Obstacles & Player Respawn | UPBGE 0.36.1 beginner Tutorial part 3
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- Опубликовано: 21 окт 2024
- Today I will be showing you how to set The players respawn point, and how to get the player to interact with obstacles in the level, using upbge 0.36.1. in this series I will be walking you through the process of making a simple top down style game. but I will also be showing you how to use the tools to make what ever game you want. I will be using Upbge logic nodes, this is upbge's visual scripting language. this will also include logic bricks as well. logic bricks are the blender game engines visual scripting language and works with the nodes.
New Episodes will come out every other day. when the series is finished I will release a marathon episode for people that want to watch on big video. thank you all for watching. and I hope you enjoy.
Asset Pack By Essssam: 3D Leap Land Asset Pack
Link: essssam.itch.i...
Starter Scene Download:
loxaevion.itch...
My community Discord: discord.com/invite/y4gttkeQ9F
My itch: loxaevion.itch.io
I'm glad you still use UPBGE
Very good !! Thanks !!
This brother is on fire, keep it coming
The drop of water looks very pretty😍
Thank you, I hope the developers of Upbge game engine enhance the real-time rendering capabilities, It would be epic to create games with cinematic Quality
With the new version of EEVEE, the future looks bright
Well explained, thx
Please make a video on level changes. I can not find anything clear about it online.
It will be a part of this tutorial series.
Note about performance: Logic Bricks are written in C++, Nodes are python, so bricks will always be faster
Nodes are executed per object the tree is applied to
A price I'm willing to pay to have access to the power the nodes offer...
how do you maintain the graphics in upbge without it looking distorted
Distorted in what way? Could you explain in more detail?
@@loxaevion if i turn on the ambient occulision and screen space reflection . the game becomes laggy,physics becomes bad and the graphic of the game loooks blurry
mouse mouse icon we cant see
You can enable it through logic and in the render properties panel under the game run time. you can also use a [on int] node and a curser visibility node to make it visible in the game.