"It works because the bigs know ganondorf personally so when he drops them and picks them up again the bugs are like "Yo wutup we know Ganon lemme just call him on my cellphone" and then they call a taxi to come get Link after he opens the door" - some random twitch chatter
They had extreme limitations when programming the game, so they had to do some pretty sketchy things that no one in their right mind would ever do these days. That involved some trickery with pointer math, and this causes the wrong things to be added.
Basically, the coding/programming they did had to be a little bit.. Sketchy as LB said. Hence forth people found a way to manipulate the programming and instead of the numbers and such used for Deku Tree Basement, it instead is Ganon's Tower Collapse whatever
LB LB I don't really think it's sketchy. Having a table to store the pointers for the enterences to each map is fine. The key bug that lead to this error was, not ensuring halted movement in Blue Circles. A queued action (play ocarina during midair) was aloud. .Canceling the action of (play ocarina) , set the flag of ALLOWJOYSTICKMOVEMENTS to (True). So wipeing out queued actions, or having a more permenanted Disable controller flag would resolve this issue. If anyone enjoys game bug exploits Diablo 3's Gold Auction House disaster was hilarious. It involved an int overflow error that allowed people to duplicate billions of gold.
I love this so much. Growing up playing this game on a recreational level, and seeing the things that are actually possible is astounding. Talk about a game with replay value.
Even though i'd already heard the explanation before, I always somehow find it interesting to just sit and listen to it through again! Game manipulation is facinating at times ^_^
3:40 : If I'm correct, the cutscene to put the insects out of the vial is delayed by the backclip. So if you replace the vial of insects in mid air by another item that has no cutscene like the sword, it'll play the default cutscene that is actually a stall. Hm, pretty smart.
I like this question, because the basic idea behind why it works has to do with the blue portal and scene counts as well as the data of opening the door. To my understanding the the main reason why the warp is wrong is because the data for the basement data should be the same for ALL doors in OOT. Meaning other warp lights with other doors can be taken to other rooms in the game. :O so much to be had!! lol
tenchimuyo69 I think on the Oot 100% run (The race on AGDQ) they practise another wrong warp. They wrong warp from idk to Bongo Bongo I think, but I dont remember exactly and I am to lazy to Show it up :D
There is actually an wrong warp table that you can check out as well as common wrong warps here: www.zeldaspeedruns.com/oot/wrongwarp/common-wrong-warps and here: www.zeldaspeedruns.com/oot/wrongwarp/wrong-warp-table
very insightful. I know he likely would not, but I'd love to see just a full explanation of the current strats from him. he has a way of explaining things that makes it interesting.
+SilentSputnik If you are referring to her inability to play anymore due to her hand issues, then yeah I guess, as a speed runner, she is dead. But to say she is dead because she is finally publically being her true self, then that is incredibly transphobic and unaccepting.
Imo, everything is pretty straightforward until you get into the Deku Tree. Then it starts to take longer to explain everything than to finish the run.
Cosmo: What is the maximum value the counter can reach before the warp-to-outside script is triggered? Can it be forced to count past its normal maximum?
I don't know what the normal maximum is because technically it is different between child dungeons and adult dungeons due to the different animation. I don't know why you would want the timer to count up higher than it normally does though, it's main purpose is for animating the warp animation.
Hey Cosmo, one thing you didn't explain. at 2:40, you say that you need a bottle with bugs in it. You already have one though, so why do you always dump it and re-catch them?
Link has to hold the bottle in his hand in order to perform this glitch. When you press the button for using the bottle Link automatically releases the bugs, which is why you have to recatch them ;)
Technically in Ganondoor the "blue warp" never goes off, it is never allowed to finish. Many people think of this trick as being the blue warp taking you somewhere else, but that isn't true. The blue warp is only allowed to set the next cutscene variable, which makes the DOOR take Link somewhere else.
Awesome tutorial. Could you explain a couple more parts to it though.. I understand the logic behind the wrong warp glitch, but could you explain your setup method? Like, why do you start back at the door when beginning the bottle setup? And what is the timer for getting to warp to get to Ganon's castle?
Can't easily test this on my own but figured somebody here would know: What happens if you exit Gohma's room without killing her first? Specifically, what happens when you reenter said room?
If you watched Cosmo's stream more you'd know by now that the only thing that happens is the boss music continues to play outside the room, and that when you re-enter and trigger the Gohma fight nothing new happens
ISG (Infinte Sword Glitch) is a glitch in the N64 Zeldas that makes the hitbox (the part of the weapon that damages enemies) last indefinitely. The result is that link can damage enemies just by walking into the with the sword. It can be gained in many ways, but the easiest is by interupting a crouch stab (R+B without Z-Targeting) by talking to a sign, picking up an object, etc. You know you have it when your sword continuously has a white glow around it. In addition Link gets receives any effects that only occur when swinging your sword. the most useful aspect is hovering. If you are swinging your sword when standing close to an edge normally, you won't fall off. Since ISG makes it so Link is effectively always swinging his sword, he will not fall when suspended in air for as long as the glitch is active. With ISG active, if one were to interrupt a backflip at the apex of its height (usually by blocking something with your shield, such as a bomb blast or an enemy's attack) one can hover through the air, gaining gradual height. This strategy is used a lot more in Majora's Mask speedruns, but here Cosmo interrupts a backflip by shielding a hit from Gohma, which forces him through the door.
