Hello, thank you for the video. You describe how to do the curved canvas very well. But may be you can add the „why am I doing this“ in your following videos. Keep on the good work and stay healthy. Cheers, Kai
Cool beanz. I always assumed I'd eventually buy that curved UI asset on the asset store but maybe not. That's a lot of components and references to get it working, but it's cool it's possible with the Oculus Integration package. Great job.
Love these tutorials as an newbie XR Dev, unfortunately it looks like in the most recent version of the Interaction SDK, the Ray Interactable component now uses Pointable Element and Surface arguments, instead of a Collider. I'm sure this was actually to simplify things but I am struggling to make sense of the changes based on the tutorial...😬
I'm surprised you have so few views! your content is really great! I think you will be a resource staple once others start trying to develop on the oculus.
thank you very much for this lesson. I learned a lot here. I have a small doubt... how can I create a window in the quest's standard environments, such as a social media window or my own browser. without changing the environment?
What mesh is needed for the curved UI? just a half cylinder? what this is doing is not just recording what a camera sees just the UI and place that in a mesh?
Hello, thank you for making such a create content about how things get implemented in VR, however, I am having trouble lately with UI, since the Menu UI is often blocked by the objects in the scene, and I wonder if there are solutions for this.
Hey Realary! I have been watching your videos because I have a hackathon I’m preparing for, and it’s actually tomorrow so super greatful for all of your videos! Wanted to ask if I am trying to have users sign up should I use something like playfabs to store user data?
Hey Eddie, glad you're finding it helpful! Personally I haven't tried playfabs. I usually use MySQL for storing user data, here's a video that explains it pretty well: ruclips.net/video/SKbY-0zt2VE/видео.html
Could you please be a little more elaborate about: 1. Why you are adding all these components and what they do 2. What of this is unity native, and what is Oculus? (I'm trying to do this effect for a non-oculus game)
Hey ! Thank you for this tutorial ^^ Do you know if its possible to have the cylinder vertex pointing outwards, so that the canvas can render on the outside side of the cylinder ? I first though it was the "Facing" option on the "Pointable Cylinder" script, but it seems to only refer to the raycast collision (it says so in its source code). If anyone knows >
Can someone help? I cannot get the Pointable Canvas Module to work with an UI input field. If I disable the Pointable Canvas Module and add the Standalone Input Module or Input System UI Input Module the UI input field works. I am Running Unity 2021.3.16f1 with Oculus Integration 47.0 Thanks 😀
just add cylinder and pointable cylinder in (canvas cylinder) game object through add components drag and drop the cylinder to the input. then increase the radius in cylinder and the height in the pointable cylinder. it should work for you.
I have a request, can you make a video on best interactions for a login system? because you have to type in stuff in a login/ registration system wo what would be the best way to achieve this? By the way your videos are helping out a lot
Hi Ali thanks for the feedback! I have a video on how to make a keyboard. That will help with anything that needs typing, here's the link: ruclips.net/video/PyKW9kecyqg/видео.html
You know this isn’t that great. A better solution to make ur own curves and not limited to which Vr platform (oculus, valve, etc.) you can even use on a non Vr game (3D) with my method. Use UI extension package. Let’s u do so many cool things and curved extensions is one of them with multiple points which you can change the transform to make the curve change NOT TO MENTION ITS FREE
Hello, thank you for the video. You describe how to do the curved canvas very well. But may be you can add the „why am I doing this“ in your following videos. Keep on the good work and stay healthy. Cheers, Kai
Cool beanz. I always assumed I'd eventually buy that curved UI asset on the asset store but maybe not. That's a lot of components and references to get it working, but it's cool it's possible with the Oculus Integration package. Great job.
Love these tutorials as an newbie XR Dev, unfortunately it looks like in the most recent version of the Interaction SDK, the Ray Interactable component now uses Pointable Element and Surface arguments, instead of a Collider. I'm sure this was actually to simplify things but I am struggling to make sense of the changes based on the tutorial...😬
Did you find a fix for it?
