I have long thought that support companies were under appreciated. This might help, but honestly, they add value now and I always use them to great effect.
Military police and Field Hospitals are going to be so broken when this comes out especially together (org and hp at the same time? Basically you can stay in battle longer and lose less? Wild) and then they’ll get nerfed to oblivion again which makes me sad, I want to love field hospitals so badly Also for armour (planes as well imo) it’s a matter of production cost, especially if it’s airplanes like heavy tanks are really not worth it, same with lights. Mediums are arguably worth it but it’s near impossible to field an impressive number. But with air planes it’s even less balanced. 20 ic for the most bare bones fighter? I’d love to build tac and strat bombers but again it’s nearly impossible to field a decent number of them. The issue with hoi isn’t a lack of options but a lack of options you could reasonably take, it feels like it almost punishes exploring some features because they are so cost inhibitive
Yeah they basically killed strat bombers for me. I used to build a thousand of them as the US. Now they are way too expensive for what they can do early and mid game when they could be useful.
I think they're pretty good about striking a balance, better to roll it out too strong at first then roll it back a little to find the sweet spot IMO, otherwise no one would try it out I think with the fighters because the IC increased across the board it's not as big of a deal, all it means is you now have smaller wing sizes. Whereas before you might aim for an airforce of 800 fighters in a region, around 400 now do the same job, which is more accurate historically and puts less strain on your PC running a game with a bajillion planes in it hahah They also fill their own role, whereas tanks can be supplanted by infantry, which makes it a bit more of a tougher choice to go for them
CAS is still fucking disgusting, more so with logi strike, so air is still worth investing in to counter and protect them. As stated in the replies above, sure your fighters cost more IC but so does your enemies, it evens out. Homestly it's medium bombers that I find are the most niche, they're less cost efficient at CAS, awful at naval strike and get intercepted too much to strat bomb. Strat bombers are expensive, yes, they're more of a niche pick than before but strat bombing your enemies airfields WILL win you an air war. Strat bombing enemy IC was always a debatable tactic, it's only really useful if you have spare bombers left over after demolishing the enemy airforce or if you're waiting for a sealion/D-day and don't have anything better to do. I'd argue that logi strikes have made infrastructure bombing less viable, since it does the same job of disrupting supply lines but better. Tho strats will always have better range so if you're the allies supporting the soviets that could be viable. At the end of the day there's no way cost increases could reasonably make air non-viable, because unlike tanks etc it's not competing with land force equipment, it's supplimenting it. The air advantage is always going to he important cuz air does shit land units can't, it's just now with air being more expensive you have to think more strategically l, be more aware of what your enemy is building and find a balance between the two.
It's honestly surprising to see MP having a use outside garrison (even a major nation doesn't really have use from it). I feel like buffing support companies, paradox just made only 5 support companies a joke. Maybe if they scale extra support companies by combat width or something like that it would work as larger divisions need more support companies. I'd say a system like
@@hammotimee Personally, I think it's a pretty cool idea. The maximum number of battalions is 25. Every 5 battalions increase the maximum number of support companies by 1. Allow them to take the same support companies and replace them all with bonuses for numerical values (not percentages for the entire division). For example, one reconnaissance company increases the speed by 50% / (the number of battalions in a division). 5 battalions will give the usual 10% speed bonus, but if we have 25 battalions and only one reconnaissance company for them all, then the speed bonus will be only 2%, which makes a lot of sense!
I think this is all really good, the one thing I don't like is the light tank recon being best for tanks. Light tanks recon is already kinda the best recon company cuz it can be made either cheaper than armored car or made to comfer really good stats to the unit. Plus it's useful for if you've built light tanks early war and need to replace them. So I think armored car should be the best recon for your best divisions when it comes to recon bonuses and stat bonuses, the cost with it being that you have to actually make specialised armoured cars and you loose out on the tank designer shenanigans you can do with LT recon.
I don't reckon they really need much attention as it stands, but as these updates help infantry, would be good to see maintenance give more bonuses to armour!
The bonuses are nice and I really like it, but there is something that is bugging me, and I think the bonus for the field hospital and military police are flipped. That the field hospital should have the org regeneration, because the better you treat your soldiers, the faster they get healed, and faster they get to reorganized. And in military police should be the HP, because they already have soldiers with gun, basically manpower and gun, basically HP. IDK, what y'all think.