chaver28 correct.. to simply that, try dropping a bomb, repeatedly crouch stab the bomb, and pick it up on the same frame you crouch stab--( Pull out a bomb, press A to put it down sheild ( without Z targeting), and mash B, to crouch stab, and mash A at the same time to pick it up in the middle of a stab. as joe says, you know you did it right when you see the white glow around your sword. this works in ocarina of time, and majoras mask only
I'm having trouble right as i complete the warp. when i backflip into the warp with the orcarina it does things normally like cosmo shows us, but after wards when i try to do his setup after about 5 secs it just warps me out like normal, can anyone assist me?
When you say, "it adds 4 to the Kokiri Forest" or "adds 4 to the Deku Tree basement", are you adding 4 to the a number representing which area to warp to after the warp is finished?
More or less. An entrance is represented by a two byte value, so by Kokiri Forest he means entrance 0x00EE, Deku Tree Basement is 0x0252. Where things get complex is that value set by the blue warp is actually treated like a potential entrance to use, as the game uses 2 or 3 separate variables to determine where you ultimately end up. With Ganondoor you just have the entrance index (the 0x00EE part) and a cutscene number, which gives you the formula Entrance Index + 4 + Cutscene Number, or +5 (the Deku Tree Blue Warp cutscene is actually cutscene 1 not 2 as Cosmo states).
I've been trying to do this and I always fail. I release and catch bugs, backflip 8 times from the left corner (facing the door) and do ocarina items. I don't understand because I see and hear Link pull out the sword, but it takes me away into the blue warp. The only time I've ever somewhat got it, is when I accidentally hit bugs again so I was going up and releasing bugs.
you don't backflip 8 times, you back flip 3 times from just barely on the fog on the floor past the door's bump to the bosses room. And , as demonstrated in this video, there is a precise setup to get the timer (as he explained) to count up to the correct time and then get it offscreen at the correct time of the timer counting up to stop. Him throwing a deku nut and swinging his sword twice after he ocarina itemed on the blue warp is not just because he felt like it, but it is how he set it up. This isn't the only way to set it up, but for him (as he's practiced it a lot) is the most reliable and the most efficient (fastest) way to do it. If you want to practice this, try getting an emulator for the game (p64) and getting the rom, and save stating the game after you beat the boss and have the door gone. Get the blue bottle in your hand (bugs in hand) start at the door facing it, backwalk to the fog backflip 3 times, ocarina item your sword (it actually doesn't matter what item you use just don't overwrite something you might want lmao) on the blue warp's edge, and follow the steps demonstrated in the video. but instead of turning around at the end and letting it warp you back correctly, open the door and it will warp you to ganon's castle tower collapse. it takes some practice, but once you got it it's not that hard.
nathanisbored Mmm didn't know that 8 backflips was a setup. I said before that there are also other setups but just didn't know 8 backflip setup was one of them :)
***** I don't think a lot of this is accidental anymore, they've actually taken into account how the game works, how the programming is and used that to their advantage :)
MikeyTaylorGaming ^Something more like this. Before this glitch was discovered, someone must have found out what order the game has placed these events in (i.e. they found out that 'deku dungeon basement' precedes 'ganon tower floor 4' or whatever) and in general how the game pulls these events out, and from there they screw around until they find a way to trick the game into adding it all up incorrectly in their favor. It isn't entirely just random dumb luck, at the very least they narrowed down what they had to do to this room specifically before they discovered how to make it work for them.
People dive into the programming of the game and find holes in the coding. I doubt someone did all of this by accident. Maybe the Gohma pushing you through a wall, but not backflipping into the Warp at the very edge with an Ocarina Item.
Azure Rebirth sorry for the late reply, but as jordino60 mentioned above, there's no way all of this was an accident, they'll have searched through and found the Index numbers in regards to transport location and gone from there. Perhaps there was some luck with the actual wrong warp itself, where you clip the edge because I cant see anyone findin the flaw in that, I'd have imagined if you were in the circle and the cutscene started, that was that hahaha So probably a LOT of messing around went into that trick to get it perfect
MikeyTaylorGaming I believe Cosmo said the way this glitch was discovered is someone did a very simple, accidental form of it at the fire temple while testing and it warped him to the forest temple. Then after that was discovered the runners for this game found out a way to manipulate it on purpose.
Simply because of the ordering of the entrances in the entrance table. 0x0252 is the Deku Tree entrance from Gohma, and 0252-0255 are all the "same" entrance, where after that at 0x0256 you have Ganon's Tower Collapse interior (with 256-259 being the same entrance).
From what I understand, it's because the number that was assigned internally to Ganon's Castle happens to be 5 higher than the number for Deku Tree Basement.
You probably could end up in various places if you could line up the numbering (hmm, frozen Zora's Domain as child, anyone?). Ganon's Castle Collapse is usually chosen because it's the fastest (currently-known) way of "completing" the game. If speedrunners found a value that allowed them to skip directly to the Ganon final fight arena instead of the tower collapse scene, that would then become the more commonly-shown Wrong Warp in future videos.
