Weird track idea that I don’t think anyone has done before: use the funnels but turned upside down with a snow or ice texture. Basically the track would require you to drift around the outsides and skip from funnel to funnel.
When you say "drift along the outside", do you mean going along the edge? ...Which is also slightly sloped towards the edge because the funnel rises towards the center? On snow or even ice? I think the only way to survive that would be to go up the central spike and then down towards the edge and the next funnel. Which would be a challenge in itself, because you are trying to turn the corner halfway up a spike, where you really don't have a lot of space. If you really wanted people to drift the curve, you'd need some way to make going via the spike impossible.
i like this track because of how wide the roads are, these road pieces are not as easy to get the perfect line on because the angles can be more deviated than with narrow roads.
No harm intended but he did create the track, had a lot of practice verifying and it's the first like 4 minutes of people driving it for the first time so this is a kinda pointless appreciation for nothing.
You're confusing "prompt" with and "output" or "answer". The prompt is the input you give the AI to generate something defined by the prompt. A question for the AI, if you will.
Im ok if you used ai to help you design sections of maps and want to see more of this, nice looking and well designed What do you think of intertwining tracks like giant Celtic knotting that runs in a circle or in a helix?
kAN - ...after exitting the tunnel racers must face the most extreme part of the track... me - I wonder how many people will just wallride this with no effort ;)
Idk exactly how zeepkist files work but if the map file is any kind of text file, you can feed the map text files into chatgpt and ask it to reference them and create a new map by generating a new text file. It would almost DEFINITELY be basically unplayable, but interesting to see
@Yorie1234 oh yeah it would definitely be hard to get anything that even resembles a track, but it would be cool to see. Is there a video of them trying it by any chance?
One of them already did something similar. But i think their method was flawed. Basically they feed the format and the piece and said that they wanted a start and a finish. But it didn't work in one go, so they did it block by block. Your method is better (and you can even improve it by giving multiple maps) because it at least try to indicate which track piece go into each one. Note that for it to really work, you would have to feed maps that don't have any decoration and have their piece placed in order.
@The ascrassin yeah i was just thinking about how it would handle decoration. If you let it reference maps with trees or something youd probably get a bunch on the track, or some other funky business
You think that using DAN would make it possible to create an "impossible jump" or something i m curious how gpt would approach that track, and you could just do it with the normal gpt too
Bought this game recently because I thought it looked cool. Been enjoying it and your videos. I have a question though. What mod are you using to show what buttons your pressing? (If it is a mod)
to the people saying we need a mph update we _actually_ need a planck unit per planck time update :3 (I promise the units don't cancel and make it a percentage of the speed of light)
You say prompt a lot in this video but isn't the prompt what you put into it and not what it outputs? I'm not sure because English isn't my first language.
It's the output of chat GPT but it's being used as a design prompt for Kan. He's using prompt correctly. This just shows that an output can also be an input. The whole difference here is frame of reference.
What other track designs should we build in Zeepkist?
You can try replicating irl racetracks
@@laurensholthof like da nurburgring
Make a racetrack inside a big house
Remake a hill racetrack like Pike's Peak or something similar.
They have start and finish, but you maybe need to swap those.
should build some maousitions
Weird track idea that I don’t think anyone has done before: use the funnels but turned upside down with a snow or ice texture. Basically the track would require you to drift around the outsides and skip from funnel to funnel.
I think they did something similar with low grav mode instead of ice
When you say "drift along the outside", do you mean going along the edge? ...Which is also slightly sloped towards the edge because the funnel rises towards the center? On snow or even ice?
I think the only way to survive that would be to go up the central spike and then down towards the edge and the next funnel. Which would be a challenge in itself, because you are trying to turn the corner halfway up a spike, where you really don't have a lot of space.
If you really wanted people to drift the curve, you'd need some way to make going via the spike impossible.
seeing that bounce on the 1.3 green was gut wrenching
This was an enjoyable one :D
Making painful tracks isn’t enough now it’s AI pain now
Well, you can't blame them now for pain blame the AI
Proof that when the machines gain sapience, our days will be numbered.
i like this track because of how wide the roads are, these road pieces are not as easy to get the perfect line on because the angles can be more deviated than with narrow roads.
Can we just appreciate that kan got a time that’s 4 seconds faster than 2nd place 6:50
No harm intended but he did create the track, had a lot of practice verifying and it's the first like 4 minutes of people driving it for the first time so this is a kinda pointless appreciation for nothing.
@@edmon974 Ik that but that still he got a goodish time quickly
Why was ChatGPT hyping up the track so much lmao. it feels like a movie scene intro to a racetrack
that track looked awesome please do more esthetics in the future
4:10 me: breaks wheel from turning too hard and barely nudging the wall
Kan:
Just to clarify kAN, the prompt is the input data, the response is the context you get back from the Ai. Amazing track regardless. Thanks for sharing.
