But could you makr me know if i'm wrong? There's a little exception with the Victus XMR (the ax 50's replacement) the way you pull out and in the mag it shakes in a way that makes you feel that this one weights 1kg while in reality it weights even more than the AX-50 but ironically the AX-50 because of his mag in/out animation the AX-50 feels more heavy, reallistic and indeed, satisfactory.
@@hetzer7575 i dont get what you mean but the ax50 was an upgraded version of the aw50 (victus xmr). im not sure if it was a replacement to the aw50 but its newer and its better. also the shake might be the operator struggling to hold onto the mag or gun (i havent seen the gun yet)
i think that making extended mag reloads slower than base ones is realistic and also good for balance so people have to make a choice between faster reload or high ammo capacity
@@amirdzg5297 okay so would you literally miss every time to insert the mag with the x13 extended mag 33/32 rounds because that is what happened every time you tactically reload in mw 2022 and also in the same game the extended magazine have way way slower than other extended magazine I know it sounds ridiculous but most of them is just slower for no good reason
@@ELIASREXZERO "would you literally miss every time to insert the mag with the x13 extended mag 33/32 rounds because that is what happened every time you tactically reload in mw 2022" That argument is so braindead beyond any normality... It's like saying "so would you reload a gun with perfectly same movement in the exact millimeter like those animations in ever game ever quite literally". I hope you just don't know that making a single good animation takes much experience, time, effort and talent for a game to have slightly different reload every time because if you know that, than your argument is even more stupid.
The MW2 reloads feel heavy and sound more metallic and power full while MW19 feels more fast and has more exaggerated animation. I like both and they both satisfy me. As for sound MW does better with most guns then MW19
I like how Fast Hand in MW2022 is not that too fast compare to MW2019, makes it even more sensible to be used but also not to be overpowered when Extended mags doesn't negate the speed like in MW 2019
I'm surprised with all the tweaks. I was thinking "Damn, they hide it well that this is reuse." without really seeing a direct comparison. I just assumed a lot of the guns were mostly just sound and aesthetic change, minus the extended mags giving a visible change in animation. (Also the fact the default empty reload for the Scar-H uses the charging handle.) Good job to the animation team, extra good job.
I know this isn't the point but their attention. To detail with hearing the mag fall and hit the ground and have different sounds depending on environment is beautiful
Yeah. And more detailed. How the character tries to insert the mag and almost misses. In MW2019 is just super fast 100% accurate. Not to mention there's minimal difference between the main mag vs extended. MW2 set the bar even higher!
@@PCGamingVideos The one detail I really like that no one really seems to mention is that the Player gives extended mags a little Love-Tap to make sure it's seated in properly. It's a quite obvious detail but I loved that they included that in nonetheless.
For the animations, MW2-022 is the clear winner for me, the animation variety and feel is just amazing, though in sound design I prefer MW2019's as it's a mix of metallic with plastic sounds, while MW2-022's is just plastic bashing more plastic, even the charging handles sound like plastic which is insane, if both were mixed, then oooh boy would that be a treat.
The sound design in MW2019 seems to be louder, sharper and a little bit more beefier. MW2022 sounds a little less crisp and slightly flatter. The colours in MW2019 are also richer in contrast, while MW2022 looks a little washed out
That is probably down to the sound mix the creator of the video is using in both games. In MW2 he probably had the default sound mix, hence reloads sounding a bit dull. Washed out colors depend on the map.
@@spidi500I don’t think they knew how to fix the issues tbh because I remember devs coming out and saying that warzone and Mw19 were complete spaghetti code when the vanguard integration happened
I like how they still haven't fix the MIIW 15 rnd mag for the spr208 4:43 the mag is literally inside his hand and the MW2019 is done right how do they not fix this yet the little Details Matter and that bothers me cuz that's my favorite Marksman rifle just looks dumb and unpolished I don't use the 15-round mag to be fair I don't use it in general but still
they are way faster than before, around 15%, after the vanguard integration SOH perk was changed to the vanguard version, which had a 15% boost to weapon reload speed, the problem is this perk now overrides the original MW 2019 sleight of hand, which only changes gun animations for MW 2019 guns, and since nobody was bothered enough by it when this mistake got made, none of the devs fixed it, or maybe never even noticed, so now thanks to sledgehammer and raven, MW 2019 has sped up reloads...