For me the MP-bonus makes perfect sense. You add a group of men to the division to keep order, whether that be simulating MPs, Provosts, Political Commissars, or whatever, and they make sure that even after hard fighting the division is quickly put back into order and able to be sent to the front again, rather than having the men just ramble around aimlessly for a few days/weeks
@@e.r.n9416 To me, org regain is how fast the unit can be put back on the front line after combat, whereas HP is how much of its strength the unit has access to while still remaining in combat. And so when field hospitals give a division more HP, what it’s doing is ensuring that even as the unit takes casualties in combat, it still has access to a larger proportion of its strength. Or, in other words, if someone gets shot in combat in a division with no field hospital, they’re gonna have to be evacuated back behind the line, sent back miles and miles to the reserves to get treatment, meaning the division doesn’t have access to that guy for days or even weeks. Whereas if there is a field hospital, the guy walks back or is carried to the field hospital maybe a kilometer back, gets some bandages and some morphine, and then he can go back to the front a few hours later.
1:20 It doesn't make sense historically. It is important not how big you have one division, but how many soldiers are in one important direction and how many, in this case, sappers were sent to this direction. If it were at least somewhat historical, then all divisions would be strengthened in one province at the same time and they could settle for as long as they wanted, constantly building new and new lines of fortifications, as it was, for example, near the besieged Leningrad or in Italy 2:45 Of course, it's good that they strengthen recon, but 10% of all artillery is disgusting! Now everyone will use it! Why do something that everyone uses regardless of the situation?! Support companies should add variability, and not be something that everyone uses, or no one uses
I agree with your points, although I think this serves what you ask for in the second one, it gives more options for people to use here with these lesser used support companies giving more benefits, thus making them viable
🐶Yabba dabba do, what's the matter with you? What are your thoughts on this change??
I have long thought that support companies were under appreciated. This might help, but honestly, they add value now and I always use them to great effect.
They do add value in certain situations, but I would love to see them be a realistic option more often, hopefully this provides that!
Military police and Field Hospitals are going to be so broken when this comes out especially together (org and hp at the same time? Basically you can stay in battle longer and lose less? Wild) and then they’ll get nerfed to oblivion again which makes me sad, I want to love field hospitals so badly
Also for armour (planes as well imo) it’s a matter of production cost, especially if it’s airplanes like heavy tanks are really not worth it, same with lights. Mediums are arguably worth it but it’s near impossible to field an impressive number. But with air planes it’s even less balanced. 20 ic for the most bare bones fighter? I’d love to build tac and strat bombers but again it’s nearly impossible to field a decent number of them. The issue with hoi isn’t a lack of options but a lack of options you could reasonably take, it feels like it almost punishes exploring some features because they are so cost inhibitive
Yeah they basically killed strat bombers for me. I used to build a thousand of them as the US. Now they are way too expensive for what they can do early and mid game when they could be useful.
I think they're pretty good about striking a balance, better to roll it out too strong at first then roll it back a little to find the sweet spot IMO, otherwise no one would try it out
I think with the fighters because the IC increased across the board it's not as big of a deal, all it means is you now have smaller wing sizes. Whereas before you might aim for an airforce of 800 fighters in a region, around 400 now do the same job, which is more accurate historically and puts less strain on your PC running a game with a bajillion planes in it hahah They also fill their own role, whereas tanks can be supplanted by infantry, which makes it a bit more of a tougher choice to go for them
I wanna see what the cheapest yet still effective strat bomber is, leave it with me
@@tradford night bomber raids are still effective, but I didn't use them in mp. You can check tests on youtube
CAS is still fucking disgusting, more so with logi strike, so air is still worth investing in to counter and protect them. As stated in the replies above, sure your fighters cost more IC but so does your enemies, it evens out.
Homestly it's medium bombers that I find are the most niche, they're less cost efficient at CAS, awful at naval strike and get intercepted too much to strat bomb.
Strat bombers are expensive, yes, they're more of a niche pick than before but strat bombing your enemies airfields WILL win you an air war. Strat bombing enemy IC was always a debatable tactic, it's only really useful if you have spare bombers left over after demolishing the enemy airforce or if you're waiting for a sealion/D-day and don't have anything better to do.
I'd argue that logi strikes have made infrastructure bombing less viable, since it does the same job of disrupting supply lines but better. Tho strats will always have better range so if you're the allies supporting the soviets that could be viable.
At the end of the day there's no way cost increases could reasonably make air non-viable, because unlike tanks etc it's not competing with land force equipment, it's supplimenting it. The air advantage is always going to he important cuz air does shit land units can't, it's just now with air being more expensive you have to think more strategically l, be more aware of what your enemy is building and find a balance between the two.
I can feel the MP game being absolute chaos 🙄
Hahahaha it'll be fun to see what people do
It's honestly surprising to see MP having a use outside garrison (even a major nation doesn't really have use from it). I feel like buffing support companies, paradox just made only 5 support companies a joke. Maybe if they scale extra support companies by combat width or something like that it would work as larger divisions need more support companies. I'd say a system like
I don't think you'll need that necessarily, it just means you need to choose to fit the role of your division, which is more interesting gameplay imo!