I'm surprised you have so few views! your content is really great! I think you will be a resource staple once others start trying to develop on the oculus.
Thank you I'm glad you enjoy it!
thank you very much for this lesson. I learned a lot here. I have a small doubt... how can I create a window in the quest's standard environments, such as a social media window or my own browser. without changing the environment?
its not work for me canvas not visible in game scene when play and if remove centre eye culling from hide then visible but not intract
Thank you. I will definitely try it!
No problem!
why in my Unity 2021.3.16f, did not have Canvas Render Texture?
would this work with Unity's XR package interchangebly?
What mesh is needed for the curved UI? just a half cylinder? what this is doing is not just recording what a camera sees just the UI and place that in a mesh?
Could you make a tutorial for movement like teleportation of walking or do you know of one that works with ovr
Hello, thank you for making such a create content about how things get implemented in VR, however, I am having trouble lately with UI, since the Menu UI is often blocked by the objects in the scene, and I wonder if there are solutions for this.
Hey Realary! I have been watching your videos because I have a hackathon I’m preparing for, and it’s actually tomorrow so super greatful for all of your videos! Wanted to ask if I am trying to have users sign up should I use something like playfabs to store user data?
Hey Eddie, glad you're finding it helpful! Personally I haven't tried playfabs. I usually use MySQL for storing user data, here's a video that explains it pretty well: ruclips.net/video/SKbY-0zt2VE/видео.html
@@RealaryVR thanks so much for the quick response! I’m glad you’re doing the tutorials I love the vision
Sweet thanks for putting in the effort [])
You're welcome!
Anyone know if this works for URP? The material that holds the canvas Render Texture isn't rendering at all. it's just clear
Really good , thank you very much...
You're welcome!
Please can you give the project ? dosnt work with me
Could you please be a little more elaborate about:
1. Why you are adding all these components and what they do
2. What of this is unity native, and what is Oculus?
(I'm trying to do this effect for a non-oculus game)
Hey !
Thank you for this tutorial ^^
Do you know if its possible to have the cylinder vertex pointing outwards, so that the canvas can render on the outside side of the cylinder ?
I first though it was the "Facing" option on the "Pointable Cylinder" script, but it seems to only refer to the raycast collision (it says so in its source code).
If anyone knows >
Can someone help?
I cannot get the Pointable Canvas Module to work with an UI input field. If I disable the Pointable Canvas Module and add the Standalone Input Module or Input System UI Input Module the UI input field works. I am Running Unity 2021.3.16f1 with Oculus Integration 47.0
Thanks 😀
In Canvas Cylinder (Script) it's required to input "Cylinder", what thing should I input in it? I tried to input 3D Cylinder but it doesn't work
just add cylinder and pointable cylinder in (canvas cylinder) game object through add components drag and drop the cylinder to the input. then increase the radius in cylinder and the height in the pointable cylinder. it should work for you.
Oculus integration no longer exists in Assets store
Hello, I just checked the link in the description and it works, try it again and see if it works.
@@RealaryVR It works now. Your energy managed to get it into the Asset store hehe 💪
It is good video but 2022.3.4f1 with current oculus sdk has changed a lot
I have a request, can you make a video on best interactions for a login system? because you have to type in stuff in a login/ registration system wo what would be the best way to achieve this? By the way your videos are helping out a lot
Hi Ali thanks for the feedback! I have a video on how to make a keyboard. That will help with anything that needs typing, here's the link: ruclips.net/video/PyKW9kecyqg/видео.html
doesn't work
Thanks
Glad to help!
not working
You know this isn’t that great. A better solution to make ur own curves and not limited to which Vr platform (oculus, valve, etc.) you can even use on a non Vr game (3D) with my method. Use UI extension package. Let’s u do so many cool things and curved extensions is one of them with multiple points which you can change the transform to make the curve change NOT TO MENTION ITS FREE
Thanks for the recommendation, I'm sure there's multiple ways of doing this. I'll have to check that out!
Hey I tried it and I don't know how to use it for VR, do you remember after 8 months?