I have about a month worth of experience. I'm currently making a game about walking on a road for a very long time, and i think a fun idea would be to add a gunship. Could you make a tutorial on how to put weapons (like cannons, guns) on aircraft while also making them fly? Probably not gonna get a response but it's worth asking.
they say you need to slow down before you land the plane, but theres this two hijackers wanted to make it more extreme so they took two planes and made George W. Grass to declare war on 'Ghanistan.
For everyone who is wondering where this is in a game, check out SEA's Trident Battlegrounds www.roblox.com/games/1929788951/Trident-Battlegrounds Astarin is our lead developer and has been working on this project with us the past 9 months.
@@DreBlomi figured some stuff out regarding this: the lag has nothing to do with the method of moving the bullet you use, whether it be translation, bodyvelocity or vector forces it all has to do with the network ownership any basepart has a network ownership, which is who or what the part belongs to developer.roblox.com/en-us/articles/Network-Ownership developer.roblox.com/en-us/api-reference/function/BasePart/SetNetworkOwner as you can see, doing basepart:SetNetworkOwner() will set the ownership of a part you can put a reference to a player in the argument, or just set it to nil in order to set it to the server the first article and a lot of what I read suggested that using "nil" is best practice however, I still noticed the lag problem I mentioned in my original comment all in all, the best solution for projectiles is no projectiles at all (kind of) instead, all calculations for bullet drop, bullet time, wind, collisions, etc should be done with raycasting its far more accurate, and more cost efficient however, it can be hard to make an easy to use, modular library that can create raycasts which have all the properties you need thats why I suggest using a prebuilt module, the best one I found was "FastCast" it does everything I mentioned, in addition it can be paired with "PartCache" to remove the error of Instance.New() being inefficient Links: FastCast: devforum.roblox.com/t/making-a-combat-game-with-ranged-weapons-fastcast-may-be-the-module-for-you/133474 PartCache: devforum.roblox.com/t/partcache-for-all-your-quick-part-creation-needs/246641 Helpful tutorials on creating a projectile gun using the 2 modules: ruclips.net/video/mJZWY3G7wa4/видео.html ruclips.net/video/YyQi82TzYL4/видео.html ruclips.net/video/njWuPwGEVDM/видео.html
I know this a big ask but is there anyway you can make a tutorial on the scripting for the plane? I’ve searched for a lot of them but none of them are good it’s just like the flying carpet physics,the reason I ask is because I’m making a game called explosion mayhem. And I’m making the heinkel 111 but I’m stuck on how to script the realistic flying
I would love to learn on how to script planes, like how to make them fly and stuff. Also I want to create anti air guns top, could you make like some kind of tutorial of how you made some of the things work?
i used the X and Y of the local space from the glass to the player's camera functions i used are on this page developer.roblox.com/en-us/api-reference/datatype/CFrame it was ToObjectSpace i think
how did you learn? im so small developer and i suck... i can make broken mouse target guns and junk but this stuff is so cool I would totally make a spaceship
I like the aerodynamics. You did very well with the CoM, CoV and CoL (Center of Mass, Center of Velocity and Center of Lift)
Yeah, these are really well made, he deserves more.
I love guns that don’t have insane detail but have smooth firing so it’s pretty cool
looking back at this after being a consumer of Navy Simulator is so cool
Freaking awesome, I love the way you said stuff lol
Wow! This are some of the most realistic mechanics I ever saw on Roblox, I love them!
Riccardo Balbo Join SEA Military Astrain1 is our lead developer you could test his planes in there and become the first pilot.
used to be in SEA when it started, then got bored and left
I have about a month worth of experience. I'm currently making a game about walking on a road for a very long time, and i think a fun idea would be to add a gunship. Could you make a tutorial on how to put weapons (like cannons, guns) on aircraft while also making them fly? Probably not gonna get a response but it's worth asking.
they say you need to slow down before you land the plane, but theres this two hijackers wanted to make it more extreme so they took two planes and made George W. Grass to declare war on 'Ghanistan.
Hey, Astrain! If you're reading this can you teach me how to script planes? :>
Me too
Me to
me three
@@vinutisfalse2527 lmao wtf guys
xd
Also I love these kind of games like real physics or no gravity
1:30 The german Flakpanzer with a caliber of 88mm... I like it
2021 anyone?
Hella impressive. Nice job, dude.
For thoes who would like to fly the plane:
www.roblox.com/games/363903468/war-thunder-ripoff
I am somehow interested in Roblox now... just the coding stuff though. But it'll take me ages to learn anyways.
yeah same with me im a trash scripter
Me to bro
i cant even script
No you can easily learn all the basics in less than an hour
Maybe some flaps for a better portence during the landing ? It stalls pretty Realistically, well done !
Navy Sim has come far, nice job man
too much efforts put in these Masterpiece
i would like if you make all thing on video to be model bc i want to make war game and you script cool
You can set the gravity to realistic in the game settings.
