Obstacles & Player Respawn | UPBGE 0.36.1 beginner Tutorial part 3

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  • Опубликовано: 21 окт 2024
  • Today I will be showing you how to set The players respawn point, and how to get the player to interact with obstacles in the level, using upbge 0.36.1. in this series I will be walking you through the process of making a simple top down style game. but I will also be showing you how to use the tools to make what ever game you want. I will be using Upbge logic nodes, this is upbge's visual scripting language. this will also include logic bricks as well. logic bricks are the blender game engines visual scripting language and works with the nodes.
    New Episodes will come out every other day. when the series is finished I will release a marathon episode for people that want to watch on big video. thank you all for watching. and I hope you enjoy.
    Asset Pack By Essssam: 3D Leap Land Asset Pack
    Link: essssam.itch.i...
    Starter Scene Download:
    loxaevion.itch...
    My community Discord: discord.com/invite/y4gttkeQ9F
    My itch: loxaevion.itch.io

Комментарии • 16

  • @azuretooth
    @azuretooth 3 месяца назад +1

    I'm glad you still use UPBGE

  • @victorfioravante6787
    @victorfioravante6787 3 месяца назад +2

    Very good !! Thanks !!

  • @basixs88
    @basixs88 3 месяца назад +1

    This brother is on fire, keep it coming

  • @SkorgeGames117
    @SkorgeGames117 3 месяца назад

    The drop of water looks very pretty😍

  • @abdoolvfx615
    @abdoolvfx615 3 месяца назад

    Thank you, I hope the developers of Upbge game engine enhance the real-time rendering capabilities, It would be epic to create games with cinematic Quality

    • @Tertion
      @Tertion 3 месяца назад

      With the new version of EEVEE, the future looks bright

  • @DarkMarchProject
    @DarkMarchProject 3 месяца назад

    Well explained, thx

  • @necropanda772
    @necropanda772 3 месяца назад +1

    Please make a video on level changes. I can not find anything clear about it online.

    • @loxaevion
      @loxaevion  3 месяца назад +1

      It will be a part of this tutorial series.

  • @izazed5161
    @izazed5161 3 месяца назад

    Note about performance: Logic Bricks are written in C++, Nodes are python, so bricks will always be faster
    Nodes are executed per object the tree is applied to

    • @Tertion
      @Tertion 3 месяца назад

      A price I'm willing to pay to have access to the power the nodes offer...

  • @samwolfie7021
    @samwolfie7021 3 месяца назад +1

    how do you maintain the graphics in upbge without it looking distorted

    • @loxaevion
      @loxaevion  3 месяца назад

      Distorted in what way? Could you explain in more detail?

    • @samwolfie7021
      @samwolfie7021 3 месяца назад

      @@loxaevion if i turn on the ambient occulision and screen space reflection . the game becomes laggy,physics becomes bad and the graphic of the game loooks blurry

  • @mehdiip
    @mehdiip Месяц назад

    mouse mouse icon we cant see

    • @loxaevion
      @loxaevion  Месяц назад

      You can enable it through logic and in the render properties panel under the game run time. you can also use a [on int] node and a curser visibility node to make it visible in the game.