I'm sorry, MW2 has a bit more realism but MW19 is still untouched. The sounddesign is miles better, guns look better. I dont know what they did with that game but it's phenomenal
its because in mw2019 he was standing on top of a shed with a metal roof in that map but in mw2 he was standing on the solid brick floor and it doesn't make a really noticeable metal sound
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
People say mw2 is more colorful but the graphics are less realistic because the sky in mw2 is grey while the sky in mw 2019 is a bright blue. Mw2 is more colorful while at the same time being more muted than mw 2019.
@@PCGamingVideos It would be nice if you made a video in that style bro, something like "mwII with mw2019 graphics". I play on console, and I don't have these filters
@@PCGamingVideos i'm playing on console lmao but at list i tweeked my screen settings to make games like this look better for example cod ww2 looks great on my screen
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
I'm sorry but BFBC2 is a tactical reload they used Like they slap the mag but, not only BFBC1 has a charging handle they used before slapping mags so no they are not the same reload
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
Reload should be tactical. A slow reload forced the player to think to themselves, “should I reload” it is an easy way to add depth. Glad that cod is slowing down their reloads a bit
MW 2019 used to have slower reloads, more on par with MWII's speed, this is the reason why they feel too fast now: after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
Reloading the mp5 in mw feels really satisfying while in the other hand mwII's lachman sub is just plain ugly. dafuq you holding the end of the mag when it's long and flimsy.
Model 680 sleight of hand reload >>>>> Expedite 12 and Bryson 800 That was such a disappointment and lazy that they would use that overused loading technique.
It's insane how MW19 still looks so photo realistic after almost 4 years.
MW22 looks like at got less contrast on it
Because of screen filter
@@Se-Ventionit looks like it has a green filter on or something, it's odd
yea its cuz mw19 has the blue color and if you focus you will see blue is the most color visible in mw19 while mw22 is green and yea its meh
@@M0D776
do you think the game just downgrades overtime or what
Definitely feel a lot more of the weight in the MWII reloads, I like it.
Its true, its like mw19 the gun feels lights when reloading, while mw2 has some details like the m4 aiming to the ground a bit
But could you makr me know if i'm wrong? There's a little exception with the Victus XMR (the ax 50's replacement) the way you pull out and in the mag it shakes in a way that makes you feel that this one weights 1kg while in reality it weights even more than the AX-50 but ironically the AX-50 because of his mag in/out animation the AX-50 feels more heavy, reallistic and indeed, satisfactory.
Here we go .COD bummers saying mw2 is better than 2019 .if they took a shit in a box and put Call of duty on the front idiot's would buy it
@@canyouflybobby7352 battletard spawned
@@hetzer7575 i dont get what you mean but the ax50 was an upgraded version of the aw50 (victus xmr). im not sure if it was a replacement to the aw50 but its newer and its better. also the shake might be the operator struggling to hold onto the mag or gun (i havent seen the gun yet)
i think that making extended mag reloads slower than base ones is realistic and also good for balance so people have to make a choice between faster reload or high ammo capacity
But in reality it is just a mag and the extra ounces would not make a difference
@@cmichaelb89 holding 2 60 round mags with one hand while doing a tactical reload is not easy
@@amirdzg5297 bro is built different
@@amirdzg5297 okay so would you literally miss every time to insert the mag with the x13 extended mag 33/32 rounds because that is what happened every time you tactically reload in mw 2022 and also in the same game the extended magazine have way way slower than other extended magazine I know it sounds ridiculous but most of them is just slower for no good reason
@@ELIASREXZERO "would you literally miss every time to insert the mag with the x13 extended mag 33/32 rounds because that is what happened every time you tactically reload in mw 2022"
That argument is so braindead beyond any normality... It's like saying "so would you reload a gun with perfectly same movement in the exact millimeter like those animations in ever game ever quite literally".
I hope you just don't know that making a single good animation takes much experience, time, effort and talent for a game to have slightly different reload every time because if you know that, than your argument is even more stupid.
I really like the tweaks to the Taq-V so that the magazine is visibly being rotated into place, as if it has come from a chest rig.
Seeing the slides flick shut so fast... so good.
The MW2 reloads feel heavy and sound more metallic and power full while MW19 feels more fast and has more exaggerated animation. I like both and they both satisfy me. As for sound MW does better with most guns then MW19
Mw2 was made for Dolby atmos
Hearing the dropped mag land on something offscreen is strangely amusing.