Wait.... so shouldn't it technically be possible to activate the cut scene of Link killing Ganon with this? Or is that not considered a cut scene? And if that's not considered a cut scene, I assume the clip where Ganondorf flies out of the rubble isn't one as well?
Technically you could probably do this, but it would probably take longer to get to the part of the game that adds the specific value to get you to that cut-scene, they only do this because it is faster because you literally only have to do the first dungeon, which you can skip most of anyway. There was a time when people "wrong warped" to the credits, see OoT 3d speed runs for that :P
joro550 You can't. There is only one specific format of cutscene that can be triggered via wrong warping. It's hard to explain to a non-romhacker, but when you perform any wrong warp the game attempts to play a cutscene and in the case of Ganondoor it (to oversimplify things) "plays the last cutscene" of this format. For example, when you enter Gohma's room and defeat her, there are a number of cutscenes that play, but none of these cutscenes use this particular format, so the last cutscene ends up being (at least in a good Any% run) the Deku Tree Intro that plays when you walk in the dungeon. You can't wrong warp into the final blow being dealt to Ganon because it's not a cutscene of this format... and also because the game would crash because the Deku Tree/Dodongo's Cavern and the Fire Temple blue warps would try to play a cutscene that doesn't exist in the Ganon Fight Scene (see "Warp Results By Scene on ZeldaSpeedRuns).
clem5858 I helped in I showed the relationship between the entrance table and wrong warp outcomes, and helped explain why the cutscene pointer is important, but I didn't discover the big tricks because I wasn't being thorough in my testing.
Hey cosmo, when i get it i get black screen, like a void and it keeps reloading the collapse but it dosnt load the graphics, just the audio me falling, how do i fix this?
Lu i That means you had a bad Cutscene value. (you need to have a proper cutscene to play before you do the trick, such as the "Enter Deku Tree" Cutscene. If you saved and quit out of your game, the wrong warp will not work
Does isg work on wii vc cuz i wanna try someof these glitches but dont wanna use an illegal rom or emulator it spen 200$ on the nin 64 version (and for some reason i still hav a n64)
Cosmo, question. Is it possible to Wrong Warp into OoT's Debug Rooms? If so, how would you go around getting there and imagine how it could help in speed runs?
You must be in the hallway and must not be looking at the warp. It's a VERY difficult trick to pull off, requiring frame-perfect timing, so I'd recommend either using a TAS emulator or if you can't then look up a setup on how to get it right. I've tried doing this before and it is nearly impossible to do without the right setup or TAS software.
naw im playing the english 1.1 version. the wrong warp only works on the first time, without turning off the system besides after getting the bugs, even if u go back to links house or whatever.. believe me, I have tested it more than enough times
+wholelottastairway8 I am not sure if i am remembering correctly, but i think you have to pause in Link's house to get the needed effect. I could be wrong though.
the idea is to not save if you do gohma suicide, but continue playing, and if you mess up the wrong warp, then yea you can reset and do the deku tree quickly again and try the wrong warp again. as far as i know, you cant save right before the wrong warp, fail, and then reset and try again with gohma already dead. you will always get black screen
+wholelottastairway8 I know the fast way requires you to not reset, but I have done it after save quitting on my English 1.1. You just have to have had a cutscene play between the restart and the wrong warp, and for some odd reason pausing in Links house counts as one. I had the same issue while i was learning to do it. Took me ages to find the reason for the black screen online. Don't know if its better documented now.
Guys could someone please explain why he needs to place down the bugs and then pick them back up? Sorry I just don't know a lot about this and I'm a little confused
He needs the blue bottle in his hand to activate ocarina items (where link is playing his sword as the ocarina). This is important because this mini cut scene (playing the ocarina) is what interrupts link floating up the blue column and allows him to make his way back to the door and complete the glitch. If he tried to use an empty bottle instead of picking the bugs back up, landing on the edge of the blue column would just cause link to walk to the center of it and float up up and away. tl;dr that step is necessary for the ocarina items glitch.
I don't understand exactly why, but making it so that Link is holding a bottle filled with bugs or fish in his hand allows you to perform Ocarina Items.