We need to work together.
For everyone who is wondering where this is in a game, check out SEA's Trident Battlegrounds www.roblox.com/games/1929788951/Trident-Battlegrounds
Astarin is our lead developer and has been working on this project with us the past 9 months.
O,g you are so lucky roblox studio is still working for you my roblox studio got a virus :(
Did you use body velocity for the bullets? When I use it, there is a lag between the bullet spawning and the bullet moving.
yea
@@DreBlomi figured some stuff out regarding this:
the lag has nothing to do with the method of moving the bullet you use, whether it be translation, bodyvelocity or vector forces
it all has to do with the network ownership
any basepart has a network ownership, which is who or what the part belongs to
developer.roblox.com/en-us/articles/Network-Ownership
developer.roblox.com/en-us/api-reference/function/BasePart/SetNetworkOwner
as you can see, doing basepart:SetNetworkOwner() will set the ownership of a part
you can put a reference to a player in the argument, or just set it to nil in order to set it to the server
the first article and a lot of what I read suggested that using "nil" is best practice
however, I still noticed the lag problem I mentioned in my original comment
all in all, the best solution for projectiles is no projectiles at all (kind of)
instead, all calculations for bullet drop, bullet time, wind, collisions, etc should be done with raycasting
its far more accurate, and more cost efficient
however, it can be hard to make an easy to use, modular library that can create raycasts which have all the properties you need
thats why I suggest using a prebuilt module, the best one I found was "FastCast"
it does everything I mentioned, in addition it can be paired with "PartCache" to remove the error of Instance.New() being inefficient
Links:
FastCast: devforum.roblox.com/t/making-a-combat-game-with-ranged-weapons-fastcast-may-be-the-module-for-you/133474
PartCache: devforum.roblox.com/t/partcache-for-all-your-quick-part-creation-needs/246641
Helpful tutorials on creating a projectile gun using the 2 modules:
ruclips.net/video/mJZWY3G7wa4/видео.html
ruclips.net/video/YyQi82TzYL4/видео.html
ruclips.net/video/njWuPwGEVDM/видео.html
well
ITS SO COOL AND I LIKE IT
YOU DESERVE MORE
Cool! You should do a anti aircraft next time!
Epic. Can’t really understand most of the words you said in this vid, but it’s epic anyway. Subbed.
Come on cool dude, I am waiting for some more content. Give the viewers what they want. I miss you...
Hey can you give the link to the plane you used as a reference?
Can you show me how you got the turret to follow the mouse because I’m guessing you have to do it in a local script and I can never get it to work
*F A N C Y*
Can You Teach us How To Create These Things Please.
Plane totorial would be awesome
I'm gonna try this with 2 days of scripting experience
More content?
will you ever do any tutorials on stuff like this??
Man I wish I was a good scripter like you and a builder
I need to know how to do this
Really proud of that slider
infinite *welfare*
I know this a big ask but is there anyway you can make a tutorial on the scripting for the plane? I’ve searched for a lot of them but none of them are good it’s just like the flying carpet physics,the reason I ask is because I’m making a game called explosion mayhem. And I’m making the heinkel 111 but I’m stuck on how to script the realistic flying
omg dude the things i want in roblox studio
I would love to learn on how to script planes, like how to make them fly and stuff. Also I want to create anti air guns top, could you make like some kind of tutorial of how you made some of the things work?
It’s freaking 2 years of scripting as mentioned in the video
@@bloxxer6259 babadook
@@bloxxer6259 search it up
i miss old roblox ;)
What did you do roughly for the holographic sight? Raycast
i used the X and Y of the local space from the glass to the player's camera
functions i used are on this page
developer.roblox.com/en-us/api-reference/datatype/CFrame
it was ToObjectSpace i think
You should make a game with these!
There
Is
Navy simulator
It's remastered tech
Can i take that?
i want the model so badly
how did you learn? im so small developer and i suck... i can make broken mouse target guns and junk but this stuff is so cool
I would totally make a spaceship
Hey you should upload more
What happened to the guns in Infinite Welfare?
Cool! Can you do a tutorial on this?
*New Battlefield 5*
:O
It’s like unbroken
GReAT!!!! CAN I USE IT???????
that is amazing
How did you learn how to script?
Nice I’ll join
I love this
5:35 TK1951
Good video
can i use ur scripts pls
where is the game?
i need it
cool
What fe kit di you use
is not kit. hemake it himself sadly its not for sale/free
How to learn it?
can you please post scrips i would be a lot of help
This is two years worth of development, you cant expect him to just give it away
thanks for your comment you are right how stupid of me
Add it back
freakin awesome
where can I get them!
make it urself
Whats game link
:/
How much for the script?
(If it's for sale)
2 million dollars
:
Heya, can you tell them how you made them and same with the scripts
u got rekt in war thunder nooob
p51 killed by yak 7
maxhasaminion