I don't know why but this is therapeutic
Have'nt you listen the sounds of the reload effect?
I like how Fast Hand in MW2022 is not that too fast compare to MW2019, makes it even more sensible to be used but also not to be overpowered when Extended mags doesn't negate the speed like in MW 2019
I'm surprised with all the tweaks. I was thinking "Damn, they hide it well that this is reuse." without really seeing a direct comparison. I just assumed a lot of the guns were mostly just sound and aesthetic change, minus the extended mags giving a visible change in animation. (Also the fact the default empty reload for the Scar-H uses the charging handle.) Good job to the animation team, extra good job.
I know this isn't the point but their attention. To detail with hearing the mag fall and hit the ground and have different sounds depending on environment is beautiful
They most certainly put a lot more effort into the sound design for 2019. Game is just wayyy more polished then the first
Mw2019 operator really trying to pull a gta online reload
Love the sound of those mags and rounds hitting the ground after reloading
Even though the mag still on hand lmfao
I like how smoother the MWII Animations are compared to 2019
Yeah. And more detailed. How the character tries to insert the mag and almost misses. In MW2019 is just super fast 100% accurate. Not to mention there's minimal difference between the main mag vs extended. MW2 set the bar even higher!
@@PCGamingVideos The one detail I really like that no one really seems to mention is that the Player gives extended mags a little Love-Tap to make sure it's seated in properly. It's a quite obvious detail but I loved that they included that in nonetheless.
@@PCGamingVideos I think there’s something wrong with the soh animations for mw19
@@jayjay1343 slight of hand is bugged but the bigger magazine didn't change the speed of slight of hand
yepp, the animations just updated
For the animations, MW2-022 is the clear winner for me, the animation variety and feel is just amazing, though in sound design I prefer MW2019's as it's a mix of metallic with plastic sounds, while MW2-022's is just plastic bashing more plastic, even the charging handles sound like plastic which is insane, if both were mixed, then oooh boy would that be a treat.
3:18 miss this reload animation for MW22 :(
In modern warfare 2019 he got infinite shells on his hand as a one on his finger
@@Fury_Paladin don't worry but far cry 6 has it
@@Fury_Paladin I'm sorry but Im not saying that KSG is a great Reload details in far cry 6 from ubersoft
2:15 i love this
mw19 reloads are so fast
12/8/23 damn can’t believe mw22 is already a year old
The sound design in MW2019 seems to be louder, sharper and a little bit more beefier. MW2022 sounds a little less crisp and slightly flatter.
The colours in MW2019 are also richer in contrast, while MW2022 looks a little washed out
That is probably down to the sound mix the creator of the video is using in both games. In MW2 he probably had the default sound mix, hence reloads sounding a bit dull.
Washed out colors depend on the map.
@@dutchlogitechclan stop lying to yourself dude
2:56 they really forgot to add sfx...
They slowed down the pace of the game so much that even fast hand/sleight of hand reloads look normal in mw2.
mw2019 soh reloads werent that fast at launch
@@FED0RA they got faster with the vanguard integration, and nobody was bothered enough to fix them
@@spidi500I don’t think they knew how to fix the issues tbh because I remember devs coming out and saying that warzone and Mw19 were complete spaghetti code when the vanguard integration happened
@@iamahiphopfan3759 yeah you are right, it was actually raven that put out a tweet about that halfway into the caldera cycle
The AK underbarrel grenade reminds me of the old cod animation style, but updated
I'd never felt MW2019 was SO FAST before play 2022
It has something to do with the Vanguard integration
I like how they still haven't fix the MIIW 15 rnd mag for the spr208 4:43 the mag is literally inside his hand and the MW2019 is done right how do they not fix this yet the little Details Matter and that bothers me cuz that's my favorite Marksman rifle just looks dumb and unpolished I don't use the 15-round mag to be fair I don't use it in general but still
Sleight of hand is now gone lol i remember when they took the perk off in black ops 2 amd replaced it with fast mag
Nice, they balance out those bigger magazines in MWII.
The actual models of 2019 are better. But I prefer 2022's animations
So crunchy, love that !
MW2's animations make it look like the gun your character is holding actually has some weight to it
MW19 fast reloads feel faster than I remember…
Sleight of hand reloads
they are way faster than before, around 15%, after the vanguard integration SOH perk was changed to the vanguard version, which had a 15% boost to weapon reload speed, the problem is this perk now overrides the original MW 2019 sleight of hand, which only changes gun animations for MW 2019 guns, and since nobody was bothered enough by it when this mistake got made, none of the devs fixed it, or maybe never even noticed, so now thanks to sledgehammer and raven, MW 2019 has sped up reloads...