The first wrong warping was "discovered" back in the day as a code called Beta Quest. In 2005 or 06 Acryte (a once famous glitch finder) came insanely close to finding it (iirc, he literally mentioned something along the lines of activating the blue warp and then exiting Gohma's boos room), and I think around 2009 he discovered cutscene skips, but for the Forest Temple. Some time after going through Acrytes old videos I discovered that blue warps could theoretically be used to trigger Beta Quest, but I couldn't find a way to trigger it because my timing was late, and because I was focused more on finding this "Beta Quest" behavior, which to this day can't be triggered without codes on the N64 version. Months past and eventually wrong warping was discovered... in OoT3D through the Death Hole glitch right when OoT3D was released. At the time it was impossible to understand what was going on due to Death Hole causing the screen to go blank, but it would much later be discovered to be the first Wrong Warp glitch, and in essence the "Beta Quest" glitch... with some catches. On February 19th, 2012 it happened. A guy called ChristianF23 decided to work on finding more cutscene skips with blue warps and stumbled on the key to Wrong Warping with Farore's Wind. From there testing began and at first I thought I knew exactly how wrong warping would behave due to my testing with "Beta Quest" but we soon discovered that seemingly similar wrong warps would softlock or crash for "no reason", and wrong warps that I thought would work simply didn't. This is where I and Sockfolder started looking into more into why this was occurring. Ganondoor started when I began looking into the variable nature to wrong warps and through talking with another guy called r0bd0g I helped him understand enough so that he came up with the idea for Ganondoor while I continued searching for "Beta Quest" and further understanding wrong warping's weirdness. It was around the middle of April 2012 when Sockfolder successfully pulled off the first Ganondoor. From there things have trimmed up bit by bit on the speedrunning side. On the understanding Wrong Warp side, I struggled with understanding the finer points. It wasn't until the day before Christmas when I wrote a program based on some findings from rom hackers that eventually discovered the key to solving all of the nuances to Wrong Warping, and creating the only Wrong Warp calculator in existence.
Genius points for speed runners... No points for Nintendo. Or maybe Nintendo gets many points. To all the broken games out there creating an entire culture that now raises charity funds... the game devs are winners after all.
I would disagree with "no points for Nintendo".... don't you think the people who are entirely responsible for the creation of OCARINA OF TIME, often considered to be one of the best action-adventure video games ever made, and certainly considered by many to be the best game in the entire N64 library... don't you think this deserves at least some points for Nintendo? :D
You don't need to understand programming per say. I know nothing of programming, but I understand how it works in a nutshell. Think of a flowchart that is the most basic of programming. One thing meets a condition so another thing happens. Just this glitch 1000x more complex. I'd imagine cosmo has knowledge in programming tho.
I wouldn't really call it CHEATING, per say, cheating would be adding or modding something to the game. It's definitely exploitation . But as far as I'm concerned it's fair game.
The definition of speedrunning refers to beating a game as fast as possible. In wrong warping, there is no actual editing of the game. You are just taking advantage of it. To try to beat a game as fast as possible glitchless is a whole different category, this is any% and glitches are the only way to do it fast. Plus, cheating implies you are making the game easier. It is far harder to pull off these glitches than play the casual way.
At the time of me writing this, there's over 100 comments, quite a lot to read through, so I don't know if this has been asked yet. Is there a purpose of throwing a deku nut to "cancel" the warp? Or is just that... how you cancel the warp?
The purpose of the Deku Nut is to just help manipulate the blue warp animation timer with more consistency, and to give you a moment to change your joystick position.
"It works because the bigs know ganondorf personally so when he drops them and picks them up again the bugs are like "Yo wutup we know Ganon lemme just call him on my cellphone" and then they call a taxi to come get Link after he opens the door" - some random twitch chatter
My brain..it...what
They had extreme limitations when programming the game, so they had to do some pretty sketchy things that no one in their right mind would ever do these days. That involved some trickery with pointer math, and this causes the wrong things to be added.
LB I don't think he wanted that reply
HyperLuigi he could have disabled replies to his comment ;p
Basically, the coding/programming they did had to be a little bit..
Sketchy as LB said.
Hence forth people found a way to manipulate the programming and instead of the numbers and such used for Deku Tree Basement, it instead is Ganon's Tower Collapse whatever
LB LB I don't really think it's sketchy. Having a table to store the pointers for the enterences to each map is fine.
The key bug that lead to this error was, not ensuring halted movement in Blue Circles. A queued action (play ocarina during midair) was aloud. .Canceling the action of (play ocarina) , set the flag of ALLOWJOYSTICKMOVEMENTS to (True). So wipeing out queued actions, or having a more permenanted Disable controller flag would resolve this issue.
If anyone enjoys game bug exploits Diablo 3's Gold Auction House disaster was hilarious. It involved an int overflow error that allowed people to duplicate billions of gold.
I love this so much. Growing up playing this game on a recreational level, and seeing the things that are actually possible is astounding. Talk about a game with replay value.
the beauty of the wrong warp is like no other, minds have been blown
I'm glad cosmo made this into a video. Now we can copy/paste the link instead of long explanations. And save him some time as well.
Except when someone asks why the game is softlocking
i really like these explanation videos
Even though i'd already heard the explanation before, I always somehow find it interesting to just sit and listen to it through again! Game manipulation is facinating at times ^_^
3:40 : If I'm correct, the cutscene to put the insects out of the vial is delayed by the backclip. So if you replace the vial of insects in mid air by another item that has no cutscene like the sword, it'll play the default cutscene that is actually a stall. Hm, pretty smart.
Also, I wonder what some of the other warp lights take you if you do this trick on them.
