like eyes and says nothing”
My response to this as a player, i usually attack or restrain the murderhobo.
Last time i did this "hey, chill im just doing what my character would do."
"Yeah? So am i" we literally save people all the time xD
It was kinda funny, they were a bit sullen, but they did actaully chill out on the murder nonsense.
Pathfinder Kingmaker, the party rescue a kid of a tribu of lizarfolks, the ranger aprouch him with a knife suspecting that the child could be a creature "because" he was alive. Akiros, a NPC paladin that they bring with them, sais "If you approach him with that knife, we're going to have a problem".
The ranger back, and in the end of the game he left the group XD
(The child was taken prisoner by a will-o'-the-wisp, the child's terror fueled the creature and that why they wanted him alive)
The Warlock's voice sounds like The Joker.
I love these videos, and I love how blunt you are. You don't take shit from anyone.
I never take shit from anyone, but I always want people to smile and not be bullies.
Gotta walk through life with a smile and dreams, no time for idiots!
@@BrianVaughnVA Fair enough man
9:50 “Mad Ma’am”
As someone who just recently earned the ability to use fireball and learned the horrific consequences of such, maybe we should cut Harold some slack
That story of the wizard killing those guards just ugh. Like I’m playing a Lawful Evil Tiefling Wizard that’s certainly behaved Chaotic Evil too and yet even then I’ve avoided AOE spells everytime the party gets in the way. Only time anyone unintentionally got hit was when I hit a large area with Synaptic Static because several Chain Devils and Barbed Devils and Hell Hounds were in a hallway. I’d forgotten that the range included the prisoners in the cells. Now to be fair the character didn’t care that he killed them but it was certainly an oversight on my part lol.
That first story had a guy like one of my characters can put the barrel of the gun against a guys head and still miss.
That lady in the last story was much more respectful than me. I would’ve made a dwarven barbarian (eithe Frenzy, or Zealot) to have resistance to his stupid snake and to his melee weapons. The first chance I got after a combat and he was looking rough, I would’ve changed my attention to him and killed his character out right. Bonus points for Zealot as the party could bring me back extremely easy with a cleric.
I'm usually against player vs player combat but holy hell I'm surprised the rest of the party didn't kill the character after all of that in the end.
There is always a solution. Someone is a problematic murder hobo? Create the cutest kobold non class who has a vaulable thing. Be friendly af and try to get others to love this character. And then when he kills her give a really sad describtion of death of the character. Then look at the others characters ripping apart body of the murderer into pieces. Its nice to have a really cute character in the game and it makes for nice encounters and ways out of problems.
Watch out for Phinias, dude is probably gonna a problem when he grows up.
DND players when they realize it’s just a game and it’s not that serious: *Drake fixes computer meme*
Lawful evil: I will not harm a pregnant woman, for it violates my code
Neutral Evil: I will not harm a pregnant woman, as i have no reason to
Chaotic Evil: Two for one deal
13:21 LOL.
I've never heard a good word about adventurer's league
Not a murderhobo incident, but one I avoided by being realistic. Our dhampir beast barbarian in a stone/bronze age setting stepped into the street and shouted an open challenge to everyone in the market square. He discovered REAL fast that the phrase "play stupid games, win stupid prizes" was very accurate. In the end, he was essentially disabled by the goliath butcher that stepped up. So now, he's out most of his starting gold (they had just started at level 3) and got made a fool of.
That kid's antics would _never_ fly in Paizo Organized Play!
Oh shit something like that first story just happened in my new AL campaign but the opposite- we walk out of a bar to a scene of dwarfs SLAUGHTERING civilians with half of them corpses already… and the first thing the rogue does at the top of the initiative is see if he can talk to them. It feels like we were way past that tbh
"Chaotic Dumbasses" 🤣😂🤣
man in last story become the second most hated person in humanity and i love this
jokes aside, i really hope he has never been able to play with anyone again
I once did a campaign where the DM would not allow murderhobos to be in his campaign. HOWEVER- made a murderhobo god of chaos and a god of adventure (the way you are supposed to play D&D) where once a "chapter" would give the party an option to do an event/city/town/etc the normal way or the murderhobo way. Once completed, the god of the path you chose would give you an item. I will forever miss that "armored robe" which was essentially a patched and faded sweater, bathrobe, and a chainmail vest made out of beercan pulltabs. It was essentially reskinned padded armor with bonuses to survival and foraging taking half as much time with a better loot table. Once found a whole steamed ham (that was completely safe to eat) in the middle of a dead forest. "where'd you get that?" "Found it" "Where?" "In the crook of a tree."
Quick guestion about the first story, what does it matter whether a race is optimal or not for a specific class?
Dnd is a game made to have fun in, if you want to be a dragonborn rogue in dnd, even if its a bit weird, that’s completely fine. As long as you have fun playing that character.
Me and my friends decided to play dnd. It was everyones first time playing dnd. The second or third sesion in, the lizardfolk druid decided to try to bite the head of a traveling merchant becouse he thought he would have more or cooler magic items he wasnt showing us. Only to find out he definitly didnt have more things to sell. He was wanted by outhorities and we tried to distance ourself from him. Later we 'punished' him by forcing him to take care of a kitten.
Now, 4 years later, he left our group to the relief of everyone, but nobody wanted to say anything for all that time. (He always was kind of a problem player)
Oh I went all Ed Gein with one of my recent characters. Not does he kill his opponents, but he harvests their bodies, whether monster or bandit, of all usable parts in the manufacture of leather goods, soap, bone char for ink, and sausages and haggises. No part goes to waste.
oh I am early for once, nice!
Not a murderhobo, but once I player a tech specialist warforged in a Star Wars / D20 / Cyberpunk / Warhammer 30k setting. Another player and I managed to invade one of the kingpin hiding houses in search of a kidnapped girl. I knocked out a secretary, put her in a sofa and we managed to kill two goons inside. Before leaving with a USB stick containing information about a cult, I went to extract (not slash, extract) the troat of the secretary. "PC: What are you doing?" "ME: She is a witness" "PC and DM: Don't kill her"
My character wasn't evil, he was just being practical, still trying to find its place in the world, being born during a war not a year before the campaign took place.