Look at the weapon models of mw 2019 looks way more better than mwII
MW 2019 soldiers seems to becwell experts the reload his hell fast nice
nah the mw19 mags dropping to the ground is amazing
You can hear the mags drop in MWII. It's just a diffrent surface
i feel like the mw2019 anims are more faster than they used to be?
yea
they are r e a l fast
MW1 feels faster, while MW2 feels more realistic
they buffed it somehow? right
sleight of hand
@@joaquingonzalez834 no i meant the soh reloads are faster than they used to be
The sounds of the mags hitting the ground tho, so satisfying
I just realized that in mw2019 the shell just appeared on his hand while reloading model 680
I think in reload animations and in some guns sounds, MWll out performs MW19. In this case MWll feels more natural and better.
I'm sorry, MW2 has a bit more realism but MW19 is still untouched. The sounddesign is miles better, guns look better. I dont know what they did with that game but it's phenomenal
Yeah i like mw2019 better, mostly cause i need fast reloads to rush more effectively.
Which makes mw look realistic in my opinion because of the running animation and running speed, including textures except for animation
how did iw even top mw19 lol, that shit was a masterpiece. but they did it with another masterpiece.
how is this a year old now damn
Can you feel the difference? In MW 2019 the sound of shells falling to the floor))))) 0:27
Amazing attention to detail in MW 2019
its because in mw2019 he was standing on top of a shed with a metal roof in that map but in mw2 he was standing on the solid brick floor and it doesn't make a really noticeable metal sound
@@pom8130 No no no))))
Сartridge cases falling on the operator's clothing and after already on floor) What in MWII? right! Nothing!
@@dasboot5366 the fuck’s with the brackets are you drunk?
0:24 That is Normal Reload
I like MWII makes it more slower as to the limit of speed
MW2019: *You guys have speed limits?*
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
jeez, i don't remember the reloads being that quick
I think that's with sleight of hand
@@justisolated5621 MW2019 has very quick reloads, MW2022 has slower reloads for realism
@@ImtherealJulesyou know people can really reload that fast right?
@@DoodleTheWolf ik they can
@@ImtherealJules im smh at the fact they can put more time into making reloads "realistic" than actually making tbe game fun
2019 is just speed cola. And 2022 is fast but smooth.
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
overall i like the sound design in mw22 a lot more than mw19
The graphics on mw 2019 is definitely better than mw2
Fast hands with the 680 is hands down way cooler than the newer road with the same gun.
Probably because you wouldn't want to have a situation when you randomly generate a shell that's in your hand.
Mw19 sounds better and better for gameplay because the reloads are faster I don't care if it's less realistic
People say mw2 is more colorful but the graphics are less realistic because the sky in mw2 is grey while the sky in mw 2019 is a bright blue. Mw2 is more colorful while at the same time being more muted than mw 2019.
The rpk guy in mw2: struggles to fit the fucking Mag in.
The mw2019 rpk guy Who does the soviet AK reload fast as fucking shit:😎😎😎
They really changed all of the sounds. Even tho it was good enough to re-use
Atleast they also sound good, and probably to avoid those people who complain about games reusing assets from their predecessors
You can see that the mwII fast reloads aren't fast unlike mw19 which looks like the speed reload version was sped up
It looks better lmfao
Because vanguard fuck it up
I miss hearing the magazines hitting the floor, and then actually being able to SEE them on the floor.
You can still hear them, and adding that feature would add more unnecessary growth to the game size.
@@Scotchtapee No the fuck it would not
@@bobbychild8529 yes, it literally would. And the feature is useless in a fast paced game. There is no reason to add it.
MW2019 has Fast hands while MWII has "Fast" hands.
If I have to choose one game, it'd be MW2019
Attention to details: You can hear from mw2019 where empty magazine will make a sound when it drops.
Same goes for MW2022
its because in the mw2019 footage he was standing on a metal roof shed on that map and not in mw2
Compared to other videos, I definitely used double speed for mw2019 why?