@@hammotimee Personally, I think it's a pretty cool idea. The maximum number of battalions is 25. Every 5 battalions increase the maximum number of support companies by 1. Allow them to take the same support companies and replace them all with bonuses for numerical values (not percentages for the entire division). For example, one reconnaissance company increases the speed by 50% / (the number of battalions in a division). 5 battalions will give the usual 10% speed bonus, but if we have 25 battalions and only one reconnaissance company for them all, then the speed bonus will be only 2%, which makes a lot of sense!
I think this is all really good, the one thing I don't like is the light tank recon being best for tanks.
Light tanks recon is already kinda the best recon company cuz it can be made either cheaper than armored car or made to comfer really good stats to the unit.
Plus it's useful for if you've built light tanks early war and need to replace them. So I think armored car should be the best recon for your best divisions when it comes to recon bonuses and stat bonuses, the cost with it being that you have to actually make specialised armoured cars and you loose out on the tank designer shenanigans you can do with LT recon.
They should have different roles for sure!
The military police bonus sounds like it's going to end up being cancer. I really hope that 20 percent is the maxed out bonus
Will be fun to try out while it is OP!
not to mention it already provideds 25 defense plus it only cost 50 guns and 10 support equip
@@8numb160 pretty bussin
Imagine China with Mass Assault, 25 infantry battalions, the Mass Assault Spirit that gives you extra HP, plus field hospitals.
I'm going to revisit my Communist China game I think haha
Interesting that there is no change for maintenance company
maintenance company is pretty good imo but to be fair I barely know how templates work haha
I don't reckon they really need much attention as it stands, but as these updates help infantry, would be good to see maintenance give more bonuses to armour!
So mps, Field hospital and recon will be basically what you want in every infantry template now almost forgot arty
Once the updates roll out we will have to see, but it appears so!
The bonuses are nice and I really like it, but there is something that is bugging me, and I think the bonus for the field hospital and military police are flipped. That the field hospital should have the org regeneration, because the better you treat your soldiers, the faster they get healed, and faster they get to reorganized. And in military police should be the HP, because they already have soldiers with gun, basically manpower and gun, basically HP. IDK, what y'all think.
For me the MP-bonus makes perfect sense. You add a group of men to the division to keep order, whether that be simulating MPs, Provosts, Political Commissars, or whatever, and they make sure that even after hard fighting the division is quickly put back into order and able to be sent to the front again, rather than having the men just ramble around aimlessly for a few days/weeks
@@Rihnoswirl yeah, I can see that in a Military police, but I can't understand field hospital.
Heals em back up!
@@e.r.n9416 To me, org regain is how fast the unit can be put back on the front line after combat, whereas HP is how much of its strength the unit has access to while still remaining in combat.
And so when field hospitals give a division more HP, what it’s doing is ensuring that even as the unit takes casualties in combat, it still has access to a larger proportion of its strength.
Or, in other words, if someone gets shot in combat in a division with no field hospital, they’re gonna have to be evacuated back behind the line, sent back miles and miles to the reserves to get treatment, meaning the division doesn’t have access to that guy for days or even weeks.
Whereas if there is a field hospital, the guy walks back or is carried to the field hospital maybe a kilometer back, gets some bandages and some morphine, and then he can go back to the front a few hours later.
@@Rihnoswirl Alright, thanks for the insight.
The 50 width update
Hhahaha imagine
I really want a south america DLC
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
So 40w new meta
Hhahahah we'll see what the combat width says
Actually all I hear from the support company rework is more problems for the miners and gay for the majors
I think it'll help minor nations actually, they'll get more use out of putting support on larger divs!
Does this affect the base game? Or is this just for people with DLCs
These updates are usually for the base game unless stated otherwise!
What's up, bro? Mongolia campaign incoming?
Yuve Yuve Yu
@@hammotimee what?
@@redboy4315 look up The Hu
@@hammotimee what is Hu bro?
@@redboy4315 Mongolian band bro
1:20 It doesn't make sense historically. It is important not how big you have one division, but how many soldiers are in one important direction and how many, in this case, sappers were sent to this direction. If it were at least somewhat historical, then all divisions would be strengthened in one province at the same time and they could settle for as long as they wanted, constantly building new and new lines of fortifications, as it was, for example, near the besieged Leningrad or in Italy
2:45 Of course, it's good that they strengthen recon, but 10% of all artillery is disgusting! Now everyone will use it! Why do something that everyone uses regardless of the situation?! Support companies should add variability, and not be something that everyone uses, or no one uses
I agree with your points, although I think this serves what you ask for in the second one, it gives more options for people to use here with these lesser used support companies giving more benefits, thus making them viable
So like, why do you look like a white Lawrence Fishburne?
Take the blue pill bro
First
🌟
@@hammotimee I love your videos