I like this question, because the basic idea behind why it works has to do with the blue portal and scene counts as well as the data of opening the door. To my understanding the the main reason why the warp is wrong is because the data for the basement data should be the same for ALL doors in OOT. Meaning other warp lights with other doors can be taken to other rooms in the game. :O so much to be had!! lol
tenchimuyo69 I think on the Oot 100% run (The race on AGDQ) they practise another wrong warp. They wrong warp from idk to Bongo Bongo I think, but I dont remember exactly and I am to lazy to Show it up :D
There is actually an wrong warp table that you can check out as well as common wrong warps here: www.zeldaspeedruns.com/oot/wrongwarp/common-wrong-warps
and here: www.zeldaspeedruns.com/oot/wrongwarp/wrong-warp-table
Yes, I needed this in my life! Thanks dude.
Awesome! When I watched this on Runnerguy's run at AGDQ 2013 I thought the deku nut throws also added values. Thanks for the explanation, Cosmo.
very insightful. I know he likely would not, but I'd love to see just a full explanation of the current strats from him. he has a way of explaining things that makes it interesting.
I'm having deja vu so hard I think I've actually travelled back in time.
crono trigger :0
It's finally back!
So all you gotta do is pretty much is divide by zero and calculate the mass of the sun
What about the documentary? :D
Thanks for the video. WinWaker
RIP
She's not dead...
+ironmanzelda15 Did you watch the whole video? There's so much RIP in it. I miss him.
+SilentSputnik If you are referring to her inability to play anymore due to her hand issues, then yeah I guess, as a speed runner, she is dead. But to say she is dead because she is finally publically being her true self, then that is incredibly transphobic and unaccepting.
ironmanzelda15 I'm referring to Cosmo's mental health issues actually. I hope he gets better at some point.
+SilentSputnik Narcissa's*
Amazing what goes on behind less than 19 minutes of game breaking.
Imo, everything is pretty straightforward until you get into the Deku Tree. Then it starts to take longer to explain everything than to finish the run.
R.I.P My Brain
Heard some things and did some stuff
every time I try to do the wrong warp the warp takes me up before I can get half way to the door
Cosmo, you're so freakin smart! Love watching you live!
Cosmo, why don't you jump slash from the very middle of the hill into gohmas loading zone? It would save about 5 or so seconds.
Expulsion physics pushes link through wall
Cosmo: What is the maximum value the counter can reach before the warp-to-outside script is triggered? Can it be forced to count past its normal maximum?
I don't know what the normal maximum is because technically it is different between child dungeons and adult dungeons due to the different animation. I don't know why you would want the timer to count up higher than it normally does though, it's main purpose is for animating the warp animation.
Thanks for the explanation, I had a hard time explaining to friends how it works XD
what happens, if you make this on another boss ?
Hey Cosmo, one thing you didn't explain. at 2:40, you say that you need a bottle with bugs in it. You already have one though, so why do you always dump it and re-catch them?
Link has to hold the bottle in his hand in order to perform this glitch. When you press the button for using the bottle Link automatically releases the bugs, which is why you have to recatch them ;)
ThatGermanGuitarDude ah, ok, didn't think of that. thanks!
Technically in Ganondoor the "blue warp" never goes off, it is never allowed to finish. Many people think of this trick as being the blue warp taking you somewhere else, but that isn't true. The blue warp is only allowed to set the next cutscene variable, which makes the DOOR take Link somewhere else.
+nvshd To set the cutscene value it has to finish, but it finishes on the same frame you load the basement
isn't there a way to apply the logic behind that method on WW speedruns? maybe this finally helps with the barrier skip mystery?
No. Majora's Mask doesn't even have the batshit crazy that makes wrong warp possible and it uses the same engine.
Awesome tutorial. Could you explain a couple more parts to it though..
I understand the logic behind the wrong warp glitch, but could you explain your setup method?
Like, why do you start back at the door when beginning the bottle setup?
And what is the timer for getting to warp to get to Ganon's castle?
Can't easily test this on my own but figured somebody here would know:
What happens if you exit Gohma's room without killing her first? Specifically, what happens when you reenter said room?
If you watched Cosmo's stream more you'd know by now that the only thing that happens is the boss music continues to play outside the room, and that when you re-enter and trigger the Gohma fight nothing new happens
can someone explain what ISG means please
infinite sword glitch
Andrew Dinkin oh thanks man any chance you know how to do ISG??
chaver28 look up how to do ISG videos! works both in Oot and MM
ISG (Infinte Sword Glitch) is a glitch in the N64 Zeldas that makes the hitbox (the part of the weapon that damages enemies) last indefinitely. The result is that link can damage enemies just by walking into the with the sword. It can be gained in many ways, but the easiest is by interupting a crouch stab (R+B without Z-Targeting) by talking to a sign, picking up an object, etc. You know you have it when your sword continuously has a white glow around it.
In addition Link gets receives any effects that only occur when swinging your sword. the most useful aspect is hovering. If you are swinging your sword when standing close to an edge normally, you won't fall off. Since ISG makes it so Link is effectively always swinging his sword, he will not fall when suspended in air for as long as the glitch is active. With ISG active, if one were to interrupt a backflip at the apex of its height (usually by blocking something with your shield, such as a bomb blast or an enemy's attack) one can hover through the air, gaining gradual height.