Many animations in MWII are very similar to MW 2019
well duh it's a sequel
Hard choice, I prefer both
3:58 if you watch MW19 reload in 0,75x speed, it will be same animation speed as MW22, since MW22 is 25% slower
MW3: Gameplay
MW2019: Graphics
Notice how the Desert eagle doesn’t even shine like it used to in MW19!!
I don't like the colour in the mwii
MW19 looks better imo
Animations are improved tho
Same broh
You can always use Nvidia Freestyle to tweak the colors how you want.
@@PCGamingVideos It would be nice if you made a video in that style bro, something like "mwII with mw2019 graphics". I play on console, and I don't have these filters
@@PCGamingVideos i'm playing on console lmao but at list i tweeked my screen settings to make games like this look better for example cod ww2 looks great on my screen
You can hear the mag fall to the ground in mw2019
You can Hear the same thing On mw22 to
Yeah..I know the sounds Kinda..Hmm fadely disappear
i honestly forgot how fast mw19 soh reloads were
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
The one thing I don’t like is how they just discard half full mags like they’re NOTHING
MW22 is the winner here. Reloading extended mag in MW19 is too fast, it's like they have the same weight as normal mag, which looks weird.
Plus the sound design is a bit more realistic, with guns made from polymer/etc. not making metal clanking noises
Camera shake be like
Animations are a bit better in MW 2022, sounds are definitively better in MW 2019
Bro, please do a BFBC1 vs BFBC2 animations comparison! Thanks!
I'm sorry but BFBC2 is a tactical reload they used Like they slap the mag but, not only BFBC1 has a charging handle they used before slapping mags so no they are not the same reload
bro reloads so agresivvly
Mw2 is smooth I loved it but I can't say the same to the weapon's name tho tf is Bryson lmao
It's not AK47, it's KASTOV 47
@@Londonjackuyyt she didnt say its AK47 asshole
I thought I had set the Speed to 2X, lol
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
If you release MW22 before MW19, it still logic
I have uncertainty
Why did u use sleight of hand in 2019 to compare with a normal speed reload of MW2
Look at the title dumbass
MW 2019 is faster but MWll is more realistic
after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
A lot of the reloads are the same and i see no physical difference
3:38 Excuse me, what?
MWII had better animations, but M19 is still the best looking Call of Duty ever.
how to do fast reload,tell me please
it's just a perk
Top tier !!!!
thank god I didn't buy the MW2. totally lower than MW2019. Activision's biggest mistake was killing MW2019 too soon because of Cold War 😑
idk man the animations did improve, and the campaign is a solid too
@Freesmart But that's because of the scum of Warzone. MW2019 should be separate from Warzone
Man mw2019 sounds and looks WAY better than mw2 and mw3
Reload should be tactical. A slow reload forced the player to think to themselves, “should I reload” it is an easy way to add depth. Glad that cod is slowing down their reloads a bit
MW 2019 used to have slower reloads, more on par with MWII's speed, this is the reason why they feel too fast now: after the vanguard integration, they introduced the vanguard version of sleight of hand, which in vanguard doesn't change weapon animations, it increases reload speed by 15%, the problem is, when porting it to warzone (and by extension MW 2019), they forgot to remove the 15% speed increase for MW guns, since for those guns sleight of hand changed the animation entirely, so now we're stuck with shitty artificially sped-up reloads that don't fit at all... THANKS SLEDGEHAMMER
BRO I SEE NO DIFFERENCE CAN YOU PUT THE RELOAD TIMES OR SOMETHING LIKE….
Work smarter not harder
unpopular opinion, some weapons shouldve just used the 2019 version of the models in MW2 (MW2 Mp5 looks ugly tbh.)
Those models in 2019 were 10 years or more old but the mw2 is the new models to this date
Reloading the mp5 in mw feels really satisfying while in the other hand mwII's lachman sub is just plain ugly. dafuq you holding the end of the mag when it's long and flimsy.
mw2019 sounds are more crispy
cod mobile reloads be like:
honestly MWII graphics are more realistic than MW2019. exaggerated colors dont really make a game realistic. you gotta degrade the color a little bit.
Model 680 sleight of hand reload >>>>> Expedite 12 and Bryson 800
That was such a disappointment and lazy that they would use that overused loading technique.
mw2's green filter 🤢
There’s no filter there, it’s just toned down compared to 2019
Fr it looks 💩💩💩💩
Some mw22 maps had no lighting at all
I will say this even though i know ill get attacked, but mw22 had much better graphics then mw19
MW > MWⅡ