Hmmm… If I understand it correctly, they received the response as input. So, from their point of view, it was a prompt.
BUT I could be wrong.
It's nice to see a Dutch game now, there are not many Dutch games
You're confusing "prompt" with and "output" or "answer". The prompt is the input you give the AI to generate something defined by the prompt. A question for the AI, if you will.
The ai is providing a prompt to Kan and Kosmo
All input is output for another step in the process and vice-versa.
Watching Sandals TotD vids definitely helps show where you can optimize.
Kan missed quite a few opportunities on this track
I think you mean CotD?
Now ask ChatGPT to create a Dapper track of the same description so we can see where it wants you to put the cheese.
A space map would be cool
I think Yannic is my spirit animal.
this was a great ai track description
Im ok if you used ai to help you design sections of maps and want to see more of this, nice looking and well designed
What do you think of intertwining tracks like giant Celtic knotting that runs in a circle or in a helix?
Yannic is a pro again
This track is amazing.
kAN - ...after exitting the tunnel racers must face the most extreme part of the track...
me - I wonder how many people will just wallride this with no effort ;)
Idk exactly how zeepkist files work but if the map file is any kind of text file, you can feed the map text files into chatgpt and ask it to reference them and create a new map by generating a new text file. It would almost DEFINITELY be basically unplayable, but interesting to see
I think Sandals tried that, and it was a quite some effort to get it to create something that was actually playable IIRC
@Yorie1234 oh yeah it would definitely be hard to get anything that even resembles a track, but it would be cool to see. Is there a video of them trying it by any chance?
One of them already did something similar.
But i think their method was flawed.
Basically they feed the format and the piece and said that they wanted a start and a finish.
But it didn't work in one go, so they did it block by block.
Your method is better (and you can even improve it by giving multiple maps) because it at least try to indicate which track piece go into each one.
Note that for it to really work, you would have to feed maps that don't have any decoration and have their piece placed in order.
@The ascrassin yeah i was just thinking about how it would handle decoration. If you let it reference maps with trees or something youd probably get a bunch on the track, or some other funky business
style points for the flip
This is a dope track!
looks like serious fun.
and something seen in older nfs games
Remember... You can only have a "bad time" if you don't finish.
You should do a track theme about countries
13:08 actually, it wasn’t even faster at the end (+0.030 lol)
surprised nobody saw the wallride cheese
You think that using DAN would make it possible to create an "impossible jump" or something i m curious how gpt would approach that track, and you could just do it with the normal gpt too
you should make a retro map
Bought this game recently because I thought it looked cool. Been enjoying it and your videos. I have a question though. What mod are you using to show what buttons your pressing? (If it is a mod)
Anyone know what happened to Moonbo? Love his tracks and videos but he's been m.i.a 😢
Cool track!
This should be good
nicer looking map kan wp
Lol that 0.00.000 green time. It's taunting at this point
No feather blocks?
Is it called zeepkistvoort because zeepkist is a dutch thing and there is a f1 track there in zandvoort
You should do a multi loop y loop
Did Kosmo not post his take on this?
Do a video about unity bounce. Make a track that has lots of opportunities for random bouncing
What are you using to play like a controller etc ?
xbox one controller
@@kANGaming ok cause I just use the keypad on my pc.
to the people saying we need a mph update
we _actually_ need a planck unit per planck time update :3
(I promise the units don't cancel and make it a percentage of the speed of light)
Zandvoort? Zeepvoort? Zeepkistvoort?
0:38 dododo
lord of the rings theme uwu
Wait... did you say you built it based on gpt?
My chat in game is gone is there an option to turn it back on?
Marge Simpson shadow 1:40
TrackGPT
You say prompt a lot in this video but isn't the prompt what you put into it and not what it outputs? I'm not sure because English isn't my first language.
It's the output of chat GPT but it's being used as a design prompt for Kan. He's using prompt correctly. This just shows that an output can also be an input. The whole difference here is frame of reference.
kAN, I don’t know how to tell you this, but those were not S-bends.
Where has Moonbo been?
What happened to Warcans. Man dissappeared.
He got to good
cool vid!
Bread
Who’s AL
Make a track based only on comments lmao
What happened 2 streams out of nowhere and no more explain
Does maki get tired of winning or something 😂😂😂 or he likes to cause emotional damage in every race😂😂😂
😂
So first you guys ran out of ideas, And then the comment section ran out of ideas and resorted to ChatGPT.
It started from AI generating of prompts. Now AI generates prompts...
Get gud