This strategy is used a lot more in Majora's Mask speedruns, but here Cosmo interrupts a backflip by shielding a hit from Gohma, which forces him through the door.
chaver28 correct.. to simply that, try dropping a bomb, repeatedly crouch stab the bomb, and pick it up on the same frame you crouch stab--( Pull out a bomb, press A to put it down sheild ( without Z targeting), and mash B, to crouch stab, and mash A at the same time to pick it up in the middle of a stab. as joe says, you know you did it right when you see the white glow around your sword. this works in ocarina of time, and majoras mask only
Awesome explanation
I'm having trouble right as i complete the warp. when i backflip into the warp with the orcarina it does things normally like cosmo shows us, but after wards when i try to do his setup after about 5 secs it just warps me out like normal, can anyone assist me?
When you say, "it adds 4 to the Kokiri Forest" or "adds 4 to the Deku Tree basement", are you adding 4 to the a number representing which area to warp to after the warp is finished?
More or less. An entrance is represented by a two byte value, so by Kokiri Forest he means entrance 0x00EE, Deku Tree Basement is 0x0252. Where things get complex is that value set by the blue warp is actually treated like a potential entrance to use, as the game uses 2 or 3 separate variables to determine where you ultimately end up. With Ganondoor you just have the entrance index (the 0x00EE part) and a cutscene number, which gives you the formula Entrance Index + 4 + Cutscene Number, or +5 (the Deku Tree Blue Warp cutscene is actually cutscene 1 not 2 as Cosmo states).
Back when
I've been trying to do this and I always fail. I release and catch bugs, backflip 8 times from the left corner (facing the door) and do ocarina items. I don't understand because I see and hear Link pull out the sword, but it takes me away into the blue warp. The only time I've ever somewhat got it, is when I accidentally hit bugs again so I was going up and releasing bugs.
My guess is that you're goint into the warp more than you should.
you don't backflip 8 times, you back flip 3 times from just barely on the fog on the floor past the door's bump to the bosses room. And , as demonstrated in this video, there is a precise setup to get the timer (as he explained) to count up to the correct time and then get it offscreen at the correct time of the timer counting up to stop. Him throwing a deku nut and swinging his sword twice after he ocarina itemed on the blue warp is not just because he felt like it, but it is how he set it up. This isn't the only way to set it up, but for him (as he's practiced it a lot) is the most reliable and the most efficient (fastest) way to do it.
If you want to practice this, try getting an emulator for the game (p64) and getting the rom, and save stating the game after you beat the boss and have the door gone. Get the blue bottle in your hand (bugs in hand) start at the door facing it, backwalk to the fog backflip 3 times, ocarina item your sword (it actually doesn't matter what item you use just don't overwrite something you might want lmao) on the blue warp's edge, and follow the steps demonstrated in the video. but instead of turning around at the end and letting it warp you back correctly, open the door and it will warp you to ganon's castle tower collapse. it takes some practice, but once you got it it's not that hard.
nathanisbored Mmm didn't know that 8 backflips was a setup. I said before that there are also other setups but just didn't know 8 backflip setup was one of them :)
I've gotten it twice now, but my movement is bad. I'm still very inconsistent
I dont get it, how do people come up with these glitches? Just experience?
***** I don't think a lot of this is accidental anymore, they've actually taken into account how the game works, how the programming is and used that to their advantage :)
MikeyTaylorGaming ^Something more like this. Before this glitch was discovered, someone must have found out what order the game has placed these events in (i.e. they found out that 'deku dungeon basement' precedes 'ganon tower floor 4' or whatever) and in general how the game pulls these events out, and from there they screw around until they find a way to trick the game into adding it all up incorrectly in their favor. It isn't entirely just random dumb luck, at the very least they narrowed down what they had to do to this room specifically before they discovered how to make it work for them.
People dive into the programming of the game and find holes in the coding. I doubt someone did all of this by accident. Maybe the Gohma pushing you through a wall, but not backflipping into the Warp at the very edge with an Ocarina Item.
Azure Rebirth sorry for the late reply, but as jordino60 mentioned above, there's no way all of this was an accident, they'll have searched through and found the Index numbers in regards to transport location and gone from there.
Perhaps there was some luck with the actual wrong warp itself, where you clip the edge because I cant see anyone findin the flaw in that, I'd have imagined if you were in the circle and the cutscene started, that was that hahaha So probably a LOT of messing around went into that trick to get it perfect
MikeyTaylorGaming I believe Cosmo said the way this glitch was discovered is someone did a very simple, accidental form of it at the fire temple while testing and it warped him to the forest temple. Then after that was discovered the runners for this game found out a way to manipulate it on purpose.
so it's just lucky that ganon's castle was linked to deku tree basement?
You should do an oot any % tutorial
I don't think you explained (unless i just didn't get it): Why does it choose Gannon's castle specifically instead of anywhere else in the game?
Simply because of the ordering of the entrances in the entrance table. 0x0252 is the Deku Tree entrance from Gohma, and 0252-0255 are all the "same" entrance, where after that at 0x0256 you have Ganon's Tower Collapse interior (with 256-259 being the same entrance).
That's just how the programmers organized the scenes when they made the game, luckily for speedrunners.
From what I understand, it's because the number that was assigned internally to Ganon's Castle happens to be 5 higher than the number for Deku Tree Basement.
Erzz197 Organized the entrances, not the scenes. Two different things.
You probably could end up in various places if you could line up the numbering (hmm, frozen Zora's Domain as child, anyone?). Ganon's Castle Collapse is usually chosen because it's the fastest (currently-known) way of "completing" the game. If speedrunners found a value that allowed them to skip directly to the Ganon final fight arena instead of the tower collapse scene, that would then become the more commonly-shown Wrong Warp in future videos.
Cosmo I like how you speed run oot a lot but when you explain things I don't know what you mean by it starts counting up
Wait.... so shouldn't it technically be possible to activate the cut scene of Link killing Ganon with this? Or is that not considered a cut scene? And if that's not considered a cut scene, I assume the clip where Ganondorf flies out of the rubble isn't one as well?
Technically you could probably do this, but it would probably take longer to get to the part of the game that adds the specific value to get you to that cut-scene, they only do this because it is faster because you literally only have to do the first dungeon, which you can skip most of anyway.
There was a time when people "wrong warped" to the credits, see OoT 3d speed runs for that :P
joro550 You can't. There is only one specific format of cutscene that can be triggered via wrong warping. It's hard to explain to a non-romhacker, but when you perform any wrong warp the game attempts to play a cutscene and in the case of Ganondoor it (to oversimplify things) "plays the last cutscene" of this format.
For example, when you enter Gohma's room and defeat her, there are a number of cutscenes that play, but none of these cutscenes use this particular format, so the last cutscene ends up being (at least in a good Any% run) the Deku Tree Intro that plays when you walk in the dungeon.
You can't wrong warp into the final blow being dealt to Ganon because it's not a cutscene of this format... and also because the game would crash because the Deku Tree/Dodongo's Cavern and the Fire Temple blue warps would try to play a cutscene that doesn't exist in the Ganon Fight Scene (see "Warp Results By Scene on ZeldaSpeedRuns).
mzxrules So it wouldn't have happened without you? Or should I say, been found.
clem5858 I helped in I showed the relationship between the entrance table and wrong warp outcomes, and helped explain why the cutscene pointer is important, but I didn't discover the big tricks because I wasn't being thorough in my testing.
Hey cosmo, when i get it i get black screen, like a void and it keeps reloading the collapse but it dosnt load the graphics, just the audio me falling, how do i fix this?
Lu i That means you had a bad Cutscene value. (you need to have a proper cutscene to play before you do the trick, such as the "Enter Deku Tree" Cutscene. If you saved and quit out of your game, the wrong warp will not work
What's the glitch that has multiple hits with a Deku stick?
Neat.
I'm mind fuked right now RIP
...and that's how it works.
U RULE COSMO
Does isg work on wii vc cuz i wanna try someof these glitches but dont wanna use an illegal rom or emulator it spen 200$ on the nin 64 version (and for some reason i still hav a n64)
Only glitch I don't understand why it works.
Cosmo, question. Is it possible to Wrong Warp into OoT's Debug Rooms? If so, how would you go around getting there and imagine how it could help in speed runs?
No. The files for the debug rooms do not exist in any of the commercial releases, so wrong warping to those areas will simply crash the game.
Ah, thanks for that.
ISG = Infinite Sword Glitch
I dont get it done. It always warps me out after cancelling the ocarina glitch and walking away... How do you prevent that?
You must be in the hallway and must not be looking at the warp. It's a VERY difficult trick to pull off, requiring frame-perfect timing, so I'd recommend either using a TAS emulator or if you can't then look up a setup on how to get it right. I've tried doing this before and it is nearly impossible to do without the right setup or TAS software.
yea i got it like 2 months :D I always see if i hit the right frame or not
^^
nice teeth
+Hiikari and that's how wrong warps work
Cosmo Sensei
why am i getting sent to a black screen that keeps making noises every so often? i need answers CosmoSpeedrunsssss
+wholelottastairway8 Are you playing the Japanese version?
naw im playing the english 1.1 version. the wrong warp only works on the first time, without turning off the system besides after getting the bugs, even if u go back to links house or whatever.. believe me, I have tested it more than enough times
+wholelottastairway8 I am not sure if i am remembering correctly, but i think you have to pause in Link's house to get the needed effect. I could be wrong though.
the idea is to not save if you do gohma suicide, but continue playing, and if you mess up the wrong warp, then yea you can reset and do the deku tree quickly again and try the wrong warp again. as far as i know, you cant save right before the wrong warp, fail, and then reset and try again with gohma already dead. you will always get black screen
+wholelottastairway8 I know the fast way requires you to not reset, but I have done it after save quitting on my English 1.1. You just have to have had a cutscene play between the restart and the wrong warp, and for some odd reason pausing in Links house counts as one. I had the same issue while i was learning to do it. Took me ages to find the reason for the black screen online. Don't know if its better documented now.
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Guys could someone please explain why he needs to place down the bugs and then pick them back up? Sorry I just don't know a lot about this and I'm a little confused
He needs the blue bottle in his hand to activate ocarina items (where link is playing his sword as the ocarina). This is important because this mini cut scene (playing the ocarina) is what interrupts link floating up the blue column and allows him to make his way back to the door and complete the glitch. If he tried to use an empty bottle instead of picking the bugs back up, landing on the edge of the blue column would just cause link to walk to the center of it and float up up and away.
tl;dr that step is necessary for the ocarina items glitch.
I don't understand exactly why, but making it so that Link is holding a bottle filled with bugs or fish in his hand allows you to perform Ocarina Items.
mzxrules hello mzx how are you
Ah i think I understand now. Thanks!
RIP brain
And why would this need to be explained a second time?
SnipinG1337 They have changed and improved the route a bit.
From the video description:
"Some people were asking me about this so I made a video explaining how wrong warp works."
isg?
Dafuq... How do you find such a glitch?!
The first wrong warping was "discovered" back in the day as a code called Beta Quest. In 2005 or 06 Acryte (a once famous glitch finder) came insanely close to finding it (iirc, he literally mentioned something along the lines of activating the blue warp and then exiting Gohma's boos room), and I think around 2009 he discovered cutscene skips, but for the Forest Temple.
Some time after going through Acrytes old videos I discovered that blue warps could theoretically be used to trigger Beta Quest, but I couldn't find a way to trigger it because my timing was late, and because I was focused more on finding this "Beta Quest" behavior, which to this day can't be triggered without codes on the N64 version.
Months past and eventually wrong warping was discovered... in OoT3D through the Death Hole glitch right when OoT3D was released. At the time it was impossible to understand what was going on due to Death Hole causing the screen to go blank, but it would much later be discovered to be the first Wrong Warp glitch, and in essence the "Beta Quest" glitch... with some catches.
On February 19th, 2012 it happened. A guy called ChristianF23 decided to work on finding more cutscene skips with blue warps and stumbled on the key to Wrong Warping with Farore's Wind. From there testing began and at first I thought I knew exactly how wrong warping would behave due to my testing with "Beta Quest" but we soon discovered that seemingly similar wrong warps would softlock or crash for "no reason", and wrong warps that I thought would work simply didn't. This is where I and Sockfolder started looking into more into why this was occurring.
Ganondoor started when I began looking into the variable nature to wrong warps and through talking with another guy called r0bd0g I helped him understand enough so that he came up with the idea for Ganondoor while I continued searching for "Beta Quest" and further understanding wrong warping's weirdness. It was around the middle of April 2012 when Sockfolder successfully pulled off the first Ganondoor.
From there things have trimmed up bit by bit on the speedrunning side. On the understanding Wrong Warp side, I struggled with understanding the finer points. It wasn't until the day before Christmas when I wrote a program based on some findings from rom hackers that eventually discovered the key to solving all of the nuances to Wrong Warping, and creating the only Wrong Warp calculator in existence.
crazzzzzzy
people still dont know what this is? .. do people even use google? idk anymore..
nathanisbored I've wanted to write a less overly technical version but it's too hard for me.
tried for 6 hours doesnt work
You just don't do it properly.
Genius points for speed runners...
No points for Nintendo.
Or maybe Nintendo gets many points. To all the broken games out there creating an entire culture that now raises charity funds... the game devs are winners after all.
I would disagree with "no points for Nintendo".... don't you think the people who are entirely responsible for the creation of OCARINA OF TIME, often considered to be one of the best action-adventure video games ever made, and certainly considered by many to be the best game in the entire N64 library... don't you think this deserves at least some points for Nintendo? :D
Wow! Did you have some kind of progamming knowledge?
You don't need to understand programming per say. I know nothing of programming, but I understand how it works in a nutshell. Think of a flowchart that is the most basic of programming. One thing meets a condition so another thing happens. Just this glitch 1000x more complex. I'd imagine cosmo has knowledge in programming tho.
This still isnt legit
Woah calm down in advance guys im just kidding!
The only thing i don't like about you is your damn hair xD
Not a speedrun, this is cheating, end of story.
I wouldn't really call it CHEATING, per say, cheating would be adding or modding something to the game. It's definitely exploitation . But as far as I'm concerned it's fair game.
The definition of speedrunning refers to beating a game as fast as possible. In wrong warping, there is no actual editing of the game. You are just taking advantage of it. To try to beat a game as fast as possible glitchless is a whole different category, this is any% and glitches are the only way to do it fast. Plus, cheating implies you are making the game easier. It is far harder to pull off these glitches than play the casual way.
called any%
Wow you are stupid. It's not cheating. It's using an existing glitch in a game to shorten play time. Glitches are used when doing an any % run.
+Christian Sells oooookay, did ya know I don't care X3 that's not skill, thank y
At the time of me writing this, there's over 100 comments, quite a lot to read through, so I don't know if this has been asked yet. Is there a purpose of throwing a deku nut to "cancel" the warp? Or is just that... how you cancel the warp?
I'm wondering the same thing because it works for me but I don't throw the deku nut and it keeps warping me back when I'm close to the door
The purpose of the Deku Nut is to just help manipulate the blue warp animation timer with more consistency, and to give you a moment to change your joystick position.
mzxrules
Thanks for explaining that for me! :)